This page has been marked as a stub. Please help improve the page by adding information.
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Ocean's Parting
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“
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This land of Remi... At a certain time of the day, the sea level drops, exposing a sand bar that can be crossed.
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”
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— Yoder to Roy
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Ocean's Parting (Japanese: 海の道 Ocean path) is chapter 17A of Fire Emblem: The Binding Blade. In order to play this chapter, the combined experience of Shanna and Thea must be higher than the combined experience of Sue and Sin by the end of chapter 16 or 16x.
Plot
- Main article: Ocean's Parting/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After Roy captured Aquileia, other Etrurian powers gradually began to change their views and express their discontent for the Revolutionaries. Driven away from their palace, Roartz and Arcardo fled to Ilia, which was still under Bern's control. Ilia, also known as the Frozen Highlands, was a harsh land with short summers and long winters. With little arable land, the nation's main source of income was to send out mercenary knights to fight for pay. Etruria joined force with the Lycian League Army to form a joint force under the name of the Etrurian Army, with Roy as its commander. Their first mission was to enter Ilia and finish off the remaining Revolutionaries. Once that was done, they would proceed to launch direct attacks on Bern. With the powerful backing of the Elimine Church, Roy had the populace on his side. However, Roy had to face the freezing cold of Ilia, as well as Bern's elite troops under General Murdock, the leader of the Three Dragon Lords. In addition, many of the powerful Ilian mercenary knights had submitted to Bern's side. As a start, Roy headed for Castle Remi, located on the Ilian border.
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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14
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{{{partner}}}
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{{{other}}}
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28+24
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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14
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{{{partner}}}
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{{{other}}}
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28+40
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{{{third}}}
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At the start of turn 6, a sandbar in the sea will appear east of the armory, directly connecting the west to the north.
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Etruria
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Knight
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16
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1
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27~31
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10~12
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6~8
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1~3
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3~5
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12~14
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0~1
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13
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4
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Horseslayer
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Moves to attack units in range.
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Etruria
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Knight
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16
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1
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27~31
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10~12
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6~8
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1~3
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3~5
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12~14
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0~1
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13
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4
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Axereaver
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Moves to attack units in range.
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Etruria
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Mage
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17
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1
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23~26
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8~11
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7~10
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7~10
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2~4
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3~4
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7~10
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6
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5
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Elfire
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--
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Etruria
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Mage
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17
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1
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23~26
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8~11
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7~10
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7~10
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2~4
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3~4
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7~10
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6
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5
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Fimbulvetr
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--
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Etruria
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Mage
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16
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1
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23~26
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8~11
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7~9
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7~9
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2~4
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3~4
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7~9
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6
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5
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Thunder
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--
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Etruria
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Mage
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15
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1
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22~25
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7~10
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6~9
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7~9
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2~4
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3~4
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7~9
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6
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5
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Thunder
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Does not move, except to heal.
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Etruria
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Paladin
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5
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3
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36~42
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11~15
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9~13
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9~12
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4~8
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9~12
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5~8
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11
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8
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Silver Lance • Elixir
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• The southeast one moves to attack units in range. • The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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17
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1
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30~34
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9~12
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7~10
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8~11
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4~6
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8~9
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1~3
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9
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7
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Killer Lance
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Moves to attack units in range.
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Etruria
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Cavalier
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17
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2
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30~34
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9~12
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7~10
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8~11
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4~6
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8~9
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1~3
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9
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7
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Steel Lance • Javelin
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The southeast one moves to attack units in range.
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Etruria
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Cavalier
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16
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2
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29~33
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9~11
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7~9
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8~10
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3~6
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7~9
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1~3
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9
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7
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Steel Lance • Javelin
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• The southeast one moves to attack units in range. • The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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16
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1
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29~33
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9~11
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7~9
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8~10
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3~6
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7~9
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1~3
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9
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7
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Steel Lance • Vulnerary
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Moves to attack units in range.
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Etruria
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Cavalier
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15
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1
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29~32
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9~11
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6~9
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8~10
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3~5
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7~9
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1~2
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9
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7
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Killer Lance
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--
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Etruria
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Cavalier
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15
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2
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29~32
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9~11
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6~9
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8~10
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3~5
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7~9
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1~2
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9
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7
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Steel Lance • Javelin
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The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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15
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2
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29~32
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9~11
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6~9
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8~10
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3~5
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7~9
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1~2
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9
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7
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Steel Lance • Vulnerary
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The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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15
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1
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29~32
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9~11
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6~9
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8~10
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3~5
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7~9
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1~2
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9
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7
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Axereaver
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Bishop
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6
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1
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29~34
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10~14
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9~12
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7~11
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7~12
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4~6
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15~20
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6
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6
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Physic • Purge
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--
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Etruria
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Bishop
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5
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1
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29~34
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10~14
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8~12
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7~10
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7~11
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4~6
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15~19
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6
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6
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Physic • Divine • Sleep
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Moves to attack units in range.
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Etruria
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Archer
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17
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3
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27~31
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8~11
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8~11
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7~9
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4~7
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5~6
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1~2
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7
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5
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Steel Bow • Vulnerary
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The two on islands move to attack units in range, and operate Ballistae.
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Etruria
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Fighter
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17
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1
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31~36
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12~15
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6~9
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8~10
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2~3
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4~5
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1~2
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11
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5
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Steel Axe
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--
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Arcardo
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Paladin
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10
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1
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48
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20
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14
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13
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13
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16
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10
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11
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8
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Silver Lance • Javelin
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Does not move; stands on the gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Etruria
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Knight
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16
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1
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35~42
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14~18
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9~13
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2~6
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5~9
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14~18
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0~2
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13
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4
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Horseslayer
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Moves to attack units in range.
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Etruria
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Knight
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16
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1
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35~42
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14~18
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9~13
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2~6
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5~9
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14~18
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0~2
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13
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4
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Axereaver
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Moves to attack units in range.
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Etruria
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Mage
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17
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1
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28~34
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13~19
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11~16
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10~15
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4~7
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3~5
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10~15
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6
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5
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Elfire
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--
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Etruria
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Mage
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17
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1
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28~34
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13~19
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11~16
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10~15
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4~7
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3~5
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10~15
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6
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5
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Fimbulvetr
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--
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Etruria
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Mage
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16
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1
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28~34
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13~19
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11~15
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10~14
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4~7
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3~5
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10~14
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6
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5
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Thunder
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--
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Etruria
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Mage
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15
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1
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27~33
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12~18
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10~15
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10~14
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4~7
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3~5
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10~14
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6
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5
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Thunder
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Does not move, except to heal.
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Etruria
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Paladin
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5
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3
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43~52
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13~19
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12~18
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10~15
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6~12
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10~14
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6~11
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11
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8
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Silver Lance • Elixir
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• The southeast one moves to attack units in range. • The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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17
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1
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37~45
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12~17
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11~16
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10~15
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7~11
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9~12
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2~5
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9
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7
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Killer Lance
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Moves to attack units in range.
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Etruria
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Cavalier
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17
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2
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37~45
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12~17
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11~16
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10~15
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7~11
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9~12
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2~5
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9
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7
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Steel Lance • Javelin
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The southeast one moves to attack units in range.
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Etruria
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Cavalier
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16
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2
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36~44
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12~16
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11~15
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10~14
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6~11
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8~12
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2~5
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9
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7
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Steel Lance • Javelin
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• The southeast one moves to attack units in range. • The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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16
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1
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36~44
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12~16
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11~15
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10~14
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6~11
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8~12
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2~5
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9
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7
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Steel Lance • Vulnerary
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Moves to attack units in range.
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Etruria
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Cavalier
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15
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1
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36~43
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12~16
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10~15
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10~14
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6~10
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8~12
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2~4
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9
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7
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Killer Lance
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--
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Etruria
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Cavalier
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15
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2
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36~43
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12~16
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10~15
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10~14
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6~10
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8~12
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2~4
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9
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7
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Steel Lance • Javelin
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The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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15
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2
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36~43
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12~16
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10~15
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10~14
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6~10
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8~12
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2~4
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9
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7
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Steel Lance • Vulnerary
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The northern one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Cavalier
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15
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1
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36~43
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12~16
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10~15
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10~14
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6~10
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8~12
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2~4
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9
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7
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Axereaver
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Bishop
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6
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1
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33~41
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13~19
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11~16
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9~14
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11~18
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4~8
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19~26
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6
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6
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Physic • Purge
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--
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Etruria
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Bishop
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5
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1
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33~41
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13~19
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10~16
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9~13
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11~17
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4~8
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19~25
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6
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6
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Physic • Divine • Sleep
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Moves to attack units in range.
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Etruria
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Archer
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17
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3
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34~41
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11~16
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12~17
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10~14
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7~12
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6~9
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2~4
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7
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5
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Steel Bow • Vulnerary
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The two on islands move to attack units in range, and operate Ballistae.
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Etruria
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Fighter
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17
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1
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39~48
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17~20
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9~14
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11~15
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3~6
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5~8
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2~4
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11
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5
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Steel Axe
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--
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Arcardo
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Paladin
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10
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1
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55~58
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22~24
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17~19
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14~16
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15~17
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17~18
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11~13
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11
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8
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Silver Lance • Javelin
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Does not move; stands on the gate, the chapter's seize point.
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Reinforcements
- Enemy phase of turns 8 – 11 (Normal Mode)/15 (Hard Mode)
- Enemy phase of turns 8 (Hard Mode)/10 (Normal Mode) – 15
Boss data
- Main article: Arcardo
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter lacked a proper name in pre-gringe versions of the fan translation patch; its "name" in the DTN releases consisted of a bunch of glitchy tiles.
Etymology and other languages
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
The chapter's intro screen from the DTN version of the fan translation patch, showing this chapter's "name" in that version to be a bunch of glitchy tiles.
References