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Fire Emblem: The Binding Blade pre-release information: Difference between revisions

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[[File:FEFT Prerelease Flyer.jpg|thumb|right|An early promotional flier for the game, which features both an early design for Roy and screenshots which differ from the final game.]]
{{DISPLAYTITLE:''Fire Emblem: The Binding Blade'' pre-release information}}
Prior to its release in 2002, {{FE6}} - like most games - received previews in the Japanese gaming press and in other sources, including [[Roy]]'s appearance in {{SSBM}}. Some of the screenshots of the game used in previews are comprised of preliminary content or data which is clearly different from the game's final form, especially in previews from earlier points in the game's development.
[[File:FEFT Prerelease Flyer.jpg|thumb|An early promotional flier for the game, which features both an early design for Roy and screenshots which differ from the final game.]]
Prior to its release in 2002, {{FE6}} received previews in the Japanese gaming press and in other sources, including [[Roy]]'s appearance in {{SSBM}}. Some of the screenshots of the game used in previews are comprised of preliminary content or data which is clearly different from the game's final form, especially in previews from earlier points in the game's development.
 
The game was, at one point, going to be released on July 2001,<ref>{{cite web|author=Andrew Long|url=https://archive.rpgamer.com/news/Q1-2001/012201d.html|title=Fire Emblem Information Unveiled|site=RPGamer|published=January 22, 2001|retrieved=July 13, 2021}}</ref> but it was pushed back to its final March 29th, 2002 release.<ref>{{cite web|author=Andrew Long|url=https://archive.rpgamer.com/news/Q1-2002/010802b.html|title=Fire Emblem: The Sealed Sword Japanese Release Date Set|site=RPGamer|published=January 8, 2002|retrieved=July 13, 2021}}</ref>


==Early title==
==Early title==
At an early point in the game's development, the game was titled ''Fire Emblem: Priestess of Darkness'' (Japanese: {{hl|ファイアーエムブレム 暗黒の巫女|Faiāemuburemu ankoku no miko}}). It was showcased under this title at Nintendo's [[wikipedia:Nintendo Space World|Space World]] event in 2001,<ref>IGN staff (2001-01-23). [http://au.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark "Fire Emblem - Maiden of the Dark"]. ''IGN.'' Retrieved 2014-07-06.</ref> having been first revealed by this name in August 2000 in a list of games to be showcased at the 2001 Space World. The game did not gain its final title until July 2001.<ref>VincentASM. (2013-02-25) [http://www.serenesforest.net/general/fe64.html "Fire Emblem 64"]. ''Serenes Forest.'' Retrieved 2014-07-06.</ref> ''Priestess of Darkness'' was presumably named in reference to [[Idunn]], who is known by that title in the course of the final game and her theme music is named as such.
At an early point in the game's development, the game was titled ''Fire Emblem: Priestess of Darkness'' (Japanese: {{hl|ファイアーエムブレム 暗黒の巫女|Faiāemuburemu ankoku no miko}}). It was showcased under this title at Nintendo's [[wikipedia:Nintendo Space World|Space World]] event in 2001,<ref>{{cite web|author=IGN staff|url=http://au.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark|title=Fire Emblem - Maiden of the Dark|site=IGN|published=January 23, 2001|retrieved=July 6, 2014}}</ref> having been first revealed by this name in August 2000 in a list of games to be showcased at the 2001 Space World. The game did not gain its final title until July 2001.<ref>{{cite web|author=VincentASM|url=https://serenesforest.net/general/fire-emblem-64/|title=Fire Emblem 64|site=Serenes Forest|published=February 25, 2013|retrieved=November 6, 2020}}</ref> ''Priestess of Darkness'' was presumably named in reference to [[Idunn]], who is known by that title in the course of the final game and her theme music is named as such.


==Roy's design==
==Roy's design==
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The game's battle screen and its presentation of units' stats underwent a significant number of revisions throughout development. Curiously, screenshots and even GIF animations of most of these versions are still publicly available on the game's official website, mixed in with screenshots of the finished game.
The game's battle screen and its presentation of units' stats underwent a significant number of revisions throughout development. Curiously, screenshots and even GIF animations of most of these versions are still publicly available on the game's official website, mixed in with screenshots of the finished game.


{| align="center" style="background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; {{round|10px}}"
{| class="unused"
| [[File:Ss fe06 preliminary battle1.jpg|240px]]
| The earliest known battle screen differs greatly from anything seen in any other ''Fire Emblem'' game before or since. The earliest known instance of this screenshot is January 19 2001.<ref>{{cite web|url=https://www.famitsu.com/game/coming/2001/01/19/cs06.html|title={{lang|ja|ゲーム/ファイアーエムブレム 暗闇の巫女(仮題)}}|site=famitsu.com|published=January 19, 2001|retrieved=June 24, 2019}}</ref> Featuring a more exaggerated style to its [[HP]] bars, it gives little statistical information.<br>Also of note is that both [[Shanna]] and the enemy female [[Bern]] [[mage]] have somewhat different battle sprites at this point.<br><small>'''Source:''' [https://serenesforest.net/general/pre-release-changes/#FE6 Serenes Forest; Pre-release changes], via IGN</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary battle1.jpg|240px]]
| [[File:Ss fe06 preliminary battle sw.png|240px]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | The earliest known battle screen differs greatly from anything seen in any other ''Fire Emblem'' game before or since. The earliest known instance of this screenshot is January 19 2001.<ref>https://www.famitsu.com/game/coming/2001/01/19/cs06.html</ref> Featuring a more exaggerated style to its [[HP]] bars, it gives little statistical information.<br>Also of note is that both [[Shanna]] and the enemy female [[Bern]] [[mage]] have somewhat different battle sprites at this point.<br><small>'''Source:''' [http://www.serenesforest.net/general/prerelease.html#fe6 Serenes Forest; Pre-release changes], via IGN</small>
| The battle screen used in the version of the game shown off at Nintendo Space World 2001. It has a somewhat more traditional look than the previous one, but still shows little actual information; it shows the units' names, their current and max HP, and an HP bar at the bottom.<br><small>'''Source:''' [[:File:Ss fe06 space world 2001.webm|Nintendo Space World 2001]], via IGN</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary battle2a.gif]]
| [[File:Ss fe06 preliminary battle2a.gif]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | This version is clearly based on the style of the SNES ''Fire Emblem'' games, and shows both Atk and Def instead of just damage. Unlike those games, however, it omits mentioning the units' names, classes, or equipped weapons. It is also much more compressed than those games, letting the battle animations take up the bulk of the screen space.<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/what/page02.html Official website; "What is Fire Emblem?", page 3]</small>
| This version is clearly based on the style of the SNES ''Fire Emblem'' games, and shows both Atk and Def instead of just damage. Unlike those games, however, it omits mentioning the units' names, classes, or equipped weapons. It is also much more compressed than those games, letting the battle animations take up the bulk of the screen space.<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/what/page02.html Official website; "What is Fire Emblem?", page 3]</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary battle2b.gif]]
| [[File:Ss fe06 preliminary battle2b.gif]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | A variant of the above, which differs only by implementing name labels; it is unclear which is the earlier version. The labels are somewhat lower and longer than they are in the final release. Also note that during the Critical attack small flames appear, something not in the final version.<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/what/page02.html Official website; "What is Fire Emblem?", page 3]</small>
| A variant of the above, which differs only by implementing name labels; it is unclear which is the earlier version. The labels are somewhat lower and longer than they are in the final release. Also note that during the Critical attack small flames appear, something not in the final version.<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/what/page02.html Official website; "What is Fire Emblem?", page 3]</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary battle3.png]]
| [[File:Ss fe06 preliminary battle3.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | This version is closer to that of the final release, albeit distinctly rearranged.<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/system/chikei.html Official website; "Special Terrain"]</small>
| This version is closer to that of the final release, albeit distinctly rearranged. The damage value for units that cannot counterattack is shown as "0" instead of the final game's "--".<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/system/chikei.html Official website; "Special Terrain"]</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 roy wielding binding blade.png]]
| [[File:Ss fe06 roy wielding binding blade.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | The final release's battle screen, which remains unchanged in {{FE7}} and received only cosmetic changes in {{title|The Sacred Stones}}.
| The final release's battle screen, which remains unchanged in {{FE7}} and received only cosmetic changes in {{title|The Sacred Stones}}.
|}
|}


===Status menu===
===Status menu===
One different version of the unit status menu is known to exist.
One different version of the unit status menu is known to exist.
{| align="center" style="background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; {{round|10px}}"
{| class="unused"
| [[File:Ss fe06 preliminary status.png|240px]]
| An early version as seen at Nintendo Space World 2001. The item icons are temporary placeholders, and appear to have been borrowed from {{FE5}}: the [[Rapier]] borrows the [[Brave Sword]] icon, the three staves ([[Heal]], [[Mend]] and [[Physic]]) all use the [[Iron Sword]] icon, and the [[Vulnerary]] uses its ''Thracia'' counterpart. This screenshot also features Roy's old design.<br><small>'''Source:''' [https://serenesforest.net/general/pre-release-changes/#FE6 Serenes Forest; Pre-release changes], via IGN</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary status.png|240px]]
| [[File:Ss fe06 roy status menu.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An early version as seen at Nintendo Space World 2001. The item icons are temporary placeholders, and appear to have been borrowed from {{FE5}}: the [[Rapier]] borrows the [[Brave Sword]] icon, the three staves ([[Heal]], [[Mend]] and [[Physic]]) all use the [[Iron Sword]] icon, and the [[Vulnerary]] uses its ''Thracia'' counterpart. This screenshot also features Roy's old design.<br><small>'''Source:''' [http://www.serenesforest.net/general/prerelease.html#fe6 Serenes Forest; Pre-release changes], via IGN</small>
| The final release's status menu.
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 roy status menu.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | The final release's status menu.
|}
|}


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The style in which dialogue in cutscenes is presented in speech bubbles is known to have changed at least twice.
The style in which dialogue in cutscenes is presented in speech bubbles is known to have changed at least twice.


{| align="center" style="background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; {{round|10px}}"
{| class="unused"
|-
| [[File:Ss fe06 preliminary dialogue1.jpg|240px]]
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary dialogue1.jpg|240px]]
| One of the earliest known screenshots of the game in general; almost nothing in this screenshot bears a resemblance to the content of the final game. The style and positioning of the text box resembles those of ''Genealogy of the Holy War'' and ''Thracia 776''.<br> Translation: "Bows are my specialty! Because I always go hunting in the mountains!"<ref>{{cite web|author=xkan|url=https://kantopia.wordpress.com/2015/12/09/fire-emblem-64-screenshot-design-work-scans-25th-anniversary-book/|title=Fire Emblem 64 Screenshot + Design Work Scans – 25th Anniversary Book|site=kantopia.wordpress.com|published=December 9, 2015|retrieved=December 11, 2015}}</ref><br><small>'''Source:''' [https://serenesforest.net/general/pre-release-changes/#FE6 Serenes Forest; Pre-release changes], via IGN</small>
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | One of the earliest known screenshots of the game in general; almost nothing in this screenshot bears a resemblance to the content of the final game. The style and positioning of the text box resembles those of ''Genealogy'' and ''Thracia''.<br> Translation: "Bows are my specialty! Because I always go hunting in the mountains!"<ref>https://kantopia.wordpress.com/2015/12/09/fire-emblem-64-screenshot-design-work-scans-25th-anniversary-book/</ref> <br><small>'''Source:''' [http://www.serenesforest.net/general/prerelease.html#fe6 Serenes Forest; Pre-release changes], via IGN</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary dialogue2.jpg|240px]]
| [[File:Ss fe06 preliminary dialogue2.jpg|240px]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An early dialogue style closer to the finished version, featuring [[Alen]] and a villager. It appears that at this point, each new speech bubble would cover up the previous one.<br><small>'''Source:''' [http://www.serenesforest.net/general/prerelease.html#fe6 Serenes Forest; Pre-release changes], via IGN</small>
| An early dialogue style closer to the finished version, featuring [[Alen]] and a villager. It appears that at this point, each new speech bubble would cover up the previous one. This specific dialogue no longer exists in the final game.<br><small>'''Source:''' [https://serenesforest.net/general/pre-release-changes/#FE6 Serenes Forest; Pre-release changes], via IGN</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 dialogue example.png]]
| [[File:Ss fe06 dialogue example.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | A scene of dialogue in the final release, and by extension the subsequent two Game Boy Advance ''Fire Emblem'' games.
| A scene of dialogue in the final release, and by extension the subsequent two Game Boy Advance ''Fire Emblem'' games.
|}
|}


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Early screenshots depict the game with a somewhat darker and more subdued palette than the final game; this change was presumably made to aid visibility, given the Game Boy Advance's lack of a screen light. {{FE8}} would later adopt this coloring approach as part of its style, since by the time of its release, Nintendo was producing both the Game Boy Advance SP and the [[Nintendo DS]], both of which feature a screen light.
Early screenshots depict the game with a somewhat darker and more subdued palette than the final game; this change was presumably made to aid visibility, given the Game Boy Advance's lack of a screen light. {{FE8}} would later adopt this coloring approach as part of its style, since by the time of its release, Nintendo was producing both the Game Boy Advance SP and the [[Nintendo DS]], both of which feature a screen light.


{| align="center" style="background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; {{round|10px}}"
{| class="unused"
|-
| [[File:Ss fe06 preliminary coloring.png]]
| style="padding: 5px;" align="center" | [[File:Ss fe06 preliminary coloring.png]]
| An example of the darker palette in action, in [[Dieck]] and [[Shanna]]'s conversation in [[Princess of Bern|Chapter&nbsp;2]]. The chapter's map is also slightly different from the final version.<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/chara/page02.html Official website; "Characters", page 2]</small>
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An example of the darker palette in action, in [[Dieck]] and [[Shanna]]'s conversation in [[The Princess of Bern|Chapter 2]]. The chapter's map is also slightly different from the final version.<br><small>'''Source:''' [http://www.nintendo.co.jp/n08/afej/chara/page02.html Official website; "Characters", page 2]</small>
|-
|-
| style="padding: 5px;" align="center" | [[File:Ss fe06 dialogue example.png]]
| [[File:Ss fe06 dialogue example.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | The same scene in the final release. Shanna's dialogue is unchanged, save for adding an instance of the word "but" ({{hover|でも|demo}}).
| The same scene in the final release. Shanna's dialogue is unchanged, save for adding an instance of the word "but" ({{hl|でも|demo}}) and removing the exclamation mark from the second sentence.
|}
|}


===Chapter 2===
===Chapter&nbsp;2===
A set of early screenshots appear to feature a playthrough of an early version of [[The Princess of Bern|Chapter 2: The Princess of Bern]]. This set of screenshots also demonstrates what appears to be an intermediate stage of coloring adjustments, with portraits matching the darker coloring, seen in earlier screenshots, and the maps being closer to the final game's lighter colors.
A set of early screenshots appear to feature a playthrough of an early version of [[Princess of Bern|Chapter&nbsp;2: Princess of Bern]]. This set of screenshots also demonstrates what appears to be an intermediate stage of coloring adjustments, with portraits matching the darker coloring, seen in earlier screenshots, and the maps being closer to the final game's lighter colors.


{|width="75%" align=center class="cellpadding-3" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 75%"
!style="{{roundtl}}; border:none" width="100%" colspan="3"|Chapter 2 screenshots
! style="background: none" colspan="3" | Chapter&nbsp;2 screenshots
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="50%"| Pre-release
! style="border-top-left-radius: 15px; width: 50%"| Pre-release
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="50%"| Final
! style="border-top-right-radius: 15px; width: 50%"| Final
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 preliminary chapter 2 01.png]]
| [[File:Ss fe06 preliminary chapter 2 01.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 chapter 2 01 comparison.png]]
| [[File:Ss fe06 chapter 2 01 comparison.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="3"{{!}}The movement arrow appears to have not been implemented as of these palette revisions. This screenshot demonstrates more changes to the [[The Princess of Bern|the map]]. Additionally, either enemy placement or the player unit's starting positions appear to be different, as getting the enemies into the positions in the pre-release screenshot in the final game would require deliberately manipulating their movements and not typical gameplay.
| colspan="3"|The movement arrow appears to have not been implemented as of these palette revisions. This screenshot demonstrates more changes to the [[Princess of Bern|the map]]. Additionally, either enemy placement or the player unit's starting positions appear to be different, as getting the enemies into the positions in the pre-release screenshot in the final game would require deliberately manipulating their movements and not typical gameplay.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 preliminary chapter 2 03.png]]
| [[File:Ss fe06 preliminary chapter 2 03.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 chapter 2 03 comparison.png]]
| [[File:Ss fe06 chapter 2 03 comparison.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="3"{{!}} Some screenshots feature a different map palette from the darkened version and final; this was presumably an intermediate revision. [[The Princess of Bern|The map]] has numerous small placement differences but features the same over all layout. The menu has several subtle differences.
| colspan="3" | Some screenshots feature a different map palette from the darkened version and final; this was presumably an intermediate revision. [[Princess of Bern|The map]] has numerous small placement differences but features the same over all layout. The menu has several subtle differences.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 preliminary bors villager portraits.png]]
| [[File:Ss fe06 preliminary bors villager portraits.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 bors villager comparison.png]]
| [[File:Ss fe06 bors villager comparison.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="3"{{!}} Another instance of the darker palette style. The female villager on the right also has slight differences in her portrait; the top half of her head was made a bit smaller and her eye placement was adjusted. The houses in the background were made taller and the tree on the right was redrawn. The changed length of the text box implies that a line earlier in the conversation was changed. The button prompt is now as it appears in final.
| colspan="3" | Another instance of the darker palette style. The female villager on the right also has slight differences in her portrait; the top half of her head was made a bit smaller and her eye placement was adjusted. The houses in the background were made taller and the tree on the right was redrawn. The changed length of the text box implies that a line earlier in the conversation was changed. The button prompt is now as it appears in final.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 preliminary chapter 2 04.png]]
| [[File:Ss fe06 preliminary chapter 2 04.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 chapter 2 04 comparison.png]]
| [[File:Ss fe06 chapter 2 04 comparison.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="3"{{!}} Aside from the battle UI differences discussed in an earlier section, there is the additional difference of the character name labels remaining present during boss conversations; in the final game all the battle UI elements slide off screen upon the initiation of a boss quote. The battle graphics for the [[Knight]] and [[Mercenary]] are also both subtly different; the Knight's shadow changed shape and there are several differences in the Mercenary sprite as well, particularly on the clothing. Dieck's character palette is also different. The button prompt is missing from the pre-release screenshot though it is unclear if the screenshot was taken before it had a chance to appear or if it is truly absent. The boss's, [[Ruud]], boss quote is slightly reworded.
| colspan="3" | Aside from the battle UI differences discussed in an earlier section, there is the additional difference of the character name labels remaining present during boss conversations; in the final game all the battle UI elements slide off screen upon the initiation of a boss quote. The battle graphics for the [[Knight]] and [[Mercenary]] are also both subtly different; the Knight's shadow changed shape and there are several differences in the Mercenary sprite as well, particularly on the clothing. Dieck's character palette is also different. The button prompt is missing from the pre-release screenshot though it is unclear if the screenshot was taken before it had a chance to appear or if it is truly absent. The dialogue of the boss, [[Ruud]], is slightly reworded.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 preliminary chapter 2 02.png]]
| [[File:Ss fe06 preliminary chapter 2 02.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 chapter 2 02 comparison.png]]
| [[File:Ss fe06 chapter 2 02 comparison.png]]
|-
{{!}}style="border:none; background-color:{{Color3}}" colspan="3"{{!}}The last screenshot of this batch, featuring [[Roy]] preparing to [[seize]] the castle gate. This screenshot implies that the mountains and castle were moved up a tile or the top row of the map's tiles was trimmed.
|-
|-
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="3" | The last screenshot of this batch, featuring [[Roy]] preparing to [[seize]] the castle gate. This screenshot implies that the mountains and castle were moved up a tile or the top row of the map's tiles was trimmed.
|}
|}


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A large percentage of the map can be puzzled together from this set of screenshots. Unfortunately, none of the provided screenshots feature the very bottom of the map. The map in this set of screenshots differs from the Dieck and Shanna dialogue scene so that screen of the bottom portion of the map was not used for this reconstruction.
A large percentage of the map can be puzzled together from this set of screenshots. Unfortunately, none of the provided screenshots feature the very bottom of the map. The map in this set of screenshots differs from the Dieck and Shanna dialogue scene so that screen of the bottom portion of the map was not used for this reconstruction.


{|width="75%" align=center class="cellpadding-3" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 75%"
!style="{{roundtl}}; border:none" width="100%" colspan="3"|Chapter 2 map comparison
! style="background: none" colspan="3" | Chapter&nbsp;2 map comparison
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="50%"| Pre-release
! style="border-top-left-radius: 15px; width: 50%"| Pre-release
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="50%"| Final
! style="border-top-right-radius: 15px; width: "50%"| Final
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Ss fe06 preliminary chapter 2 combined.png]]
| style="border-bottom-left-radius: 15px" | [[File:Ss fe06 preliminary chapter 2 combined.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 2.png]]
| style="border-bottom-right-radius: 15px" | [[File:Cm fe06 2.png]]
|-
|-
|}
|}
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The [https://www.nintendo.co.jp/n08/afej/stagemap/map01.html official site] features images of the game's first 13 chapters, all using a slightly darker palette. Their presence here is mostly for complete documentation and the demonstrate no particular other major differences. Note that due to the large size of some maps they do not all display in full size; click them to view the full sized versions.
The [https://www.nintendo.co.jp/n08/afej/stagemap/map01.html official site] features images of the game's first 13 chapters, all using a slightly darker palette. Their presence here is mostly for complete documentation and the demonstrate no particular other major differences. Note that due to the large size of some maps they do not all display in full size; click them to view the full sized versions.


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{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="width: 100%"
!style="{{roundtl}}; border:none" width="100%" colspan="3"|Chapter map comparisons
! style="background: none" colspan="3" | Chapter map comparisons
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="50%"| Website
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="50%"| Final
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 1 preliminary.png]]
! style="border-top-left-radius: 15px; width: 50%" | Website
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 1.png]]
! style="border-top-right-radius: 15px; width: 50%" | Final
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 2 preliminary.png]]
| [[File:Cm fe06 1 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 2.png]]
| [[File:Map fe06 castle pherae.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 3 preliminary.png]]
| [[File:Cm fe06 2 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 3.png]]
| [[File:Map fe06 bern-lycia border.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 4 preliminary.png]]
| [[File:Cm fe06 3 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 4.png]]
| [[File:Map fe06 castle araphen.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 5 preliminary.png]]
| [[File:Cm fe06 4 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 5.png]]
| [[File:Map fe06 laus.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 6 preliminary.png]]
| [[File:Cm fe06 5 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 6.png]]
| [[File:Map fe06 lycia mountains.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 7 preliminary.png]]
| [[File:Cm fe06 6 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 7.png]]
| [[File:Map fe06 castle thria.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 8 preliminary.png]]
| [[File:Cm fe06 7 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 8.png]]
| [[File:Map fe06 ostia.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 8x preliminary.png]]
| [[File:Cm fe06 8 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 8x.png]]
| [[File:Map fe06 castle ostia.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 9 preliminary.png]]
| [[File:Cm fe06 8x preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 9.png]]
| [[File:Map fe06 durandal cave.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 10A preliminary.png]]
| [[File:Cm fe06 9 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 10A.png]]
| [[File:Map fe06 fibernia.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 10B preliminary.png]]
| [[File:Cm fe06 10A preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 10B.png]]
| [[File:Map fe06 armagh.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 11A preliminary.png]]
| [[File:Cm fe06 10B preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 11A.png]]
| [[File:Map fe06 isles village.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 11B preliminary.png]]
| [[File:Cm fe06 11A preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 11B.png]]
| [[File:Map fe06 eburacum.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 12 preliminary.png]]
| [[File:Cm fe06 11B preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 12.png]]
| [[File:Map fe06 eidyna.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 12x preliminary.png]]
| [[File:Cm fe06 12 preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 12x.png]]
| [[File:Map fe06 juteaux.png]]
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 13 preliminary.png|x250px]]
| [[File:Cm fe06 12x preliminary.png]]
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[File:Cm fe06 13.png|x250px]]
| [[File:Map fe06 armads cave.png]]
|-
|-
| style="boder-bottom-left-radius: 15px" | [[File:Cm fe06 13 preliminary.png|x250px]]
| style="boder-bottom-right-radius: 15px" | [[File:Map fe06 missur.png|x250px]]
|}
|}


==English release==
==English release==
As of mid-March 2002, Nintendo of America had publicly stated that they intended to release ''The Binding Blade'' in the United States.<ref>Harris, Craig. (2002-03-15). "[http://uk.gameboy.ign.com/articles/355/355656p1.html Fire Emblem Hits Japan Airwaves"]. ''IGN''. Retrieved 2014-03-25</ref> Needless to say, this plan never eventuated, with {{FE7}} taking its place as the first internationally-released ''Fire Emblem'' game. No evidence of any work by NoA on ''The Binding Blade'' is known to publicly exist.
As of mid-March 2002, Nintendo of America had publicly stated that they intended to release ''The Binding Blade'' in the United States.<ref>{{cite web|author=Harris, Craig|url=https://web.archive.org/web/20120321170529/http://uk.gameboy.ign.com/articles/355/355656p1.html|title=Fire Emblem Hits Japan Airwaves|site=IGN, archived by the Wayback Machine|published=March 15, 2002; archived March 21, 2012|retrieved=March 25, 2014}}</ref> Needless to say, this plan never eventuated, with {{FE7}} taking its place as the first internationally-released ''Fire Emblem'' game. No evidence of any work by NoA on ''The Binding Blade'' is known to publicly exist.


==Gallery==
==Gallery==
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[[Category:Fire Emblem: The Binding Blade]]
[[Category:Fire Emblem: The Binding Blade]]

Latest revision as of 18:04, 28 March 2024

An early promotional flier for the game, which features both an early design for Roy and screenshots which differ from the final game.

Prior to its release in 2002, Fire Emblem: The Binding Blade received previews in the Japanese gaming press and in other sources, including Roy's appearance in Super Smash Bros. Melee. Some of the screenshots of the game used in previews are comprised of preliminary content or data which is clearly different from the game's final form, especially in previews from earlier points in the game's development.

The game was, at one point, going to be released on July 2001,[1] but it was pushed back to its final March 29th, 2002 release.[2]

Early title

At an early point in the game's development, the game was titled Fire Emblem: Priestess of Darkness (Japanese: ファイアーエムブレム 暗黒の巫女). It was showcased under this title at Nintendo's Space World event in 2001,[3] having been first revealed by this name in August 2000 in a list of games to be showcased at the 2001 Space World. The game did not gain its final title until July 2001.[4] Priestess of Darkness was presumably named in reference to Idunn, who is known by that title in the course of the final game and her theme music is named as such.

Roy's design

Early footage and promotional material depicts Roy with a different appearance to that of the final game: although his basic color scheme is the same, he looks younger, his armor is different and his hair is styled vastly differently. Although this design was obviously scrapped and replaced with his actual design by late 2001, when Roy appeared in Super Smash Bros. Melee, his map and battle sprites in the finished game still depict him with the distinct oversized hair of this early design.

Gameplay

Battle screen

The game's battle screen and its presentation of units' stats underwent a significant number of revisions throughout development. Curiously, screenshots and even GIF animations of most of these versions are still publicly available on the game's official website, mixed in with screenshots of the finished game.

Ss fe06 preliminary battle1.jpg The earliest known battle screen differs greatly from anything seen in any other Fire Emblem game before or since. The earliest known instance of this screenshot is January 19 2001.[5] Featuring a more exaggerated style to its HP bars, it gives little statistical information.
Also of note is that both Shanna and the enemy female Bern mage have somewhat different battle sprites at this point.
Source: Serenes Forest; Pre-release changes, via IGN
Ss fe06 preliminary battle sw.png The battle screen used in the version of the game shown off at Nintendo Space World 2001. It has a somewhat more traditional look than the previous one, but still shows little actual information; it shows the units' names, their current and max HP, and an HP bar at the bottom.
Source: Nintendo Space World 2001, via IGN
Ss fe06 preliminary battle2a.gif This version is clearly based on the style of the SNES Fire Emblem games, and shows both Atk and Def instead of just damage. Unlike those games, however, it omits mentioning the units' names, classes, or equipped weapons. It is also much more compressed than those games, letting the battle animations take up the bulk of the screen space.
Source: Official website; "What is Fire Emblem?", page 3
Ss fe06 preliminary battle2b.gif A variant of the above, which differs only by implementing name labels; it is unclear which is the earlier version. The labels are somewhat lower and longer than they are in the final release. Also note that during the Critical attack small flames appear, something not in the final version.
Source: Official website; "What is Fire Emblem?", page 3
Ss fe06 preliminary battle3.png This version is closer to that of the final release, albeit distinctly rearranged. The damage value for units that cannot counterattack is shown as "0" instead of the final game's "--".
Source: Official website; "Special Terrain"
Ss fe06 roy wielding binding blade.png The final release's battle screen, which remains unchanged in Fire Emblem: The Blazing Blade and received only cosmetic changes in The Sacred Stones.

Status menu

One different version of the unit status menu is known to exist.

Ss fe06 preliminary status.png An early version as seen at Nintendo Space World 2001. The item icons are temporary placeholders, and appear to have been borrowed from Fire Emblem: Thracia 776: the Rapier borrows the Brave Sword icon, the three staves (Heal, Mend and Physic) all use the Iron Sword icon, and the Vulnerary uses its Thracia counterpart. This screenshot also features Roy's old design.
Source: Serenes Forest; Pre-release changes, via IGN
Ss fe06 roy status menu.png The final release's status menu.

Dialogue scenes

The style in which dialogue in cutscenes is presented in speech bubbles is known to have changed at least twice.

Ss fe06 preliminary dialogue1.jpg One of the earliest known screenshots of the game in general; almost nothing in this screenshot bears a resemblance to the content of the final game. The style and positioning of the text box resembles those of Genealogy of the Holy War and Thracia 776.
Translation: "Bows are my specialty! Because I always go hunting in the mountains!"[6]
Source: Serenes Forest; Pre-release changes, via IGN
Ss fe06 preliminary dialogue2.jpg An early dialogue style closer to the finished version, featuring Alen and a villager. It appears that at this point, each new speech bubble would cover up the previous one. This specific dialogue no longer exists in the final game.
Source: Serenes Forest; Pre-release changes, via IGN
Ss fe06 dialogue example.png A scene of dialogue in the final release, and by extension the subsequent two Game Boy Advance Fire Emblem games.

Coloring

Early screenshots depict the game with a somewhat darker and more subdued palette than the final game; this change was presumably made to aid visibility, given the Game Boy Advance's lack of a screen light. Fire Emblem: The Sacred Stones would later adopt this coloring approach as part of its style, since by the time of its release, Nintendo was producing both the Game Boy Advance SP and the Nintendo DS, both of which feature a screen light.

Ss fe06 preliminary coloring.png An example of the darker palette in action, in Dieck and Shanna's conversation in Chapter 2. The chapter's map is also slightly different from the final version.
Source: Official website; "Characters", page 2
Ss fe06 dialogue example.png The same scene in the final release. Shanna's dialogue is unchanged, save for adding an instance of the word "but" (でも) and removing the exclamation mark from the second sentence.

Chapter 2

A set of early screenshots appear to feature a playthrough of an early version of Chapter 2: Princess of Bern. This set of screenshots also demonstrates what appears to be an intermediate stage of coloring adjustments, with portraits matching the darker coloring, seen in earlier screenshots, and the maps being closer to the final game's lighter colors.

Chapter 2 screenshots
Pre-release Final
Ss fe06 preliminary chapter 2 01.png Ss fe06 chapter 2 01 comparison.png
The movement arrow appears to have not been implemented as of these palette revisions. This screenshot demonstrates more changes to the the map. Additionally, either enemy placement or the player unit's starting positions appear to be different, as getting the enemies into the positions in the pre-release screenshot in the final game would require deliberately manipulating their movements and not typical gameplay.
Ss fe06 preliminary chapter 2 03.png Ss fe06 chapter 2 03 comparison.png
Some screenshots feature a different map palette from the darkened version and final; this was presumably an intermediate revision. The map has numerous small placement differences but features the same over all layout. The menu has several subtle differences.
Ss fe06 preliminary bors villager portraits.png Ss fe06 bors villager comparison.png
Another instance of the darker palette style. The female villager on the right also has slight differences in her portrait; the top half of her head was made a bit smaller and her eye placement was adjusted. The houses in the background were made taller and the tree on the right was redrawn. The changed length of the text box implies that a line earlier in the conversation was changed. The button prompt is now as it appears in final.
Ss fe06 preliminary chapter 2 04.png Ss fe06 chapter 2 04 comparison.png
Aside from the battle UI differences discussed in an earlier section, there is the additional difference of the character name labels remaining present during boss conversations; in the final game all the battle UI elements slide off screen upon the initiation of a boss quote. The battle graphics for the Knight and Mercenary are also both subtly different; the Knight's shadow changed shape and there are several differences in the Mercenary sprite as well, particularly on the clothing. Dieck's character palette is also different. The button prompt is missing from the pre-release screenshot though it is unclear if the screenshot was taken before it had a chance to appear or if it is truly absent. The dialogue of the boss, Ruud, is slightly reworded.
Ss fe06 preliminary chapter 2 02.png Ss fe06 chapter 2 02 comparison.png
The last screenshot of this batch, featuring Roy preparing to seize the castle gate. This screenshot implies that the mountains and castle were moved up a tile or the top row of the map's tiles was trimmed.

Map

A large percentage of the map can be puzzled together from this set of screenshots. Unfortunately, none of the provided screenshots feature the very bottom of the map. The map in this set of screenshots differs from the Dieck and Shanna dialogue scene so that screen of the bottom portion of the map was not used for this reconstruction.

Chapter 2 map comparison
Pre-release Final
Ss fe06 preliminary chapter 2 combined.png Cm fe06 2.png

Chapter maps of 1 through 13

The official site features images of the game's first 13 chapters, all using a slightly darker palette. Their presence here is mostly for complete documentation and the demonstrate no particular other major differences. Note that due to the large size of some maps they do not all display in full size; click them to view the full sized versions.

Chapter map comparisons
Website Final
Cm fe06 1 preliminary.png Map fe06 castle pherae.png
Cm fe06 2 preliminary.png Map fe06 bern-lycia border.png
Cm fe06 3 preliminary.png Map fe06 castle araphen.png
Cm fe06 4 preliminary.png Map fe06 laus.png
Cm fe06 5 preliminary.png Map fe06 lycia mountains.png
Cm fe06 6 preliminary.png Map fe06 castle thria.png
Cm fe06 7 preliminary.png Map fe06 ostia.png
Cm fe06 8 preliminary.png Map fe06 castle ostia.png
Cm fe06 8x preliminary.png Map fe06 durandal cave.png
Cm fe06 9 preliminary.png Map fe06 fibernia.png
Cm fe06 10A preliminary.png Map fe06 armagh.png
Cm fe06 10B preliminary.png Map fe06 isles village.png
Cm fe06 11A preliminary.png Map fe06 eburacum.png
Cm fe06 11B preliminary.png Map fe06 eidyna.png
Cm fe06 12 preliminary.png Map fe06 juteaux.png
Cm fe06 12x preliminary.png Map fe06 armads cave.png
Cm fe06 13 preliminary.png Map fe06 missur.png

English release

As of mid-March 2002, Nintendo of America had publicly stated that they intended to release The Binding Blade in the United States.[7] Needless to say, this plan never eventuated, with Fire Emblem: The Blazing Blade taking its place as the first internationally-released Fire Emblem game. No evidence of any work by NoA on The Binding Blade is known to publicly exist.

Gallery

Main article: Fire Emblem: The Binding Blade pre-release information/Gallery

References

  1. Andrew Long, Fire Emblem Information Unveiled, RPGamer, Published: January 22, 2001, Retrieved: July 13, 2021
  2. Andrew Long, Fire Emblem: The Sealed Sword Japanese Release Date Set, RPGamer, Published: January 8, 2002, Retrieved: July 13, 2021
  3. IGN staff, Fire Emblem - Maiden of the Dark, IGN, Published: January 23, 2001, Retrieved: July 6, 2014
  4. VincentASM, Fire Emblem 64, Serenes Forest, Published: February 25, 2013, Retrieved: November 6, 2020
  5. ゲーム/ファイアーエムブレム 暗闇の巫女(仮題), famitsu.com, Published: January 19, 2001, Retrieved: June 24, 2019
  6. xkan, Fire Emblem 64 Screenshot + Design Work Scans – 25th Anniversary Book, kantopia.wordpress.com, Published: December 9, 2015, Retrieved: December 11, 2015
  7. Harris, Craig, Fire Emblem Hits Japan Airwaves, IGN, archived by the Wayback Machine, Published: March 15, 2002; archived March 21, 2012, Retrieved: March 25, 2014
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii