Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Fire Emblem (The Binding Blade chapter): Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
 
(21 intermediate revisions by 8 users not shown)
Line 5: Line 5:
|location=[[Lycia]]
|location=[[Lycia]]
|boss=[[Dory]]
|boss=[[Dory]]
|previous=[[Crumbling League]]
|next=[[Ensnared]]
}}
}}


Line 13: Line 15:
==Plot==
==Plot==
{{main|/Script{{!}}Fire Emblem (''The Binding Blade'' chapter)/Script}}
{{main|/Script{{!}}Fire Emblem (''The Binding Blade'' chapter)/Script}}
After defeating [[Erik|Marquess Laus]], [[Roy]] and his army resume their travel to [[Ostia]]. While passing outside a village, a man approaches them, wanting to talk to the leader of the army.  
[[Roy]]'s forces reach a mountain pass that is infested by bandits under command of [[Dory]]. A local villager begs Roy to help, and even though [[Merlinus]] objects, Roy agrees to defeat the bandits. The battle then begins.


Once he makes his way to Roy, the villager asks for help; after [[Lycia]] was defeated by [[Bern]] at Castle Araphen, the guards of the nearby castle fled, allowing a group of bandits to establish their headquarters there. The villagers are afraid of the constant pillage; Roy is their only hope now. [[Merlinus]] complains, reminding him that they must be as soon as possible in Ostia, but Roy replies they cannot turn a deaf ear to people's requests. Therefore, he orders to attack the bandits, ignoring Merlinus' protests. The villagers, rejoiced, offer to open the gates near the castle, so the army can directly attack the bandits.
At the start of the battle, in a nearby village, [[Dorothy]] searches for [[Saul]], who is busy womanizing. She eventually finds him and chastises him for his actions, then informs him that the Lycian Army is nearby. She also confirms that Princess [[Guinivere]] is with the army, and now knowing that, Saul wants to join Roy as quickly as possible.


Inside the castle, the bandits, who have just returned from their last expedition, notice the oncoming army, and express their worry about it. However, their leader, Dory, laughs at his subordinates' aprehension. He claims that this army, being the remainders of the defeated Lycian Army, will be a piece of cake for them—and what's more, they must have money and valuable things with them, so they are a good target. The bandits decide to attack the army.
Once Roy defeats Dory, Saul requests an audience with him and Princess Guinivere. Roy accepts, and in the ensuing conversation, Saul asks Guinivere about the location of the [[Fire Emblem (item) | Fire Emblem]]. He explains that he was sent by the Elimine Church to investigate the Emblem's disappearance from the Shrine of Seals, and that he suspects Guinivere because she vanished at the same time. The princess admits she has the Emblem and that she stole it in order to stop his brother from invading, but it did not work. After Guinivere declares to Saul that she still wishes to end the war, Saul volunteers to join Roy's army, and Roy accepts him into the ranks.
 
Meanwhile, Bishop [[Yoder]] talks with a girl in a nearby village. Yoder asks her to pass the message to another priest, [[Saul]], and then leaves. However, the girl, named [[Dorothy]], has no idea where Father Saul is right now. She sets off and quickly finds the priest, who is sweet-talking a village girl into accompanying him at dinner.
 
Dorothy starts scolding him, but Saul ignores Dorothy's words and calmly asks for the message. Leaving aside her reproaches, Dorothy informs him that the Lycia Army is in the vicinity. Saul is surprised: hopefully, Princess Guinivere is still with them, if the reports of the Elimine Church are right. He tells Dorothy that they must confirm this and, if she is in that army, join them. Dorothy questions Saul's true reasons, but he dismiss it and tells her to hurry.
 
After the Lycia Army has retaken the castle, a startled Merlinus tells Roy that a priest from the Elimine Church wants to talk to him... and to Princess Guinivere, as well. Although both of them are quite surprised, Roy lets the priest pass.
 
Saul presents himself and, wasting no time, asks Guinivere whether she has the Fire Emblem with her or not. The princess does not understand how he could know that, and Saul explains that the chapter of the church in Bern informed of the simultaneous disappearance of the Fire Emblem and the princess; the conclussion was easy to draw. What he really wants to know is why she took the Fire Emblem.
 
Guinivere says she wanted to stop her brother, King Zephiel. Saul does not relent yet, asking if she knows what the Fire Emblem is used for. She answers that it is for breaking the seal of the sword that slayed the dragons in the past. She is not sure how this sword or the emblem work, but his brother seemed worried about the possibility of losing either to his enemies. Guinivere had removed the Fire Emblem in hopes of stopping this war, but that strategy did not work.  
 
Lastly, Saul inquires about her future actions, but Guinivere politely declines to answer that, affirming that she has another plan. The priest responds that, in that case, he wishes to accompany her; Guinivere has no problem with that, as long as it does not bother Roy. As Roy doesn't object it, Saul and his bodyguard, Dorothy, join the army.
 
Once Saul is gone, Guinivere apologizes to Roy, as she has only been a burden to him. Roy quickly denies it; he hopes to find a peaceful solution for this too, even if there is almost no hope now.
 
===Beginning log===
Lord [[Erik]]'s betrayal left [[Roy]] in a greater state of shock. He had the impression that [[Erik]] wasn't the only traitor around. [[Lycia]] was no longer safe. Hurrying toward [[Ostia]], [[Roy]] decided to pass through the sparsely settled mountains to avoid unnecessary trouble.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Normal
|tab2=Hard
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=16
|ally=16
|enemy=23{{hover|+6|Reinforcements}}
|enemy=23{{h|+8|Reinforcements}}
|map=[[File:Cm fe06 5.png]]
|map=[[File:Cm fe06 5.png]]
}}
|content2={{ChapData
|victory=Seize
|defeat=[[Roy]] dies
|ally=16
|enemy=23{{h|+32|Reinforcements}}
|map=[[File:Cm fe06 5.png]]
}}
}}
}}
Units are arranged based on their position in deployment order. If every unit is recruited and alive, the deployment order is: [[Roy]], [[Marcus]], [[Alen]], [[Bors]], [[Wolt]], [[Lance (character)|Lance]], [[Merlinus]], [[Elen]], [[Ward (character)|Ward]], [[Lot]], [[Dieck]], [[Shanna]], [[Chad]] [[Lugh]], [[Clarine]], and [[Rutger]].
When a unit makes any action on the tiles to the right of the southwest wall, the wall will open; on Hard Mode, reinforcements will appear as well.


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=06
|game#=06
|newunits=0
|forced1=roy
|return1=roy
|return1=marcus
|return2=marcus
|return2=alen
|return3=alen
|return3=bors
|return4=lance  
|return4=wolt
|return4article=Lance (character)
|return5=lance
|return5=wolt
|return5article=Lance (character)
|return6=bors
|return6=merlinus
|return7=merlinus
|return7=elen
|return8=elen
|return8=ward
|return9=dieck
|return8article=Ward (character)
|return10=wade
|return9=lot
|return11=lot
|return10=dieck
|return12=shanna
|return11=shanna
|return13=chad
|return12=chad
|return14=lugh
|return13=lugh
|return15=clarine
|return14=clarine
|return16=rutger
|return15=rutger
}}
}}


Line 75: Line 75:
}}
}}


===Shop data===  
===Shop data===
{|style="margin-left:auto; margin-right:auto; width: 500px; border: 2px solid {{Color2}}; border-radius: 15px;; background: {{Color3}};"
{{ChapShop GBA
{{!}}<div style="border-radius: 15px;; border: 2px solid {{Color2}}; background: {{Color1}}; text-align:center; padding:3px;"><big>'''Vendor'''</big></div>
|anima1=Fire
{{tablebegin}} class=wikitable style="border-radius: 15px;; border-collapse:separate;" align="center"
|ancost1=560
!style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|staff1=Heal
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|stcost1=600
!style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|item1=Vulnerary
{{!-}}
|itcost1=300
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba fire.png|right]]
|item2=Door Key
{{!}} [[Fire (tome)|Fire]]
|itcost2=50
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 420
}}
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba heal.png|right]]
{{!}} [[Heal]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 600
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba vulnerary.png|right]]
{{!}} [[Vulnerary]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 300
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba door key.png|right]]
{{!}} [[Door Key]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 50
{{!-}}
{{tableend}}
|}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Bandit
|width=100%
|class1=Fighter
|tab1=Normal
|lv1=4
|tab2=Hard
|#1=1
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|inventory1={{Item|6|Iron Axe}}
{{ChapUnitCellGBA
|-
|name=[[Dory]]
|name2=Bandit
|class=Brigand
|class2=Fighter
|lv=11
|lv2=4
|#=1
|#2=1
|hp=30
|inventory2={{Item|6|Hand Axe}}
|str=13
|-
|skill=4
|name3=Bandit
|spd=8
|class3=Fighter
|lck=2
|lv3=5
|def=7
|#3=3
|res=1
|inventory3={{Item|6|Steel Axe}}
|con=11
|-
|mov=5
|name4=Bandit
|inventory={{Item|6|Killer Axe}} • {{Item|6|Hand Axe}}
|class4=Fighter
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
|lv4=5
}}
|#4=3
{{ChapUnitCellGBA
|inventory4={{Item|6|Iron Axe}} • {{Item|6|Hand Axe}}
|name=Bandit
|-
|class=Fighter
|name5=Bandit
|lv=4
|class5=Mercenary
|#=1
|lv5=2
|hp=22~23
|#5=1
|str=6~7
|inventory5={{Item|6|Iron Sword}}
|skill=2~4
|-
|spd=4~6
|name6=Bandit
|lck=0~1
|class6=Mercenary
|def=2~3
|lv6=3
|res=0~1
|#6=2
|con=11
|inventory6={{Item|6|Iron Sword}}
|mov=5
|-
|inventory={{Item|6|Iron Axe}}
|name7=Bandit
}}
|class7=Mercenary
{{ChapUnitCellGBA
|lv7=4
|name=Bandit
|#7=2
|class=Fighter
|inventory7={{Item|6|Steel Sword}}
|lv=4
|-
|#=1
|name8=Bandit
|hp=22~23
|class8=Mercenary
|str=6~7
|lv8=5
|skill=2~4
|#8=1
|spd=4~6
|inventory8={{Item|6|Steel Blade}}
|lck=0~1
|-
|def=2~3
|name9=Bandit
|res=0~1
|class9=Brigand
|con=11
|lv9=6
|mov=5
|#9=4
|inventory={{Item|6|Hand Axe}}
|inventory9={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
|-
}}
|name10=Bandit
{{ChapUnitCellGBA
|class10=Nomad
|name=Bandit
|lv10=3
|class=Fighter
|#10=2
|lv=5
|inventory10={{Item|6|Iron Bow}}
|#=3
|-
|hp=22~24
|name11=Bandit
|str=6~8
|class11=Nomad
|skill=3~4
|lv11=4
|spd=5~6
|#11=1
|lck=0~1
|inventory11={{Item|6|Steel Bow}}
|def=2~3
|-
|res=0~1
|name12=Bandit
|con=11
|class12=Mage
|mov=5
|lv12=5
|inventory={{Item|6|Steel Axe}}
|#12=1
}}
|inventory12={{Item|6|Fire|link=Fire (tome)}}
{{ChapUnitCellGBA
|-
|name=Bandit
|nameb=[[Dory]]
|class=Fighter
|classb=Brigand
|lv=5
|lvb=11
|#=3
|inventoryb={{Item|6|Killer Axe}} • {{Item|6|Hand Axe}}
|hp=22~24
|-
|str=6~8
|namer1=Bandit
|skill=3~4
|classr1=Brigand
|spd=5~6
|lvr1=5
|lck=0~1
|#r1=3
|def=2~3
|inventoryr1={{Item|6|Hand Axe}} • {{Item|6|Iron Axe}}
|res=0~1
|-
|con=11
|namerl=Bandit
|mov=5
|classrl=Brigand
|inventory={{Item|6|Iron Axe}} • {{Item|6|Hand Axe}}
|lvrl=6
|notes=The southernmost one moves to attack units in range.
|#rl=3
}}
|inventoryrl={{Item|6|Steel Axe}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=2
|hp=19~20
|str=4~5
|skill=8~9
|spd=8~9
|lck=0~1
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|6|Iron Sword}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=6
|#=4
|hp=23~25
|str=7~8
|skill=2~3
|spd=5~7
|lck=0~1
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=The two left or right of [[Dory]] move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=8~9
|spd=8~9
|lck=0~1
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|6|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=4
|#=2
|hp=20~21
|str=5~6
|skill=9~10
|spd=8~10
|lck=0~2
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=• The northern one does not move, except to heal.<br>• The southern one begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=5
|#=1
|hp=20~22
|str=5~6
|skill=9~10
|spd=9~10
|lck=1~2
|def=4~5
|res=0~1
|con=9
|mov=5
|inventory={{Item|6|Steel Blade}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=3
|#=2
|hp=17~18
|str=5~6
|skill=4~5
|spd=5~7
|lck=0~1
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|6|Iron Bow}}
|notes=The east one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=4
|#=1
|hp=17~19
|str=5~7
|skill=5~6
|spd=6~7
|lck=0~2
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|6|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mage
|lv=5
|#=1
|hp=17~19
|str=2~4
|skill=3~4
|spd=4~5
|lck=0~1
|def=3~4
|res=4~5
|con=6
|mov=5
|inventory={{Item|6|Fire}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=5
|#=4
|hp=22~24
|str=6~8
|skill=2~3
|spd=5~6
|lck=0~1
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|6|Hand Axe}} • {{Item|6|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=6
|#=4
|hp=23~25
|str=7~8
|skill=2~3
|spd=5~7
|lck=0~1
|def=3~4
|res=0~1
|con=12
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Dory]]
|class=Brigand
|lv=11
|#=1
|hp=38~42
|str=17~20
|skill=6~10
|spd=10~12
|lck=2~6
|def=7~9
|res=1~3
|con=12
|mov=5
|inventory={{Item|6|Killer Axe}} • {{Item|6|Hand Axe}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=4
|#=1
|hp=30~35
|str=10~15
|skill=4~10
|spd=6~12
|lck=0~5
|def=2~7
|res=0~3
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=4
|#=1
|hp=30~35
|str=10~15
|skill=4~10
|spd=6~12
|lck=0~5
|def=2~7
|res=0~3
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=5
|#=3
|hp=30~36
|str=10~16
|skill=5~10
|spd=7~12
|lck=0~5
|def=2~7
|res=0~3
|con=11
|mov=5
|inventory={{Item|6|Steel Axe}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Fighter
|lv=5
|#=3
|hp=30~36
|str=10~16
|skill=5~10
|spd=7~12
|lck=0~5
|def=2~7
|res=0~3
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}} • {{Item|6|Hand Axe}}
|notes=The southernmost one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=3
|#=2
|hp=27~32
|str=8~11
|skill=12~15
|spd=10~15
|lck=2~7
|def=4~9
|res=0~5
|con=9
|mov=5
|inventory={{Item|6|Iron Sword}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=6
|#=4
|hp=31~37
|str=11~16
|skill=4~9
|spd=7~11
|lck=0~5
|def=3~6
|res=0~3
|con=12
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=The two left or right of [[Dory]] move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=2
|#=1
|hp=26~31
|str=8~11
|skill=12~15
|spd=10~15
|lck=2~7
|def=4~9
|res=0~5
|con=9
|mov=5
|inventory={{Item|6|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=4
|#=2
|hp=28~33
|str=9~12
|skill=13~16
|spd=10~16
|lck=2~8
|def=4~9
|res=0~5
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=• The northern one does not move, except to heal.<br>• The southern one begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=5
|#=1
|hp=28~34
|str=9~12
|skill=13~16
|spd=11~16
|lck=3~8
|def=4~9
|res=0~5
|con=9
|mov=5
|inventory={{Item|6|Steel Blade}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=3
|#=2
|hp=23~28
|str=7~12
|skill=8~11
|spd=9~15
|lck=2~7
|def=4~7
|res=0~5
|con=7
|mov=7
|inventory={{Item|6|Iron Bow}}
|notes=The east one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=4
|#=1
|hp=23~29
|str=7~13
|skill=9~12
|spd=10~15
|lck=2~8
|def=4~7
|res=0~5
|con=7
|mov=7
|inventory={{Item|6|Steel Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mage
|lv=5
|#=1
|hp=21~27
|str=6~12
|skill=7~10
|spd=6~11
|lck=2~5
|def=3~6
|res=6~11
|con=6
|mov=5
|inventory={{Item|6|Fire}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=5
|#=13
|hp=26~30
|str=8~12
|skill=3~6
|spd=6~8
|lck=0~3
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|6|Hand Axe}} • {{Item|6|Iron Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Brigand
|lv=6
|#=13
|hp=27~31
|str=9~12
|skill=3~6
|spd=6~9
|lck=0~3
|def=3~5
|res=0~2
|con=12
|mov=5
|inventory={{Item|6|Steel Axe}}
|notes=Moves to raid the [[village]], then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Mercenary
|lv=4
|#=2
|hp=24~27
|str=7~9
|skill=11~13
|spd=9~13
|lck=1~5
|def=4~7
|res=0~3
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=3
|#=1
|hp=20~23
|str=6~9
|skill=6~8
|spd=7~11
|lck=1~4
|def=4~6
|res=0~3
|con=7
|mov=7
|inventory={{Item|6|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Bandit
|class=Nomad
|lv=4
|#=1
|hp=20~24
|str=6~10
|skill=7~9
|spd=8~11
|lck=1~5
|def=4~6
|res=0~3
|con=7
|mov=7
|inventory={{Item|6|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
====Reinforcements====
*Enemy phase turns 12 – 15 <small>(Normal Mode)</small>/18 <small>(Hard Mode)</small>
**2 [[Brigand]]s—one with an [[Iron Axe]] and [[Hand Axe]], one with a [[Steel Axe]]—from the western two forts
*Enemy phase turns 15–20 (Hard Mode only)
**2 [[Brigand]]s—one with an [[Iron Axe]] and [[Hand Axe]], one with a [[Steel Axe]]—from the eastern two forts
*Upon a unit acting to the right of the southwest wall (Hard Mode only)
**2 [[Mercenary|Mercenaries]] and 2 [[Nomad]]s—one with an [[Iron Bow]], one with a [[Steel Bow]]—from west of the wall; and the wall opens


===Boss data===
===Boss data===
{{Main|Dory}}
{{Main|Dory}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>https://fe6.triangleattack.com/chapters/fire_emblem</ref>
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/fire_emblem|title=Fire Emblem|site=triangleattack.com|retrieved=December 24, 2020}}</ref>
 
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 225: Line 694:
|lv=11
|lv=11
|HP=38~42
|HP=38~42
|str=18~20
|str=17~20
|skill=7~9
|skill=6~10
|spd=10~11
|spd=10~12
|luck=3~5
|luck=2~6
|def=8~9
|def=7~9
|res=2~3
|res=1~3
|move=5
|move=5
|con=12
|con=12
Line 241: Line 710:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This time, the player is presented with two routes to the castle gate. The first and shortest path is to put [[Roy]] near the eastern gate, and villagers will open it. However, the player should try to deal with the surrounding enemies as fast as possible, so the bandits in the northern side of the map do not have enough time to reach the army. Since this can be somewhat difficult to achieve, the player should put some sturdy units on both sides of the castle and create a barrier.  
This time, the player is presented with two routes to the castle gate. The first and shortest path is to put [[Roy]] near the eastern gate, and villagers will open it. However, the player should try to deal with the surrounding enemies as fast as possible, so the bandits in the northern side of the map do not have enough time to reach the army. Since this can be somewhat difficult to achieve, the player should put some sturdy units on both sides of the castle and create a barrier.


The other way is to go north. If the player chooses this route, they should try to reach the forts near their party before the enemies do it. Once the first enemies have been dealt with, the player can take advantage of the forests to gain avoid points. Between turns 12 and 15, two bandits will appear from the forts in the upper left corner of the map per turn. They do not represent a real challenge.  
The other way is to go north. If the player chooses this route, they should try to reach the forts near their party before the enemies do it. Once the first enemies have been dealt with, the player can take advantage of the forests to gain avoid points. Between turns 12 and 15, two bandits will appear from the forts in the upper left corner of the map per turn. They do not represent a real challenge.


The only [[village]] in the map gives [[Gant's Lance]], which is a weaker version of a [[Silver Lance]], but with more uses and lower rank. It is also recommended to buy some [[Door Key|door key]]s in the [[Vendor (shop)|vendor]]; this will save time in the [[Ensnared|next chapter]].  
The only [[village]] in the map gives [[Gant's Lance]], which is a weaker version of a [[Silver Lance]], but with more uses and lower rank. It is also recommended to buy some [[Door Key|door key]]s in the [[vendor]]; this will save time in the [[Ensnared|next chapter]].


The boss, [[Dory]], can pose a danger to the player's party, due to his [[Killer Axe]] giving him a high critical rate. It is recommended to force him to equip his [[Hand Axe]] by putting a unit two spaces away. The player can then attack him with sword users without too much worry. Once the boss has been defeated, [[Roy]] can seize the castle and the chapter will end.
The boss, [[Dory]], can pose a danger to the player's party, due to his [[Killer Axe]] giving him a high critical rate. It is recommended to force him to equip his [[Hand Axe]] by putting a unit two spaces away. The player can then attack him with sword users without too much worry. Once the boss has been defeated, [[Roy]] can seize the castle and the chapter will end.
Line 252: Line 721:


-->
-->
==Etymology and other languages==  
==Etymology and other languages==
{{Names
{{Names
|eng-name=Flame Crest
|eng-name=Flame Crest
Line 258: Line 727:
|eng-fan-name=Fire Emblem
|eng-fan-name=Fire Emblem
|eng-fan-mean=--
|eng-fan-mean=--
|jap-name={{hover|炎の紋章|Honō no monshō}}
|jpn-name={{hover|炎の紋章|Honō no monshō}}
|jap-mean=Fire Emblem
|jpn-mean=Fire Emblem
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 5.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}
Line 274: Line 745:


{{Nav6}}
{{Nav6}}
{{DEFAULTSORT:Fire Emblem (Binding Blade chapter)}}
[[Category:Chapters of Fire Emblem: The Binding Blade]]
[[Category:Chapters of Fire Emblem: The Binding Blade]]

Latest revision as of 20:45, 1 March 2024

Fire Emblem

Cm fe06 5.png

Location

Lycia

Boss(es)

Dory

Previous chapter(s)

Crumbling League

Next chapter(s)

Ensnared

Merlinus! We're going to the castle to drive off the bandits!
— Roy to Merlinus

Fire Emblem (Japanese: 炎の紋章 Fire Emblem) is the fifth chapter of Fire Emblem: The Binding Blade. As the remains of the Lycian League Army travel to Ostia, terrified villagers ask them to stop the bandits looting the nearby villages.

Plot

Main article: Fire Emblem (The Binding Blade chapter)/Script

Roy's forces reach a mountain pass that is infested by bandits under command of Dory. A local villager begs Roy to help, and even though Merlinus objects, Roy agrees to defeat the bandits. The battle then begins.

At the start of the battle, in a nearby village, Dorothy searches for Saul, who is busy womanizing. She eventually finds him and chastises him for his actions, then informs him that the Lycian Army is nearby. She also confirms that Princess Guinivere is with the army, and now knowing that, Saul wants to join Roy as quickly as possible.

Once Roy defeats Dory, Saul requests an audience with him and Princess Guinivere. Roy accepts, and in the ensuing conversation, Saul asks Guinivere about the location of the Fire Emblem. He explains that he was sent by the Elimine Church to investigate the Emblem's disappearance from the Shrine of Seals, and that he suspects Guinivere because she vanished at the same time. The princess admits she has the Emblem and that she stole it in order to stop his brother from invading, but it did not work. After Guinivere declares to Saul that she still wishes to end the war, Saul volunteers to join Roy's army, and Roy accepts him into the ranks.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Roy dies 16 {{{partner}}} {{{other}}} 23+8
Cm fe06 5.png

Units are arranged based on their position in deployment order. If every unit is recruited and alive, the deployment order is: Roy, Marcus, Alen, Bors, Wolt, Lance, Merlinus, Elen, Ward, Lot, Dieck, Shanna, Chad Lugh, Clarine, and Rutger.

When a unit makes any action on the tiles to the right of the southwest wall, the wall will open; on Hard Mode, reinforcements will appear as well.

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​

Item data

Items
Name Obtainment Method
Is gba gant's lance.png Gant's Lance Visit village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba brigand enemy.gif Dory Brigand 11 1 30 13 4 8 2 7 1 11 5 Killer Axe Hand Axe
Does not move; stands on the throne, the chapter's seize point.
Ma gba fighter enemy.gif Bandit Fighter 4 1 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Iron Axe
--
Ma gba fighter enemy.gif Bandit Fighter 4 1 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Bandit Fighter 5 3 22~24 6~8 3~4 5~6 0~1 2~3 0~1 11 5 Steel Axe
--
Ma gba fighter enemy.gif Bandit Fighter 5 3 22~24 6~8 3~4 5~6 0~1 2~3 0~1 11 5 Iron Axe Hand Axe
The southernmost one moves to attack units in range.
Ma gba mercenary enemy.gif Bandit Mercenary 3 2 19~20 4~5 8~9 8~9 0~1 4~5 0~1 9 5 Iron Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba brigand enemy.gif Bandit Brigand 6 4 23~25 7~8 2~3 5~7 0~1 3~4 0~1 12 5 Hand Axe
The two left or right of Dory move to attack units in range.
Ma gba mercenary enemy.gif Bandit Mercenary 2 1 18~19 4~5 8~9 8~9 0~1 4~5 0~1 9 5 Iron Sword
--
Ma gba mercenary enemy.gif Bandit Mercenary 4 2 20~21 5~6 9~10 8~10 0~2 4~5 0~1 9 5 Steel Sword
• The northern one does not move, except to heal.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Bandit Mercenary 5 1 20~22 5~6 9~10 9~10 1~2 4~5 0~1 9 5 Steel Blade
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Bandit Nomad 3 2 17~18 5~6 4~5 5~7 0~1 4~5 0~1 7 7 Iron Bow
The east one moves to attack units in range.
Ma gba nomad enemy.gif Bandit Nomad 4 1 17~19 5~7 5~6 6~7 0~2 4~5 0~1 7 7 Steel Bow
--
Ma gba mage enemy.gif Bandit Mage 5 1 17~19 2~4 3~4 4~5 0~1 3~4 4~5 6 5 Fire
Begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba brigand enemy.gif Bandit Brigand 5 4 22~24 6~8 2~3 5~6 0~1 3~4 0~1 12 5 Hand Axe Iron Axe
Moves to raid the village, then moves to attack units unprovoked.
Ma gba brigand enemy.gif Bandit Brigand 6 4 23~25 7~8 2~3 5~7 0~1 3~4 0~1 12 5 Steel Axe
Moves to raid the village, then moves to attack units unprovoked.

Reinforcements

Boss data

Main article: Dory
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait dory fe06.png
Ma gba brigand enemy.gif Brigand
Level 11
Stats
Max HP 30 Luck 2
Strength 13 Defense 7
Skill 4 Resistance 1
Speed 8 Constitution 12
Movement 5 Aid 11
Inventory
Killer Axe
Hand Axe
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This time, the player is presented with two routes to the castle gate. The first and shortest path is to put Roy near the eastern gate, and villagers will open it. However, the player should try to deal with the surrounding enemies as fast as possible, so the bandits in the northern side of the map do not have enough time to reach the army. Since this can be somewhat difficult to achieve, the player should put some sturdy units on both sides of the castle and create a barrier.

The other way is to go north. If the player chooses this route, they should try to reach the forts near their party before the enemies do it. Once the first enemies have been dealt with, the player can take advantage of the forests to gain avoid points. Between turns 12 and 15, two bandits will appear from the forts in the upper left corner of the map per turn. They do not represent a real challenge.

The only village in the map gives Gant's Lance, which is a weaker version of a Silver Lance, but with more uses and lower rank. It is also recommended to buy some door keys in the vendor; this will save time in the next chapter.

The boss, Dory, can pose a danger to the player's party, due to his Killer Axe giving him a high critical rate. It is recommended to force him to equip his Hand Axe by putting a unit two spaces away. The player can then attack him with sword users without too much worry. Once the boss has been defeated, Roy can seize the castle and the chapter will end.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Flame Crest

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Fire Emblem

--

Japanese

炎の紋章

Fire Emblem

Gallery

References

  1. Fire Emblem, triangleattack.com, Retrieved: December 24, 2020
← Crumbling League • Fire Emblem • Ensnared →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline