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White Flames: Difference between revisions
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Revision as of 18:41, 18 July 2018
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White Flames is the sixteenth chapter of the Revelation campaign of Fire Emblem Fates. In this chapter, insert summary here
Although the game can be saved during battle preparations, it is impossible to save the game during the next; both must be completed consecutively.
Plot
- Main article:
White Flames/Script - The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male variation instead.
insert plot here
Summary
Learning that the Seal of Flames is the key to ending the war, the group returns to the Bottomless Canyon. The skies begin to change above Hoshido and Nohr.
Chapter data
Normal Hard Lunatic
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Victory: Defeat Hans. | Player | Other | Enemy | |||
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Defeat: Corrin dies* or the player's army is routed. | 15 | 0 | 31+12 | |||
Character data
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New units
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Dragon Vein data
Dragon Veins in this chapter are stated to have the effect "Make flames erupt or die down". They are as follows:
- Column 1, row 10: One square north, one square west of a Fighter
- Column 1, row 15: Two squares north of the furthest northwestern ally starting position
- Column 2, row 3: One square south of Scarlet's initial position
- Column 3, row 6: Five squares south of Azama's initial position
- Column 4, row 14: Three squares south of a Fighter
- Column 5, row 1: Two squares east of Azama's initial position
- Column 6, row 8: One square north of a Dark Mage
- Column 8, row 8: Two squares east of the aforementioned Dragon Vein
- Column 10, row 10: One square north, one square west of the Adventurer that drops a Mend
- Column 12, row 4: In between two Fighters
- Column 12, row 14: Two squares west of an Adventurer
- Column 13, row 5: In between a Fighter and a General
- Column 13, row 19: Five squares south, one square west of an Adventurer
- Column 16, row 6: In between a General and a Sorcerer
- Column 16, row 15: One square south, two squares east of an Adventurer
- Column 19, row 11: Five squares south of a Sorcerer
- Column 21, row 1: Five squares west of Hans
- Column 22, row 12: In between a Knight and a General
- Column 24, row 6: Three squares south of the Adventurer that drops his Killer Bow
Enemy data
Normal Hard Lunatic
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Reinforcements
- Turn 10
- Turn 15
- 1 Sorcerer from the southern border of the map, east of ally starting positions
- 2 Dark Mages from the southern border of the map, east of ally starting positions
- Turn 20
- 1 Adventurer from the northern border of the map, east of the new units' starting positions
- 2 Outlaws from the northern border of the map, east of the new units' starting positions
- Turn 25
Boss data
- Main article:
Hans
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
White Flames |
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Gallery
References
← Rainbow Sage • | White Flames | • Black Flames → |
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