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Attack/Speed Catch

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Speed Catch

Is feh atk spd catch 1.png
Icon of the Atk/Spd Catch 1 skill in Heroes.


At start of combat, if foe's HP = 100% or if [Penalty] is active on foe, grants Atk/Spd+3 to unit during combat.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Speed Catch (Japanese: 攻撃速さの機先 Attack/Speed delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Spd Catch 1, Atk/Spd Catch 2, Atk/Spd Catch 3, and Atk/Spd Catch 4 in order from lowest to highest. Units with an Atk/Spd Catch skill boost their Attack and Speed during combat whenever their target has either full HP or any active penalties on it, with the fourth tier providing an additional boost if both potential activation criteria are active at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Spd Catch 1)
Is feh atk spd catch 1.png Boosts user's Attack and Speed by 3 each during combat. Target has full HP or an active penalty applied to it -- Cost: 60 SP
Heroes
(Atk/Spd Catch 2)
Is feh atk spd catch 2.png Boosts user's Attack and Speed by 4 each during combat. Target has full HP or an active penalty applied to it -- Cost: 120 SP
Heroes
(Atk/Spd Catch 3)
Is feh atk spd catch 3.png Boosts user's Attack and Speed by 5 each during combat. Target has full HP or an active penalty applied to it -- Cost: 240 SP
Heroes
(Atk/Spd Catch 4)
Is feh atk spd catch 4.png Boosts user's Attack and Speed by 7 each during combat, plus an additional 2 each if both potential activation criteria are fulfilled. Target has full HP or an active penalty applied to it -- Cost: 300 SP

Availability

Heroes

Units Caeda: Sea-Blossom PairClaude: King of UnificationFarina: The Great WingLeif: Destined Scions

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Spd Catch 1)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+3
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、速さ+3

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Spd Catch 2)
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+4
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、速さ+4

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Spd Catch 3)
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+5
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、速さ+5

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Spd Catch 4)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Spd+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Spd+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、速さ+7

敵のHPが100%で戦闘開始時、かつ
敵が【不利な状態異常】を受けている時、
戦闘中、さらに自分の攻撃、速さ+2

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)

Trivia

  • Attack/Speed Catch is the first four-tier passive skill in Heroes in which all four of its tiers were introduced to the game simultaneously; all prior fourth-tier passives had at least one tier in its chain introduced earlier than the others.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Attack/Speed Catch

Abbreviated as Atk/Spd Catch.

Japanese

攻撃速さの機先

Attack/Speed delay

Spanish
(Spain)

Captura Ataque/Velocidad

Attack/Speed catch; abbreviated as Captura Ata/Vel.

Spanish
(Latin America)

Presa Ataque/Velocidad

Attack/Speed capture; abbreviated as Presa Atq./Vel.

French

Prise Attaque/Vitesse

Attack/Speed hold; abbreviated as Prise Atq/Vit.

German

Angriff/Geschwindigkeit-Fang

Attack/Speed Catch; abbreviated as Agr./Ges.-Fang.

Italian

Cogli Attacco/Velocità

Grasped Attack/Speed; abbreviated as Cogli Att/Vel.

Portuguese
(Brazil)

Captura Ataque-Velocidade

Attack-Speed capture; abbreviated as Captur. Atq.Vel.

Traditional Chinese

攻擊速度的先機

Attack/Speed key movement

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose WardDistant CounterDistant FoilDistant PressureDistant WardOstian Counter
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FormAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FormAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FormDef/Res SoloLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FormSpd/Res Solo
Stat boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdLife and DeathR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSpeed +Spd/DefSpd/ResTriangle AdeptWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel