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Odd Recovery
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Odd Recovery (Japanese: 快癒・奇数 Recovery · Odd-Numbered) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Odd Recovery 1, Odd Recovery 2, and Odd Recovery 3 in order from lowest to highest. On odd-numbered turns, Odd Recovery neutralizes penalties and restores some HP to nearby allies; the amount of HP recovered increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Odd Recovery 1) |
C | At start of odd-numbered turn, neutralizes penalties and restores 5 HP on allies within 2 spaces of user. | 60 | -- | ✓ | -- | ||
Heroes (Odd Recovery 2) |
C | At start of odd-numbered turn, neutralizes penalties and restores 10 HP on allies within 2 spaces of user. | 120 | Odd Recovery 1 | ✓ | -- | ||
Heroes (Odd Recovery 3) |
C | At start of odd-numbered turn, neutralizes penalties and restores 20 HP on allies within 2 spaces of user. | 240 | Odd Recovery 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Odd Recovery 1 | Odd Recovery 2 | Odd Recovery 3 | |
Unit (★★★★★) | Elise: Sweetheart Royals • Saul: Minister of Love • Sephiran: Hoary Sovereign | Elise: Sweetheart Royals • Saul: Minister of Love • Sephiran: Hoary Sovereign | Elise: Sweetheart Royals • Saul: Minister of Love • Sephiran: Hoary Sovereign |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Odd Recovery 1) |
At start of odd-numbered turns, neutralizes
any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 5 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
奇数ターン開始時、
自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP5回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Odd Recovery 2) |
At start of odd-numbered turns, neutralizes
any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 10 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
奇数ターン開始時、
自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP10回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Odd Recovery 3) |
At start of odd-numbered turns, neutralizes
any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
奇数ターン開始時、
自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP20回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Odd Recovery |
-- |
Japanese |
快癒・奇数 |
Recovery · Odd-Numbered |
Spanish |
Sanación impar |
Odd healing |
French |
Récupération impaire |
Odd recovery; abbreviated as Récup. impaire. |
German |
Ungerade Gesundung |
Odd Recovery; abbreviated as Ugr. Gesundung. |
Italian |
Ripresa dispari |
Odd recovery |
Portuguese |
Recuperação ímpar |
Odd recovery; abbreviated as Recup. ímp. |
Traditional Chinese |
痊癒・奇數 |
Recovery · odd-numbered |