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Ensnared: Difference between revisions

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==Plot==
==Plot==
{{Main|Ensnared/Script}}
{{Main|Ensnared/Script}}
The chapters start with the sudden appearance of a young thief, [[Cath]]. Although she has just broken into Castle [[Thria]], she is already complaining about the strict security in the castle. She is thinking of going north, when she hears footsteps and promptly hides.
[[Roy]]'s forces reach Thria, southeast of [[Ostia]], a territory governed by Lord Orun, [[Hector]]'s cousin. However, they do not get to meet Lord Orun – instead, they meet his advisor, [[Wagner]], who welcomes them into the castle, but tells them that Lord Orun is too ill to receive his guests. Roy finds this suspicious, and then [[Dorothy]] informs him that they are being spied on. The spy reveals herself to be [[Cath]], who tells Roy that Wagner plans to capture everyone and turn them over to [[Bern]]. Roy decides to spring the trap by pretending to leave – if Wagner tries to get them to stay, he is definitely plotting their capture. This is exactly what happens, and a battle begins between Roy and Wagner's troops.


The footsteps Cath heard belong to [[Wagner]], the Marquess' advisor, and a soldier. Wagner inquires about the castle's current conditions, and the soldier reports that all men are ready. Wagner nods and orders to attack and kill the [[Lycian Army]], in the same fashion as he did with Lord Orun, the Marquess of Thria. The only condition to the attack is to spare Princess [[Guinivere]], as she, together with the Silver Wolf's granddaughter, will be an excelent offer that [[Bern]] will not be able to refuse.
In the midst of battle, Cath appears again, but this time, she is intent on stealing the castle's treasure. She runs into Roy and avoid conversing with him, then runs away. Roy also encounters [[Sue]] locked up in one of the castle's chambers, and she joins him while asking him to give her a bow so she can fight.


Once Wagner and the soldier leave, Cath reappears and comments on how things have suddenly become interesting, then leaves for somewhere unknown.
Once Wagner is defeated, Roy learns that Sue is the granddaughter of one of [[Sacae]]'s chieftains, the [[Dayan | Silver Wolf]], who leads the Kutolah tribe. She tells Roy that after Bern invaded Sacae, her grandfather ordered the women and children to escape, but they were all ambushed on the way by the traitorous Djute clan that sided with Bern, and everyone became separated. Sue found herself in Thria, and Lord Orun took her in, but Wagner later assassinated him, took over the castle, and imprisoned Sue.


Meanwhile, [[Roy]], who had decided to visit Lord Orun while passing through Thria, listens to [[Merlinus]]'s contented remarks only with half a mind, as he is more interested on Lord Orun's advisor. Merlinus asks what is bothering him, and Roy replies that Wagner's attitude and the prohibition to approach Lord Orun due to his illness do not feel right to him. Clearly not having thought of it before, Merlinus now quickly agrees with his lord, just as [[Saul]] and [[Dorothy]] enter the room and inform that there is a considerable number of soldiers out there, which could mean they are being spied on. Roy is not happy to hear so, although he had been thinking of the possibility.
[[Merlinus]] then rushes in to inform Roy that he just learned about a rebellion breaking out in Ostia. [[Lilina]] has been taken hostage, and the rebels are fighting loyalist soldiers inside Castle Ostia.
 
All of a sudden, Roy shouts, apparently to the air, demanding the strange person to show themselves. With a cheerful disposition, Cath leaves the shadows and immediately warns Roy about Wagner's ambush. When he claims that Lord Orun would never do such a thing, Cath nonchalantly tells him that the lord was assassinated by Wagner himself, and that he plans to turn them to Bern so he can join. Merlinus is wary of Cath and questions the veracity of her words, to what Cath replies that is up to them.
 
Guinivere quietly asks Roy what they can do if what Cath is saying turns out to be true. Roy says they will pretend to leave; if Wagner wants to betray them, he will do anything to keep them inside the castle. Cath recommends to use the north room to escape, as this leads directly to the courtyard, and then leaves, wishing them good luck.
 
Roy and his army are leaving the castle, when Wagner catches up and asks what they are doing. Roy responds they have received a message and so they must leave at once. Wagner exclaims that Lord Orun would never forgive him if he were not to offer a place to stay and begs Roy to stay one night at least. Roy tells him not to worry, as he can explain the situation to Lord Orun himself, but Wagner insists on not bothering the lord's fragile health condition.
 
Roy replies that then he has no reason to stay here, prompting Wagner to show his true colors and confirming Cath's warnings. Saul informs Roy that there is no way to escape; Roy's reply to that is ordering to take the castle by force.
 
Inside a room, a girl with strange clothes hears the noises and wonders what is happening outside, while Cath, taking advantage of the confusion, enters the battlefield to loot the castle.
 
After defeating Wagner, Roy finds this unknown girl and asks her what she is doing here. The girl, [[Sue]], turns out to be the granddaughter of the [[Dayan|Silver Wolf]], the greatest warrior of [[Sacae]]. Roy mentions having heard of him, but he still does not understand what a girl from Sacae is doing in Lycia. Sue explains that, after Bern invaded them, [[Kutolah|her tribe]] decided to fight back, and so, women and children were sent out to Lycia for protection.
 
However, another clan of Sacae betrayed them; the [[Djute]] clan turned to Bern's side and attacked them. Sue herself made it to Thria, where Lord Orun offered her help. Shortly after, though, Wagner assassinated him and took her as a prisoner.
 
After telling her story, Sue asks Roy if they are fighting against Bern. Roy answers that yes, as they were invaded by Bern as well. Sue then resolves to join them, stating she wants to rescue her grandfather and avenge Lord Orun. Roy is unsure of it at first, as they are headed to Ostia which is in the opposite direction to Sacae, but Sue tells him not to worry, as no matter where they are, Father Sky and Mother Earth will watch over them.
 
Things seems to have calmed back... and then, Merlinus comes with terrible news: a rebellion has broken out in Ostia. A bewildered Roy asks him if Lilina is all right, and Merlinus' answer is even worse: [[Lilina]] has been taken as a hostage. The loyal soldiers are still standing out against the rebel group, thus buying some time for Lady Lilina.
 
Roy and the Lycia Army immediately resume their travel to Ostia, now to rescue Lilina and Ostia itself; time is running short for everyone involved, especially for the young marchioness.
 
===Beginning log===
After taking [[Saul]], a priest of the Elimine Church, and [[Dorothy]], his bodyguard, into his ranks, [[Roy]] led his forces through the mountains into the territory of Thria, located just to the southeast of [[Ostia]]. Thria was governed by Lord Orun, a cousin to the late [[Hector|Marquess Ostia]] known for his peaceful personality. Orun's home castle seemed to be a safe place for Roy to rest. However, [[Bern]]'s malicious grip had extended to these lands as well...


==Chapter data==
==Chapter data==
Line 52: Line 29:
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=10{{h|+3|Upon Saul, Dorothy and Sue being recruited}}
|ally=1–10{{h|+3|Upon Saul, Dorothy and Sue being recruited}}
|other=1{{h|-1|Upon Sue being recruited}}
|other=1{{h|−1|Upon Sue being recruited}}
|enemy=28{{h|+15|Reinforcements}}
|enemy=28{{h|+15|Reinforcements}}
|map=[[File:Cm fe06 6.png]]
|map=[[File:Cm fe06 6.png]]
Line 60: Line 37:
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=10{{h|+3|Upon Saul, Dorothy and Sue being recruited}}
|ally=1–10{{h|+3|Upon Saul, Dorothy and Sue being recruited}}
|other=1{{h|-1|Upon Sue being recruited}}
|other=1{{h|−1|Upon Sue being recruited}}
|enemy=28{{h|+27|Reinforcements}}
|enemy=28{{h|+27|Reinforcements}}
|map=[[File:Cm fe06 6.png]]
|map=[[File:Cm fe06 6.png]]
Line 94: Line 71:
|HP=18
|HP=18
|lv=1
|lv=1
|inventory=--
|recruitment method=[[NPC]], talk to with [[Roy]]
|recruitment method=NPC, talk to with [[Roy]]
}}
}}
|return1=roy
|forced1=roy
|return2=marcus
|return1=marcus
|return3=alen
|return2=alen
|return4=bors
|return3=bors
|return5=wolt
|return4=wolt
|return6=lance
|return5=lance
|return6article=Lance (character)
|return5article=Lance (character)
|return7=merlinus
|return6=merlinus
|return8=elen
|return7=elen
|return9=wade
|return8=ward
|return10=lot
|return8article=Ward (character)
|return11=dieck
|return9=lot
|return12=shanna
|return10=dieck
|return13=chad
|return11=shanna
|return14=lugh
|return12=chad
|return15=clarine
|return13=lugh
|return16=rutger
|return14=clarine
|return15=rutger
}}
}}


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|tab2=Hard
|tab2=Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Wagner]]
|class=Shaman
|lv=9
|#=1
|hp=24
|str=6
|skill=6
|spd=10
|lck=3
|def=4
|res=8
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Thria
|name=Thria
Line 212: Line 206:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}}
|inventory={{Item|6|Thunder}}
|notes=Does not move, except to heal.
|notes=Does not move, except to heal.
}}
}}
Line 326: Line 320:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Fire|link=Fire (tome)}} • {{Item|6|Vulnerary}}
|inventory={{Item|6|Fire}} • {{Item|6|Vulnerary}}
|notes=The one near the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]] moves to attack units in range.
|notes=The one near the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]] moves to attack units in range.
}}
}}
Line 343: Line 337:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}} • {{Item|6|Vulnerary}}
|inventory={{Item|6|Thunder}} • {{Item|6|Vulnerary}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 410: Line 404:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}} • {{Item|6|Vulnerary}}
|inventory={{Item|6|Thunder}} • {{Item|6|Vulnerary}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 444: Line 438:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}}
|inventory={{Item|6|Thunder}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 461: Line 455:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Fire|link=Fire (tome)}}
|inventory={{Item|6|Fire}}
}}
{{ChapUnitCellGBA
|name=[[Wagner]]
|class=Shaman
|lv=9
|#=1
|hp=24
|str=6
|skill=6
|spd=10
|lck=3
|def=4
|res=8
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 643: Line 620:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Fire|link=Fire (tome)}}
|inventory={{Item|6|Fire}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Wagner]]
|class=Shaman
|lv=9
|#=1
|hp=26~28
|str=8~10
|skill=7~9
|spd=11~13
|lck=4~5
|def=4~5
|res=9~11
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Thria
|name=Thria
Line 696: Line 690:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}}
|inventory={{Item|6|Thunder}}
|notes=Does not move, except to heal.
|notes=Does not move, except to heal.
}}
}}
Line 810: Line 804:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Fire|link=Fire (tome)}} • {{Item|6|Vulnerary}}
|inventory={{Item|6|Fire}} • {{Item|6|Vulnerary}}
|notes=The one near the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]] moves to attack units in range.
|notes=The one near the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]] moves to attack units in range.
}}
}}
Line 827: Line 821:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}} • {{Item|6|Vulnerary}}
|inventory={{Item|6|Thunder}} • {{Item|6|Vulnerary}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 894: Line 888:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}} • {{Item|6|Vulnerary}}
|inventory={{Item|6|Thunder}} • {{Item|6|Vulnerary}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 928: Line 922:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}}
|inventory={{Item|6|Thunder}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 945: Line 939:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Fire|link=Fire (tome)}}
|inventory={{Item|6|Fire}}
}}
{{ChapUnitCellGBA
|name=[[Wagner]]
|class=Shaman
|lv=9
|#=1
|hp=26~28
|str=8~10
|skill=7~9
|spd=11~13
|lck=4~5
|def=4~5
|res=9~11
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 1,127: Line 1,104:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Fire|link=Fire (tome)}}
|inventory={{Item|6|Fire}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,159: Line 1,136:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Fire|link=Fire (tome)}}
|inventory={{Item|6|Fire}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,175: Line 1,152:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|6|Thunder|link=Thunder (tome)}}
|inventory={{Item|6|Thunder}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,203: Line 1,180:
**1 [[Knight]], 1 [[Archer]], and 2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from the southwest room
**1 [[Knight]], 1 [[Archer]], and 2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from the southwest room
*Enemy phase two turns after the door to the southeast room is opened
*Enemy phase two turns after the door to the southeast room is opened
**1 [[Knight]], 1 [[Archer]], and 2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from the southwest room
**1 [[Knight]], 1 [[Archer]], and 2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from the southeast room
*The enemy phase after all player units are above row 15
*The enemy phase after all player units are above row 15
**1 [[Knight]], 1 [[Archer]], 3 [[Soldier]]s—one with a [[Javelin]], two with [[Iron Lance]]s—and 1 [[Mage]] from the center-southern clearing
**1 [[Knight]], 1 [[Archer]], 1 [[Mage]], and 3 [[Soldier]]s—one with a [[Javelin]], two with [[Iron Lance]]s—from the center-southern clearing
*Turn 8 enemy phase (Hard Mode only)
*Turn 8 enemy phase (Hard Mode only)
**2 [[Archer]]s—one with a [[Steel Bow]], one with an [[Iron Bow]]—from west of the throne
**2 [[Archer]]s—one with a [[Steel Bow]], one with an [[Iron Bow]]—from west of the throne
**2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from east of the throne
**2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from east of the throne
*Turn 12 enemy phase (Hard Mode only)
*Turn 12 enemy phase (Hard Mode only)
**2 [[Mage]]s—one with a [[Fire (tome)|Fire]], one with a [[Thunder (tome)|Thunder]]—from west of the throne
**2 [[Mage]]s—one with a [[Fire]], one with a [[Thunder]]—from west of the throne
**2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from east of the throne
**2 [[Soldier]]s—one with a [[Javelin]], one with an [[Iron Lance]]—from east of the throne
*Turn 16 enemy phase (Hard Mode only)
*Turn 16 enemy phase (Hard Mode only)
Line 1,285: Line 1,262:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This is the first chapter in which the player can choose units and manage equipment. From now on, there is a limited number of characters per chapter, and [[Roy]] must be used in all of them. The options given by the preparation screen are "Pick Units", "Trade", "Save", "Map", and "Play Chapter." "Pick Units" is self-explanatory, as "Save" and "Play Chapter". "Map" allows the player to look at the battlefield, to change the starting positions of their characters, and to check enemy units. "Trade" has several suboptions: "Trade", "Discard", "Storage", "Item", and "Shop". "Trade" and "Discard" are exactly what they say. "Storage" is for depositing in and/or removing items from the convoy. In "Item", all items and weapons are listed together, allowing the character to take something from another person without using the option "Trade". If "Shop" is chosen, the character will have access to a small shop, where the most basic weapons ([[Iron Sword]], [[Iron Axe]], [[Iron Lance]], [[Iron Bow]], [[Fire (tome)|Fire]], and [[Heal]]) are sold at a slightly higher price than in the maps.
This is the first chapter in which the player can choose units and manage equipment. From now on, there is a limited number of characters per chapter, and [[Roy]] must be used in all of them. The options given by the preparation screen are "Pick Units", "Trade", "Save", "Map", and "Play Chapter." "Pick Units" is self-explanatory, as "Save" and "Play Chapter". "Map" allows the player to look at the battlefield, to change the starting positions of their characters, and to check enemy units. "Trade" has several suboptions: "Trade", "Discard", "Storage", "Item", and "Shop". "Trade" and "Discard" are exactly what they say. "Storage" is for depositing in and/or removing items from the convoy. In "Item", all items and weapons are listed together, allowing the character to take something from another person without using the option "Trade". If "Shop" is chosen, the character will have access to a small shop, where the most basic weapons ([[Iron Sword]], [[Iron Axe]], [[Iron Lance]], [[Iron Bow]], [[Fire]], and [[Heal]]) are sold at a slightly higher price than in the maps.


Recommended characters for this chapter are [[Chad]] and any mounted unit, as there are several [[chest]]s that are dispersed over the map. If the player bought [[Door Key|door key]]s on last chapter, the process will be a lot faster. They will still need [[Chad]], for he is the only one who can open [[chest]]s. The mounted unit is for carrying [[Chad]], as he should be left near the starting point. This is due to [[Cath]] arriving in turn 5 and opening the doors and [[chest]]s. To avoid this, the player can either make [[Chad]] steal her [[lockpick]], or kill her. [[Cath]] will not attack any playable unit.
Recommended characters for this chapter are [[Chad]] and any mounted unit, as there are several [[chest]]s that are dispersed over the map. If the player bought [[Door Key|door key]]s on last chapter, the process will be a lot faster. They will still need [[Chad]], for he is the only one who can open [[chest]]s. The mounted unit is for carrying [[Chad]], as he should be left near the starting point. This is due to [[Cath]] arriving in turn 5 and opening the doors and [[chest]]s. To avoid this, the player can either make [[Chad]] steal her [[lockpick]], or kill her. [[Cath]] will not attack any playable unit.
Line 1,295: Line 1,272:
If the player choose the middle way, they should put their sturdiest units in the front, as the enemies will attack en masse. After they have been dealt with, the chapter becomes quite easy. The other enemies can be picked one by one; the [[mage]]s in the boss' room will not move until someone is in their range of attack, while the [[knight]]s will not attack until the characters are one or two squares near them.
If the player choose the middle way, they should put their sturdiest units in the front, as the enemies will attack en masse. After they have been dealt with, the chapter becomes quite easy. The other enemies can be picked one by one; the [[mage]]s in the boss' room will not move until someone is in their range of attack, while the [[knight]]s will not attack until the characters are one or two squares near them.


The boss, [[Wagner]], is a [[shaman]], which means danger for almost all units. As a [[shaman]], he wields [[Dark (magic)|dark]] [[tome]]s, which are the most inaccurate but the most powerful spells in the magic area. Also, [[Dark (magic)|dark magic]] has an advantage against [[Anima (magic)|anima magic]]; because of this, [[Lugh]] is not recommended. The player should use their fastest and most accurate units to take [[Wagner]] down, as he is quite fast for a low-leveled [[shaman]]. Once the boss is defeated, [[Roy]] can seize the throne and the chapter will end.
The boss, [[Wagner]], is a [[shaman]], which means danger for almost all units. As a [[shaman]], he wields [[dark]] [[tome]]s, which are the most inaccurate but the most powerful spells in the magic area. Also, [[dark magic]] has an advantage against [[anima magic]]; because of this, [[Lugh]] is not recommended. The player should use their fastest and most accurate units to take [[Wagner]] down, as he is quite fast for a low-leveled [[shaman]]. Once the boss is defeated, [[Roy]] can seize the throne and the chapter will end.
<!--
<!--
==Trivia==
==Trivia==
Line 1,304: Line 1,281:
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=Ensnared
|eng-fan-name=Ensnared
|jap-name={{h|しかけられた罠|Shikake rareta wana}}
|jpn-name={{h|しかけられた罠|Shikake rareta wana}}
|jap-mean=A Set Trap
|jpn-mean=A Set Trap
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 6.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}

Latest revision as of 08:33, 22 January 2024

Ensnared

Cm fe06 6.png

Location

Thria

New units

Saul, Dorothy, Sue

Boss(es)

Wagner

Previous chapter(s)

Fire Emblem

Next chapter(s)

The Ostian Revolt

You leave me no choice then! Guards! Attack! Kill them all, but leave Princess Guinevere alive!
— Wagner

Ensnared (Japanese: しかけられた罠 A Set Trap) is the sixth chapter in Fire Emblem: The Binding Blade. Roy and his army stop in Castle Thria to rest, where they are attacked by Marquess Thria's advisor.

Plot

Main article: Ensnared/Script

Roy's forces reach Thria, southeast of Ostia, a territory governed by Lord Orun, Hector's cousin. However, they do not get to meet Lord Orun – instead, they meet his advisor, Wagner, who welcomes them into the castle, but tells them that Lord Orun is too ill to receive his guests. Roy finds this suspicious, and then Dorothy informs him that they are being spied on. The spy reveals herself to be Cath, who tells Roy that Wagner plans to capture everyone and turn them over to Bern. Roy decides to spring the trap by pretending to leave – if Wagner tries to get them to stay, he is definitely plotting their capture. This is exactly what happens, and a battle begins between Roy and Wagner's troops.

In the midst of battle, Cath appears again, but this time, she is intent on stealing the castle's treasure. She runs into Roy and avoid conversing with him, then runs away. Roy also encounters Sue locked up in one of the castle's chambers, and she joins him while asking him to give her a bow so she can fight.

Once Wagner is defeated, Roy learns that Sue is the granddaughter of one of Sacae's chieftains, the Silver Wolf, who leads the Kutolah tribe. She tells Roy that after Bern invaded Sacae, her grandfather ordered the women and children to escape, but they were all ambushed on the way by the traitorous Djute clan that sided with Bern, and everyone became separated. Sue found herself in Thria, and Lord Orun took her in, but Wagner later assassinated him, took over the castle, and imprisoned Sue.

Merlinus then rushes in to inform Roy that he just learned about a rebellion breaking out in Ostia. Lilina has been taken hostage, and the rebels are fighting loyalist soldiers inside Castle Ostia.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–10+3 {{{partner}}} 1−1 28+15
Cm fe06 6.png

Character data

Characters
New units
Saul
Portrait saul fe06.png
Priest
HP
20
Inventory
Mend
Level
5
Automatically from turn 1
Dorothy
Portrait dorothy fe06.png
Archer
HP
19
Inventory
Steel Bow
Vulnerary
Level
3
Automatically from turn 1
Sue
Portrait sue fe06.png
Nomad
HP
18
Inventory
--
Level
1
NPC, talk to with Roy
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba vulnerary.png Vulnerary Steal from Cath (reinforcement)
Is gba lockpick.png Lockpick Steal from Cath (reinforcement)
Is gba gold.png 5,000G Open the upper chest in the lower west room
Is gba gold.png 3,000G Open the lower chest in the lower west room
Is gba gold.png 2,000G Open the upper chest in the lower east room
Is gba silver lance.png Silver Lance Open the lower chest in the lower east room
Is gba unlock.png Unlock Open the chest in the northwest room
Is gba short bow.png Short Bow Open the upper chest in the upper east room
Is gba goddess icon.png Goddess Icon Open the middle chest in the upper east room
Is gba killer axe.png Killer Axe Open the lower chest in the upper east room

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba shaman enemy.gif Wagner Shaman 9 1 24 6 6 10 3 4 8 5 5 Flux
Does not move; stands on a throne, the chapter's seize point.
Ma gba knight enemy.gif Thria Knight 8 1 21~24 7~9 4~5 0~2 1~2 10~12 0~1 13 4 Iron Lance Javelin
Does not move, except to heal.
Ma gba knight enemy.gif Thria Knight 7 1 21~23 7~8 3~5 0~2 1~2 10~11 0~1 13 4 Iron Lance Javelin
Does not move, except to heal.
Ma gba mage enemy.gif Thria Mage 7 1 18~20 3~5 4~5 4~6 1~2 3~4 4~6 6 5 Thunder
Does not move, except to heal.
Ma gba knight enemy.gif Thria Knight 7 1 21~23 7~8 3~5 0~2 1~2 10~11 0~1 13 4 Steel Lance
--
Ma gba knight enemy.gif Thria Knight 10 1 23~26 8~10 4~6 1~2 1~3 11~12 0~1 13 4 Iron Lance
--
Ma gba soldier enemy.gif Thria Soldier 10 2 26~29 6~9 2~4 2~4 1~3 0~2 0~2 6 5 Javelin
--
Ma gba soldier enemy.gif Thria Soldier 9 3 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Iron Lance
--
Ma gba soldier enemy.gif Thria Soldier 10 1 26~29 6~9 2~4 2~4 1~3 0~2 0~2 6 5 Iron Lance
--
Ma gba soldier enemy.gif Thria Soldier 9 4 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Javelin
The one in the central group of four and the one in the northwest room move to attack units in range.
Ma gba mage enemy.gif Thria Mage 4 2 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Fire Vulnerary
The one near the throne moves to attack units in range.
Ma gba mage enemy.gif Thria Mage 3 1 16~18 1~3 2~3 3~4 0~1 3~4 3~4 6 5 Thunder Vulnerary
--
Ma gba soldier enemy.gif Thria Soldier 8 1 24~27 6~7 1~3 2~3 1~2 0~1 0~1 6 5 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Thria Mercenary 5 2 20~22 5~6 9~10 9~10 1~2 4~5 0~1 9 5 Iron Sword
Moves to attack units in range.
Ma gba soldier enemy.gif Thria Soldier 7 1 24~26 5~7 1~3 2~3 1~2 0~1 0~1 6 5 Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mage enemy.gif Thria Mage 4 1 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Thunder Vulnerary
Moves to attack units in range.
Ma gba knight enemy.gif Thria Knight 5 2 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Iron Lance Vulnerary
The one in the northwest room moves to attack units in range.
Ma gba mage enemy.gif Thria Mage 4 1 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Thunder
Moves to attack units in range.
Ma gba mage enemy.gif Thria Mage 4 1 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Fire
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba thief female enemy.gif Cath Thief 5 1 16 3 7 11 8 2 1 5 6 Iron Sword Lockpick Vulnerary
Ignores combat; moves to open doors and chests, then moves to escape via the northeast stairs once all chests and doors are open, her inventory is filled, she has no means of opening chests or doors, or Roy talks to her.
Ma gba knight enemy.gif Thria Knight 6 2 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4 Steel Lance
The one from the southwestern room moves to attack units in range.
Ma gba archer enemy.gif Thria Archer 5 2 20~22 5~6 4~5 4~5 1~2 3~4 0~1 7 5 Steel Bow
--
Ma gba soldier enemy.gif Thria Soldier 9 2 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Javelin
--
Ma gba soldier enemy.gif Thria Soldier 9 2 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Iron Lance
--
Ma gba knight enemy.gif Thria Knight 5 1 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Steel Bow
--
Ma gba archer enemy.gif Thria Archer 4 1 19~21 4~6 4~5 3~5 0~2 3~4 0~1 7 5 Steel Bow
--
Ma gba soldier enemy.gif Thria Soldier 8 1 24~27 6~7 1~3 2~3 1~2 0~1 0~1 6 5 Javelin
--
Ma gba soldier enemy.gif Thria Soldier 8 2 24~27 6~7 1~3 2~3 1~2 0~1 0~1 6 5 Iron Lance
--
Ma gba mage enemy.gif Thria Mage 3 1 16~18 1~3 2~3 3~4 0~1 3~4 3~4 6 5 Fire
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba nomad female other.gif Sue Nomad 1 1 18 5 7 8 4 5 0 5 7 --
Does not move, except to heal; will not act until uncovered.

Boss data

Main article: Wagner
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait wagner fe06.png
Ma gba shaman enemy.gif Shaman
Level 9
Stats
Max HP 24 Luck 3
Magic 6 Defense 4
Skill 6 Resistance 8
Speed 10 Constitution 5
Movement 5 Aid 4
Inventory
Flux
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the first chapter in which the player can choose units and manage equipment. From now on, there is a limited number of characters per chapter, and Roy must be used in all of them. The options given by the preparation screen are "Pick Units", "Trade", "Save", "Map", and "Play Chapter." "Pick Units" is self-explanatory, as "Save" and "Play Chapter". "Map" allows the player to look at the battlefield, to change the starting positions of their characters, and to check enemy units. "Trade" has several suboptions: "Trade", "Discard", "Storage", "Item", and "Shop". "Trade" and "Discard" are exactly what they say. "Storage" is for depositing in and/or removing items from the convoy. In "Item", all items and weapons are listed together, allowing the character to take something from another person without using the option "Trade". If "Shop" is chosen, the character will have access to a small shop, where the most basic weapons (Iron Sword, Iron Axe, Iron Lance, Iron Bow, Fire, and Heal) are sold at a slightly higher price than in the maps.

Recommended characters for this chapter are Chad and any mounted unit, as there are several chests that are dispersed over the map. If the player bought door keys on last chapter, the process will be a lot faster. They will still need Chad, for he is the only one who can open chests. The mounted unit is for carrying Chad, as he should be left near the starting point. This is due to Cath arriving in turn 5 and opening the doors and chests. To avoid this, the player can either make Chad steal her lockpick, or kill her. Cath will not attack any playable unit.

If the player is interested in recruiting Cath, they can leave Roy behind too. Roy must talk to her three times before she will join. After talking to her, though, Roy has to be carried to the third room in the left side, where Sue has been imprisoned. If the player is interested in using her, Roy should take a bow with him for trading with her.

The two rooms that are near of the starting point are empty when open. However, after two turns, reinforcements will arrive. If the player is not that interested in gaining experience, they should not open them. The same goes for the two rooms near the boss, although one of them has a chest with an Unlock staff. Also, once ALL playable units have crossed a certain point of the map (at the level of the doors of the second room), six enemies will arrive from south.

If the player choose the middle way, they should put their sturdiest units in the front, as the enemies will attack en masse. After they have been dealt with, the chapter becomes quite easy. The other enemies can be picked one by one; the mages in the boss' room will not move until someone is in their range of attack, while the knights will not attack until the characters are one or two squares near them.

The boss, Wagner, is a shaman, which means danger for almost all units. As a shaman, he wields dark tomes, which are the most inaccurate but the most powerful spells in the magic area. Also, dark magic has an advantage against anima magic; because of this, Lugh is not recommended. The player should use their fastest and most accurate units to take Wagner down, as he is quite fast for a low-leveled shaman. Once the boss is defeated, Roy can seize the throne and the chapter will end.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Trap Is Sprung

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Ensnared

--

Japanese

しかけられた罠

A Set Trap

Gallery

References

  1. Ensnared, triangleattack.com, Retrieved: December 24, 2020
← Fire Emblem • Ensnared • The Ostian Revolt →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline