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Rouse Defense⁄Resistance: Difference between revisions
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{{DISPLAYTITLE:Rouse Defense/Resistance}} | {{DISPLAYTITLE:Rouse Defense/Resistance}} | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh rouse def res 1.png]] | |image=[[File:Is feh rouse def res 1.png]] | ||
|caption=Icon of the Rouse Def/Res 1 skill in {{title|Heroes}}. | |caption=Icon of the Rouse Def/Res 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Rouse Defense/Resistance''' (Japanese: {{hl|守備魔防の奮起|Shubi-mabō no fun'ki}} ''Defense/Resistance Self-Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Rouse Defense/Resistance''' (Japanese: {{hl|守備魔防の奮起|Shubi-mabō no fun'ki}} ''Defense/Resistance Self-Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Def/Res 1''', '''Rouse Def/Res 2''' and '''Rouse Def/Res 3''' in order from lowest to highest. Rouse Def/Res boosts its user's [[defense]] and [[resistance]] if they are not adjacent to any allies. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Rouse Def/Res 1 | ||
| | |type=C | ||
| | |effect=If user is not adjacent to an ally at start of turn, grants +2 each to [[defense]] and [[resistance]] to user for 1 turn. | ||
| | |sp=60 | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | ||
}} | |||
{{PassiveDataCell FEH | |||
| | |skill=Rouse Def/Res 2 | ||
| | |type=C | ||
| | |effect=If user is not adjacent to an ally at start of turn, grants +4 each to [[defense]] and [[resistance]] to user for 1 turn. | ||
|sp=120 | |||
|pre=[[Rouse Defense⁄Resistance|Rouse Def/Res 1]] | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | ||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |skill=Rouse Def/Res 3 | ||
| | |type=C | ||
| | |effect=If user is not adjacent to an ally at start of turn, grants +6 each to [[defense]] and [[resistance]] to user for 1 turn. | ||
| | |sp=240 | ||
|pre=[[Rouse Defense⁄Resistance|Rouse Def/Res 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
| | |- | ||
|trial1=[[Chasing a Tale]]: 20,000 points | |||
|- | |||
<!--|seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 40 {{SacredCoin}}--> | |||
|seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Rouse Defense⁄Resistance|Rouse Def/Res 1]] seal | |||
|seal3=1000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Rouse Defense⁄Resistance|Rouse Def/Res 2]] seal | |||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Def/Res 1)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Def/Res+2 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の守備、魔防+2(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Def/Res 2)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Def/Res+4 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の守備、魔防+4(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Def/Res 3)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Def/Res+6 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の守備、魔防+6(1ターン) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Rouse | |eng-name=Rouse Defense/Resistance | ||
|eng-mean= | |eng-mean=Abbreviated as ''Rouse Def/Res''. | ||
| | |jpn-name={{h|守備魔防の奮起|Shubi-mabō no fun'ki}} | ||
| | |jpn-mean=Defense/Resistance Self-Rouse | ||
|span-name= | |span-name=Brío Defensa/Resistencia | ||
|span-mean= | |span-mean=Defense/Resistance vigor; abbreviated as ''{{lang|es|Brío Def/Res}}'' in the European localization and as ''{{lang|es|Brío Def./Res.}}'' in the American localization. | ||
| | |fren-name=Réveil Défense/Résistance | ||
| | |fren-mean=Defense/Resistance awakening; abbreviated as ''{{lang|fr|Réveil Déf/Rés}}''. | ||
| | |ger-name=Verteidigung/Resistenz-Hoch | ||
| | |ger-mean=Defense/Resistance High; abbreviated as ''{{lang|de|Ver./Res.-Hoch}}''. | ||
|fren-name= | |ital-name=Sveglia Difesa/Resistenza | ||
|fren-mean= | |ital-mean=Defense/Resistance awakening; abbreviated as ''{{lang|it|Sveglia Dif/Res}}''. | ||
| | |por-name=Defesa/Resistência ânimo | ||
| | |por-mean=Defense/Resistance motivation; abbreviated as ''{{lang|pt|Def./Res. ânimo}}''. | ||
| | |ch-trad-name={{h|防守魔防的奮起|fángshǒu mó fáng de fènqǐ}} | ||
| | |ch-trad-mean=Defense/Magic defense awakening | ||
| | |||
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}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | |||
*[[Rouse Atk/Spd]] | |||
*[[Rouse Atk/Def]] | |||
*[[Rouse Atk/Res]] | |||
*[[Rouse Spd/Def]] | |||
*[[Rouse Spd/Res]] | |||
{{NavPassiveCH}} | |||
{{NavPassiveSH}} | |||
{{ |
Latest revision as of 13:06, 6 March 2024
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Rouse Defense/Resistance (Japanese: 守備魔防の奮起 Defense/Resistance Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Def/Res 1, Rouse Def/Res 2 and Rouse Def/Res 3 in order from lowest to highest. Rouse Def/Res boosts its user's defense and resistance if they are not adjacent to any allies.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Rouse Def/Res 1) |
C | If user is not adjacent to an ally at start of turn, grants +2 each to defense and resistance to user for 1 turn. | 60 | -- | ✓ | -- | ||
Heroes (Rouse Def/Res 2) |
C | If user is not adjacent to an ally at start of turn, grants +4 each to defense and resistance to user for 1 turn. | 120 | Rouse Def/Res 1 | ✓ | -- | ||
Heroes (Rouse Def/Res 3) |
C | If user is not adjacent to an ally at start of turn, grants +6 each to defense and resistance to user for 1 turn. | 240 | Rouse Def/Res 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Rouse Def/Res 1 | Rouse Def/Res 2 | Rouse Def/Res 3 | |
Unit (★★★) | Matthis: Brother to Lena | Matthis: Brother to Lena | — |
Unit (★★★★) | — | — | Matthis: Brother to Lena |
Unit (★★★★★) | Chrom: Crowned Exalt • Duessel: Obsidian • Lucina: Fate's Resolve • Perceval: Knightly Ideal | Chrom: Crowned Exalt • Duessel: Obsidian • Lucina: Fate's Resolve • Perceval: Knightly Ideal | Chrom: Crowned Exalt • Duessel: Obsidian • Lucina: Fate's Resolve • Perceval: Knightly Ideal |
Tempest Trials | Chasing a Tale: 20,000 points | — | — |
Sacred Seal Forge | — | 200 , 60 , 50 , Rouse Def/Res 1 seal | 1000 , 400 , 100 , Rouse Def/Res 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Rouse Def/Res 1) |
At start of turn, if unit is not adjacent to an ally,
grants Def/Res+2 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の守備、魔防+2(1ターン) |
Heroes (Rouse Def/Res 2) |
At start of turn, if unit is not adjacent to an ally,
grants Def/Res+4 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の守備、魔防+4(1ターン) |
Heroes (Rouse Def/Res 3) |
At start of turn, if unit is not adjacent to an ally,
grants Def/Res+6 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の守備、魔防+6(1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rouse Defense/Resistance |
Abbreviated as Rouse Def/Res. |
Japanese |
守備魔防の奮起 |
Defense/Resistance Self-Rouse |
Spanish |
Brío Defensa/Resistencia |
Defense/Resistance vigor; abbreviated as Brío Def/Res in the European localization and as Brío Def./Res. in the American localization. |
French |
Réveil Défense/Résistance |
Defense/Resistance awakening; abbreviated as Réveil Déf/Rés. |
German |
Verteidigung/Resistenz-Hoch |
Defense/Resistance High; abbreviated as Ver./Res.-Hoch. |
Italian |
Sveglia Difesa/Resistenza |
Defense/Resistance awakening; abbreviated as Sveglia Dif/Res. |
Portuguese |
Defesa/Resistência ânimo |
Defense/Resistance motivation; abbreviated as Def./Res. ânimo. |
Traditional Chinese |
防守魔防的奮起 |
Defense/Magic defense awakening |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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