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Whelp (Cavalry): Difference between revisions
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{{ | {{Item Infobox | ||
|type=[[Beast]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
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==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH|y}} | ||
| | {{WeaponDataCell FEH | ||
| | |type=Beast | ||
| | |mt=4 | ||
|rng=1 | |||
|sp=50 | |||
|use=[[File:Is feh cavalry.png|20px|Cavalry]] | |||
|notes=If user is not adjacent to human allies (i.e. allies with non-[[breath]] or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.<br>If user transforms, grants +2 [[attack (stat)|attack]] to user, and if user initiates combat, inflicts −4 each to attack and [[defense]] on foe during combat and foe cannot make [[follow-up attack]]s. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}} | |||
|english=At start of turn, if unit is adjacent to only beast<br>or dragon allies or if unit is not adjacent to any<br>ally, unit transforms (otherwise, unit reverts).<br>If unit transforms, grants Atk+2, and if unit<br>initiates combat, inflicts Atk/Def-4 on foe<br>during combat and foe cannot make a<br>follow-up attack. | |||
|japanese=ターン開始時、竜、獣以外の味方と隣接していない場合<br>化身状態になる(そうでない場合、化身状態を解除)<br>化身状態なら、攻撃+2、かつ自分から攻撃した時、<br>戦闘中、敵の攻撃、守備-4、敵は追撃不可 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
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|ital-name=Cucciolo (fantino) | |ital-name=Cucciolo (fantino) | ||
|ital-mean=Cub (rider) | |ital-mean=Cub (rider) | ||
|por | |por-name=Filhote (cavalaria) | ||
|por | |por-mean=Cub (cavalry); abbreviated as ''{{lang|pt|Filhote (caval.)}}''. | ||
|ch-trad-name={{h|幼獸化身・騎馬|yòushòu huàshēn · qímǎ}} | |ch-trad-name={{h|幼獸化身・騎馬|yòushòu huàshēn · qímǎ}} | ||
|ch-trad-mean=Cub incarnation · rider | |ch-trad-mean=Cub incarnation · rider | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
--> | |||
{{NavBeastH}} | {{NavBeastH}} |
Latest revision as of 03:44, 14 November 2023
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Whelp (Cavalry) (Japanese: 幼獣の化身・騎馬 Whelp · Cavalry) is a weapon skill in the beast category which debuted in Fire Emblem Heroes. Whelp (Cavalry) is the lowest weapon skill of the cavalry subtype of the beast category of weapon skills, and as such is the weakest weapon of the subtype and lacks any special effects other than those common to all weapons of the subtype.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
4 | 1 | 50 | -- | -- | ✓ | If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to attack and defense on foe during combat and foe cannot make follow-up attacks. |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ自分から攻撃した時、 戦闘中、敵の攻撃、守備-4、敵は追撃不可 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Whelp (Cavalry) |
-- |
Japanese |
幼獣の化身・騎馬 |
Whelp · Cavalry |
Spanish |
Cachorro veloz |
Fast cub |
French |
Bébé (cavalerie) |
Baby (cavalry) |
German |
Welpe (Reiter) |
Whelp (Rider) |
Italian |
Cucciolo (fantino) |
Cub (rider) |
Portuguese |
Filhote (cavalaria) |
Cub (cavalry); abbreviated as Filhote (caval.). |
Traditional Chinese |
幼獸化身・騎馬 |
Cub incarnation · rider |