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Ground Orders

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Ground Orders

Is feh ground orders 1.png
Icon of the Ground Orders 1 skill in Heroes.


At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

Type(s)

Passive (Type C)

Game(s)

Heroes

Ground Orders (Japanese: 先導の伝令・地 Leading Messenger · Land) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Ground Orders 1, Ground Orders 2, and Ground Orders 3 in order from lowest to highest. Units with a Ground Orders skill can, at the start of the user's phase, allow any non-flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Ground Orders 1)
Is feh ground orders 1.png At start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. User's HP is full -- Cost: 60 SP
Heroes
(Ground Orders 2)
Is feh ground orders 2.png At start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. User's HP is at least 50% -- Cost: 120 SP
Heroes
(Ground Orders 3)
Is feh ground orders 3.png At start of user's phase, allows adjacent non-flight allies to move to any space adjacent to any ally within two spaces during the turn. -- -- Cost: 240 SP

Availability

Heroes

Units Byleth: Fell Star's DuoFjorm: Bride of RimeFlayn: Playing InnocentPetra: Princess of BrigidMicaiah: Queen of Dawn

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Ground Orders 1)
At start of turn, if unit's HP = 100%, grants the
following status to adjacent infantry, armored,
and cavalry allies for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
自分のHPが100%なら、
ターン開始時、周囲1マスの味方歩行、重装、騎馬に
「周囲2マス以内の味方の隣接マスに移動可能」を付与
(1ターン)
Heroes
(Ground Orders 2)
At start of turn, if unit's HP ≥ 50%, grants the
following status to adjacent infantry, armored,
and cavalry allies for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
自分のHPが50%以上なら、
ターン開始時、周囲1マスの味方歩行、重装、騎馬に
「周囲2マス以内の味方の隣接マスに移動可能」を付与
(1ターン)
Heroes
(Ground Orders 3)
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
ターン開始時、周囲1マスの味方歩行、重装、騎馬に
「周囲2マス以内の味方の隣接マスに移動可能」を付与
(1ターン)

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Ground Orders

--

Japanese

先導の伝令・地

Leading Messenger · Land

Spanish

Orden terrestre

Terrestrial order

French

Ordre terrestre

Earthly order

German

Bodenbefehl

Ground Order

Italian

Ordini di terra

Earth's orders

Portuguese
(Brazil)

Ordem terrestre

Terrestrial order

Traditional Chinese

前導傳令・地

Guide message · earth

Gallery

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk SmokeAtk/Def ReinAtk/Res ReinAtk/Spd ReinChaos NamedDef PloyDef SmokeGlarePanic PloyRes PloyRes SmokeSpd PloySpd Smoke
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideA/D Near SaveA/R Far SaveD/R Near SaveEven TempestFlier GuidanceGround OrdersGuidanceOdd TempestSolitary Dream
Proximity skills Armor MarchArmored StrideAtk TacticAtk/Def GapAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res MenaceAtk/Res OathAtk/Res ReinAtk SmokeAtk/Spd GapAtk/Spd MenaceAtk/Spd OathAtk/Spd ReinBreath of LifeChaos NamedClose GuardDef TacticDef/Res GapDef/Res MenaceD/R Near SaveDef/Res OathDef/Res ReinDef SmokeDistant GuardDivine FangDomain of FlameDomain of IceDrive AtkDrive DefDrive ResDrive SpdEven RecoveryFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueInevitable DeathInfantry FlashInf. HexbladeInfantry PulseInfantry RushJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOrder's RestraintOstia's PulsePanic SmokePulse SmokeRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSolitary DreamSpd/Def GapSpd/Def OathSpd/Def ReinSpd/Res GapSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreaten Def/ResThreaten ResThreaten SpdThreat. Spd/DefWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat boosting skills Atk OpeningDef OpeningRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage Blow
Miscellaneous skills Divine FangTime's PulseUpheaval