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==Strategy== | ==Strategy== | ||
In the game, if you didn't eliminate or recruit [[Perceval]] in Chapter 13, you'll encounter his group again. To recruit him in this chapter, you'll need to interact with him using either [[Larum]] or [[Elffin]]. If you succeed, his allied [[cavalier]]s (the four nearby) will provide a [[Knight | In the game, if you didn't eliminate or recruit [[Perceval]] in Chapter 13, you'll encounter his group again. To recruit him in this chapter, you'll need to interact with him using either [[Larum]] or [[Elffin]]. If you succeed, his allied [[cavalier]]s (the four nearby) will provide a [[Knight Crest]] at the chapter's conclusion, granted they survive till the end. Notably, recruiting [[Perceval]] this time is much simpler than in Chapter 13. | ||
During the preparation phase, position [[Larum]] or [[Elffin]] directly above [[Roy]]. As the chapter commences, move [[Larum]] or [[Elffin]] Northward. On the following turn, approach and talk to [[Perceval]]. Chances are he will approach you without being obstructed. | During the preparation phase, position [[Larum]] or [[Elffin]] directly above [[Roy]]. As the chapter commences, move [[Larum]] or [[Elffin]] Northward. On the following turn, approach and talk to [[Perceval]]. Chances are he will approach you without being obstructed. | ||
If you manage to recruit [[Perceval]], prioritize safeguarding the green [[cavalier]]s. An enemy [[ | If you manage to recruit [[Perceval]], prioritize safeguarding the green [[cavalier]]s. An enemy [[Dragon Rider]], positioned beyond the mountain, poses a threat to one of the [[cavalier]]s. Once you've cleared other threats, release the [[cavalier]]s, and they'll exit via the map's bottom. | ||
Additionally, you can recruit [[Garret]], a [[berserker]]. Have [[Lilina]] converse with him swiftly, or he'll destroy the village that provides the unique [[Hammerne]] staff — which can restore a weapon's usage count — before the 6th turn. If [[Lilina]] can't reach him in time, utilize [[Larum]] or [[Elffin]]'s swift movement abilities to obstruct his path to the town. Engage [[Garret]] with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate. | Additionally, you can recruit [[Garret]], a [[berserker]]. Have [[Lilina]] converse with him swiftly, or he'll destroy the village that provides the unique [[Hammerne]] staff — which can restore a weapon's usage count — before the 6th turn. If [[Lilina]] can't reach him in time, utilize [[Larum]] or [[Elffin]]'s swift movement abilities to obstruct his path to the town. Engage [[Garret]] with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate. |
Revision as of 19:43, 9 September 2023
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“ | We should inform King Zephiel and follow his instructions. Make sure the girl doesn't get away! | ” | — Raith |
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The Dragon Child (Japanese: 竜の娘 Dragon girl) is the fifteenth chapter of Fire Emblem: The Binding Blade.
Plot
- Main article:
The Dragon Child/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After saving the hidden village of Arcadia, the Lycian League Army followed Igrene out of the desert. Roy's next task was to confront the Revolutionaries in Etruria. However, a messenger from Nabata came to him with disturbing news. Fae, the little Dragon girl, had left Arcadia, following Roy. It would be a disaster if the Revolutionaries or Bern got their hands on her. Bent on finding her before the enemy, Roy led his forces toward a small fort on the Etrurian border.
Chapter data
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Victory: Seize the castle gate | Player | Other | Enemy | |||
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Defeat: Roy dies | 1–12+3 | 0+4 | 35+19−2 | |||
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Character data
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New units
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Required characters
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
None
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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Reinforcements
- Enemy phase of turn 3
- Enemy phase of turns 12–15, if Raith is alive each turn
- 1 level 17 Cavalier with a Steel Lance from the northernmost fort
- 1 Cavalier with a Steel Lance and a Javelin from the next-northernmost fort
- 1 Cavalier with a Steel Lance and a Javelin and 1 level 16 Cavalier with a Steel Lance from southeast of the gate
NPC data
Normal Hard
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Reinforcements
Boss data
- Main article:
Raith - Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Normal Hard
Strategy
In the game, if you didn't eliminate or recruit Perceval in Chapter 13, you'll encounter his group again. To recruit him in this chapter, you'll need to interact with him using either Larum or Elffin. If you succeed, his allied cavaliers (the four nearby) will provide a Knight Crest at the chapter's conclusion, granted they survive till the end. Notably, recruiting Perceval this time is much simpler than in Chapter 13.
During the preparation phase, position Larum or Elffin directly above Roy. As the chapter commences, move Larum or Elffin Northward. On the following turn, approach and talk to Perceval. Chances are he will approach you without being obstructed.
If you manage to recruit Perceval, prioritize safeguarding the green cavaliers. An enemy Dragon Rider, positioned beyond the mountain, poses a threat to one of the cavaliers. Once you've cleared other threats, release the cavaliers, and they'll exit via the map's bottom.
Additionally, you can recruit Garret, a berserker. Have Lilina converse with him swiftly, or he'll destroy the village that provides the unique Hammerne staff — which can restore a weapon's usage count — before the 6th turn. If Lilina can't reach him in time, utilize Larum or Elffin's swift movement abilities to obstruct his path to the town. Engage Garret with a unit that neither harms him significantly nor is in danger from his roughly 40% critical hit rate.
Beyond this, advance strategically. Rely on units with high movement and defense. There are only two enemy magic units (Valkyries), but they should still be approached cautiously. As you progress, station your units in forests for protection, and employ flying units to transport slower units so they remain in the group. If enemy reinforcements become an annoyance, position some of your units on forts to block their appearance.
If you have weapons effective against mounted units, like the Rapier, Horse Slayer, or Spear, dealing with Raeth becomes a breeze. If not, target him with mages or archers, ensuring to heal them if their health dwindles.
Trivia
- This chapter's layout bears a significant resemblance to chapter 15 of Thracia 776. Coincidentally, both are also the fifteenth chapters of their respective titles.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Dragon Girl |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
The Dragon Child |
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Japanese |
竜の娘 |
Dragon girl |
Gallery
References
- ↑ The Dragon Child, triangleattack.com, Retrieved: December 24, 2020
← Arcadia • ← The Infernal Truth (sidequest) • |
The Dragon Child | • Storming the Capital → |
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