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Hero on the Wind: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe05 4x.png|200px]]
|image=[[File:Cm fe05 4x.png|200px]]
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}}
}}


{{Quote|After you rescue the children, I want you to go search for Prince Leif with Brighton.|[[Ced]] to [[Asbel]]}}
{{Quote|After you rescue the children, I want you to go search for Prince Leif with Brighton.|[[Ced]], to [[Asbel]]}}


'''Hero on the Wind''' (Japanese: {{hl|風の勇者|Kaze no yūsha}} ''The Hero of Wind'') is the [[sidequest]] of the fourth chapter of {{FE5}}. In order to play this chapter, all [[civilian]]s must have escaped in [[The Dungeon|the previous chapter]].
'''Hero on the Wind''' (Japanese: {{hl|風の勇者|Kaze no yūsha}} ''The Hero of Wind'') is the [[side quest]] of the fourth chapter of {{FE5}}. In order to play this chapter, all [[civilian]]s must have escaped in [[The Dungeon|the previous chapter]].


==Plot==
==Plot==
{{main|Hero on the Wind/Script}}
{{main|Hero on the Wind/Script}}


Deeper in the Munster dungeon, prince [[Ced]] of [[Silesse]] and his protege [[Asbel]] embark on a mission to rescue captive children from the Loptrian Empire. As [[Leif]] and his group passes through, they lend a hand to Ced and recruit Asbel.
Deeper in the Munster dungeon, Prince [[Ced]] of [[Silesse]] and his protege [[Asbel]] embark on a mission to rescue captive children from the Loptrian Empire. As [[Leif]] and his group passes through, they lend a hand to Ced and recruit Asbel.


==Chapter data==
==Chapter data==
Line 23: Line 22:
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=8{{h|+1|Upon Asbel being recruited}}
|ally=8{{h|+1|Upon Asbel being recruited}}
|other=8{{h|-1|Upon Asbel being recruited}}
|other=8{{h|−1|Upon Asbel being recruited}}
|enemy=28{{h|+102|Reinforcements}}
|enemy=28{{h|+102|Reinforcements}}
|map=[[File:Cm fe05 4x.png]]
|map=[[File:Cm fe05 4x.png]]
}}
}}


Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Brighton, Machyua, Lara.
Units are arranged based on their position in deployment order after [[Leif]]. If every unit is recruited and alive, deployment order is Leif, [[Lifis]], [[Fergus]], [[Karin]], [[Dalsin]], [[Brighton]], [[Machyua]], and [[Lara]].


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=05
|game#=05
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Asbel
|name=Asbel
Line 41: Line 39:
|lv=1
|lv=1
|inventory={{Item|5|Grafcalibur}}<br>{{Item|5|Door Key}}<br>{{Item|5|Vulnerary}}
|inventory={{Item|5|Grafcalibur}}<br>{{Item|5|Door Key}}<br>{{Item|5|Vulnerary}}
|recruitment method=Talk with [[Leif]]
|recruitment method=[[NPC]], talk to with [[Leif]]
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=fergus
|return2=fergus
|return4=karin
|return3=karin
|return5=brighton
|return4=brighton
|return6=machyua
|return5=machyua
|return7=lara
|return6=lara
|return8=dalsin
|return7=dalsin
}}
}}


Line 70: Line 68:
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Munster
|name=Munster
|class=Armored Sword
|class=Sword Armor
|lv=8
|lv=8
|#=4
|#=4
Line 99: Line 97:
|con=4~9
|con=4~9
|mov=6~7
|mov=6~7
|inventory={{Item|5|Fire|link=Fire (tome)}} • {{Item|5|Vulnerary}}
|inventory={{Item|5|Fire}} • {{Item|5|Vulnerary}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
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{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Munster
|name=Munster
|class=Armored Axe
|class=Axe Armor
|lv=10
|lv=10
|#=1
|#=1
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{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Munster
|name=Munster
|class=Armored Axe
|class=Axe Armor
|lv=7
|lv=7
|#=2
|#=2
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|con=3~12
|con=3~12
|mov=6~7
|mov=6~7
|inventory={{Item|5|Thunder|link=Thunder (tome)}}
|inventory={{Item|5|Thunder}}
|notes=Does not move until one of the doors in row 6 is opened, at which point she begins moving unprovoked.
|notes=Does not move until one of the doors in row 6 is opened, at which point she begins moving unprovoked.
}}
}}
Line 236: Line 234:
|con=4~9
|con=4~9
|mov=6~7
|mov=6~7
|inventory={{Item|5|Fire|link=Fire (tome)}} • {{Item|5|Vulnerary}} • {{Item|5|Door Key}}
|inventory={{Item|5|Fire}} • {{Item|5|Vulnerary}} • {{Item|5|Door Key}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
|last=y
|last=y
Line 275: Line 273:
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Munster
|name=Munster
|class=Myrmidon
|class=Sword Fighter
|lv=5
|lv=5
|#=42
|#=42
Line 300: Line 298:
**2 [[Archer]]s; one from the western and eastern stairs each
**2 [[Archer]]s; one from the western and eastern stairs each
*Turns 12–32
*Turns 12–32
**2 [[Myrmidon]]s from the southern stairs
**2 [[Sword Fighter]]s from the southern stairs


===NPC data===
===NPC data===
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of a [[Knight Proof]] from a village in [[The Escape|Chapter 6]] if she escaped.
|notes=Moves to escape; allows the acquisition of a [[Knight Proof]] from a village in [[The Escape|Chapter&nbsp;6]] if she escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Bela
|name=Bella
|class=Civilian
|class=Civilian
|version=girl
|version=girl
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of a [[Pure Water]] from a village in [[The Escape|Chapter 6]] if she escaped.
|notes=Moves to escape; allows the acquisition of a [[Pure Water]] from a village in [[The Escape|Chapter&nbsp;6]] if she escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of a [[Rapier]] from a village in [[The Escape|Chapter 6]] if he escaped.
|notes=Moves to escape; allows the acquisition of a [[Rapier]] from a village in [[The Escape|Chapter&nbsp;6]] if he escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Booy
|name=Bowie
|class=Civilian
|class=Civilian
|version=boy
|version=boy
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the acquisition of the [[Paragon Manual]] from a village in [[The Escape|Chapter 6]] if he escaped.
|notes=Moves to escape; allows the acquisition of the [[Paragon Manual]] from a village in [[The Escape|Chapter&nbsp;6]] if he escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Mafy
|name=Murphy
|class=Civilian
|class=Civilian
|version=boy
|version=boy
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape; allows the recruitment of [[Hicks]] from a village in [[The Escape|Chapter 6]] if he escaped.
|notes=Moves to escape; allows the recruitment of [[Hicks]] from a village in [[The Escape|Chapter&nbsp;6]] if he escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Lina
|name=Leena
|class=Civilian
|class=Civilian
|version=girl
|version=girl
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|con=2
|con=2
|mov=4
|mov=4
|notes=Moves to escape, allows the acquisition of the [[Od Scroll]] from a village in [[The Escape|Chapter 6]] if she escaped.
|notes=Moves to escape, allows the acquisition of the [[Od Scroll]] from a village in [[The Escape|Chapter&nbsp;6]] if she escapes.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 454: Line 452:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
The battle begins in the dark with a couple of armored units blocking the way. Units like [[Brighton]], [[Fergus]], or even [[Dalsin]] and Leif can help out, although be sure to let them in range of their supports and give Fergus the Armorslayer if he has the B-rank in sword and the Rapier to Leif so that he isn't weighed down. Watch out for the mages, though. If one of them has a B-rank in swords, the Flame Sword is useful, as magic also counts as resistance and they will take much less damage from the magic hits. Lifis's ability to steal from mages will be very useful as it allows him to neutralize them without taking damage. Karin is also good against them, but the Armor Knights will probably kill her.
[[Asbel]] may not be at his full potential just yet, but his magical prowess and [[Grafcalibur|personal weapon]] are reason enough to train him up. Just make sure [[Leif]] gets within speaking range of him.


The battle begins in the dark with a couple of armored units blocking the way. Units like [[Brighton]], [[Fergus]], or even [[Dalsin]] and Leif can help out. Sending [[Lifis]] and [[Lara]] to free the children is recommended, as later villages only give items if their children were rescued, and Mafy must have escaped if the player wishes to recruit [[Hicks]].
Sending [[Lifis]] and [[Lara]] to free the children is recommended, as later villages only give items if their children were rescued, and Murphy must have escaped if the player wishes to recruit [[Hicks]]. The chapter itself has some valuable items to acquire. If [[Karin]] speaks with [[Ced]] regarding the state of affairs in [[Silesse]], he will give her a [[Ced Scroll]], which gives a massive +30% boost to a unit's speed growth. The only obtainable [[Brave Sword]] in the entire game can be found in one of the chests. Other than that, remember Fergus's advice and send Leif out last.
 
The chapter itself has some valuable items to acquire. If [[Karin]] speaks with [[Ced]] regarding the state of affairs in [[Silesse]], he will give her a [[Ced Scroll]], which boosts speed, as well as magic, growths. The only obtainable [[Brave Sword]] in the entire game can be found in one of the chests, so taking the long route is recommended. If you really wish, have Lifis steal a couple [[Thunder (tome)|Thunder]] tomes from the mages. Other than that, remember Fergus's advice and send Leif out last.


==Trivia==
==Trivia==
Line 470: Line 465:
|eng-mean=As of {{FEH}}. The title refers to [[Ced]], the wielder of the legendary wind tome [[Forseti (tome)|Forseti]], who appears in this chapter.
|eng-mean=As of {{FEH}}. The title refers to [[Ced]], the wielder of the legendary wind tome [[Forseti (tome)|Forseti]], who appears in this chapter.
|eng-fan-name=• The Hero of the Winds<br>• Hero on the Wind
|eng-fan-name=• The Hero of the Winds<br>• Hero on the Wind
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|eng-fan-mean=• Used in FireLizard's [[fan translation]] script.<br>• Used in the Lil' Manster fan translation patch.
|jap-name={{h|風の勇者|Kaze no yūsha}}
|jpn-name={{h|風の勇者|Kaze no yūsha}}
|jap-mean=The Hero of Wind
|jpn-mean=The Hero of Wind
|span-name=Héroe errante
|span-name=Héroe errante
|span-mean=Errant hero
|span-mean=Errant hero
Line 488: Line 483:


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 4x.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav

Latest revision as of 15:12, 28 March 2024

Hero on the Wind

Cm fe05 4x.png

Location

Munster Castle dungeon

Weather

Fog of War

New units

Asbel

Previous chapter(s)

The Dungeon

Next chapter(s)

Mother and Daughter

After you rescue the children, I want you to go search for Prince Leif with Brighton.
— Ced, to Asbel

Hero on the Wind (Japanese: 風の勇者 The Hero of Wind) is the side quest of the fourth chapter of Fire Emblem: Thracia 776. In order to play this chapter, all civilians must have escaped in the previous chapter.

Plot

Main article: Hero on the Wind/Script

Deeper in the Munster dungeon, Prince Ced of Silesse and his protege Asbel embark on a mission to rescue captive children from the Loptrian Empire. As Leif and his group passes through, they lend a hand to Ced and recruit Asbel.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 8+1 {{{partner}}} 8−1 28+102
Cm fe05 4x.png

Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Brighton, Machyua, and Lara.

Character data

Characters
New units
Asbel
Portrait asbel fe05.png
Mage
HP
22
Inventory
Grafcalibur
Door Key
Vulnerary
Level
1
NPC, talk to with Leif
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​

Item data

Items
Name Obtainment Method
Is snes03 iron blade.png Iron Blade Open top left chest
Is snes03 brave sword.png Brave Sword Open right chest
Is snes03 life ring.png Life Ring Open bottom chest
Is snes03 ced scroll.png Ced Scroll Talk to Ced with Karin

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sword armor enemy.gif Munster Sword Armor 8 4 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Long Sword
Moves to attack units in range.
Ma snes03 mage enemy.gif Munster Mage 3 3 18~23 0~5 2~7 2~7 3~8 0~5 0~5 4~9 6~7 Fire Vulnerary
Moves to attack units in range.
Ma snes03 soldier enemy.gif Munster Soldier 1 12 20~23 3~6 0~3 0~3 0~3 0~3 1~4 6~9 5~6 Short Lance
All but the northwest two move to attack units in range; the northwest two do not move. All begin moving unprovoked when one of the doors in row 6 is opened.
Ma snes03 axe armor enemy.gif Munster Axe Armor 10 1 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Devil Axe
Does not move until one of the doors in row 6 is opened, at which point he begins moving unprovoked.
Ma snes03 soldier enemy.gif Munster Soldier 10 2 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Long Lance Vulnerary
Do not move until one of the doors in row 6 is opened, at which point they begin moving unprovoked.
Ma snes03 soldier enemy.gif Munster Soldier 13 1 20~35 3~18 0~15 0~15 0~15 0~15 1~16 6~20 5~6 Javelin Torch
Does not move until one of the doors in row 6 is opened, at which point he begins moving unprovoked.
Ma snes03 axe armor enemy.gif Munster Axe Armor 7 2 20~29 4~13 0~9 0~9 0~9 0~9 8~17 9~18 5~6 Hand Axe Battle Axe
Do not move until one of the doors in row 6 is opened, at which point they begin moving unprovoked.
Ma snes03 bishop enemy.gif Munster Bishop 3 1 20~25 0~5 5~10 2~7 2~7 0~5 1~6 4~9 5~6 Elfire Physic Door Key
Does not move until one of the doors in row 6 is opened, at which point he begins moving unprovoked.
Ma snes03 mage female enemy.gif Munster Mage 7 1 16~25 0~9 2~11 1~10 4~13 0~9 0~9 3~12 6~7 Thunder
Does not move until one of the doors in row 6 is opened, at which point she begins moving unprovoked.
Ma snes03 mage enemy.gif Munster Mage 3 1 18~23 0~5 2~7 2~7 3~8 0~5 0~5 4~9 6~7 Fire Vulnerary Door Key
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Munster Soldier 5 30 20~27 3~10 0~7 0~7 0~7 0~7 1~8 6~13 5~6 Short Lance
--
Ma snes03 archer enemy.gif Munster Archer 5 30 20~27 3~10 0~7 0~7 0~7 0~7 1~8 6~13 5~6 Short Bow Vulnerary
--
Ma snes03 sword fighter enemy.gif Munster Sword Fighter 5 42 20~27 3~10 0~3 5~12 6~13 0~7 2~9 6~13 6~7 Iron Sword
--
Enemies will not attack Civilians, except to capture them.

Reinforcements

Each individual reinforcement has a 40% chance to appear each turn.

  • Turns 10–24
    • 2 Soldiers; one from the western and eastern stairs each
    • 2 Archers; one from the western and eastern stairs each
  • Turns 12–32

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 civilian girl other.gif Emily Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape; allows the acquisition of a Knight Proof from a village in Chapter 6 if she escapes.
Ma snes03 civilian girl other.gif Bella Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape; allows the acquisition of a Pure Water from a village in Chapter 6 if she escapes.
Ma snes03 civilian boy other.gif Cliff Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape; allows the acquisition of a Rapier from a village in Chapter 6 if he escapes.
Ma snes03 civilian boy other.gif Bowie Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape; allows the acquisition of the Paragon Manual from a village in Chapter 6 if he escapes.
Ma snes03 civilian boy other.gif Murphy Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape; allows the recruitment of Hicks from a village in Chapter 6 if he escapes.
Ma snes03 civilian girl other.gif Leena Civilian 1 1 10 0 0 0 0 0 0 2 4 --
Moves to escape, allows the acquisition of the Od Scroll from a village in Chapter 6 if she escapes.
Ma snes03 mage other.gif Asbel Mage 1 1 22 0 4 3 7 5 0 4 6 Grafcalibur Door Key Vulnerary
Adept
Authority: Ced
Action:
Moves to talk to Leif; otherwise, moves to attack units in range.
Ma snes03 sage other.gif Ced Sage 7 1 26 2 16 15+20 16+20 9 7 8 7 Forseti Vulnerary
Adept Immortal*
Authority:
Action: ★★
After turn 32, moves to escape once no more Civilians are present on the map (through escaping, being rescued, or being captured).
NPCs can escape through the corridors along the east and west edges of the map; they move to escape via the closest one.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The battle begins in the dark with a couple of armored units blocking the way. Units like Brighton, Fergus, or even Dalsin and Leif can help out, although be sure to let them in range of their supports and give Fergus the Armorslayer if he has the B-rank in sword and the Rapier to Leif so that he isn't weighed down. Watch out for the mages, though. If one of them has a B-rank in swords, the Flame Sword is useful, as magic also counts as resistance and they will take much less damage from the magic hits. Lifis's ability to steal from mages will be very useful as it allows him to neutralize them without taking damage. Karin is also good against them, but the Armor Knights will probably kill her.

Sending Lifis and Lara to free the children is recommended, as later villages only give items if their children were rescued, and Murphy must have escaped if the player wishes to recruit Hicks. The chapter itself has some valuable items to acquire. If Karin speaks with Ced regarding the state of affairs in Silesse, he will give her a Ced Scroll, which gives a massive +30% boost to a unit's speed growth. The only obtainable Brave Sword in the entire game can be found in one of the chests. Other than that, remember Fergus's advice and send Leif out last.

Trivia

  • Booy and Cliff have identical names to two Fire Emblem Gaiden characters, Boey and Kliff (often known as "Cliff"); however, the fan-translated versions are different.
  • This chapter holds the only obtainable Brave Sword in the entire game.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hero on the Wind

As of Fire Emblem Heroes. The title refers to Ced, the wielder of the legendary wind tome Forseti, who appears in this chapter.

English
(unofficial)

• The Hero of the Winds
• Hero on the Wind

• Used in FireLizard's fan translation script.
• Used in the Lil' Manster fan translation patch.

Japanese

風の勇者

The Hero of Wind

Spanish

Héroe errante

Errant hero

French

Héros du vent

Hero of the wind

German

Held des Windes

Hero of the Wind

Italian

L'eroe errante

The errant hero

Portuguese

Herói ao vento

Hero of the wind

Traditional Chinese

風之勇者

Hero of wind

Gallery

← The Dungeon • Hero on the Wind • Mother and Daughter →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline