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In the White Light: Difference between revisions
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{{Quote|I'm sorry. I can't go back. King Garon is a coward and a liar. I've witnessed enough of his destruction. Causing an explosion in a crowded city center with no regard for innocent life. That's the action of a madman.|Corrin reasoning for their decision of siding with Hoshido}} | {{Quote|I'm sorry. I can't go back. King Garon is a coward and a liar. I've witnessed enough of his destruction. Causing an explosion in a crowded city center with no regard for innocent life. That's the action of a madman.|Corrin reasoning for their decision of siding with Hoshido}} | ||
'''In the White Light''' (Japanese: {{hl|光へ手を伸ばす|Hikari e te o nobasu}} ''A Hand Reaches Toward the Light'') is the sixth chapter of the ''Birthright'' campaign in {{FE14}}. In this chapter, [[Corrin]] has made | '''In the White Light''' (Japanese: {{hl|光へ手を伸ばす|Hikari e te o nobasu}} ''A Hand Reaches Toward the Light'') is the sixth chapter of the ''Birthright'' campaign in {{FE14}}. In this chapter, [[Corrin]] has made their fateful decision to take the [[Hoshido|Hoshidan]] side of the family's squabble and side with their (apparent) [[Ryoma|blo]][[Hinoka|od ]][[Takumi|sibl]][[Sakura|ings]], and thus must face off against the people they grew up [[Xander|knowing]] [[Camilla|as]] [[Leo|their]] [[Elise|siblings]]. | ||
==Plot== | ==Plot== | ||
{{main|In the White Light/Script}} | {{main|In the White Light/Script}} | ||
[[Corrin]] decides to side with the Hoshidans. [[Xander]], a member of the Nohrian royal family, accuses the Hoshidans of brainwashing Corrin and begs them to return to [[Nohr]]. Corrin refuses, stating that [[Garon]], the king of Nohr, is evil and must be stopped. Xander disregards that and attacks them, but [[Ryoma]] intervenes to protect Corrin. [[Camilla]], [[Leo]], and [[Elise]] then join Xander to try and force Corrin to return to Nohr. [[Hinoka]], [[Takumi]], and [[Sakura]] join Ryoma to protect Corrin. [[Felicia]] or [[Jakob]] runs onto the battlefield and the battle begins. After the battle and repelling the Nohrians, Corrin reaffirms their decision to side with Hoshido. | |||
==Chapter data== | ==Chapter data== | ||
Line 40: | Line 29: | ||
|ally={{h|9|Divided into two factions; 6 Corrin's Army, 3 Hoshido Army. Only Corrin's Army units may gain experience.}} | |ally={{h|9|Divided into two factions; 6 Corrin's Army, 3 Hoshido Army. Only Corrin's Army units may gain experience.}} | ||
|enemy=5 | |enemy=5 | ||
|map= | |map={{Tab | ||
|tab1=Initial | |tab1=Initial | ||
|tab2={{h|DV|Dragon Vein}} active | |tab2={{h|DV|Dragon Vein}} active | ||
|content1=< | |content1=<div>[[File:Cm fe14b 6.png]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe14b 6 dv.png]]</div> | ||
}} | }} | ||
|col=20 | |col=20 | ||
Line 54: | Line 43: | ||
|ally={{h|9|Divided into two factions; 6 Corrin's Army, 3 Hoshido Army. Only Corrin's Army units may gain experience.}} | |ally={{h|9|Divided into two factions; 6 Corrin's Army, 3 Hoshido Army. Only Corrin's Army units may gain experience.}} | ||
|enemy=6 | |enemy=6 | ||
|map= | |map={{Tab | ||
|tab1=Initial | |tab1=Initial | ||
|tab2={{h|DV|Dragon Vein}} active | |tab2={{h|DV|Dragon Vein}} active | ||
|content1=< | |content1=<div>[[File:Cm fe14b 6 h.png]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe14b 6 h dv.png]]</div> | ||
}} | }} | ||
|col=20 | |col=20 | ||
Line 68: | Line 57: | ||
|ally={{h|9|Divided into two factions; 6 Corrin's Army, 3 Hoshido Army. Only Corrin's Army units may gain experience.}} | |ally={{h|9|Divided into two factions; 6 Corrin's Army, 3 Hoshido Army. Only Corrin's Army units may gain experience.}} | ||
|enemy=7 | |enemy=7 | ||
|map= | |map={{Tab | ||
|tab1=Initial | |tab1=Initial | ||
|tab2={{h|DV|Dragon Vein}} active | |tab2={{h|DV|Dragon Vein}} active | ||
|content1=< | |content1=<div>[[File:Cm fe14b 6 l.png]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe14b 6 l dv.png]]</div> | ||
}} | }} | ||
|col=20 | |col=20 | ||
Line 86: | Line 75: | ||
|portrait=[[File:Small portrait felicia fe14.png]] | |portrait=[[File:Small portrait felicia fe14.png]] | ||
|class=Maid | |class=Maid | ||
|HP={{h|19|Or whatever it was at the end of chapter 3}} | |HP={{h|19|Or whatever it was at the end of chapter 3}} | ||
|lv={{h|1|Or whatever it was at the end of chapter 3}} | |lv={{h|1|Or whatever it was at the end of chapter 3}} | ||
|inventory={{Item|14|Iron Dagger|image=dagger}}<br>{{Item|14|Heal|image=staff}} | |inventory={{Item|14|Iron Dagger|image=dagger}}<br>{{Item|14|Heal|image=staff}} | ||
|recruitment method=Automatically from turn 1<br><small>(If [[Corrin]] is male)</small> | |recruitment method=Automatically from turn 1<br><small>(If [[Corrin]] is male)</small> | ||
Line 95: | Line 84: | ||
|portrait=[[File:Small portrait jakob fe14.png]] | |portrait=[[File:Small portrait jakob fe14.png]] | ||
|class=Butler | |class=Butler | ||
|HP={{h|21|Or whatever it was at the end of chapter 3}} | |HP={{h|21|Or whatever it was at the end of chapter 3}} | ||
|lv={{h|1|Or whatever it was at the end of chapter 3}} | |lv={{h|1|Or whatever it was at the end of chapter 3}} | ||
|inventory={{Item|14|Iron Dagger|image=dagger}}<br>{{Item|14|Heal|image=staff}} | |inventory={{Item|14|Iron Dagger|image=dagger}}<br>{{Item|14|Heal|image=staff}} | ||
|recruitment method=Automatically from turn 1<br><small>(If [[Corrin]] is female)</small> | |recruitment method=Automatically from turn 1<br><small>(If [[Corrin]] is female)</small> | ||
}} | }} | ||
| | |forced1=corrin {{#var:A}} | ||
|forced1article=Corrin | |||
|return1=kaze | |||
|return2=rinkah | |||
|return3=sakura | |||
|return4=azura | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
Additionally, the player has playable access to [[ | Additionally, the player has playable access to [[Ryoma]], [[Hinoka]], and [[Takumi]] in this chapter, but these characters cannot gain [[experience]], cannot trade their items with other characters, and will leave the player's control at chapter's end. These three are set up as follows: | ||
{{Tab | {{Tab | ||
|tab1= | |tab1=Ryoma | ||
|tab2= | |tab2=Hinoka | ||
|tab3= | |tab3=Takumi | ||
|content1={{BossStats FE14 | |content1={{BossStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |||
|sprite=swordmaster ryoma playable | |||
|class=Swordmaster | |||
|dv=y | |||
|lv=4 | |||
|HP=36 | |||
|str=18{{h|+4|Granted by Raijinto}} | |||
|magic=2 | |||
|skill=15 | |||
|spd=17{{h|+1|Granted by Raijinto}} | |||
|luck=20 | |||
|def=13{{h|−1|Penalized by Raijinto}} | |||
|res=13{{h|−1|Penalized by Raijinto}} | |||
|move=6 | |||
|inventory={{Item|14|Raijinto|image=katana}} | |||
|skills={{Item|14|Bushido}}<br>{{Item|14|Vantage}}<br>{{Item|14|Duelist's Blow}} | |||
|sw=B | |||
}} | |||
|content2={{BossStats FE14 | |||
|portrait=[[File:Small portrait hinoka fe14.png]] | |portrait=[[File:Small portrait hinoka fe14.png]] | ||
|sprite=sky knight hinoka playable | |sprite=sky knight hinoka playable | ||
Line 156: | Line 140: | ||
|la=C | |la=C | ||
}} | }} | ||
:''Note: Hinoka's stats, but not [[Guard Naginata|her weapon]], are the same as she will have when eventually recruited in [[Fierce Winds|chapter 8]].'' | :''Note: Hinoka's stats, but not [[Guard Naginata|her weapon]], are the same as she will have when eventually recruited in [[Fierce Winds|chapter 8]].'' | ||
| | |content3={{BossStats FE14 | ||
|portrait=[[File:Small portrait takumi fe14.png]] | |portrait=[[File:Small portrait takumi fe14.png]] | ||
|sprite=archer takumi playable | |sprite=archer takumi playable | ||
Line 176: | Line 160: | ||
|bo=C | |bo=C | ||
}} | }} | ||
:''Note: This is the setup Takumi will have when eventually recruited in [[Ninja Village|chapter 10]].'' | :''Note: This is the setup Takumi will have when eventually recruited in [[Ninja Village|chapter 10]].'' | ||
}} | }} | ||
Line 217: | Line 182: | ||
|tab3=Lunatic | |tab3=Lunatic | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=[[Xander]] | |||
|class=Paladin | |||
|version=xander | |||
|lv=5 | |||
|#=1 | |||
|hp=38 | |||
|str=12 | |||
|mag=2 | |||
|skill=12 | |||
|spd=11 | |||
|lck=18 | |||
|def=18{{h|+4|Granted by Siegfried}} | |||
|res=11 | |||
|mov=8 | |||
|inventory={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Elbow Room}} | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Leo]] | |name=[[Leo]] | ||
Line 250: | Line 232: | ||
|res=10 | |res=10 | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Fire | |inventory={{Item|14|Fire|image=tome}} • {{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Rose's Thorns}} | ||
|notes=Begins moving unprovoked on turn 2. | |notes=Begins moving unprovoked on turn 2. | ||
}} | }} | ||
Line 286: | Line 268: | ||
|inventory={{Item|14|Bronze Axe|image=axe}} | |inventory={{Item|14|Bronze Axe|image=axe}} | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Xander]] | |name=[[Xander]] | ||
Line 294: | Line 279: | ||
|#=1 | |#=1 | ||
|hp=38 | |hp=38 | ||
|str= | |str=14 | ||
|mag= | |mag=4 | ||
|skill=12 | |skill=12 | ||
|spd= | |spd=13 | ||
|lck=18 | |lck=18 | ||
|def=18{{h|+4|Granted by Siegfried}} | |def=18{{h|+4|Granted by Siegfried}} | ||
Line 303: | Line 288: | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Elbow Room}} | |inventory={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Elbow Room}} | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Leo]] | |name=[[Leo]] | ||
Line 340: | Line 322: | ||
|res=10 | |res=10 | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Fire | |inventory={{Item|14|Fire|image=tome}} • {{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Rose's Thorns}} | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 393: | Line 375: | ||
|inventory={{Item|14|Iron Sword|image=sword}} | |inventory={{Item|14|Iron Sword|image=sword}} | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Xander]] | |name=[[Xander]] | ||
Line 410: | Line 395: | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Elbow Room}} | |inventory={{Item|14|Siegfried|image=sword}}<br>{{Item|14|Chivalry}} • {{Item|14|Elbow Room}} | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Leo]] | |name=[[Leo]] | ||
Line 447: | Line 429: | ||
|res=10 | |res=10 | ||
|mov=8 | |mov=8 | ||
|inventory={{Item|14|Fire | |inventory={{Item|14|Fire|image=tome}} • {{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Rose's Thorns}} | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 517: | Line 499: | ||
|inventory={{Item|14|Iron Sword|image=sword}} | |inventory={{Item|14|Iron Sword|image=sword}} | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 588: | Line 553: | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
For the ''Birthright'' path, your starting lineup consists of everyone you had access to for Chapter 5 plus Felicia/Jakob. Rinkah has surprisingly poor Strength for an axe unit, but she has decent bulk and gives good bulk with her Pair-Up bonuses. Kaze is in the coveted Ninja class, giving him high Speed and unrestricted two-range weapons to help him deal with the ''Birthright'' route's emphasis on enemy quantity over quality. Sakura is a basic healer; she has surprisingly good Strength, making her a solid Priestess. Azura is very good for a Dancer owing to her good join time, and can actually become a decent glass cannon in addition to her traditional Dancer role. Felicia and Jakob are both very good early game healers due to their early access to endgame-level skills. In particular, Felicia makes great use of the Flame Shuriken. You have room to experiment a bit with your Avatar on the ''Birthright'' route due to the lower difficulty; +Speed/-Luck is never a bad choice. If playing as a male, the Fighter class is the best to pass on to Reina since she can get great Pair-Up bonuses as a Berserker, while the Samurai class is the best to pass on to Scarlet since Vantage works very well with her personal skill In Extremis. You also have temporary control of the Hoshidan royal siblings, but they can't gain experience. | For the ''Birthright'' path, your starting lineup consists of everyone you had access to for Chapter 5 plus Felicia/Jakob. Rinkah has surprisingly poor Strength for an axe unit, but she has decent bulk and gives good bulk with her Pair-Up bonuses. Kaze is in the coveted Ninja class, giving him high Speed and unrestricted two-range weapons to help him deal with the ''Birthright'' route's emphasis on enemy quantity over quality. Sakura is a basic healer; she has surprisingly good Strength, making her a solid Priestess. Azura is very good for a Dancer owing to her good join time, and can actually become a decent glass cannon in addition to her traditional Dancer role. Felicia and Jakob are both very good early game healers due to their early access to endgame-level skills. In particular, Felicia makes great use of the Flame Shuriken. You have room to experiment a bit with your Avatar on the ''Birthright'' route due to the lower difficulty; +Speed/-Luck is never a bad choice. If playing as a male, the Fighter class is the best to pass on to Reina since she can get great Pair-Up bonuses as a Berserker, while the Samurai class is the best to pass on to Scarlet since Vantage works very well with her personal skill In Extremis. You also have temporary control of the Hoshidan royal siblings, but they can't gain experience. | ||
Corrin and Felicia/Jakob should tag-team the Fighter, while Kaze and Rinkah should tag-team the Outlaw. Hinoka and Takumi should block off the bridge while disposing of Leo. Azura can dance for anyone who needs it, and Sakura should heal Hinoka. Finally, Ryoma should move onto Leo's old spot and kill the Cavalier so that Takumi will not be defeated on the enemy phase. Xander will then attack Ryoma. If he crits, that's that; if not, you can finish him off on turn 2. | |||
==Trivia== | ==Trivia== | ||
Line 600: | Line 565: | ||
{{Names | {{Names | ||
|eng-name=In the White Light | |eng-name=In the White Light | ||
| | |jpn-name={{h|光へ手を伸ばす|Hikari e te o nobasu}} | ||
| | |jpn-mean=A Hand Reaches Toward the Light | ||
|span-name=Un halo de luz blanca | |span-name=Un halo de luz blanca | ||
|span-mean=A halo of white light | |span-mean=A halo of white light |
Latest revision as of 14:57, 28 March 2024
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“ | I'm sorry. I can't go back. King Garon is a coward and a liar. I've witnessed enough of his destruction. Causing an explosion in a crowded city center with no regard for innocent life. That's the action of a madman. | ” | — Corrin reasoning for their decision of siding with Hoshido |
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In the White Light (Japanese: 光へ手を伸ばす A Hand Reaches Toward the Light) is the sixth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin has made their fateful decision to take the Hoshidan side of the family's squabble and side with their (apparent) blood siblings, and thus must face off against the people they grew up knowing as their siblings.
Plot
- Main article:
In the White Light/Script
Corrin decides to side with the Hoshidans. Xander, a member of the Nohrian royal family, accuses the Hoshidans of brainwashing Corrin and begs them to return to Nohr. Corrin refuses, stating that Garon, the king of Nohr, is evil and must be stopped. Xander disregards that and attacks them, but Ryoma intervenes to protect Corrin. Camilla, Leo, and Elise then join Xander to try and force Corrin to return to Nohr. Hinoka, Takumi, and Sakura join Ryoma to protect Corrin. Felicia or Jakob runs onto the battlefield and the battle begins. After the battle and repelling the Nohrians, Corrin reaffirms their decision to side with Hoshido.
Chapter data
Normal Hard Lunatic
Character data
Characters | ||||||||||||||||||||||
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New units
| ||||||||||||||||||||||
| ||||||||||||||||||||||
Required characters
| ||||||||||||||||||||||
Available characters
| ||||||||||||||||||||||
Additionally, the player has playable access to Ryoma, Hinoka, and Takumi in this chapter, but these characters cannot gain experience, cannot trade their items with other characters, and will leave the player's control at chapter's end. These three are set up as follows:
Ryoma Hinoka Takumi
|
|
|
Item data
No items are obtained in this chapter.
Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:
- Column 20, row 1: The northeasternmost square of the map
- Column 4, row 21: Four squares west, three squares south of the southwestern point of the southern bridge
Dragon Vein data
The Dragon Vein in this chapter is stated to have the effect "Use fire to dry up the river". It is located as follows:
- Column 7, row 20: One square north, one square east of Elise's initial position
Enemy data
Normal Hard Lunatic
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Boss data
- Main article:
Xander
Normal Hard/Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
For the Birthright path, your starting lineup consists of everyone you had access to for Chapter 5 plus Felicia/Jakob. Rinkah has surprisingly poor Strength for an axe unit, but she has decent bulk and gives good bulk with her Pair-Up bonuses. Kaze is in the coveted Ninja class, giving him high Speed and unrestricted two-range weapons to help him deal with the Birthright route's emphasis on enemy quantity over quality. Sakura is a basic healer; she has surprisingly good Strength, making her a solid Priestess. Azura is very good for a Dancer owing to her good join time, and can actually become a decent glass cannon in addition to her traditional Dancer role. Felicia and Jakob are both very good early game healers due to their early access to endgame-level skills. In particular, Felicia makes great use of the Flame Shuriken. You have room to experiment a bit with your Avatar on the Birthright route due to the lower difficulty; +Speed/-Luck is never a bad choice. If playing as a male, the Fighter class is the best to pass on to Reina since she can get great Pair-Up bonuses as a Berserker, while the Samurai class is the best to pass on to Scarlet since Vantage works very well with her personal skill In Extremis. You also have temporary control of the Hoshidan royal siblings, but they can't gain experience.
Corrin and Felicia/Jakob should tag-team the Fighter, while Kaze and Rinkah should tag-team the Outlaw. Hinoka and Takumi should block off the bridge while disposing of Leo. Azura can dance for anyone who needs it, and Sakura should heal Hinoka. Finally, Ryoma should move onto Leo's old spot and kill the Cavalier so that Takumi will not be defeated on the enemy phase. Xander will then attack Ryoma. If he crits, that's that; if not, you can finish him off on turn 2.
Trivia
- On a Conquest cartridge, the game cannot proceed past this point without the player purchasing and downloading the Birthright campaign as DLC.
- Elise is the only Nohr royal sibling who is not fought outside of this chapter.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
In the White Light |
-- |
Japanese |
光へ手を伸ばす |
A Hand Reaches Toward the Light |
Spanish |
Un halo de luz blanca |
A halo of white light |
French |
Baignée de lumière |
Bathed in light |
German |
Im weißen Licht |
In the White Light |
Italian |
Verso la luce |
Toward the light |
Portuguese |
Aura iluminada |
Illuminated aura; the title of the "In the White Light" Lost Lore event in Fire Emblem Heroes. |
Korean |
빛으로 손을 뻗다 |
A hand reaches to light |
Traditional Chinese |
渴望光明 |
Longing for light; the title of the "In the White Light" Lost Lore event in Heroes. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← The Path Is Yours • | In the White Light | • A Vow Upheld → |
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