Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Mother and Daughter: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "Earth Sword" to "Lands Sword")
(Added unit stats and notes; removed boss data, as no units have the boss flag; misc.)
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Chapter Infobox  
{{Chapter Infobox
|image=[[File:Cm fe05 5.png|200px]]
|image=[[File:Cm fe05 5.png|200px]]
|location=[[Munster]] Castle
|location=[[Munster]] Castle
|new units=[[Eyvel]], [[Nanna]]
|new units=[[Eyvel]], [[Nanna]]
|boss=[[Raydrik]], [[Veld]], [[Mareeta]], [[Galzus]], [[Bandol]]
|previous=*[[The Dungeon]]
|previous=*[[The Dungeon]]
*[[Hero on the Wind]]
*[[Hero on the Wind]]
|next=[[The Escape]]
|next=[[The Escape]]
}}
}}
{{Quote|...K-Kill... ...Kill... Kill... KILL... WITH THIS SWORD... ALL... ALL... ALL OF YOU... KILL ALL OF YOU!|[[Mareeta]]}}
{{Quote|...K-Kill... ...Kill... Kill... KILL... WITH THIS SWORD... ALL... ALL... ALL OF YOU... KILL ALL OF YOU!|[[Mareeta]]}}
'''Mother and Daughter''' (Japanese: {{hl|母と娘|Haha to musume}} ''Mother and Daughter'') is the fifth chapter of {{FE5}}.
'''Mother and Daughter''' (Japanese: {{hl|母と娘|Haha to musume}} ''Mother and Daughter'') is the fifth chapter of {{FE5}}.


==Plot==
==Plot==
{{main|Mother and Daughter/Script}}  
{{main|Mother and Daughter/Script}}
As [[Leif]] and co. push through the Munster prison, [[Eyvel]] is brought before [[Raydrik]] and reunited with [[Nanna]]. There, she is made to fight several soldiers in Raydrik's arena, including a possessed [[Mareeta]]. When Leif breaks into the arena to rescue them, [[Veld]] petrifies Eyvel with the [[Petrify (tome)|Petrify]] spell. Having no way to cure her petrification, Leif is forced to leave her behind and escape with his comrades.
As [[Leif]] and co. push through the Munster prison, [[Eyvel]] is brought before [[Raydrik]] and reunited with [[Nanna]]. There, she is made to fight several soldiers in Raydrik's arena, including a possessed [[Mareeta]]. When Leif breaks into the arena to rescue them, [[Veld]] petrifies Eyvel with the [[Petrify (tome)|Petrify]] spell. Having no way to cure her petrification, Leif is forced to leave her behind and escape with his comrades.


Line 24: Line 25:
|map=[[File:Cm fe05 5.png]]
|map=[[File:Cm fe05 5.png]]
}}
}}
Units are arranged based on their position in deployment order. Ignoring Leif, Eyvel, and Nanna, if every unit is recruited and alive, deployment order is Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara.
The escape point is blocked off by a wall; when the door to the arena where Eyvel and Nanna start is opened, a section of that wall opens up as well. Additionally, [[Leif]] moves to the space the door was previously when it is opened; if he is [[rescue (command)|rescue]]d, he leaves the rescuer's possession, but he does not leave if he is captured.


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=05
|game#=05
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Eyvel
|name=Eyvel
Line 49: Line 52:
|return1=leif
|return1=leif
|return2=lifis
|return2=lifis
|return3=brighton
|return3=fergus
|return4=machyua
|return4=karin
|return5=lara
|return5=brighton
|return6=fergus
|return6=machyua
|return7=karin
|return7=lara
|return8=dalsin
|return8=dalsin
|return9=asbel
|return9=asbel
}}
}}
<small>Note: [[Eyvel]] retains her level, stats, and skills from the end of [[Kelbeth's Gate|Chapter 3]], but starts with an [[Iron Blade]] instead of retaining her inventory.</small>
:[[Eyvel]] retains her level, stats, and skills from the end of [[Kelbeth's Gate|Chapter 3]], but starts with an [[Iron Blade]] instead of retaining her inventory.
 
If the door to the arena is opened, Eyvel is captured, or Mareeta is captured or killed, Veld teleports Eyvel to himself and turns her to stone.


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03  
|platform=snes03
|item1=Lockpick
|item1=Lockpick
|obtain1=Open left [[chest]] in western room
|obtain1=Open left [[chest]] in western room
Line 70: Line 75:
}}
}}


===Enemy data===  
===Enemy data===
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|platform=snes03  
{{ChapUnitCellFE5
|name1=Munster
|name=Munster
|class1=Armored Sword
|class=Archer
|lv1=10
|lv=12
|#1=2
|#=5
|inventory1={{Item|5|Long Sword}}
|hp=20~34
|-
|str=3~17
|name2=Munster
|mag=0~14
|class2=Mage
|skill=0~14
|lv2=7
|spd=0~14
|#2=5
|lck=0~14
|inventory2={{Item|5|Fire|link=Fire (tome)}}
|def=1~15
|-
|con=6~20
|name3=Munster
|mov=5~6
|class3=Priest
|inventory={{Item|5|Long Bow}} • {{Item|5|Vulnerary}}
|lv3=4
|notes=Moves to attack units in range.
|#3=1
}}
|inventory3={{Item|5|Heal}} • {{Item|5|Door Key}} • {{Item|5|Pure Water}}
{{ChapUnitCellFE5
|-
|name=[[Bandol]]
|name4=Munster
|class=General
|class4=Bishop
|lv=5
|lv4=5
|#=1
|#4=1
|hp=26~33
|inventory4={{Item|5|Heal}}
|str=7~14
|-
|mag=1~8
|name5=Munster
|skill=5~12
|class5=Soldier
|spd=2~9
|lv5=12
|lck=0~7
|#5=4
|def=12~19
|inventory5={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|con=10~17
|-
|mov=6~7
|name6=Munster
|inventory={{Item|5|Long Sword}} • {{Item|5|Hand Axe}} • {{Item|5|Vulnerary}} • {{Item|5|Long Bow}}
|class6=Armored Axe
|notes=Moves to attack units in range.
|lv6=15
}}
|#6=2
{{ChapUnitCellFE5
|inventory6={{Item|5|Battle Axe}} • {{Item|5|Vulnerary}}
|name=Munster
|-
|class=Soldier
|name7=Munster
|lv=12
|class7=Archer
|#=4
|lv7=12
|hp=20~34
|#7=5
|str=3~17
|inventory7={{Item|5|Long Bow}} • {{Item|5|Vulnerary}}
|mag=0~14
|-
|skill=0~14
|name8=Munster
|spd=0~14
|class8=Soldier
|lck=0~14
|lv8=12
|def=1~15
|#8=4
|con=6~20
|inventory8={{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|mov=5~6
|-
|inventory={{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|name9=Munster
|notes=Moves to attack units in range.
|class9=Bishop
}}
|lv9=5
{{ChapUnitCellFE5
|#9=1
|name=Munster
|inventory9={{Item|5|Meteor}} • {{Item|5|Heal}}
|class=Armored Axe
|-
|lv=15
|name10=Munster
|#=2
|class10=Mage
|hp=20~37
|lv10=8
|str=4~20
|#10=5
|mag=0~17
|inventory10={{Item|5|Thunder|link=Thunder (tome)}}
|skill=0~17
|-
|spd=0~17
|name11=Sniper
|lck=0~17
|class11=Sniper
|def=8~20
|lv11=5
|con=9~20
|#11=1
|mov=5~6
|inventory11={{Item|5|Silver Bow}}
|inventory={{Item|5|Battle Axe}} • {{Item|5|Vulnerary}}
|-
|notes=Moves to attack units in range.
|name12=Munster
}}
|class12=Priest
{{ChapUnitCellFE5
|lv12=7
|name=Munster
|#12=1
|class=Soldier
|inventory12={{Item|5|Physic}}
|lv=12
|-
|#=4
|name13=Loptrian
|hp=20~34
|class13=Dark Mage
|str=3~17
|lv13=8
|mag=0~14
|#13=1
|skill=0~14
|inventory13={{Item|5|Jormungand}}
|spd=0~14
|-
|lck=0~14
|name14=Loptrian
|def=1~15
|class14=Dark Bishop
|con=6~20
|lv14=3
|mov=5~6
|#14=1
|inventory={{Item|5|Short Lance}} • {{Item|5|Vulnerary}}
|inventory14={{Item|5|Jormungand}} • {{Item|5|Physic}}
|notes=Moves to attack units in range.
|-
}}
|name15=Pitfighter
{{ChapUnitCellFE5
|class15=General
|name=Munster
|lv15=5
|class=Armored Sword
|#15=1
|lv=10
|inventory15={{Item|5|Slim Lance}} • {{Item|5|Vulnerary}}
|#=2
|-
|hp=20~32
|name16=Pitfighter
|str=4~16
|class16=Warrior
|mag=0~12
|lv16=5
|skill=0~12
|#16=1
|spd=0~12
|inventory16={{Item|5|Iron Axe}} • {{Item|5|Vulnerary}}
|lck=0~12
|-
|def=8~20
|name17=Pitfighter
|con=9~20
|class17=Mercenary
|mov=5~6
|lv17=5
|inventory={{Item|5|Long Sword}}
|#17=1
|notes=Moves to attack units in range.
|inventory17={{Item|5|Iron Sword}} • {{Item|5|Vulnerary}}
}}
|-
{{ChapUnitCellFE5
|name18=[[Bandol]]
|name=Munster
|class18=General
|class=Mage
|lv18=5
|lv=7
|#18=1
|#=5
|inventory18={{Item|5|Long Sword}} • {{Item|5|Hand Axe}} • {{Item|5|Vulnerary}} {{Item|5|Long Bow}}
|hp=18~27
|-
|str=0~9
|name19=[[Veld]]
|mag=2~11
|class19=Dark Bishop
|skill=2~11
|lv19=20
|spd=3~12
|#19=1
|lck=0~9
|inventory19={{Item|5|Petrify|link=Petrify (tome)}} {{Item|5|Hel|link=Hel (tome)}}<br>{{Item|5|Adept}} • {{Item|5|Renewal}} {{Item|5|Immortal|link=Unused content in Fire Emblem: Thracia 776#Skills}}{{h|*|Hidden}}
|def=0~9
|notes19=If the door to the arena is opened, he will transport [[Eyvel]] next to him and petrify her before leaving the map.
|con=4~13
|-
|mov=6~7
|nameb=[[Raydrik]]
|inventory={{Item|5|Fire|link=Fire (tome)}}
|classb=Baron
|notes=The eastern two move to attack units in range.
|lvb=9
}}
|inventoryb={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} • {{Item|5|Immortal|link=Unused content in Fire Emblem: Thracia 776#Skills}}{{h|*|Hidden}}
{{ChapUnitCellFE5
|notesb=Leaves the map if the door to the arena is opened.
|name=Loptrian
|-
|class=Dark Mage
|namer1=[[Mareeta]]
|lv=8
|classr1=Myrmidon
|#=1
|versionr1=female
|hp=24~34
|lvr1=7
|str=0~10
|#r1=1
|mag=5~15
|inventoryr1={{Item|5|Shadow Sword}}<br>{{Item|5|Nihil}}{{h|*|Granted by Shadow Sword}} • {{Item|5|Luna|link=Luna (skill)}}
|skill=4~14
|notesr1=• Nullifies [[Eyvel]]'s ability to counter-attack against her.<br>• Cannot counter-attack against Eyvel.<br>• Leaves the map if the door to the arena is opened.
|spd=3~13
|-
|lck=0~10
|namer2=Pitfighter
|def=4~14
|classr2=Swordmaster
|con=5~15
|lvr2=9
|mov=6~7
|#r2=1
|inventory={{Item|5|Jormungand}}
|inventoryr2={{Item|5|Killing Edge}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}}
|notes=Moves to attack units in range.
|-
}}
|namer3=Munster
{{ChapUnitCellFE5
|classr3=Berserker
|name=Munster
|lvr3=9
|class=Mage
|#r3=1
|lv=8
|inventoryr3={{Item|5|Killer Axe}} • {{Item|5|Vulnerary}}<br>{{Item|5|Wrath}}
|#=5
|-
|hp=18~28
|namer4=[[Galzus]]
|str=0~10
|classr4=Mercenary
|mag=2~12
|lvr4=10
|skill=2~12
|#r4=1
|spd=3~13
|inventoryr4={{Item|5|Slim Sword}} • {{Item|5|Vulnerary}}<br>{{Item|5|Luna|link=Luna (skill)}} • {{Item|5|Astra|link=Astra (skill)}}
|lck=0~10
|notesr4=Leaves the map if the door to the arena is opened.
|def=0~10
|-
|con=4~14
|namerl=Munster
|mov=6~7
|classrl=Mage
|inventory={{Item|5|Thunder|link=Thunder (tome)}}
|lvrl=7
|notes=The left two move to attack units in range.
|#rl=1
}}
|inventoryrl={{Item|5|Fire|link=Fire (tome)}}
{{ChapUnitCellFE5
|name=Munster
|class=Priest
|lv=4
|#=1
|hp=16~22
|str=0~6
|mag=3~9
|skill=2~8
|spd=1~7
|lck=0~6
|def=0~6
|con=4~10
|mov=5~6
|inventory={{Item|5|Heal}} • {{Item|5|Door Key}} • {{Item|5|Pure Water}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bishop
|lv=5
|#=1
|hp=20~27
|str=0~7
|mag=5~12
|skill=2~9
|spd=2~9
|lck=0~7
|def=1~8
|con=4~11
|mov=5~6
|inventory={{Item|5|Heal}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Priest
|lv=7
|#=1
|hp=16~20
|str=0~4
|mag=3~7
|skill=2~6
|spd=1~5
|lck=0~4
|def=0~4
|con=4~8
|mov=5~6
|inventory={{Item|5|Physic}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bishop
|lv=5
|#=1
|hp=20~27
|str=0~7
|mag=5~12
|skill=2~9
|spd=2~9
|lck=0~7
|def=1~8
|con=4~11
|mov=5~6
|inventory={{Item|5|Meteor}} • {{Item|5|Heal}}
|notes=Does not move.
}}
{{ChapUnitCellFE5
|name=Munster
|class=Sniper
|lv=5
|#=1
|hp=22~29
|str=5~12
|mag=1~8
|skill=6~13
|spd=7~14
|lck=0~7
|def=3~10
|con=7~14
|mov=7~8
|inventory={{Item|5|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Bishop
|lv=3
|#=1
|hp=30~35
|str=0~5
|mag=9~14
|skill=6~11
|spd=6~11
|lck=0~5
|def=6~11
|con=5~10
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Physic}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE5
|name=Pitfighter
|class=Mercenary
|lv=5
|#=1
|hp=24~31
|str=6~13
|mag=1~8
|skill=7~14
|spd=8~15
|lck=0~7
|def=5~12
|con=8~15
|mov=6~7
|inventory={{Item|5|Iron Sword}} • {{Item|5|Vulnerary}}
}}
{{ChapUnitCellFE5
|name=Pitfighter
|class=Warrior
|lv=5
|#=1
|hp=28~35
|str=8~15
|mag=1~8
|skill=5~12
|spd=6~13
|lck=0~7
|def=6~13
|con=10~17
|mov=6~7
|inventory={{Item|5|Iron Axe}} • {{Item|5|Vulnerary}}
}}
{{ChapUnitCellFE5
|name=Pitfighter
|class=General
|lv=5
|#=1
|hp=26~33
|str=7~14
|mag=1~8
|skill=5~12
|spd=2~9
|lck=0~7
|def=12~19
|con=10~17
|mov=6~7
|inventory={{Item|5|Slim Lance}} • {{Item|5|Vulnerary}}
}}
}}
 
{{ChapUnitCellFE5
====Reinforcements====
|name=[[Raydrik]]
*After a unit enters a specific section in the eastern corridor (columns 24-26, rows 9-19), or after [[Eyvel]] defeats a unit in the arena
**[[Mareeta]] from the center-northern door within the arena
*After Eyvel defeats a unit in the arena
**1 [[Swordmaster]] from the upper-left door within the arena
*After Eyvel defeats a second unit in the arena
**1 [[Berserker]] from the upper-right door within the arena
*After Eyvel defeats a third unit in the arena, if [[Hero on the Wind|Chapter 4x]] was played
**[[Galzus]] from the center-northern door within the arena
*Upon opening the door to the arena
**1 [[Mage]] from near the exit
 
===Boss data===
{{Main|Raydrik}}
{{BossStats FE5
|portrait=[[File:Portrait raydrik fe05.png]]
|sprite=baron enemy
|class=Baron
|class=Baron
|movestars=★
|authority=★★★★
|lv=9
|lv=9
|HP=56
|#=1
|hp=56
|str=16
|str=16
|mag=8{{h|+20|Granted by Loptr Sword}}
|mag=8
|skill=12
|skill=12
|spd=9
|spd=9
|luck=6
|lck=6
|def=16
|def=16
|FCM=0
|con=20
|build=20
|mov=6
|move=6
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}} {{Item|5|Immortal|link=Unused content in Fire Emblem: Thracia 776#Skills}}{{h|*|Hidden}}
|inventory={{Item|5|Loptr Sword}}
|notes=Leaves the map once Eyvel is turned to stone.
|skills={{Item|5|Pavise}}<br>{{Item|5|Immortal|link=Unused content in Fire Emblem: Thracia 776#Skills}}{{h|*|Hidden}}
|sw=A
|la=A
|ax=A
|bo=A
|st=A
|fi=A
|th=A
|wi=A
}}
}}
{{Main|Veld}}
{{ChapUnitCellFE5
{{BossStats FE5
|name=[[Veld]]
|portrait=[[File:Portrait veld fe05.png]]
|sprite=dark bishop enemy
|class=Dark Bishop
|class=Dark Bishop
|movestars=★★
|authority=★★★★★
|lv=20
|lv=20
|HP=80
|#=1
|hp=80
|str=5
|str=5
|mag=20
|mag=20
|skill=19
|skill=19
|spd=20
|spd=20
|luck=12
|lck=12
|def=15
|def=15
|FCM=1
|con=11
|build=11
|mov=6
|move=6
|inventory={{Item|5|Petrify|link=Petrify (tome)}} {{Item|5|Hel|link=Hel (tome)}}<br>{{Item|5|Adept}} {{Item|5|Renewal}} {{Item|5|Immortal|link=Unused content in Fire Emblem: Thracia 776#Skills}}{{h|*|Hidden}}
|inventory={{Item|5|Petrify|link=Petrify (tome)}}<br>{{Item|5|Hel|link=Hel (tome)}}
|notes=Leaves the map once Eyvel is turned to stone.
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}<br>{{Item|5|Immortal|link=Unused content in Fire Emblem: Thracia 776#Skills}}{{h|*|Hidden}}
|last=y
|da=A
|st=A
|fi=A
|th=A
|wi=A
}}
{{Main|Bandol}}
{{BossStats FE5
|portrait=[[File:Portrait bandol fe05.png]]
|sprite=general enemy
|class=General
|authority=★
|lv=5
|HP=32
|str=9
|mag=1
|skill=8
|spd=4
|luck=3
|def=14
|FCM=0
|build=12
|move=6
|inventory={{Item|5|Long Sword}}<br>{{Item|5|Hand Axe}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Long Bow}}
|sw=E
|la=E
|ax=D
|bo=D
}}
}}
*<small>Note: Stats may vary due to auto-leveling.</small>
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{Main|Mareeta}}
{{ChapUnitCellFE5
{{BossStats FE5
|name=[[Mareeta]]
|portrait=[[File:Portrait mareeta fe05.png]]
|sprite=myrmidon female enemy
|class=Myrmidon
|class=Myrmidon
|movestars=
|version=female
|lv=7
|lv=7
|HP=22
|#=1
|hp=22
|str=3
|str=3
|mag=1
|mag=1
|skill=7
|skill=7
|spd=13
|spd=13
|luck=7
|lck=7
|def=3
|def=3
|FCM=5
|con=5
|build=5
|mov=6
|move=6
|inventory={{Item|5|Shadow Sword}}<br>{{Item|5|Nihil}}{{h|*|Granted by Shadow Sword}} • {{Item|5|Luna|link=Luna (skill)}}
|inventory={{Item|5|Shadow Sword}}
|notes=• Nullifies [[Eyvel]]'s ability to counter-attack against her.<br>• Cannot counter-attack against Eyvel.<br>• Leaves the map once Eyvel is turned to stone.
|skills={{Item|5|Luna|link=Luna (skill)}}
}}
|sw=D
{{ChapUnitCellFE5
|name=Pitfighter
|class=Swordmaster
|lv=9
|#=1
|hp=24~35
|str=5~16
|mag=1~12
|skill=8~19
|spd=9~20
|lck=0~11
|def=4~15
|con=6~17
|mov=7~8
|inventory={{Item|5|Killing Edge}} • {{Item|5|Vulnerary}}<br>{{Item|5|Adept}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Berserker
|lv=9
|#=1
|hp=32~44
|str=12~20
|mag=0~12
|skill=12~20
|spd=10~20
|lck=0~12
|def=8~20
|con=12~20
|mov=7~8
|inventory={{Item|5|Killer Axe}} • {{Item|5|Vulnerary}}<br>{{Item|5|Wrath}}
}}
}}
{{Main|Galzus}}
{{ChapUnitCellFE5
{{BossStats FE5
|name=[[Galzus]]
|portrait=[[File:Portrait galzus fe05.png]]
|sprite=mercenary enemy
|class=Mercenary
|class=Mercenary
|movestars=★★★★★
|lv=10
|lv=20
|#=1
|HP=54
|hp=54
|str=20
|str=20
|mag=9
|mag=9
|skill=20
|skill=20
|spd=20
|spd=20
|luck=17
|lck=17
|def=14
|def=14
|FCM=3
|con=18
|build=18
|mov=7
|move=7
|inventory={{Item|5|Slim Sword}} {{Item|5|Vulnerary}}<br>{{Item|5|Luna|link=Luna (skill)}} {{Item|5|Astra|link=Astra (skill)}}
|inventory={{Item|5|Slim Sword}}<br>{{Item|5|Vulnerary}}
|notes=• Has no [[action]] stars.<br>• Ignores combat and moves to escape via the north edge of the arena or center-north edge of the map once Eyvel is turned to stone.
|skills={{Item|5|Luna|link=Luna (skill)}}<br>{{Item|5|Astra|link=Astra (skill)}}
|sw=A
|ax=A
}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Mage
|lv=7
|#=1
|hp=18~27
|str=0~9
|mag=2~11
|skill=2~11
|spd=3~12
|lck=0~9
|def=0~9
|con=4~13
|mov=6~7
|inventory={{Item|5|Fire|link=Fire (tome)}}
|last=y
}}
{{ChapUnitFtr}}
:Note: if Eyvel is captured, she will be taken from the capturer and teleported to Raydrik and Veld; however, the capturer will still act as if they were holding Eyvel, and will attempt to leave the map through the north edge of the arena or the center-north edge of the map.
====Reinforcements====
*After a unit enters a specific section in the eastern corridor (columns 24–26, rows 9–19), or after [[Eyvel]] defeats a unit in the arena
**[[Mareeta]] from the center-northern door within the arena
*When there are fewer than three enemies in the arena (including Mareeta) at the start of an enemy phase, more appear in the following order. They stop appearing once Eyvel has been turned to stone.
**1 [[Swordmaster]] from the upper-left door within the arena; can appear on the same turn as Mareeta, allowing four enemies in the arena at once<!--the enemy check includes Mareeta, but the flag is not updated in Mareeta's appearance-->
**1 [[Berserker]] from the upper-right door within the arena
**[[Galzus]] from the center-northern door within the arena; appears only if [[Hero on the Wind|Chapter 4x]] was played
*Upon opening the door to the arena
**1 [[Mage]] from near the exit


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
Even for [[Eyvel]], the enemies in the pit pose a bit of a challenge if the player is unlucky. That being said, [[Nanna]] gets weighed down by the [[Lands Sword]] and will either get doubled or outright ORKO'd if an enemy attacks her, so keep her out of harm's way and send [[Leif]]'s forces upwards so someone can unlock the arena door. As you head up, you will have to fight a group of armored units, a group of archers, and a group of mages. This is the optimal chance for units like [[Asbel]] and [[Fergus]] to shine, but be prepared to use a [[Vulnerary]] as needed. Lifis can also disarm mages by stealing their tomes, neutralizing dangerous enemies while providing weapons for Asbel.  
Even for [[Eyvel]], the enemies in the pit pose a bit of a challenge if the player is unlucky. That being said, [[Nanna]] gets weighed down by the [[Lands Sword]] and will either get doubled or outright ORKO'd if an enemy attacks her, so keep her out of harm's way and send [[Leif]]'s forces upwards so someone can unlock the arena door. As you head up, you will have to fight a group of armored units, a group of archers, and a group of mages. This is the optimal chance for units like [[Asbel]] and [[Fergus]] to shine, but be prepared to use a [[Vulnerary]] as needed. Lifis can also disarm mages by stealing their tomes, neutralizing dangerous enemies while providing weapons for Asbel.


Also, keep in mind that units without a weapon, or units with only siege tomes, can be outright captured as long as the constitution requirement is reached.  
Also, keep in mind that units without a weapon, or units with only siege tomes, can be outright captured as long as the constitution requirement is reached.
<!--
<!--
==Trivia==
==Trivia==
Line 376: Line 522:
{{Names
{{Names
|eng-fan-name=• Mother and Child<br>• Mother and Daughter
|eng-fan-name=• Mother and Child<br>• Mother and Daughter
|eng-fan-mean=• Used in FireLizard/Shaya's [[fan translation]] patch.<br>• Used in the "Project Exile" and "Lil' Manster" fan translation patches.
|eng-fan-mean=• Used in FireLizard's and Shaya's [[fan translation]] patches.<br>• Used in the "Project Exile" and "Lil' Manster" fan translation patches.
|jap-name={{h|母と娘|Haha to musume}}
|jap-name={{h|母と娘|Haha to musume}}
|jap-mean=Mother and Daughter
|jap-mean=Mother and Daughter
Line 387: Line 533:
|prechapter=The Dungeon
|prechapter=The Dungeon
|prealternate=Hero on the Wind
|prealternate=Hero on the Wind
|chapter=Mother and Daughter
|nextchapter=The Escape
|nextchapter=The Escape
}}
}}

Revision as of 03:29, 12 April 2022


This page has been marked as a stub. Please help improve the page by adding information.

Mother and Daughter

Cm fe05 5.png

Location

Munster Castle

New units

Eyvel, Nanna

Previous chapter(s)
Next chapter(s)

The Escape

...K-Kill... ...Kill... Kill... KILL... WITH THIS SWORD... ALL... ALL... ALL OF YOU... KILL ALL OF YOU!
— Mareeta

Mother and Daughter (Japanese: 母と娘 Mother and Daughter) is the fifth chapter of Fire Emblem: Thracia 776.

Plot

Main article: Mother and Daughter/Script

As Leif and co. push through the Munster prison, Eyvel is brought before Raydrik and reunited with Nanna. There, she is made to fight several soldiers in Raydrik's arena, including a possessed Mareeta. When Leif breaks into the arena to rescue them, Veld petrifies Eyvel with the Petrify spell. Having no way to cure her petrification, Leif is forced to leave her behind and escape with his comrades.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 11 {{{partner}}} {{{other}}} 40+5
Cm fe05 5.png

Units are arranged based on their position in deployment order. Ignoring Leif, Eyvel, and Nanna, if every unit is recruited and alive, deployment order is Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara.

The escape point is blocked off by a wall; when the door to the arena where Eyvel and Nanna start is opened, a section of that wall opens up as well. Additionally, Leif moves to the space the door was previously when it is opened; if he is rescued, he leaves the rescuer's possession, but he does not leave if he is captured.

Character data

Characters
New units
Eyvel
Portrait eyvel fe05.png
Swordmaster
HP
Varies
Inventory
Iron Blade
Level
Varies
Automatically from turn 1
Nanna
Portrait nanna fe05.png
Troubadour
HP
18
Inventory
Lands Sword
Heal
Level
1
Automatically from turn 1
Available characters
Leif ​Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​
Eyvel retains her level, stats, and skills from the end of Chapter 3, but starts with an Iron Blade instead of retaining her inventory.

If the door to the arena is opened, Eyvel is captured, or Mareeta is captured or killed, Veld teleports Eyvel to himself and turns her to stone.

Item data

Items
Name Obtainment Method
Is snes03 lockpick.png Lockpick Open left chest in western room
Is snes03 skill ring.png Skill Ring Open right chest in western room
Is snes03 magic ring.png Magic Ring Open lone south eastern chest

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 archer enemy.gif Munster Archer 12 5 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Long Bow Vulnerary
Moves to attack units in range.
Ma snes03 general enemy.gif Bandol General 5 1 26~33 7~14 1~8 5~12 2~9 0~7 12~19 10~17 6~7 Long Sword Hand Axe Vulnerary Long Bow
Moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 12 4 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Javelin Vulnerary
Moves to attack units in range.
File:Ma snes03 armored axe enemy.gif Munster Armored Axe 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Battle Axe Vulnerary
Moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 12 4 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Short Lance Vulnerary
Moves to attack units in range.
File:Ma snes03 armored sword enemy.gif Munster Armored Sword 10 2 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Long Sword
Moves to attack units in range.
Ma snes03 mage enemy.gif Munster Mage 7 5 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Fire
The eastern two move to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 8 1 24~34 0~10 5~15 4~14 3~13 0~10 4~14 5~15 6~7 Jormungand
Moves to attack units in range.
Ma snes03 mage enemy.gif Munster Mage 8 5 18~28 0~10 2~12 2~12 3~13 0~10 0~10 4~14 6~7 Thunder
The left two move to attack units in range.
Ma snes03 priest enemy.gif Munster Priest 4 1 16~22 0~6 3~9 2~8 1~7 0~6 0~6 4~10 5~6 Heal Door Key Pure Water
--
Ma snes03 bishop enemy.gif Munster Bishop 5 1 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6 Heal
--
Ma snes03 priest enemy.gif Munster Priest 7 1 16~20 0~4 3~7 2~6 1~5 0~4 0~4 4~8 5~6 Physic
--
Ma snes03 bishop enemy.gif Munster Bishop 5 1 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6 Meteor Heal
Does not move.
Ma snes03 sniper enemy.gif Munster Sniper 5 1 22~29 5~12 1~8 6~13 7~14 0~7 3~10 7~14 7~8 Silver Bow
Moves to attack units in range.
Ma snes03 dark bishop enemy.gif Loptrian Dark Bishop 3 1 30~35 0~5 9~14 6~11 6~11 0~5 6~11 5~10 6~7 Jormungand Physic
Moves to attack units in range.
Ma snes03 mercenary enemy.gif Pitfighter Mercenary 5 1 24~31 6~13 1~8 7~14 8~15 0~7 5~12 8~15 6~7 Iron Sword Vulnerary
--
Ma snes03 warrior enemy.gif Pitfighter Warrior 5 1 28~35 8~15 1~8 5~12 6~13 0~7 6~13 10~17 6~7 Iron Axe Vulnerary
--
Ma snes03 general enemy.gif Pitfighter General 5 1 26~33 7~14 1~8 5~12 2~9 0~7 12~19 10~17 6~7 Slim Lance Vulnerary
--
Ma snes03 baron enemy.gif Raydrik Baron 9 1 56 16 8 12 9 6 16 20 6 Loptr Sword
Pavise Immortal*
Leaves the map once Eyvel is turned to stone.
Ma snes03 dark bishop enemy.gif Veld Dark Bishop 20 1 80 5 20 19 20 12 15 11 6 Petrify Hel
Adept Renewal Immortal*
Leaves the map once Eyvel is turned to stone.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
File:Ma snes03 myrmidon female enemy.gif Mareeta Myrmidon 7 1 22 3 1 7 13 7 3 5 6 Shadow Sword
Nihil* Luna
• Nullifies Eyvel's ability to counter-attack against her.
• Cannot counter-attack against Eyvel.
• Leaves the map once Eyvel is turned to stone.
Ma snes03 swordmaster enemy.gif Pitfighter Swordmaster 9 1 24~35 5~16 1~12 8~19 9~20 0~11 4~15 6~17 7~8 Killing Edge Vulnerary
Adept
--
Ma snes03 berserker enemy.gif Munster Berserker 9 1 32~44 12~20 0~12 12~20 10~20 0~12 8~20 12~20 7~8 Killer Axe Vulnerary
Wrath
--
Ma snes03 mercenary enemy.gif Galzus Mercenary 10 1 54 20 9 20 20 17 14 18 7 Slim Sword Vulnerary
Luna Astra
• Has no action stars.
• Ignores combat and moves to escape via the north edge of the arena or center-north edge of the map once Eyvel is turned to stone.
Ma snes03 mage enemy.gif Munster Mage 7 1 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Fire
--
Note: if Eyvel is captured, she will be taken from the capturer and teleported to Raydrik and Veld; however, the capturer will still act as if they were holding Eyvel, and will attempt to leave the map through the north edge of the arena or the center-north edge of the map.

Reinforcements

  • After a unit enters a specific section in the eastern corridor (columns 24–26, rows 9–19), or after Eyvel defeats a unit in the arena
    • Mareeta from the center-northern door within the arena
  • When there are fewer than three enemies in the arena (including Mareeta) at the start of an enemy phase, more appear in the following order. They stop appearing once Eyvel has been turned to stone.
    • 1 Swordmaster from the upper-left door within the arena; can appear on the same turn as Mareeta, allowing four enemies in the arena at once
    • 1 Berserker from the upper-right door within the arena
    • Galzus from the center-northern door within the arena; appears only if Chapter 4x was played
  • Upon opening the door to the arena
    • 1 Mage from near the exit

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Even for Eyvel, the enemies in the pit pose a bit of a challenge if the player is unlucky. That being said, Nanna gets weighed down by the Lands Sword and will either get doubled or outright ORKO'd if an enemy attacks her, so keep her out of harm's way and send Leif's forces upwards so someone can unlock the arena door. As you head up, you will have to fight a group of armored units, a group of archers, and a group of mages. This is the optimal chance for units like Asbel and Fergus to shine, but be prepared to use a Vulnerary as needed. Lifis can also disarm mages by stealing their tomes, neutralizing dangerous enemies while providing weapons for Asbel.

Also, keep in mind that units without a weapon, or units with only siege tomes, can be outright captured as long as the constitution requirement is reached.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Mother and Child
• Mother and Daughter

• Used in FireLizard's and Shaya's fan translation patches.
• Used in the "Project Exile" and "Lil' Manster" fan translation patches.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Dungeon •
← Hero on the Wind •
Mother and Daughter • The Escape →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline