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The Thunder Axe: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{sectstub}} | {{sectstub}} | ||
This chapter is relatively straightforward as long as you have [[sword]]-users. If you're looking to level up certain units, make sure to bring them along. You'll also need at least one or two thieves equipped with [[torch]]es. Although you can't grab all the treasures before the enemies do, you can always steal them back. Focus on obtaining the [[gem]]s and [[Elixir]]s, as these are the most valuable items. | |||
-- | Divide your team into either one or two groups depending on how much you care about treasure. Each group should have a [[thief]] and a [[healer]]. Study the map to identify enemy positions. Pay attention to the red-marked holes in the walls; they release poisonous gas. While the poison damage isn't severe (about 10 points), you can use [[Antitoxin]] to cure it or a [[Vulnerary]] to counteract its effects. | ||
Key Enemies: | |||
- The [[Druid]]: One of his tomes, [[Eclipse]], can reduce your HP to one. It's a rare occurrence but dangerous. Use a [[thief]] with a [[torch]] to reveal his position and then eliminate him using a strong and agile unit like [[Shanna]]. | |||
- The Boss and his lackeys: One is a [[Brigand]] with a powerful [[Devil Axe]] and the other is a [[Myrmidon]] with a [[Killing Edge]]. They only attack if you're adjacent to them, but their weapons make them dangerous. A [[Mage]] can take them down without much trouble. | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Revision as of 19:57, 2 September 2023
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“ | I have heard from a scholar in Juteaux that the Divine Weapon hidden here is Armads, the Thunder Axe. | ” | — Elffin to Roy |
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The Thunder Axe (Japanese: 天雷の斧 Thunder Axe) is chapter 12x of Fire Emblem: The Binding Blade. In order to play this chapter, the previous chapter must have been completed before the enemy phase of turn 20, and Elffin must be alive if he was recruited.
Plot
- Main article:
The Thunder Axe/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
Following Elffin's lead, Roy headed for the cave near Juteaux to find the Divine Weapon hidden there. Little did they know that they weren't the only ones who knew about the cave...
Chapter data
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Victory: Seize the throne | Player | Enemy | ||||
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Defeat: Roy dies | 1–8 | 26 | ||||
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Character data
Characters | |
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New units
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Required characters
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Available characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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Boss data
- Main article:
Guerrero - Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Normal Hard
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This chapter is relatively straightforward as long as you have sword-users. If you're looking to level up certain units, make sure to bring them along. You'll also need at least one or two thieves equipped with torches. Although you can't grab all the treasures before the enemies do, you can always steal them back. Focus on obtaining the gems and Elixirs, as these are the most valuable items.
Divide your team into either one or two groups depending on how much you care about treasure. Each group should have a thief and a healer. Study the map to identify enemy positions. Pay attention to the red-marked holes in the walls; they release poisonous gas. While the poison damage isn't severe (about 10 points), you can use Antitoxin to cure it or a Vulnerary to counteract its effects.
Key Enemies: - The Druid: One of his tomes, Eclipse, can reduce your HP to one. It's a rare occurrence but dangerous. Use a thief with a torch to reveal his position and then eliminate him using a strong and agile unit like Shanna. - The Boss and his lackeys: One is a Brigand with a powerful Devil Axe and the other is a Myrmidon with a Killing Edge. They only attack if you're adjacent to them, but their weapons make them dangerous. A Mage can take them down without much trouble.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Thunder Axe |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
The Thunder Axe |
-- |
Japanese |
天雷の斧 |
Thunder Axe |
Gallery
References
- ↑ The Thunder Axe, triangleattack.com, Retrieved: December 24, 2020
← The True Enemy • | The Thunder Axe | • Rescue Mission → |
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