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Infantry Rush: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh infantry rush 1.png]] | |image=[[File:Is feh infantry rush 1.png]] | ||
|caption=Icon of the Infantry Rush skill in {{title|Heroes}}. | |caption=Icon of the Infantry Rush skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Infantry Rush''' | '''Infantry Rush''' (Japanese: {{hl|歩行の剛撃|Hokō no gōgeki}} ''Infantry hard strike'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Infantry Rush 1''', '''Infantry Rush 2''', and '''Infantry Rush 3''' in order from lowest to highest. Infantry Rush boosts the special cooldown charge of nearby infantry allies with significantly more [[attack (stat)|attack]] than their foe; the difference between the user's and foe's attack required decreases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
|type=C | |||
|effect=Grants "If unit's [[attack (stat)|attack]] ≥ (foe's attack + 5), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | |||
| | |sp=60 | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] | ||
}} | |||
{{PassiveDataCell FEH | |||
|tier=2 | |||
| | |type=C | ||
| | |effect=Grants "If unit's [[attack (stat)|attack]] ≥ (foe's attack + 3), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | ||
| | |sp=120 | ||
| | |pre=[[Infantry Rush|Infantry Rush 1]] | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |tier=3 | ||
| | |type=C | ||
| | |effect=Grants "If unit's [[attack (stat)|attack]] > foe's attack, grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | ||
| | |sp=240 | ||
|pre=[[Infantry Rush|Infantry Rush 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
| | |- | ||
|trial1=[[Ice & Flame 1]]: 20,000 points | |||
|- | |||
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 40 {{SacredCoin}} | |||
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Infantry Rush|Infantry Rush 1]] seal | |||
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Infantry Rush|Infantry Rush 2]] seal | |||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Infantry Rush 1)</small> | |||
|english=Infantry allies within 2 spaces gain: "If unit's<br>Atk ≥ foe's Atk+5, grants Special cooldown<br>charge +1 per unit's attack. (Only highest<br>value applied. Does not stack.)" | |||
|japanese=周囲2マス以内の味方歩行は以下の効果を得る。<br>攻撃が敵より5以上高い時、自身の攻撃による奥義発動<br>カウント変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Infantry Rush 20)</small> | |||
|english=Infantry allies within 2 spaces gain: "If unit's<br>Atk ≥ foe's Atk+3, grants Special cooldown<br>charge +1 per unit's attack. (Only highest<br>value applied. Does not stack.)" | |||
|japanese=周囲2マス以内の味方歩行は以下の効果を得る。<br>攻撃が敵より3以上高い時、自身の攻撃による奥義発動<br>カウント変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Infantry Rush 3)</small> | |||
|english=Infantry allies within 2 spaces gain: "If unit's<br>Atk > foe's Atk, grants Special cooldown<br>charge +1 per unit's attack. (Only highest<br>value applied. Does not stack.)" | |||
|japanese=周囲2マス以内の味方歩行は以下の効果を得る。<br>攻撃が敵より1以上高い時、自身の攻撃による奥義発動<br>カウント変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Infantry Rush | |eng-name=Infantry Rush | ||
| | |jpn-name={{h|歩行の剛撃|Hokō no gōgeki}} | ||
| | |jpn-mean=Infantry hard strike | ||
| | |span-name=Iracundia infantería | ||
|span-name= | |span-mean=Infantry irritability; abbreviated as ''{{lang|es|Iracundia inf.}}'' | ||
|span-mean= | |fren-name=Ruée infanterie | ||
|fren-mean=Infantry rush | |||
| | |ger-name=Infanteriesturm | ||
| | |ger-mean=Infantry Storm | ||
|ital-name=Impeto fanteria | |||
|fren-name= | |ital-mean=Infantry force | ||
|fren-mean= | |por-name=Infantaria ágil | ||
| | |por-mean=Agile infantry | ||
| | |ch-trad-name={{h|步行之剛擊|bùxíng zhī gāng jī}} | ||
| | |ch-trad-mean=Walking hard strike | ||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Infantry Flash]] | |||
*[[Heavy Blade]] | |||
{{ | {{NavPassiveCH}} | ||
{{NavPassiveSH}} |
Latest revision as of 19:17, 20 December 2023
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Infantry Rush (Japanese: 歩行の剛撃 Infantry hard strike) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Infantry Rush 1, Infantry Rush 2, and Infantry Rush 3 in order from lowest to highest. Infantry Rush boosts the special cooldown charge of nearby infantry allies with significantly more attack than their foe; the difference between the user's and foe's attack required decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Infantry Rush 1) |
C | Grants "If unit's attack ≥ (foe's attack + 5), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 60 | -- | ✓ | -- | ||
Heroes (Infantry Rush 2) |
C | Grants "If unit's attack ≥ (foe's attack + 3), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 120 | Infantry Rush 1 | ✓ | -- | ||
Heroes (Infantry Rush 3) |
C | Grants "If unit's attack > foe's attack, grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 240 | Infantry Rush 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Infantry Rush 1 | Infantry Rush 2 | Infantry Rush 3 | |
Unit (★★★) | Brady: Daunting Priest | — | — |
Unit (★★★★) | — | Brady: Daunting Priest | — |
Unit (★★★★★) | Mikoto: Caring Mother • Noire: Shade Seeker | Mikoto: Caring Mother • Noire: Shade Seeker | Brady: Daunting Priest • Mikoto: Caring Mother • Noire: Shade Seeker |
Tempest Trials | Ice & Flame 1: 20,000 points | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Infantry Rush 1 seal | 1,000 , 400 , 100 , Infantry Rush 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Infantry Rush 1) |
Infantry allies within 2 spaces gain: "If unit's
Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
攻撃が敵より5以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Rush 20) |
Infantry allies within 2 spaces gain: "If unit's
Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
攻撃が敵より3以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Rush 3) |
Infantry allies within 2 spaces gain: "If unit's
Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
攻撃が敵より1以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Rush |
-- |
Japanese |
歩行の剛撃 |
Infantry hard strike |
Spanish |
Iracundia infantería |
Infantry irritability; abbreviated as Iracundia inf. |
French |
Ruée infanterie |
Infantry rush |
German |
Infanteriesturm |
Infantry Storm |
Italian |
Impeto fanteria |
Infantry force |
Portuguese |
Infantaria ágil |
Agile infantry |
Traditional Chinese |
步行之剛擊 |
Walking hard strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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