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Null Follow-Up: Difference between revisions
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|image=[[File:Is feh null follow-up 1.png]] | |image=[[File:Is feh null follow-up 1.png]] | ||
|caption=Icon of the Null Follow-Up 1 skill in {{title|Heroes}}. | |caption=Icon of the Null Follow-Up 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Null Follow-Up''' (Japanese: {{hl|見切り・追撃効果|Mikiri · tsuigeki-kōka}} ''Abandon Follow-up Effect'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Null Follow-Up''' (Japanese: {{hl|見切り・追撃効果|Mikiri · tsuigeki-kōka}} ''Abandon Follow-up Effect'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Null Follow-Up 1''', '''Null Follow-Up 2''', and '''Null Follow-Up 3''' in order from lowest to highest. Null Follow-Up nullifies effects that guarantee the foe's or prevent the user's [[follow-up attack]]s; the [[HP]] required for the skill to activate decreases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
|type=B | |||
| | |effect=If user's [[HP]] = 100% at start of combat, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat. | ||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |tier=2 | ||
| | |type=B | ||
| | |effect=If user's [[HP]] ≥ 50% at start of combat, neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat. | ||
|sp=120 | |||
|pre=[[Null Follow-Up|Null Follow-Up 1]] | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|tier=3 | |||
|type=B | |||
|effect=Neutralizes effects that guarantee foe's [[follow-up attack]]s or prevent user's follow-up attacks during combat. | |||
|sp=240 | |||
|pre=[[Null Follow-Up|Null Follow-Up 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
| | |- | ||
|trial1=[[Life & Death 4]]: 20,000 points | |||
|- | |||
|seal1=100 {{Badge|Scarlet}}, 20 {{GreatBadge|Scarlet}}, 40 {{SacredCoin}} | |||
|seal2=200 {{Badge|Scarlet}}, 60 {{GreatBadge|Scarlet}}, 50 {{SacredCoin}}, [[Null Follow-Up|Null Follow-Up 1]] skill | |||
|seal3=1,000 {{Badge|Scarlet}}, 400 {{GreatBadge|Scarlet}}, 100 {{SacredCoin}}, [[Null Follow-Up|Null Follow-Up 2]] skill | |||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Null Follow-Up 1)</small> | ||
| | |english=At start of combat, if unit's HP = 100%,<br>neutralizes effects that guarantee foe's<br>follow-up attacks and effects that prevent<br>unit's follow-up attacks during combat. | ||
|japanese=戦闘開始時、自身のHPが100%なら<br>戦闘中、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効 | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Null Follow-Up 2)</small> | ||
|english=At start of combat, if unit's HP ≥ 50%,<br>neutralizes effects that guarantee foe's<br>follow-up attacks and effects that prevent<br>unit's follow-up attacks during combat. | |||
| | |japanese=戦闘開始時、自身のHPが50%以上なら<br>戦闘中、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効 | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Null Follow-Up 3)</small> | |||
|english=Neutralizes effects that guarantee foe's<br>follow-up attacks and effects that prevent<br>unit's follow-up attacks during combat. | |||
|japanese=戦闘中、敵の絶対追撃を無効、かつ、<br>自分の追撃不可を無効 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Null Follow-Up | |eng-name=Null Follow-Up | ||
| | |jpn-name={{h|見切り・追撃効果|Mikiri · tsuigeki-kōka}} | ||
| | |jpn-mean=Abandon Follow-Up Effect | ||
|span-name=Ataque doble nulo | |span-name=Ataque doble nulo | ||
|span-mean=Null double attack; abbreviated as | |span-mean=Null double attack; abbreviated as ''{{lang|es|At. doble nulo}}'' in the European localization and as ''{{lang|es|Atq. doble nulo}}'' in the American localizaiton. | ||
|fren-name=Anti-double | |fren-name=Anti-double | ||
|fren-mean=Anti-double | |fren-mean=Anti-double | ||
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|ger-mean=Consequence Negation | |ger-mean=Consequence Negation | ||
|ital-name=Nega attacco doppi | |ital-name=Nega attacco doppi | ||
|ital-mean=Negate double attack; abbreviated as | |ital-mean=Negate double attack; abbreviated as ''{{lang|it|Nega att. doppi}}''. | ||
|por | |por-name=Ataque duplo nulo | ||
|por | |por-mean=Null double attack; abbreviated as ''{{lang|pt|Atq. duplo nulo}}''. | ||
|ch-trad-name={{h|識破・追擊效果|shípò · zhuījī xiàoguǒ}} | |ch-trad-name={{h|識破・追擊效果|shípò · zhuījī xiàoguǒ}} | ||
|ch-trad-mean=Penetrate pursuit effect | |ch-trad-mean=Penetrate pursuit effect | ||
Line 75: | Line 90: | ||
--> | --> | ||
==See also== | ==See also== | ||
{{div col}} | |||
*[[Creator Sword]] | *[[Creator Sword]] | ||
*[[Bun-Bun Baton]] | *[[Bun-Bun Baton]] | ||
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*[[Sun's Percussors]] | *[[Sun's Percussors]] | ||
*[[Winds of Change (tome)|Winds of Change]] | *[[Winds of Change (tome)|Winds of Change]] | ||
{{div col end}} | |||
{{NavPassiveBH}} | {{NavPassiveBH}} | ||
{{NavPassiveSH}} |
Latest revision as of 15:13, 16 December 2023
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Null Follow-Up (Japanese: 見切り・追撃効果 Abandon Follow-up Effect) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Null Follow-Up 1, Null Follow-Up 2, and Null Follow-Up 3 in order from lowest to highest. Null Follow-Up nullifies effects that guarantee the foe's or prevent the user's follow-up attacks; the HP required for the skill to activate decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Null Follow-Up 1) |
B | If user's HP = 100% at start of combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | 60 | -- | ✓ | -- | ||
Heroes (Null Follow-Up 2) |
B | If user's HP ≥ 50% at start of combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | 120 | Null Follow-Up 1 | ✓ | -- | ||
Heroes (Null Follow-Up 3) |
B | Neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | 240 | Null Follow-Up 2 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Null Follow-Up 1) |
At start of combat, if unit's HP = 100%,
neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
戦闘開始時、自身のHPが100%なら
戦闘中、敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 |
Heroes (Null Follow-Up 2) |
At start of combat, if unit's HP ≥ 50%,
neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
戦闘開始時、自身のHPが50%以上なら
戦闘中、敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 |
Heroes (Null Follow-Up 3) |
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
戦闘中、敵の絶対追撃を無効、かつ、
自分の追撃不可を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Null Follow-Up |
-- |
Japanese |
見切り・追撃効果 |
Abandon Follow-Up Effect |
Spanish |
Ataque doble nulo |
Null double attack; abbreviated as At. doble nulo in the European localization and as Atq. doble nulo in the American localizaiton. |
French |
Anti-double |
Anti-double |
German |
Folge-Negation |
Consequence Negation |
Italian |
Nega attacco doppi |
Negate double attack; abbreviated as Nega att. doppi. |
Portuguese |
Ataque duplo nulo |
Null double attack; abbreviated as Atq. duplo nulo. |
Traditional Chinese |
識破・追擊效果 |
Penetrate pursuit effect |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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