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Wyvern Rift
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Wyvern Rift (Japanese: 飛竜裂空 Wyvern tears the sky) is a passive type B skill which debuted in Fire Emblem Heroes; it has only one tier. If the sum of the user's speed and defense is not much lower than the foe's sum, Wyvern Rift boosts the user's damage and reduces the foe's based on the user's defense, guarantees the user a follow-up attack, prevents the foe's follow-up attacks, and makes the foe require 25 more speed than its user to follow up rather than 5.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
B | Inflicts −4 each to attack and defense on foe during combat. If (user's speed + user's defense) ≥ (foe's speed + foe's defense − 10) (excluding effects from Phantom), user deals +(user's defense at start of combat − 35; minimum: 0; maximum: 7) damage and foe's first attack deals −(user's defense at start of combat − 35; minimum: 0; maximum: 7) damage, user makes guaranteed follow-up attack, foe cannot make follow-up attacks, and foe requires (foe's speed − user's speed) ≥ 25 to make a follow-up attack. |
300 | Wyvern Flight 3 or Flow Flight 3 | ✓ | -- |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Rosado: Adorable Artist |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Inflicts Atk/Def-4 on foe during combat. If unit's
Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 【Phantom】 If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X. |
戦闘中、敵の攻撃、守備-4
戦闘中、【虚勢】の効果無しで 自分の速さ+守備が「敵の速さ+守備-10」以上の時、 戦闘中、ダメージ+○(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージ-○ (○は戦闘開始時の守備-35(最低0、最大7)) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 かつ、自分は絶対追撃、敵は追撃不可、 敵の追撃の速さ条件+20 (例えば、追撃の速さ条件+20であれば、 速さの差が25以上なければ追撃できない) (同系統スキル複数の時、効果は累積する) 【虚勢】 能力値の差を比較する比較判定時、 自身の能力を+して判定する効果 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Wyvern Rift |
-- |
Japanese |
飛竜裂空 |
Wyvern tears the sky |
Spanish |
Fisura wyvern |
Wyvern fissure |
French |
Faille wyverne |
Wyvern fault |
German |
Wyvernkluft |
Wyvern fissure |
Italian |
Solco viverna |
Wyvern wake |
Portuguese |
Fenda wyvern |
Wyvern crack |
Traditional Chinese |
飛龍裂空 |
Wyvern tears the sky |