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Infantry Flash: Difference between revisions
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|image=[[File:Is feh infantry flash 1.png]] | |image=[[File:Is feh infantry flash 1.png]] | ||
|caption=Icon of the Infantry Flash 1 skill in {{title|Heroes}}. | |caption=Icon of the Infantry Flash 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Infantry Flash''' (Japanese: {{hl|歩行の柔撃|Hokō no yawara utsu}} ''Gentle Infantry Strike'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Infantry Flash''' (Japanese: {{hl|歩行の柔撃|Hokō no yawara utsu}} ''Gentle Infantry Strike'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Infantry Flash 1''', '''Infantry Flash 2''', and '''Infantry Flash 3''' in order from lowest to highest. Infantry Rush boosts the special cooldown charge of nearby infantry allies with significantly more [[speed]] than their foe; the difference between the user's and foe's speed required decreases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=C | ||
| | |effect=Grants "If unit's [[speed]] ≥ (foe's speed + 5), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | ||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=C | |||
|effect=Grants "If unit's [[speed]] ≥ (foe's speed + 3), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | |||
|sp=120 | |||
|pre=[[Infantry Flash|Infantry Flash 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=C | |||
|effect=Grants "If unit's [[speed]] > foe's speed, grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | |||
|sp=240 | |||
|pre=[[Infantry Flash|Infantry Flash 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Infantry Flash 1)</small> | ||
| | |english=Infantry allies within 2 spaces gain: "If unit's<br>Spd ≥ foe's Spd+5, grants Special cooldown<br>charge +1 per unit's attack. (Only highest value<br>applied. Does not stack.)" | ||
|japanese=周囲2マス以内の味方歩行は以下の効果を得る。<br>速さが敵より5以上高い時、自身の攻撃による奥義発動<br>カウント変動量+1(同系統効果複数時、最大値適用) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Infantry Flash 2)</small> | |||
|english=Infantry allies within 2 spaces gain: "If unit's<br>Spd ≥ foe's Spd+3, grants Special cooldown<br>charge +1 per unit's attack. (Only highest value<br>applied. Does not stack.)" | |||
|japanese=周囲2マス以内の味方歩行は以下の効果を得る。<br>速さが敵より3以上高い時、自身の攻撃による奥義発動<br>カウント変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Infantry Flash 3)</small> | |||
|english=Infantry allies within 2 spaces gain: "If unit's<br>Spd > foe's Spd, grants Special cooldown<br>charge +1 per unit's attack. (Only highest value<br>applied. Does not stack.)" | |||
|japanese=周囲2マス以内の味方歩行は以下の効果を得る。<br>速さが敵より1以上高い時、自身の攻撃による奥義発動<br>カウント変動量+1(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Infantry Flash | |eng-name=Infantry Flash | ||
| | |jpn-name={{h|歩行の柔撃|Hokō no yawara utsu}} | ||
| | |jpn-mean=Gentle Infantry Strike | ||
|span-name=Acelerón infantería | |span-name=Acelerón infantería | ||
|span-mean=Infantry Acceleration; abbreviated as | |span-mean=Infantry Acceleration; abbreviated as ''{{lang|es|Acelerón inf.}}'' due to space restrictions. | ||
|fren-name=Élan infanterie | |fren-name=Élan infanterie | ||
|fren-mean=Infantry Impulse | |fren-mean=Infantry Impulse | ||
Line 68: | Line 75: | ||
|ital-name=Scatto fanteria | |ital-name=Scatto fanteria | ||
|ital-mean=Infantry Trigger | |ital-mean=Infantry Trigger | ||
|por | |por-name=Infantaria veloz | ||
|por | |por-mean=Fast infantry | ||
|ch-trad-name={{h|步行之柔擊|Bùxíng zhī róu jī}} | |ch-trad-name={{h|步行之柔擊|Bùxíng zhī róu jī}} | ||
|ch-trad-mean=Gentle Infantry Strike | |ch-trad-mean=Gentle Infantry Strike | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
--> | |||
==See also== | ==See also== | ||
*[[Infantry Rush]] | *[[Infantry Rush]] | ||
*[[Flashing Blade]] | *[[Flashing Blade]] | ||
{{ | {{NavPassiveCH}} |
Latest revision as of 19:17, 20 December 2023
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Infantry Flash (Japanese: 歩行の柔撃 Gentle Infantry Strike) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Infantry Flash 1, Infantry Flash 2, and Infantry Flash 3 in order from lowest to highest. Infantry Rush boosts the special cooldown charge of nearby infantry allies with significantly more speed than their foe; the difference between the user's and foe's speed required decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Infantry Flash 1) |
C | Grants "If unit's speed ≥ (foe's speed + 5), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 60 | -- | ✓ | -- | ||
Heroes (Infantry Flash 2) |
C | Grants "If unit's speed ≥ (foe's speed + 3), grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 120 | Infantry Flash 1 | ✓ | -- | ||
Heroes (Infantry Flash 3) |
C | Grants "If unit's speed > foe's speed, grants +1 special cooldown charge per unit's attack." to infantry allies within 2 spaces of user. | 240 | Infantry Flash 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Infantry Flash 1 | Infantry Flash 2 | Infantry Flash 3 | |
Unit (★★★★) | Effie: Dedicated Heart • Lewyn: Wind-Song Scion | Effie: Dedicated Heart • Lewyn: Wind-Song Scion | — |
Unit (★★★★★) | Marth: Hero-King | Marth: Hero-King | Effie: Dedicated Heart • Lewyn: Wind-Song Scion • Marth: Hero-King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Infantry Flash 1) |
Infantry allies within 2 spaces gain: "If unit's
Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
速さが敵より5以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Flash 2) |
Infantry allies within 2 spaces gain: "If unit's
Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
速さが敵より3以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Flash 3) |
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。
速さが敵より1以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Flash |
-- |
Japanese |
歩行の柔撃 |
Gentle Infantry Strike |
Spanish |
Acelerón infantería |
Infantry Acceleration; abbreviated as Acelerón inf. due to space restrictions. |
French |
Élan infanterie |
Infantry Impulse |
German |
Infanterieblitz |
Infantry Flash |
Italian |
Scatto fanteria |
Infantry Trigger |
Portuguese |
Infantaria veloz |
Fast infantry |
Traditional Chinese |
步行之柔擊 |
Gentle Infantry Strike |