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Adult (Armored): Difference between revisions
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{{ | {{Item Infobox | ||
|type=[[Beast]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
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==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH|y}} | ||
| | {{WeaponDataCell FEH | ||
| | |type=Beast | ||
| | |mt=9 | ||
| | |rng=1 | ||
|sp=200 | |||
|use=[[File:Is feh armor.png|20px|Armored]] | |||
|pre=[[Yearling (Arm.)]] | |||
|notes=If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 [[attack (stat)|attack]] to user and user can [[counterattack]] regardless of [[range]]. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}} | |||
|english=At start of turn, if unit is adjacent to only beast<br>or dragon allies or if unit is not adjacent to any<br>ally, unit transforms (otherwise, unit reverts).<br>If unit transforms, grants Atk+2, and unit can<br>counterattack regardless of foe's range. | |||
|japanese=ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ<br>敵から攻撃された時、距離に関係なく反撃する | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!--==Trivia== | <!-- | ||
==Trivia== | |||
-->==Etymology and other languages== | --> | ||
==Etymology and other languages== | |||
{{Names | {{Names | ||
|eng-name=Adult (Armored) | |eng-name=Adult (Armored) | ||
| | |jpn-name={{h|成獣の化身・重装|seijū no keshin · jūsō}} | ||
| | |jpn-mean=Adult · Armored | ||
|span-name=Fiera adulta feroz | |span-name=Fiera adulta feroz | ||
|span-mean=Fierce adult beast | |span-mean=Fierce adult beast | ||
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|fren-mean=Adult (armor) | |fren-mean=Adult (armor) | ||
|ger-name=Adultus (Gepanzert) | |ger-name=Adultus (Gepanzert) | ||
|ger-mean=Adult (Armored); from the Latin ''{{lang|la|adultus}}'' "adult". Abbreviated as | |ger-mean=Adult (Armored); from the Latin ''{{lang|la|adultus}}'' "adult". Abbreviated as ''{{lang|de|Adultus (Gep.)}}''. | ||
|ital-name=Adulto (corazzata) | |ital-name=Adulto (corazzata) | ||
|ital-mean=Adult (armored); abbreviated as | |ital-mean=Adult (armored); abbreviated as ''{{lang|it|Adulto (corazz.)}}''. | ||
|por | |por-name=Adulto (armadula) | ||
|por | |por-mean=Adult (armor); abbreviated as ''{{lang|pt|Adulto (armad.)}}''. | ||
|ch-trad-name={{h|成獸化身・重裝|chéng shòu huàshēn · zhòng zhuāng}} | |ch-trad-name={{h|成獸化身・重裝|chéng shòu huàshēn · zhòng zhuāng}} | ||
|ch-trad-mean=Adult beast incarnation · heavy armor | |ch-trad-mean=Adult beast incarnation · heavy armor | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
--> | |||
{{NavBeastH}} | {{NavBeastH}} |
Latest revision as of 19:03, 23 November 2023
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Adult (Armored) (Japanese: 成獣の化身・重装 Adult Form · Armored) is a weapon skill in the beast category which debuted in Fire Emblem Heroes. Adult (Armored) is the third weapon skill of the armor subtype of the beast category of weapon skills, and as such is a somewhat strong weapon amongst the subtype but lacks any special effects other than those common to all weapons of the subtype.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
9 | 1 | 200 | -- | Yearling (Arm.) | ✓ | If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user can counterattack regardless of range. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Caineghis: Gallia's Lion King • Edelgard: Hegemon Husk • Fomortiis: Demon King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Adult (Armored) |
-- |
Japanese |
成獣の化身・重装 |
Adult · Armored |
Spanish |
Fiera adulta feroz |
Fierce adult beast |
French |
Adulte (armure) |
Adult (armor) |
German |
Adultus (Gepanzert) |
Adult (Armored); from the Latin adultus "adult". Abbreviated as Adultus (Gep.). |
Italian |
Adulto (corazzata) |
Adult (armored); abbreviated as Adulto (corazz.). |
Portuguese |
Adulto (armadula) |
Adult (armor); abbreviated as Adulto (armad.). |
Traditional Chinese |
成獸化身・重裝 |
Adult beast incarnation · heavy armor |