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Fort Dandrum: Difference between revisions

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(→‎Chapter data: Added note about captured units returning in the sidequest)
(Added information about conditions to trigger trap as well as player units being captured)
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Units are arranged based on their position in deployment order after Leif.
Units are arranged based on their position in deployment order after Leif.


If [[Leif]] or a unit carrying him waits in the northern courtyard (columns 5–11, rows 8–11) before [[Kempf]] leaves the map, six doors—three above the yard and three below—and two [[Ballista (class)|Ballista]]e appear, and [[Fred]] becomes an NPC. Any units present where a door appears will be moved away; however, this can cause [[Glitch#Issues with rescued units forcibly moved by tile changes|glitched behaviors for units being carried]].
If [[Leif]] or a unit carrying him waits in the northern courtyard (columns 5–11, rows 8–11) before [[Kempf]] leaves the map, six doors—three above the yard and three below—and two [[Ballista (class)|Ballista]]e appear, and [[Fred]] becomes an NPC. Any units present where a door appears will be moved away; however, this can cause [[Glitch#Issues with rescued units forcibly moved by tile changes|glitched behaviors for units being carried]]. Also note that this event will ''not'' trigger if a unit carrying Leif transfers him to someone else when they move into the courtyard.


Units captured in this chapter will return in [[Murder Hollace|Chapter 11x]], rather than in [[The Detention Center|21x]].
Units captured in this chapter will return in [[Murder Hollace|Chapter 11x]], rather than in [[The Detention Center|21x]], though keep in mind this map only has one enemy escape point, the single tile-wide opening on the north side.


===Character data===
===Character data===

Revision as of 02:44, 23 April 2022


This page has been marked as a stub. Please help improve the page by adding information.

Fort Dandrum

Cm fe05 11.png

Location

Dandrum Fortress, Thracia

Boss(es)

Kempf

Previous chapter(s)

Noel Canyon

Next chapter(s)
Side quest conditions

Fred is alive, the courtyard trap was triggered, and the chapter was completed within 30 turns.

Dandrum Fortress (Japanese: ダンドラム要塞 Fort Dandrum) is eleventh chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, the player must complete this chapter in fewer than 30 turns, place Leif in the center courtyard, and allow Fred to survive.

Plot

Main article: Dandrum Fortress/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Leif led his Liberation Army across the border and into Imperial land at last. However, the impregnable Dandrum Fortress towered before them. They must capture this stronghold to clear the way to Tahra...

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 8–14 {{{partner}}} 0+1 28+2-1
Cm fe05 11.png

Units are arranged based on their position in deployment order after Leif.

If Leif or a unit carrying him waits in the northern courtyard (columns 5–11, rows 8–11) before Kempf leaves the map, six doors—three above the yard and three below—and two Ballistae appear, and Fred becomes an NPC. Any units present where a door appears will be moved away; however, this can cause glitched behaviors for units being carried. Also note that this event will not trigger if a unit carrying Leif transfers him to someone else when they move into the courtyard.

Units captured in this chapter will return in Chapter 11x, rather than in 21x, though keep in mind this map only has one enemy escape point, the single tile-wide opening on the north side.

Character data

Characters
New units

None

Available characters
Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​

Item data

Items
Name Obtainment Method
Is snes03 torch staff.png Torch Open lone chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 mage enemy.gif Friege Mage 12 2 18~32 0~14 2~16 2~16 3~17 0~14 0~14 4~18 6~7 Thunder
Does not move.
Ma snes03 soldier enemy.gif Friege Soldier 10 1 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Javelin
Moves to attack units in range.
Ma snes03 soldier enemy.gif Friege Soldier 14 1 20~36 3~19 0~16 0~16 0~16 0~16 1~17 6~20 5~6 Javelin
Moves to attack units in range.
File:Ma snes03 armored axe enemy.gif Friege Armored Axe 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Poison Axe
Moves to attack units in range.
Ma snes03 soldier enemy.gif Friege Soldier 12 1 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Javelin
Moves to attack units in range.
Ma snes03 bishop enemy.gif Friege Bishop 10 1 20~32 0~12 5~17 2~14 2~14 0~12 1~13 4~16 5~6 Thunder Physic
--
Ma snes03 soldier enemy.gif Friege Soldier 14 2 20~36 3~19 0~16 0~16 0~16 0~16 1~17 6~20 5~6 Long Lance
Begins moving if any of the southern Soldiers or Archers are provoked.
Ma snes03 soldier enemy.gif Friege Soldier 8 3 20~30 3~13 0~10 0~10 0~10 0~10 1~11 6~16 5~6 Short Lance
Begins moving if any of the southern Soldiers or Archers are provoked.
Ma snes03 archer enemy.gif Friege Archer 12 2 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Long Bow Killer Bow
Begins moving if they or any of the southern Soldiers are provoked.
Ma snes03 paladin enemy.gif Fred Paladin 2 1 33 10 4 11+5 10 4 9 11 9 Lightning Sword Vulnerary
• Does not move.
• Becomes an NPC after Leif enters the northern courtyard and springs a trap (the trap does not activate and Fred does not become an NPC if Kempf has left the map).
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 10 2 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Javelin Vulnerary Door Key
Moves to attack units in range; otherwise moves randomly.
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 15 1 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Poison Lance Antitoxin Door Key
Moves to attack units in range; otherwise moves randomly.
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 12 1 20~34 4~18 0~14 0~14 0~14 0~14 8~20 9~20 5~6 Javelin Vulnerary
Moves to attack units in range; otherwise moves randomly.
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 14 2 20~36 4~20 0~16 0~16 0~16 0~16 8~20 9~20 5~6 Long Lance
Moves to attack units in range; otherwise moves randomly.
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 9 2 20~31 4~15 0~11 0~11 0~11 0~11 8~19 9~20 5~6 Long Lance
Moves to attack units in range; otherwise moves randomly.
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 12 1 20~34 4~18 0~14 0~14 0~14 0~14 8~20 9~20 5~6 Javelin Vulnerary Door Key
Moves to attack units in range; otherwise moves randomly.
File:Ma snes03 armored lance enemy.gif Friege Armored Lance 13 1 20~35 4~19 0~15 0~15 0~15 0~15 8~20 9~20 5~6 Long Lance
Moves to attack units in range; otherwise moves randomly.
Ma snes03 mage knight dismounted enemy.gif Kempf Mage Knight 10 1 40 12 9 12 12 10 9 14 5 Meisterschwert Thoron Venin Sword Vulnerary Vulnerary
Immortal*
• Does not move; stands on a throne, the chapter's seize point.
• Cannot be captured.
• Leaves the map the enemy phase after being fought.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 ballista enemy.gif Friege Ballista 10 1 20 10 0 3 4 2 8 9 0 Ballista
--
Ma snes03 ballista enemy.gif Friege Ballista 8 1 20 10 0 3 4 2 8 9 0 Ballista
--

Reinforcements

  • Upon Leif entering the northern courtyard (columns 5–11, rows 8–11); does not appear if Kempf has left the map
    • 2 Ballistae; one from just north of the western and eastern stairs each

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 paladin other.gif Fred Paladin 2 1 33 10 4 11 10 4 9 11 9 Lightning Sword Vulnerary
• Initially an enemy unit.
• Moves to escape south.

Boss data

Main article: Kempf
Portrait kempf fe05.png
Ma snes03 mage knight dismounted enemy.gif Mage Knight
Level 10
Action
Authority ★★★
Stats
Max HP 40 Speed 12
Strength 12 Luck 10
Magic 9 Defense 9
Skill 12 Constitution 14
Movement 5 FCM 2
Inventory Skills
Meisterschwert
Thoron
Venin Sword
Vulnerary
Vulnerary
Immortal*
Weapon Levels
Swords A Lances -- Axes -- Bows -- Staves --
Fire magic D Thunder magic A FE5RankWind.png D Light magic -- Dark magic --

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Dandrum Fortress
• Fort Dundrum

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Noel Canyon • Fort Dandrum • The Thieves of Dacia →
• Murder Hollace →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline