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Unused content in Fire Emblem Echoes: Shadows of Valentia
Numerous pieces of unused content have been found within the game data of Fire Emblem Echoes: Shadows of Valentia.[1]
Text
This section has been marked as a stub. Please help improve the page by adding information.
There are several text strings and even whole files left over from Fates, mostly because Echoes is built from the same engine as Fates. Most of the text is pretty standard fare though.
Gameplay changes
Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it was merely leftover text from Fates. On a related note, there is no description for Phoenix Mode, but there is a toggle in the debug menu (perhaps for game testing).
There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, but there are slightly less than 40 quests. Number 1 was related to Ham, 8 was “Kingdom of Dead”, 18 was “Get me out of here!”, 34 was “Beloved Lance” and 37-39 simply do not exist.
It seems there were plans for many additional Renown bonuses. These include victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it’s always set to 0.
Items
Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Perhaps it was changed due to ratings or to prevent underage characters being handicapped.
Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.
Gallery
Skills
Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.[2]
width=55px style="Template:Roundtl; border:none"|Icon | Skill name | Effect | Activation | Capacity | width=250px style="Template:Roundtr; border:none"|Notes |
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style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Speculum | Reflects magical damage dealt to user back at caster. | -- | -- | style="Template:Roundbr; border:none; background-color:#222222" | 20 SP, -3 HP |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Counter | Reflects physical damage dealt to user back at caster. | -- | -- | style="Template:Roundbr; border:none; background-color:#222222" | -- |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Wrath | No effect | 0% | -- | style="Template:Roundbr; border:none; background-color:#222222" | While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything. |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Lethality | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Aegis | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Vantage | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Paragon | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Charm | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Pass | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Halve Swords | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Halve Axes | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
style="Template:Roundbl; border:none; background-color:#222222" rowspan="2" | -- | Halve Lances | ?? | ?? | -- | style="Template:Roundbr; border:none; background-color:#222222" | ?? |
Other leftovers
This section has been marked as a stub. Please help improve the page by adding information.
Graphics
Character portraits
Liprica (Celica’s mother) and Lima IV (Celica’s father) have placeholder portraits. Maybe they would’ve appeared in a memory scene? By the way, the placeholder portraits are all of Rinea, with slightly more subdued colouring. Somebody in the team obvious liked her!
There is also a curious portrait for “Young Grima”, which looks identical to a generic Necrodragon. Likewise, could this have been intended for a (final) memory scene, possibly detailing Forneus’s experiments? That said, there are no other hints of Forneus to be found.
Funnily, there is a dialogue portrait for Silque when she’s sleeping on the ground before Alm speaks to her in Act 1. Since sleeping Silque appears in the “adventure” part, she needs to have a matching portrait for dialogue, which is what you see above.
Moving on, there are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.
From what we can tell, unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess. A couple of these portraits show up during village/base conversations, but not the full-size battle ones. Saint is an exception in that it has a village portrait, but not a battle one (although it does have a spectral version). Fighter and Hero (Alm’s classes) have portraits too, but upon closer inspection, they’re the standard Rinea placeholders.
Adventure Sprites
As we vaguely touched on with sleeping Silque, many characters who appear in dialogue or battle also have a matching full-body adventure sprite, which is used when exploring villages and buildings etc.
[Show slideshow] Alm (Young) Alm (Young) Barth Barth Berkut (Act 5) Berkut (Act 5) Berkut Berkut Blake Blake Celica (Young) Celica (Young) Conrad (Young) Conrad (Young) Desaix Desaix Dolth Dolth Duma Duma Faye (Young) Faye (Young) Fernand Fernand Garth Garth Gazelle Gazelle Gray (Young) Gray (Young) Grieth Grieth Kliff (Young) Kliff (Young) Mila Mila Nuibaba Nuibaba Rinea (Act 5) Rinea (Act 5) Rinea Rinea Rudolf Rudolf Slayde Slayde Tatarrah Tatarrah Tobin (Young) Tobin (Young) [Show slideshow] Arcanist Arcanist Balor Balor Baron Baron Bonewalker Bonewalker Bow Knight Bow Knight Cantor Cantor Deathgoyle Deathgoyle Deimos Deimos Dracul Dracul Dread Fighter Dread Fighter Duma's Apostle Duma's Apostle Entombed Entombed Fafnir Fafnir Falcon Knight Falcon Knight Fiend Fiend Gargoyle Gargoyle Garuda Garuda Gold Knight (F) Gold Knight (F) Gold Knight Gold Knight Guardian Guardian Knight Knight Lich Lich Mage (F) Mage (F) Mage (M) Mage (M) Mila's Servant Mila's Servant Mogall Mogall Necrodragon Necrodragon Paladin (F) Paladin (F) Paladin Paladin Pegasus Knight Pegasus Knight Revenant Revenant Sniper Sniper Titan Titan Vestal Vestal White Dragon White Dragon Witch Witch This extends to quite a lot of characters who you’d never expect to meet outside of battle such as Fernand, Berkut, Rinea, Rudolf, heck, even a bunch of minor bosses and generic foes–and even Terrors. If only they released these images in high resolution!
Map Sprites
[Show slideshow] Boy Boy Girl Girl Villager (F) Villager (F) [Show slideshow] Boy Boy Fighter Fighter Hero Hero Mage (F) Mage (F) Mage (M) Mage (M) Priestess (Cel.) Priestess (Cel.) Princess Princess Saint Saint Every human class in the game features Illusion and Mask map sprite variants. Most are used, but some such as for Fighter, Hero and Princess are not. Most likely they are simply fail-safes in case a developer ever wanted to quickly add an Illusion or Mask version to a map. [Show slideshow] Corrin (F) Corrin (F) Corrin (M) Corrin (M) Ike Ike Lucina Lucina Marth Marth Robin Robin Roy Roy Interestingly, the amiibo characters have non-Illusion versions of their map sprites. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Likewise, this is probably nothing more than a fail-safe.
Characters
This section has been marked as a stub. Please help improve the page by adding information.
Playable characters
Berkut and Fernand have almost full playable character data, despite being unplayable in the main story.
This includes unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English. The only things they don’t have are playable growth rates, character endings and preferences for provisions.
While Fernand is playable in the Rise of the Deliverance DLC, he cannot level up and his mourning quotes can’t trigger.
What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand’s character labels being marked as “Enemy Fernand”, suggesting a non-enemy (playable) Fernand once existed.
Besides Fernand, the enemy versions of Deen, Sonia, Delthea and Zeke are explicitly labelled in a similar manner. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.
Non-playable characters
Despite being replaced by Berkut at Rigel’s Border during Act 4, Shizas’s unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly.
Gallery
Sound and music
This section has been marked as a stub. Please help improve the page by adding information.
References
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