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The Escape: Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe05 6.png|200px]] | |image=[[File:Cm fe05 6.png|200px]] | ||
Line 21: | Line 20: | ||
|defeat=[[Leif]] dies | |defeat=[[Leif]] dies | ||
|ally=10{{h|+1|Upon Hicks being recruited}} | |ally=10{{h|+1|Upon Hicks being recruited}} | ||
|other=0{{h|+10|Reinforcements, if Chapter 4x was not played}} | |other=0{{h|+10|Reinforcements, if Chapter 4x was not played}} | ||
|enemy=25{{h|+9|Reinforcements}} | |enemy=25{{h|+9|Reinforcements}} | ||
|map=[[File:Cm fe05 6.png]] | |map=[[File:Cm fe05 6.png]] | ||
}} | }} | ||
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna. | Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna. | ||
The southwest door cannot be opened by a [[Door Key]] or [[Lockpick]]; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25) | The southwest door cannot be opened by a [[Door Key]] or [[Lockpick]]; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25) | ||
Line 40: | Line 39: | ||
|lv=6 | |lv=6 | ||
|inventory={{Item|5|Poleax}}<br>{{Item|5|Vulnerary}} | |inventory={{Item|5|Poleax}}<br>{{Item|5|Vulnerary}} | ||
|recruitment method=Visit north center [[village]]<br>(if | |recruitment method=Visit north center [[village]]<br>(if Murphy escaped in [[Hero on the Wind|Chapter 4x]]) | ||
}} | }} | ||
| | |forced1=leif | ||
| | |return1=lifis | ||
| | |return2=fergus | ||
| | |return3=karin | ||
| | |return4=brighton | ||
| | |return5=machyua | ||
| | |return6=lara | ||
| | |return7=dalsin | ||
| | |return8=asbel | ||
| | |return9=nanna | ||
}} | }} | ||
Line 58: | Line 57: | ||
|platform=snes03 | |platform=snes03 | ||
|item1=Rapier | |item1=Rapier | ||
|obtain1=Visit north eastern [[village]]<br>(if Cliff escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain1=Visit north eastern [[village]]<br>(if Cliff escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item2=Paragon Manual | |item2=Paragon Manual | ||
|item2image=paragon m | |item2image=paragon m | ||
|obtain2=Visit north western [[village]]<br>(if | |obtain2=Visit north western [[village]]<br>(if Bowie escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item3=Knight Proof | |item3=Knight Proof | ||
|obtain3=Visit center most [[village]]<br>(if Emily escaped in [[Hero on the Wind|Chapter 4x]]) | |obtain3=Visit center most [[village]]<br>(if Emily escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|item4=Od Scroll | |item4=Od Scroll | ||
|obtain4=Visit south western [[village]]<br>(if | |obtain4=Visit south western [[village]]<br>(if Leena escaped in [[Hero on the Wind|Chapter 4x]]) | ||
|itemlast=Pure Water | |itemlast=Pure Water | ||
|obtainlast=Visit south eastern [[village]]<br>(if | |obtainlast=Visit south eastern [[village]]<br>(if Bella escaped in [[Hero on the Wind|Chapter 4x]]) | ||
}} | }} | ||
Line 81: | Line 80: | ||
|bocost1=2,200 | |bocost1=2,200 | ||
|tome1=Fire | |tome1=Fire | ||
|tocost1=2,250 | |tocost1=2,250 | ||
|item1=Vulnerary | |item1=Vulnerary | ||
Line 92: | Line 90: | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | :''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | ||
{{ChapUnitHdr|type=Enemy|platform=snes03}} | {{ChapUnitHdr|type=Enemy|platform=snes03}} | ||
{{ChapUnitCellFE5 | |||
|name=[[Raydrik]] | |||
|class=Baron | |||
|lv=20 | |||
|#=1 | |||
|hp=56 | |||
|str=16 | |||
|mag=8{{h|+20|Granted by Loptr Sword}} | |||
|skill=12 | |||
|spd=9 | |||
|lck=6 | |||
|def=16 | |||
|con=20 | |||
|mov=6 | |||
|inventory={{Item|5|Loptr Sword}} • {{Item|5|Warp}}<br>{{Item|5|Pavise}} • {{Item|5|Immortal}}{{h|*|Hidden}} | |||
|notes='''Authority:''' ★★★★<br>'''Action:''' ★<br>Does not move. | |||
}} | |||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=Munster | |name=Munster | ||
|class= | |class=Sword Armor | ||
|lv=15 | |lv=15 | ||
|#=1 | |#=1 | ||
Line 107: | Line 122: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Long Sword}} | |inventory={{Item|5|Long Sword}} | ||
|notes=Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 124: | Line 139: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Long Bow}} | |inventory={{Item|5|Long Bow}} | ||
|notes=Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=Munster | |name=Munster | ||
|class= | |class=Axe Armor | ||
|lv=15 | |lv=15 | ||
|#=4 | |#=4 | ||
Line 141: | Line 156: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Battle Axe}} | |inventory={{Item|5|Battle Axe}} | ||
|notes=Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 158: | Line 173: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Great Sword}} • {{Item|5|Long Bow}} • {{Item|5|Vulnerary}} | |inventory={{Item|5|Great Sword}} • {{Item|5|Long Bow}} • {{Item|5|Vulnerary}} | ||
|notes=Moves to attack units in range. | |notes='''Authority:''' ★★<br>Moves to attack units in range. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 175: | Line 190: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Elfire}} | |inventory={{Item|5|Elfire}} | ||
|notes=Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | |notes='''Authority:''' Truman<br>Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 192: | Line 207: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Meteor}} • {{Item|5|Physic}} | |inventory={{Item|5|Meteor}} • {{Item|5|Physic}} | ||
|notes=Does not move. | |notes='''Authority:''' Truman<br>Does not move. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 209: | Line 224: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|5|Short Lance}} | |inventory={{Item|5|Short Lance}} | ||
|notes=Moves four tiles at a time, alternating between moving east and west. | |notes='''Authority:''' Truman<br>Moves four tiles at a time, alternating between moving east and west. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 226: | Line 241: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Physic}} | |inventory={{Item|5|Physic}} | ||
|notes='''Authority:''' Truman | |||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=Munster | |name=Munster | ||
|class= | |class=Lance Armor | ||
|lv=5 | |lv=5 | ||
|#=6 | |#=6 | ||
Line 242: | Line 258: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Long Lance}} • {{Item|5|Vulnerary}} | |inventory={{Item|5|Long Lance}} • {{Item|5|Vulnerary}} | ||
|notes=Moves to attack units in range. | |notes='''Authority:''' Truman<br>Moves to attack units in range. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 259: | Line 275: | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|5|Long Lance}} | |inventory={{Item|5|Long Lance}} | ||
|notes=Moves to attack units in range | |notes='''Authority:''' Truman<br>Moves to attack units in range. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 294: | Line 294: | ||
|mov=8~9 | |mov=8~9 | ||
|inventory={{Item|5|Long Lance}} | |inventory={{Item|5|Long Lance}} | ||
|notes='''Authority:''' Truman | |||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 309: | Line 310: | ||
|con=18 | |con=18 | ||
|mov=7 | |mov=7 | ||
|inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Luna | |inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Luna}} • {{Item|5|Astra}} | ||
|notes=Randomly either moves unprovoked or moves only to attack units in range each turn.<!--Seems to be 60%, but not certain--> | |notes='''Authority:''' Truman<br>'''Action:''' ★★★★★<br>• Does not appear if he was killed or [[capture]]d in [[Mother and Daughter|Chapter 5]].<br>• Randomly either moves unprovoked or moves only to attack units in range each turn.<!--Seems to be 60%, but not certain--> | ||
|last=y | |last=y | ||
}} | }} | ||
Line 318: | Line 319: | ||
*Turn 13 | *Turn 13 | ||
**8 [[Cavalier]]s; four from the road south of [[Raydrik]], four from the road east of ally starting positions | **8 [[Cavalier]]s; four from the road south of [[Raydrik]], four from the road east of ally starting positions | ||
*Turn 15, if he was not killed or | *Turn 15, if he was not killed or [[capture]]d in [[Mother and Daughter|Chapter 5]] | ||
**[[Galzus]] from north of the northwest stairs | **[[Galzus]] from north of the northwest stairs | ||
Line 334: | Line 335: | ||
|str=2 | |str=2 | ||
|mag=16 | |mag=16 | ||
|skill=15{{h|+20|Granted by | |skill=15{{h|+20|Granted by Forseti}} | ||
|spd=16{{h|+20|Granted by | |spd=16{{h|+20|Granted by Forseti}} | ||
|lck=9 | |lck=9 | ||
|def=7 | |def=7 | ||
|con=8 | |con=8 | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|5|Forseti|link=Forseti (tome)}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} | |inventory={{Item|5|Forseti|link=Forseti (tome)}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}} • {{Item|5|Immortal}}{{h|*|Hidden}} | ||
|notes=Moves to attack units unprovoked; begins moving to escape on turn 9. | |notes='''Authority:''' ★<br>'''Action:''' ★★<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=Magi | |name=Magi | ||
|class= | |class=Sword Fighter | ||
|type=other | |type=other | ||
|lv=7 | |lv=7 | ||
Line 359: | Line 360: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Killing Edge}} | |inventory={{Item|5|Killing Edge}} | ||
|notes=Moves to attack units unprovoked; begins moving to escape on turn 9. | |notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=Magi | |name=Magi | ||
|class= | |class=Sword Fighter | ||
|version=female | |version=female | ||
|type=other | |type=other | ||
Line 378: | Line 379: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Iron Sword}} | |inventory={{Item|5|Iron Sword}} | ||
|notes=Moves to attack units unprovoked; begins moving to escape on turn 9. | |notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=Magi | |name=Magi | ||
|class=Fighter | |class=Axe Fighter | ||
|type=other | |type=other | ||
|lv=5 | |lv=5 | ||
Line 396: | Line 397: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Hand Axe}} | |inventory={{Item|5|Hand Axe}} | ||
|notes=Moves to attack units unprovoked; begins moving to escape on turn 9. | |notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 414: | Line 415: | ||
|mov=7~8 | |mov=7~8 | ||
|inventory={{Item|5|Iron Bow}} | |inventory={{Item|5|Iron Bow}} | ||
|notes=Moves to attack units unprovoked; begins moving to escape on turn 9. | |notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
|name=Magi | |name=Magi | ||
|class= | |class=Sword Fighter | ||
|type=other | |type=other | ||
|lv=5 | |lv=5 | ||
Line 432: | Line 433: | ||
|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Iron Blade}} | |inventory={{Item|5|Iron Blade}} | ||
|notes=Moves to attack units unprovoked; begins moving to escape on turn 9. | |notes='''Authority:''' Ced<br>Moves to attack units unprovoked; begins moving to escape on turn 9. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 438: | Line 439: | ||
===Reinforcements=== | ===Reinforcements=== | ||
*Turn 5, if [[Hero on the Wind|Chapter 4x]] was not played | *Turn 5, if [[Hero on the Wind|Chapter 4x]] was not played | ||
**[[Ced]] and nine other NPC units from north of ally starting positions | **[[Ced]] and nine other NPC units from north of ally starting positions | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
From the start, there are two options: head south through the villages, or face the army with stronger units, like [[Asbel]] or [[Fergus]]. If you rescued Mafy in [[Hero on the Wind|Chapter 4x]], [[Hicks]] will be ready for recruitment in one of the villages. If you wish to use [[Karin]] to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a [[Vulnerary]]. [[Dalsin]]'s low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; [[Galzus]] will appear on turn 14 with [[Luna]], [[Astra]], and a [[Meisterschwert]]. | |||
From the start, there are two options: head south through the villages, or face the army with stronger units, like [[Asbel]] or [[Fergus]]. If you rescued Mafy in [[Hero on the Wind|Chapter 4x]], [[Hicks]] will be ready for recruitment in one of the villages. If you wish to use [[Karin]] to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-fan-name=The Escape | |eng-fan-name=The Escape | ||
| | |jpn-name={{h|脱出|Dasshutsu}} | ||
| | |jpn-mean=Escape | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Cm fe05 6.png|Map of the chapter | |||
</gallery> | |||
{{ChapterNav | {{ChapterNav |
Latest revision as of 17:10, 28 March 2024
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“ | What the people of Northern Thracia truly need is a hero who can unite them into an army to stand up and fight. And you are the perfect example, Lord Leif. | ” | — August to Leif |
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The Escape (Japanese: 脱出 Escape) is the sixth chapter of Fire Emblem: Thracia 776.
Plot
- Main article:
The Escape/Script
Leif and his party reach the Munster castle town and regroup with August. August lectures Leif about the Loptr Church and their influence on the Grannvale Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenary Galzus rescues Mareeta and leaves her in the hands of the bishop Saias. Leif and his party successfully slip out of town, forcing Raydrik to send General Eisenau to pursue him. He reveals to one of his minions that Galzus is the cousin of Prince Shannan of Isaach.
Chapter data
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Victory: Escape | Player | Other | Enemy | |||
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Defeat: Leif dies | 10+1 | 0+10 | 25+9 | |||
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Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna.
The southwest door cannot be opened by a Door Key or Lockpick; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25)
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Item data
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Shop data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turn 13
- Turn 15, if he was not killed or captured in Chapter 5
- Galzus from north of the northwest stairs
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turn 5, if Chapter 4x was not played
- Ced and nine other NPC units from north of ally starting positions
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
From the start, there are two options: head south through the villages, or face the army with stronger units, like Asbel or Fergus. If you rescued Mafy in Chapter 4x, Hicks will be ready for recruitment in one of the villages. If you wish to use Karin to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring a Vulnerary. Dalsin's low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though; Galzus will appear on turn 14 with Luna, Astra, and a Meisterschwert.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
The Escape |
-- |
Japanese |
脱出 |
Escape |
Gallery
← Mother and Daughter • | The Escape | • The Shield of Thracia → |
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