Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

The Empty King: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "\|newunits=\d+\n" to "")
 
(44 intermediate revisions by 8 users not shown)
Line 2: Line 2:
{{Chapter Infobox
{{Chapter Infobox
|title=The Empty King
|title=The Empty King
|image=
|image=[[File:Cm fe14c 27.png|200px]]
|game={{FE14}}
|game={{FE14}}
|location=Shirasagi: Throne Room
|location=Shirasagi: Throne Room
|boss=[[Garon]]
|boss=[[Garon]]
|previous=[[Treason]]
|next=[[Night Breaks Through]]
}}
}}
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Quote|So... you've seen my true form...|Garon}}
{{Quote|So... you've seen my true form...|Garon}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
 
'''The Empty King''' (Japanese: {{hover|虚ろなる王|Utsuro naru ō}} ''The Hollow King'') is the twenty-seventh chapter of the ''Conquest'' campaign in {{FE14}}. In this chapter, Corrin finally reveals to the Nohrian siblings what has become of their father, King Garon, and they mount an attack on him.
'''The Empty King''' (Japanese: {{hl|虚ろなる王|Utsuro naru ō}} ''The Hollow King'') is the twenty-seventh chapter of the ''Conquest'' campaign in {{FE14}}. In this chapter, Corrin finally reveals the truth to their Nohrian siblings about what has become of their father, King [[Garon]], and they mount an attack on him, hoping that killing him will bring peace and truly end the war.


Although the game can be saved during battle preparations, it is not possible to save the game, read [[support]]s, or return to [[My Castle]] during [[Night Breaks Through|the next]]; both chapters must be completed consecutively.
Although the game can be saved during battle preparations, it is not possible to save the game, read [[support]]s, or return to [[My Castle]] during [[Night Breaks Through|the next]]; both chapters must be completed consecutively.
Line 15: Line 18:
==Plot==
==Plot==
{{main|The Empty King/Script}}
{{main|The Empty King/Script}}
:''The below plot corresponds to the use of a {{#switch:{{#var:A}}|male=male|female=female}} [[Corrin]]. If you refresh this page, it is possible to get an alternate reading using a {{#switch:{{#var:A}}|male=female|female=male}} variation instead.''
[[Corrin]] prepares to enter the throne room with [[Azura]] and his/her siblings to expose [[Garon]]'s true form and kill him in order to end the war and that this is what they and Azura [[The Black Pillar|discovered]], but the siblings remain skeptical of how they and Azura even know about Garon's state being a monster and why they didn't tell them sooner. Azura states that they are unable to explain the truth because of the curse and can only show them Garon's true from by coming to Hoshido, so they can show them in person rather than explain it. This causes more skepticism and Corrin persists and pleads their case to them to know the truth about Garon and to see what's behind the door. [[Xander]] eventually places his trust in them, though not blindly, and warns them that despite being their family, if they are lying and intends to betray them, they will be executed for treason like any traitors.


[[Corrin]] prepares to enter the throne room with [[Azura]] and {{#switch:{{#var:A}}|male=his|female=her}} siblings to expose Garon's true form and kill him, but the siblings remain skeptical of how {{#switch:{{#var:A}}|male=he|female=she}} and Azura even know about [[Garon]]'s state and why they didn't tell them sooner. After pleading {{#switch:{{#var:A}}|male=his|female=her}} case to them, [[Xander]] places his trust in {{#switch:{{#var:A}}|male=him|female=her}}, though not blindly. Upon opening the door, Azura's words proves to be true as the throne reveals Garon's [[Empty Vessel|true form]]. The siblings are utterly horrified to see their father's monster form. Garon, angered and shocked at this deception, curses Corrin for tricking him, stating anyone who sees his true form dies, and retaliates by swinging against [[Camilla]], [[Elise]] and [[Leo]] all at once. When Corrin attempts to attack back, the [[Yato]] is unable to hurt him.
Agreeing to this, they and Azura opens the door, where they manage to prove the truth of their words when Garon, seated upon the throne of truth, is revealed and exposed as a [[Empty Vessel|slimy monstrosity]] in actuality. The siblings are utterly horrified to see their father's monster form, as Azura explains that the throne can no longer hide someone's true form and reveals to them the real King Garon, a monster. Angered at being exposed, Garon curses Corrin for tricking him, stating anyone who sees his true form must die, and retaliates by swinging against [[Camilla]], [[Elise]] and [[Leo]] all at once, disheartening them. Corrin tells the siblings to stay focus and if they back down, he'll kill them all and attempts to fight back, but the [[Yato]] is unable to hurt him, and in retaliation, Garon counterattacks a strong blow at Corrin.


After Garon attacks again, despite Azura's words, Camilla expresses how difficult they find it to attack the creature they once knew as their father. Corrin attempts to get them to get over their disbelief and help them fight Garon and that what they see before them is not their father at all, but a monster. Garon mocks Corrin about turning his children against them and attacks Corrin again, only for Xander to defend {{#switch:{{#var:A}}|male=him|female=her}}. Xander affirms that the monster is no longer his father, referring to his real father as stern, but fair, not using his strength against his children or starting a needless conquest of another kingdom.
Azura tells the siblings to fight Garon, but they all refuse since they express how difficult it is to fight the creature they once knew as their father, despite knowing his true form, also losing their confidences to fight. Azura is angered at their refusal to fight Garon and their inability to see what he has truly become and Corrin pleads for them to put aside their disbelief and help them fight Garon and that he is not the real King Garon and that all that remains of him is a monster. Garon mocks Corrin about turning his own children against him and attempts to execute Corrin, only for Xander to defend them. Garon questions Xander's motives, but Xander silences Garon and warns him not to speak as if he knows him and affirms that the monster is no longer his father, referring to his real father as stern, but fair, not using his strength against his children or starting a needless conquest of another kingdom, and hoped that conquering Hoshido would bring back the father he once loved, but finally accepts that his real father is long dead, and the "Garon" he sees is just a pretender. Corrin encourages Xander to fight alongside with them, and that the real Garon wouldn't want the monster soiling his legacy. Xander tells Corrin that he will lend their his strength, and restore true peace to the world.


When Xander tells Corrin that he will lend {{#switch:{{#var:A}}|male=him|female=her}} his strength, [[Siegfried]] reacts, and the Yato transforms into the Shadow Yato, unlocking the Seal of Flames. The Yato is finally able to damage Garon, who begins to break down and prepares to kill Corrin and his own children as Xander convinces the siblings to put aside their disbelief and fight alongside Corrin to put an end to Garon. The Nohrian siblings all declare they will fight Garon alongside Corrin, and the proper fight begins.
[[Siegfried]] then reacts, and the Yato transforms into the Shadow Yato, unlocking the Seal of Flames. The Yato is finally able to damage Garon, who begins to break down and prepares to kill Corrin and his own children. Xander declares it's time to end Garon's reign of terror and rallies the siblings to not stand by while Corrin battles for them and states if they are truly Nohrian royals, they must help fight alongside Corrin to put an end to Garon and save the world and their kingdom. With Xander's encouragement, the Nohrian siblings finally regain their confidences and all declare they will fight Garon alongside Corrin, and the proper fight begins.


Upon defeating Garon, he dissipates into water. Corrin expresses regret at not being able to know Garon's true self. When {{#switch:{{#var:A}}|male=he|female=she}} begins to celebrate and attempts to free the remaining Hoshidians, [[Takumi]] appears from the entrance and shoots at {{#switch:{{#var:A}}|male=him|female=her}} with [[Skadi|an otherworldly bow]]. Corrin is shocked both at Takumi's survival and his possession by an unseen force. {{#switch:{{#var:A}}|male=He|female=She}} tries to tell Takumi that the war is over, only for him to repeat the words "betrayal" and "death". Azura tells Corrin they have to kill Takumi as he is possessed just like Garon was. Takumi expresses his anger to Corrin, with {{#switch:{{#var:A}}|male=him|female=her}} accepting responsibility for his suffering as {{#switch:{{#var:A}}|male=he|female=she}} blame {{#switch:{{#var:A}}|male=himself|female=herself}} for letting Takumi die and betraying him and with no other choices, Corrin walks towards Takumi with the intent of letting him kill {{#switch:{{#var:A}}|male=him|female=her}}, hoping his hatred will go away, Takumi shoots {{#switch:{{#var:A}}|male=him|female=her}}, destroying the Yato and seemingly killing {{#switch:{{#var:A}}|male=him|female=her}}.
Upon defeating Garon, he dissipates into water. Corrin expresses regret at not being able to know Garon's true self. When they begin to celebrate the end of the war and attempts to free the remaining Hoshidians, [[Takumi]] appears from the entrance and shoots at them with [[Skadi|an otherworldly bow]]. Corrin is shocked both at Takumi's survival and his possession by an unseen force. They try to tell Takumi that Garon is dead and the war is over, only for him to repeat the words "betrayal" and "death". Azura tells Corrin that Takumi cannot be reasoned with and they must kill him as he is possessed just like Garon was and that he is beyond saving. Corrin is forced to accept the responsibility for Takumi's suffering as they blame themselves for letting Takumi die and betraying him and with no other choices, despite Azura's pleads, Corrin walks towards Takumi with the intent of letting him kill them, hoping his hatred will go away. Takumi shoots Corrin, destroying the Yato in the process and seemingly killing them.


===Summary===
===Summary===
''Corrin opens the door to the throne room, discovering the true enemy that waits for them. The creature within the room is unlike anything {{#switch:{{#var:A}}|male=he|female=she}}'s ever seen.''
''Corrin opens the door to the throne room, discovering the true enemy that waits for them. The creature within the room is unlike anything {{#ifeq:{{#var:A}}|f|s}}he's ever seen.''


==Chapter data==
==Chapter data==
Line 33: Line 36:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapDataMap
|content1={{ChapData
|victory=Defeat [[Garon]].
|victory=Defeat [[Garon]]
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=16
|ally=1–16
|other=0
|enemy=17
|enemy=17
|map=[[File:Cm fe14c 27.png]]
|map=[[File:Cm fe14c 27.png]]
|col=29
|row=30
}}
}}
|content2={{ChapDataMap
|content2={{ChapData
|victory=Defeat [[Garon]].
|victory=Defeat [[Garon]]
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=16
|ally=1–16
|other=0
|enemy=21
|enemy=21
|map=[[File:Cm fe14c 27 h.png]]
|map=[[File:Cm fe14c 27 h.png]]
|col=29
|row=30
}}
}}
|content3={{ChapDataMap
|content3={{ChapData
|victory=Defeat [[Garon]].
|victory=Defeat [[Garon]]
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=16
|ally=1–16
|other=0
|enemy=22
|enemy=22
|map=[[File:Cm fe14c 27 l.png]]
|map=[[File:Cm fe14c 27 l.png]]
|col=29
|row=30
}}
}}
}}
}}
This chapter's map is 29 columns by 30 rows.


This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with a [[movement]] stat = their base movement - the movement it took to reach the stairs. They are located as follows:
This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with a [[movement]] stat = their base movement - the movement it took to reach the stairs. They are located as follows:
Line 71: Line 76:
{{ChapChars
{{ChapChars
|game#=14
|game#=14
|newunits=0
|forced1=corrin {{#var:A}}
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|forced1article=Corrin
|return1article=Corrin
|return1={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return2={{#switch:{{#var:A}}|male=felicia|female=jakob}}
|return2=silas
|return3=silas
|return3=elise
|return4=elise
|return4=arthur
|return4article=Arthur (Fates)
|return5=effie
|return5=effie
|return6=arthur
|return6=odin
|return6article=Arthur (Fates)
|return7=niles
|return7=odin
|return8=azura
|return8=niles
|return9=nyx
|return9=azura
|return10=camilla
|return10=nyx
|return11=selena
|return11=camilla
|return11article=Selena (Fates)
|return12=selena
|return12=beruka
|return12article=Selena (Fates)
|return13=kaze
|return13=beruka
|return14=laslow
|return14=kaze
|return15=peri
|return15=laslow
|return16=benny
|return16=peri
|return17=charlotte
|return17=benny
|return18=leo
|return18=charlotte
|return19=keaton
|return19=leo
|return20=gunter
|return20=keaton
|return21={{#switch:{{#var:A}}|m=jakob|f=felicia}}
|return21=gunter
|return22=xander
|return22={{#switch:{{#var:A}}|male=jakob|female=felicia}}
|return23=shura
|return23=xander
|return24=flora
|return24=shura
|return25=izana
|return25=flora
|return26=izana
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s or [[Downloadable content in Fire Emblem Fates|xenologue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s or [[Downloadable content in Fire Emblem Fates|xenologue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 121: Line 125:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
|platform=3ds02
{{ChapUnitCellFE14
|name1=Invader
|name=[[Garon]]
|class1=Swordmaster
|class=Empty Vessel
|version1=vallite
|lv=40
|lv1=20
|#=1
|#1=1
|hp=65
|inventory1={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Armored Blow}}
|str=31
|notes1=Immediately begins moving unprovoked.<br>Defeats opens the door in his room.
|mag=19
|-
|skill=26
|name2=Invader
|spd=26
|class2=Spear Master
|lck=10
|version2=vallite
|def=27
|lv2=20
|res=22
|#2=1
|inventory={{Item|14|Bölverk|image=axe}}<br>{{Item|14|Armored Blow}} • {{Item|14|Warding Blow}} • {{Item|14|Dragonskin}}
|inventory2={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Warding Blow}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
|notes2=Immediately begins moving unprovoked.<br>Defeats opens the door in his room.
}}
|-
{{ChapUnitCellFE14
|name3=Invader
|name=Invader
|class3=Berserker
|class=Swordmaster
|version3=vallite
|version=vallite
|lv3=20
|lv=20
|#3=1
|#=1
|inventory3={{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|hp=50
|notes3=Immediately begins moving unprovoked.<br>Defeats opens the door in his room.
|str=27
|-
|mag=2
|name4=Invader
|skill=27
|class4=Master Ninja
|spd=31{{hover|+1|Granted by Silver Katana}}
|version4=vallite
|lck=20
|lv4=20
|def=20{{hover|−1|Penalized by Silver Katana}}
|#4=1
|res=24{{hover|−1|Penalized by Silver Katana}}
|inventory4={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Poison Strike}}
|mov=6
|notes4=Immediately begins moving unprovoked.<br>Defeat opens the door in his room.
|inventory={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Armored Blow}}
|-
|notes=Immediately begins moving unprovoked.<br>• Defeat opens the door in his room.
|name5=Invader
}}
|class5=Sniper
{{ChapUnitCellFE14
|version5=vallite
|name=Invader
|lv5=20
|class=Spear Master
|#5=1
|version=vallite
|inventory5={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Odd Shaped}}
|lv=20
|notes5=Immediately begins moving unprovoked.<br>Defeats opens the door in his room.
|#=1
|-
|hp=53
|name6=Invader
|str=31
|class6=Sorcerer
|mag=0
|version6=vallite
|skill=31
|lv6=20
|spd=26
|#6=1
|lck=14
|inventory6={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Heartseeker}}
|def=25{{hover|+1|Granted by Silver Naginata}}
|notes6=Immediately begins moving unprovoked.<br>Defeats opens the door in his room.
|res=18{{hover|+1|Granted by Silver Naginata}}
|-
|mov=6
|name7=Invader
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Warding Blow}}
|class7=Shrine Maiden
|notes=Immediately begins moving unprovoked.<br>• Defeat opens the door in his room.
|version7=vallite
}}
|lv7=20
{{ChapUnitCellFE14
|#7=6
|name=Invader
|inventory7={{Item|14|Sun Festal|image=rod}}
|class=Berserker
|notes7=Immediately begins moving unprovoked.
|version=vallite
|-
|lv=20
|name8=Invader
|#=1
|class8=Lancer
|hp=61
|version8=vallite
|str=35
|lv8=40
|mag=0
|#8=3
|skill=27
|inventory8={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Movement +1}} • {{Item|14|Counter}} • {{Item|14|Countermagic}}
|spd=27
|notes8=Immediately begins moving unprovoked.
|lck=6
|-
|def=17
|name9=Invader
|res=9
|class9=Merchant
|mov=6
|class9article=Merchant (class)
|inventory={{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|version9=vallite
|notes=Immediately begins moving unprovoked.<br>• Defeat opens the door in his room.
|lv9=20
}}
|#9=1
{{ChapUnitCellFE14
|inventory9={{Item|14|Silver Yumi|image=yumi}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} {{Item|14|Wary Fighter}}
|name=Invader
|notes9=Immediately begins moving unprovoked.
|class=Master Ninja
|-
|version=vallite
|nameb=[[Garon]]
|lv=20
|classb=Empty Vessel
|#=1
|lvb=40
|hp=49
|inventoryb={{Item|14|Bölverk|image=axe}}<br>{{Item|14|Armored Blow}} • {{Item|14|Warding Blow}} • {{Item|14|Dragonskin}}
|str=25
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
|mag=0
|skill=33
|spd=30{{hover|+2|Granted by Silver Shuriken}}
|lck=14
|def=17
|res=31
|mov=6
|inventory={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Poison Strike}}
|notes=Immediately begins moving unprovoked.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Sniper
|version=vallite
|lv=20
|#=1
|hp=52
|str=28
|mag=0
|skill=33
|spd=27
|lck=14
|def=25
|res=17{{hover|+2|Granted by Silver Yumi}}
|mov=6
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Odd Shaped}}
|notes=Immediately begins moving unprovoked.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Sorcerer
|version=vallite
|lv=20
|#=1
|hp=48
|str=0
|mag=31
|skill=22
|spd=22
|lck=7
|def=22
|res=29
|mov=6
|inventory={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Heartseeker}}
|notes=Immediately begins moving unprovoked.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Shrine Maiden
|version=vallite
|lv=20
|#=6
|hp=25
|str=0
|mag=12
|skill=13
|spd=14
|lck=10
|def=7
|res=13
|mov=5
|inventory={{Item|14|Sun Festal|image=rod}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Lancer
|version=vallite
|lv=40
|#=3
|hp=47
|str=28
|mag=0
|skill=26
|spd=25
|lck=15
|def=25
|res=19
|mov=5{{hover|+1|Granted by Movement +1}}
|inventory={{Item|14|Silver Lance|image=lance}}<br>{{Item|14|Movement +1}} • {{Item|14|Counter}} • {{Item|14|Countermagic}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Merchant
|classarticle=Merchant (class)
|version=vallite
|lv=20
|#=1
|hp=53
|str=31
|mag=0
|skill=22
|spd=21
|lck=20
|def=31
|res=20{{hover|+2|Granted by Silver Yumi}}
|mov=6
|inventory={{Item|14|Silver Yumi|image=yumi}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} • {{Item|14|Wary Fighter}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Garon]]
|class=Empty Vessel
|lv=40
|#=1
|hp=70
|str=35
|mag=20
|skill=28
|spd=28
|lck=10
|def=30
|res=25
|inventory={{Item|14|Bölverk|image=axe}}<br>{{Item|14|Armored Blow}} • {{Item|14|Warding Blow}} • {{Item|14|Savage Blow}} • {{Item|14|Dragonskin}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
}}
{{ChapUnitCellFE14
|name=Invader
|class=Swordmaster
|version=vallite
|lv=20
|#=1
|hp=53
|str=29
|mag=2
|skill=28
|spd=35{{hover|+1|Granted by Silver Katana}}
|lck=20
|def=22{{hover|−1|Penalized by Silver Katana}}
|res=26{{hover|−1|Penalized by Silver Katana}}
|mov=6
|inventory={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Armored Blow}}
|notes=• Immediately begins moving unprovoked.<br>• Defeat of all three Swordmasters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Swordmaster
|version=vallite
|lv=20
|#=2
|hp=53
|str=29
|mag=2
|skill=28
|spd=35{{hover|+6|+5 granted by Pair Up with Swordmaster, +1 granted by Silver Katana}}
|lck=20{{hover|+3|Granted by Pair Up with Swordmaster}}
|def=22{{hover|−1|Penalized by Silver Katana}}
|res=26{{hover|−1|Penalized by Silver Katana}}
|mov=6
|inventory={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Armored Blow}}
|notes=• [[Pair Up|Paired up]] together.<br>• Immediately begins moving unprovoked.<br>• Defeat of all three Swordmasters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Spear Master
|version=vallite
|lv=20
|#=1
|hp=56
|str=34
|mag=0
|skill=33
|spd=29
|lck=14
|def=27{{hover|+1|Granted by Silver Naginata}}
|res=20{{hover|+1|Granted by Silver Naginata}}
|mov=6
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Warding Blow}}
|notes=• Immediately begins moving unprovoked.<br>• Defeat of all three Spear Masters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Spear Master
|version=vallite
|lv=20
|#=2
|hp=56
|str=34{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=33{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=29{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=14
|def=27{{hover|+1|Granted by Silver Naginata}}
|res=20{{hover|+1|Granted by Silver Naginata}}
|mov=6
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Warding Blow}}
|notes=• [[Pair Up|Paired up]] together.<br>• Immediately begins moving unprovoked.<br>• Defeat of all three Spear Masters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Berserker
|version=vallite
|lv=20
|#=1
|hp=65
|str=38
|mag=0
|skill=29
|spd=30
|lck=6
|def=19
|res=11
|mov=6
|inventory={{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Master Ninja
|version=vallite
|lv=20
|#=1
|hp=52
|str=27
|mag=0
|skill=35
|spd=35{{hover|+2|Granted by Silver Shuriken}}
|lck=14
|def=19
|res=34
|mov=6
|inventory={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Poison Strike}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Sniper
|version=vallite
|lv=20
|#=1
|hp=55
|str=30
|mag=0
|skill=35
|spd=30
|lck=14
|def=27
|res=19{{hover|+2|Granted by Silver Yumi}}
|mov=6
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Odd Shaped}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Sorcerer
|version=vallite
|lv=20
|#=1
|hp=50
|str=0
|mag=34
|skill=23
|spd=24
|lck=7
|def=24
|res=32
|mov=6
|inventory={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Heartseeker}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Shrine Maiden
|version=vallite
|lv=20
|#=4
|hp=27
|str=0
|mag=13
|skill=14
|spd=15
|lck=10
|def=8
|res=15
|mov=5
|inventory={{Item|14|Entrap|image=staff}}{{hover|*|∞ Rng, 200 Hit, 1 use}} • {{Item|14|Sun Festal|image=rod}}
}}
{{ChapUnitCellFE14
|name=Invader
|class=Shrine Maiden
|version=vallite
|lv=20
|#=2
|hp=27
|str=0
|mag=13
|skill=14
|spd=15
|lck=10
|def=8
|res=15
|mov=5
|inventory={{Item|14|Sun Festal|image=rod}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Lancer
|version=vallite
|lv=40
|#=3
|hp=50
|str=31
|mag=0
|skill=28
|spd=28
|lck=15
|def=27
|res=21
|mov=5{{hover|+1|Granted by Movement +1}}
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Gold Bar}}<br>{{Item|14|Movement +1}} • {{Item|14|Counter}} • {{Item|14|Countermagic}} • {{Item|14|Spendthrift}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Merchant
|classarticle=Merchant (class)
|version=vallite
|lv=20
|#=1
|hp=56
|str=33
|mag=0
|skill=24
|spd=22
|lck=20
|def=33
|res=22{{hover|+2|Granted by Silver Yumi}}
|mov=6
|inventory={{Item|14|Silver Yumi|image=yumi}} • {{Item|14|Mini Bow|image=bow}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} • {{Item|14|Certain Blow}} • {{Item|14|Wary Fighter}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Garon]]
|class=Empty Vessel
|lv=40
|#=1
|hp=70
|str=35
|mag=20
|skill=28
|spd=28
|lck=10
|def=30
|res=25
|inventory={{Item|14|Bölverk|image=axe}}<br>{{Item|14|Armored Blow}} • {{Item|14|Warding Blow}} • {{Item|14|Renewal}} • {{Item|14|Savage Blow}} • {{Item|14|Dragonskin}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
}}
{{ChapUnitCellFE14
|name=Invader
|class=Swordmaster
|version=vallite
|lv=20
|#=1
|hp=53
|str=29
|mag=2
|skill=28
|spd=35{{hover|+1|Granted by Silver Katana}}
|lck=20
|def=22{{hover|−1|Penalized by Silver Katana}}
|res=26{{hover|−1|Penalized by Silver Katana}}
|mov=6
|inventory={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Seal Speed}} • {{Item|14|Armored Blow}}
|notes=• Immediately begins moving unprovoked.<br>• Defeat of all three Swordmasters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Swordmaster
|version=vallite
|lv=20
|#=2
|hp=53
|str=29
|mag=2
|skill=28
|spd=35{{hover|+6|+5 granted by Pair Up with Swordmaster, +1 granted by Silver Katana}}
|lck=20{{hover|+3|Granted by Pair Up with Swordmaster}}
|def=22{{hover|−1|Penalized by Silver Katana}}
|res=26{{hover|−1|Penalized by Silver Katana}}
|mov=6
|inventory={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Seal Speed}} • {{Item|14|Armored Blow}}
|notes=• [[Pair Up|Paired up]] together.<br>• Immediately begins moving unprovoked.<br>• Defeat of all three Swordmasters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Spear Master
|version=vallite
|lv=20
|#=1
|hp=56
|str=34
|mag=0
|skill=33
|spd=29
|lck=14
|def=27{{hover|+1|Granted by Silver Naginata}}
|res=20{{hover|+1|Granted by Silver Naginata}}
|mov=6
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}} • {{Item|14|Warding Blow}}
|notes=• Immediately begins moving unprovoked.<br>• Defeat of all three Spear Masters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Spear Master
|version=vallite
|lv=20
|#=2
|hp=56
|str=34{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=33{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=29{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=14
|def=27{{hover|+1|Granted by Silver Naginata}}
|res=20{{hover|+1|Granted by Silver Naginata}}
|mov=6
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}} • {{Item|14|Warding Blow}}
|notes=• [[Pair Up|Paired up]] together.<br>• Immediately begins moving unprovoked.<br>• Defeat of all three Spear Masters opens the door in their room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Berserker
|version=vallite
|lv=20
|#=1
|hp=65
|str=38
|mag=0
|skill=29
|spd=30
|lck=6
|def=19
|res=11
|mov=6
|inventory={{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Seal Strength}} • {{Item|14|Certain Blow}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Master Ninja
|version=vallite
|lv=20
|#=1
|hp=52
|str=27
|mag=0
|skill=35
|spd=35{{hover|+2|Granted by Silver Shuriken}}
|lck=14
|def=19
|res=34
|mov=6
|inventory={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Poison Strike}} • {{Item|14|Grisly Wound}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Sniper
|version=vallite
|lv=20
|#=1
|hp=55
|str=30
|mag=0
|skill=35
|spd=30
|lck=14
|def=27
|res=19{{hover|+2|Granted by Silver Yumi}}
|mov=6
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Quick Draw}} • {{Item|14|Odd Shaped}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Sorcerer
|version=vallite
|lv=20
|#=1
|hp=50
|str=0
|mag=34
|skill=23
|spd=24
|lck=7
|def=24
|res=32
|mov=6
|inventory={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Vantage}} • {{Item|14|Heartseeker}}
|notes=• Will not move until turn 2.<br>• Defeat opens the door in his room.
}}
{{ChapUnitCellFE14
|name=Invader
|class=Shrine Maiden
|version=vallite
|lv=20
|#=4
|hp=27
|str=0
|mag=13
|skill=14
|spd=15
|lck=10
|def=8
|res=15
|mov=5
|inventory={{Item|14|Entrap|image=staff}}{{hover|*|∞ Rng, 200 Hit, 1 use}} • {{Item|14|Moon Festal|image=rod}}
}}
{{ChapUnitCellFE14
|name=Invader
|class=Shrine Maiden
|version=vallite
|lv=20
|#=2
|hp=27
|str=0
|mag=13
|skill=14
|spd=15
|lck=10
|def=8
|res=15
|mov=5
|inventory={{Item|14|Moon Festal|image=rod}}
|notes=Immediately begins moving unprovoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Invader
|name1=Invader
|class=Lancer
|class1=Swordmaster
|version=vallite
|version1=vallite
|lv=40
|lv1=20
|#=4
|#1=1
|hp=50
|inventory1={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Armored Blow}}
|str=31
|notes1=Immediately begins moving unprovoked.<br>Defeat of all three Swordmasters opens the door in their room.
|mag=0
|-
|skill=28
|name2=Invader
|spd=28
|class2=Swordmaster
|lck=15
|version2=vallite
|def=27
|lv2=20
|res=21
|#2=2
|mov=5{{hover|+1|Granted by Movement +1}}
|inventory2={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Armored Blow}}
|inventory={{Item|14|Silver Lance|image=lance}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Movement +1}} • {{Item|14|Counter}} • {{Item|14|Countermagic}} • {{Item|14|Spendthrift}}
|notes2=[[Pair Up|Paired up]] together.<br>Immediately begins moving unprovoked.<br>Defeat of all three Swordmasters opens the door in their room.
|notes=Immediately begins moving unprovoked.
|-
|name3=Invader
|class3=Spear Master
|version3=vallite
|lv3=20
|#3=1
|inventory3={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Warding Blow}}
|notes3=Immediately begins moving unprovoked.<br>Defeat of all three Spear Masters opens the door in their room.
|-
|name4=Invader
|class4=Spear Master
|version4=vallite
|lv4=20
|#4=2
|inventory4={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Warding Blow}}
|notes4=[[Pair Up|Paired up]] together.<br>Immediately begins moving unprovoked.<br>Defeat of all three Spear Masters opens the door in their room.
|-
|name5=Invader
|class5=Berserker
|version5=vallite
|lv5=20
|#5=1
|inventory5={{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|notes5=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name6=Invader
|class6=Master Ninja
|version6=vallite
|lv6=20
|#6=1
|inventory6={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Poison Strike}}
|notes6=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name7=Invader
|class7=Sniper
|version7=vallite
|lv7=20
|#7=1
|inventory7={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Odd Shaped}}
|notes7=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name8=Invader
|class8=Sorcerer
|version8=vallite
|lv8=20
|#8=1
|inventory8={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Heartseeker}}
|notes8=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name9=Invader
|class9=Shrine Maiden
|version9=vallite
|lv9=20
|#9=4
|inventory9={{Item|14|Entrap|image=staff}}{{hover|*|∞ Rng, 200 Hit, 1 use}} • {{Item|14|Sun Festal|image=rod}}
|-
|name10=Invader
|class10=Shrine Maiden
|version10=vallite
|lv10=20
|#10=2
|inventory10={{Item|14|Sun Festal|image=rod}}
|notes10=Immediately begins moving unprovoked.
|-
|name11=Invader
|class11=Lancer
|version11=vallite
|lv11=40
|#11=3
|inventory11={{Item|14|Silver Lance|image=lance}} • {{Item|14|Gold Bar}}<br>{{Item|14|Movement +1}} • {{Item|14|Counter}} • {{Item|14|Countermagic}} • {{Item|14|Spendthrift}}
|notes11=Immediately begins moving unprovoked.
|-
|name12=Invader
|class12=Merchant
|class12article=Merchant (class)
|version12=vallite
|lv12=20
|#12=1
|inventory12={{Item|14|Silver Yumi|image=yumi}} • {{Item|14|Mini Bow|image=bow}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} • {{Item|14|Certain Blow}} • {{Item|14|Wary Fighter}}
|notes12=Immediately begins moving unprovoked.
|-
|nameb=[[Garon]]
|classb=Empty Vessel
|lvb=40
|inventoryb={{Item|14|Bölverk|image=axe}}<br>{{Item|14|Armored Blow}} • {{Item|14|Warding Blow}} • {{Item|14|Savage Blow}} • {{Item|14|Dragonskin}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Invader
|name1=Invader
|class=Merchant
|class1=Swordmaster
|classarticle=Merchant (class)
|version1=vallite
|version=vallite
|lv1=20
|lv=20
|#1=1
|#=1
|inventory1={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Seal Speed}} • {{Item|14|Armored Blow}}
|hp=56
|notes1=Immediately begins moving unprovoked.<br>Defeat of all three Swordmasters opens the door in their room.
|str=33
|-
|mag=0
|name2=Invader
|skill=24
|class2=Swordmaster
|spd=22
|version2=vallite
|lck=20
|lv2=20
|def=33
|#2=2
|res=22{{hover|+2|Granted by Silver Yumi}}
|inventory2={{Item|14|Silver Katana|image=katana}}<br>{{Item|14|Seal Speed}} • {{Item|14|Armored Blow}}
|mov=6
|notes2=[[Pair Up|Paired up]] together.<br>Immediately begins moving unprovoked.<br>Defeat of all three Swordmasters opens the door in their room.
|inventory={{Item|14|Silver Yumi|image=yumi}} • {{Item|14|Mini Bow|image=bow}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} • {{Item|14|Certain Blow}} • {{Item|14|Wary Fighter}}
|-
|notes=Immediately begins moving unprovoked.
|name3=Invader
|last=y
|class3=Spear Master
|version3=vallite
|lv3=20
|#3=1
|inventory3={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}} • {{Item|14|Warding Blow}}
|notes3=Immediately begins moving unprovoked.<br>Defeat of all three Spear Masters opens the door in their room.
|-
|name4=Invader
|class4=Spear Master
|version4=vallite
|lv4=20
|#4=2
|inventory4={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}} • {{Item|14|Warding Blow}}
|notes4=[[Pair Up|Paired up]] together.<br>Immediately begins moving unprovoked.<br>Defeat of all three Spear Masters opens the door in their room.
|-
|name5=Invader
|class5=Berserker
|version5=vallite
|lv5=20
|#5=1
|inventory5={{Item|14|Silver Axe|image=axe}}<br>{{Item|14|Seal Strength}} • {{Item|14|Certain Blow}}
|notes5=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name6=Invader
|class6=Master Ninja
|version6=vallite
|lv6=20
|#6=1
|inventory6={{Item|14|Silver Shuriken|image=shuriken}}<br>{{Item|14|Poison Strike}} • {{Item|14|Grisly Wound}}
|notes6=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name7=Invader
|class7=Sniper
|version7=vallite
|lv7=20
|#7=1
|inventory7={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Quick Draw}} • {{Item|14|Odd Shaped}}
|notes7=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name8=Invader
|class8=Sorcerer
|version8=vallite
|lv8=20
|#8=1
|inventory8={{Item|14|Ragnarok|image=tome}}<br>{{Item|14|Vantage}} • {{Item|14|Heartseeker}}
|notes8=Will not move until turn 2.<br>Defeat opens the door in his room.
|-
|name9=Invader
|class9=Shrine Maiden
|version9=vallite
|lv9=20
|#9=4
|inventory9={{Item|14|Entrap|image=staff}}{{hover|*|∞ Rng, 200 Hit, 1 use}} • {{Item|14|Moon Festal|image=rod}}
|-
|name10=Invader
|class10=Shrine Maiden
|version10=vallite
|lv10=20
|#10=2
|inventory10={{Item|14|Moon Festal|image=rod}}
|notes10=Immediately begins moving unprovoked.
|-
|name11=Invader
|class11=Lancer
|version11=vallite
|lv11=40
|#11=4
|inventory11={{Item|14|Silver Lance|image=lance}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Movement +1}} • {{Item|14|Counter}} • {{Item|14|Countermagic}} • {{Item|14|Spendthrift}}
|notes11=Immediately begins moving unprovoked.
|-
|name12=Invader
|class12=Merchant
|class12article=Merchant (class)
|version12=vallite
|lv12=20
|#12=1
|inventory12={{Item|14|Silver Yumi|image=yumi}} • {{Item|14|Mini Bow|image=bow}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} • {{Item|14|Certain Blow}} • {{Item|14|Wary Fighter}}
|notes12=Immediately begins moving unprovoked.
|-
|nameb=[[Garon]]
|classb=Empty Vessel
|lvb=40
|inventoryb={{Item|14|Bölverk|image=axe}}<br>{{Item|14|Armored Blow}} • {{Item|14|Warding Blow}} • {{Item|14|Renewal}} • {{Item|14|Savage Blow}} • {{Item|14|Dragonskin}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 420: Line 787:
|content1={{BossStats FE14
|content1={{BossStats FE14
|portrait=[[File:Small portrait slime garon fe14.png]]
|portrait=[[File:Small portrait slime garon fe14.png]]
|sprite=empty vessel enemy
|class=Empty Vessel
|class=Empty Vessel
|lv=40
|lv=40
Line 430: Line 798:
|def=27
|def=27
|res=22
|res=22
|move=-
|inventory={{Item|14|Bölverk|image=axe}}
|inventory=[[File:Is 3ds02 axe.png]] [[Bölverk]]
|skills={{Item|14|Armored Blow}}<br>{{Item|14|Warding Blow}}<br>{{Item|14|Dragonskin}}
|skills=[[File:Is 3ds02 armored blow.png]] [[Armored Blow]]<br>[[File:Is 3ds02 warding blow.png]] [[Warding Blow]]<br>[[File:Is 3ds02 dragonskin.png]] [[Dragonskin]]
|ax=S
|ax=S
|dv=y
|dv=y
Line 438: Line 805:
|content2={{BossStats FE14
|content2={{BossStats FE14
|portrait=[[File:Small portrait slime garon fe14.png]]
|portrait=[[File:Small portrait slime garon fe14.png]]
|sprite=empty vessel enemy
|class=Empty Vessel
|class=Empty Vessel
|lv=40
|lv=40
Line 448: Line 816:
|def=30
|def=30
|res=25
|res=25
|move=-
|inventory={{Item|14|Bölverk|image=axe}}
|inventory=[[File:Is 3ds02 axe.png]] [[Bölverk]]
|skills={{Item|14|Armored Blow}}<br>{{Item|14|Warding Blow}}<br>{{Item|14|Savage Blow}}<br>{{Item|14|Dragonskin}}
|skills=[[File:Is 3ds02 armored blow.png]] [[Armored Blow]]<br>[[File:Is 3ds02 warding blow.png]] [[Warding Blow]]<br>[[File:Is 3ds02 savage blow.png]] [[Savage Blow]]<br>[[File:Is 3ds02 dragonskin.png]] [[Dragonskin]]
|ax=S
|ax=S
|dv=y
|dv=y
Line 456: Line 823:
|content3={{BossStats FE14
|content3={{BossStats FE14
|portrait=[[File:Small portrait slime garon fe14.png]]
|portrait=[[File:Small portrait slime garon fe14.png]]
|sprite=empty vessel enemy
|class=Empty Vessel
|class=Empty Vessel
|lv=40
|lv=40
Line 466: Line 834:
|def=30
|def=30
|res=25
|res=25
|move=-
|inventory={{Item|14|Bölverk|image=axe}}
|inventory=[[File:Is 3ds02 axe.png]] [[Bölverk]]
|skills={{Item|14|Armored Blow}}<br>{{Item|14|Warding Blow}}<br>{{Item|14|Renewal}}<br>{{Item|14|Savage Blow}}<br>{{Item|14|Dragonskin}}
|skills=[[File:Is 3ds02 armored blow.png]] [[Armored Blow]]<br>[[File:Is 3ds02 warding blow.png]] [[Warding Blow]]<br>[[File:Is 3ds02 renewal.png]] [[Renewal]]<br>[[File:Is 3ds02 savage blow.png]] [[Savage Blow]]<br>[[File:Is 3ds02 dragonskin.png]] [[Dragonskin]]
|ax=S
|ax=S
|dv=y
|dv=y
Line 477: Line 844:
{{Strategy}}
{{Strategy}}
{{sectstub}}
{{sectstub}}
On Hard and Lunatic, the [[Shrine Maiden]]s in the four southern rooms each has a single-use, infinite range [[Entrap]] staff, which they will use  
On Hard and Lunatic, the [[Shrine Maiden]]s in the four southern rooms each have a single-use, infinite range [[Entrap]] staff, which they will use on the first turn to pluck your units into their rooms, each with a dangerous enemy. The exact mechanism which determines what unit a Shrine Maiden will target is unclear, though there is some consistency to it. However, the order they act in is random. Thankfully, the other enemy in the rooms with them will not move until turn 2. It is advisable to kill the Shrine Maidens first so they cannot heal their partners. Unlike the enemies in the four southern rooms, all enemies in the two northern rooms will begin moving on turn 1, as will the [[Spendthrift]] squad. <!--Happens on Lunatic; does this happen on Normal/Hard?-->
on the first turn to pluck your units into their rooms, each with a dangerous enemy. The exact mechanism which determines what unit a Shrine Maiden will target is unclear, though there is some consistency to it. However, the order they act in is random. Thankfully, the other enemy in the rooms with them will not move until turn 2. It is advisable to kill the Shrine Maidens first so they cannot heal their partners. Unlike the enemies in the four southern rooms, all enemies in the two northern rooms will begin moving on turn 1, as will the [[Spendthrift]] squad. <!--Happens on Lunatic; does this happen on Normal/Hard?-->


==Trivia==
==Trivia==
* This chapter is one of few chapters in the game where the [[preparations]] theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
*This chapter is one of few chapters in the game where the [[preparations]] theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
* This is the only chapter in the main game of ''Fates'' to change ally starting positions depending on the difficulty.
*This is the only chapter in the main game of ''Fates'' to change ally starting positions depending on the difficulty.
*The title of this chapter refers to Garon being exposed in his true form and is known as the "empty king".


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Empty King
|eng-name=The Empty King
|jap-name={{hover|虚ろなる王|Utsuro naru ō}}
|jpn-name={{h|虚ろなる王|Utsuro naru ō}}
|jap-mean=The Hollow King
|jpn-mean=The Hollow King
|span-name=Rey vacuo
|span-name=Rey vacuo
|span-mean=Empty King
|span-mean=Empty King
|fren-name=Trahison
|fren-name=Le visage du roi
|fren-mean=Betrayal
|fren-mean=The face of the king
|ger-name=
|ger-name=Des Königs Gesicht
|ger-mean=
|ger-mean=The King's Face
|ital-name=
|ital-name=Il re vacuo
|ital-mean=
|ital-mean=The empty king
|kor-name={{h|허울뿐인 왕|Heoulppun-in wang}}
|kor-mean=King of a false appearance
}}
}}


==Gallery==
==Gallery==


{{ref}}
{{ref}}
Line 506: Line 874:
{{ChapterNav
{{ChapterNav
|prechapter=Treason
|prechapter=Treason
|name=The Empty King
|nextchapter=Night Breaks Through
|nextchapter=Night Breaks Through
}}
}}


{{Nav14}}
{{Nav14}}
{{DEFAULTSORT:Empty King, The}}
[[Category:Chapters of Fire Emblem Fates]]
[[Category:Chapters of Fire Emblem Fates]]

Latest revision as of 17:24, 13 February 2024

Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

The Empty King

Cm fe14c 27.png

Location

Shirasagi: Throne Room

Boss(es)

Garon

Previous chapter(s)

Treason

Next chapter(s)

Night Breaks Through

So... you've seen my true form...
— Garon

The Empty King (Japanese: 虚ろなる王 The Hollow King) is the twenty-seventh chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin finally reveals the truth to their Nohrian siblings about what has become of their father, King Garon, and they mount an attack on him, hoping that killing him will bring peace and truly end the war.

Although the game can be saved during battle preparations, it is not possible to save the game, read supports, or return to My Castle during the next; both chapters must be completed consecutively.

Plot

Main article: The Empty King/Script

Corrin prepares to enter the throne room with Azura and his/her siblings to expose Garon's true form and kill him in order to end the war and that this is what they and Azura discovered, but the siblings remain skeptical of how they and Azura even know about Garon's state being a monster and why they didn't tell them sooner. Azura states that they are unable to explain the truth because of the curse and can only show them Garon's true from by coming to Hoshido, so they can show them in person rather than explain it. This causes more skepticism and Corrin persists and pleads their case to them to know the truth about Garon and to see what's behind the door. Xander eventually places his trust in them, though not blindly, and warns them that despite being their family, if they are lying and intends to betray them, they will be executed for treason like any traitors.

Agreeing to this, they and Azura opens the door, where they manage to prove the truth of their words when Garon, seated upon the throne of truth, is revealed and exposed as a slimy monstrosity in actuality. The siblings are utterly horrified to see their father's monster form, as Azura explains that the throne can no longer hide someone's true form and reveals to them the real King Garon, a monster. Angered at being exposed, Garon curses Corrin for tricking him, stating anyone who sees his true form must die, and retaliates by swinging against Camilla, Elise and Leo all at once, disheartening them. Corrin tells the siblings to stay focus and if they back down, he'll kill them all and attempts to fight back, but the Yato is unable to hurt him, and in retaliation, Garon counterattacks a strong blow at Corrin.

Azura tells the siblings to fight Garon, but they all refuse since they express how difficult it is to fight the creature they once knew as their father, despite knowing his true form, also losing their confidences to fight. Azura is angered at their refusal to fight Garon and their inability to see what he has truly become and Corrin pleads for them to put aside their disbelief and help them fight Garon and that he is not the real King Garon and that all that remains of him is a monster. Garon mocks Corrin about turning his own children against him and attempts to execute Corrin, only for Xander to defend them. Garon questions Xander's motives, but Xander silences Garon and warns him not to speak as if he knows him and affirms that the monster is no longer his father, referring to his real father as stern, but fair, not using his strength against his children or starting a needless conquest of another kingdom, and hoped that conquering Hoshido would bring back the father he once loved, but finally accepts that his real father is long dead, and the "Garon" he sees is just a pretender. Corrin encourages Xander to fight alongside with them, and that the real Garon wouldn't want the monster soiling his legacy. Xander tells Corrin that he will lend their his strength, and restore true peace to the world.

Siegfried then reacts, and the Yato transforms into the Shadow Yato, unlocking the Seal of Flames. The Yato is finally able to damage Garon, who begins to break down and prepares to kill Corrin and his own children. Xander declares it's time to end Garon's reign of terror and rallies the siblings to not stand by while Corrin battles for them and states if they are truly Nohrian royals, they must help fight alongside Corrin to put an end to Garon and save the world and their kingdom. With Xander's encouragement, the Nohrian siblings finally regain their confidences and all declare they will fight Garon alongside Corrin, and the proper fight begins.

Upon defeating Garon, he dissipates into water. Corrin expresses regret at not being able to know Garon's true self. When they begin to celebrate the end of the war and attempts to free the remaining Hoshidians, Takumi appears from the entrance and shoots at them with an otherworldly bow. Corrin is shocked both at Takumi's survival and his possession by an unseen force. They try to tell Takumi that Garon is dead and the war is over, only for him to repeat the words "betrayal" and "death". Azura tells Corrin that Takumi cannot be reasoned with and they must kill him as he is possessed just like Garon was and that he is beyond saving. Corrin is forced to accept the responsibility for Takumi's suffering as they blame themselves for letting Takumi die and betraying him and with no other choices, despite Azura's pleads, Corrin walks towards Takumi with the intent of letting him kill them, hoping his hatred will go away. Takumi shoots Corrin, destroying the Yato in the process and seemingly killing them.

Summary

Corrin opens the door to the throne room, discovering the true enemy that waits for them. The creature within the room is unlike anything he's ever seen.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Garon Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–16 {{{partner}}} {{{other}}} 17
Cm fe14c 27.png
Map dimensions:
29 columns by 30 rows

This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with a movement stat = their base movement - the movement it took to reach the stairs. They are located as follows:

  • Column 1, row 20–Column 13, row 10: Links the southwest room and the main hall
  • Column 30, row 20–Column 17, row 10: Links the southeast room and the main hall
  • Column 2, row 14–Column 13, row 9: Links the western room and the main hall
  • Column 29, row 14–Column 17, row 9: Links the eastern room and the main hall
  • Column 3, row 8–Column 13, row 8: Links the northwest room and the main hall
  • Column 28, row 8–Column 17, row 8: Links the northeast room and the main hall

Character data

Characters
New units

None

Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Jakob ​Xander ​Shura ​Flora ​Izana ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 katana.png Shadow Yato Corrin's Grim Yato transforms into this prior to battle preparations

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 empty vessel enemy.gif Garon Empty Vessel 40 1 65 31 19 26 26 10 27 22 - Bölverk
Armored Blow Warding Blow Dragonskin
Stands on a throne.
Ma 3ds02 swordmaster vallite enemy.gif Invader Swordmaster 20 1 50 27 2 27 31+1 20 20−1 24−1 6 Silver Katana
Armored Blow
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 spear master vallite enemy.gif Invader Spear Master 20 1 53 31 0 31 26 14 25+1 18+1 6 Silver Naginata
Warding Blow
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 berserker vallite enemy.gif Invader Berserker 20 1 61 35 0 27 27 6 17 9 6 Silver Axe
Certain Blow
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 master ninja vallite enemy.gif Invader Master Ninja 20 1 49 25 0 33 30+2 14 17 31 6 Silver Shuriken
Poison Strike
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 sniper vallite enemy.gif Invader Sniper 20 1 52 28 0 33 27 14 25 17+2 6 Silver Yumi
Odd Shaped
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 sorcerer vallite enemy.gif Invader Sorcerer 20 1 48 0 31 22 22 7 22 29 6 Ragnarok
Heartseeker
• Immediately begins moving unprovoked.
• Defeat opens the door in his room.
Ma 3ds02 shrine maiden vallite enemy.gif Invader Shrine Maiden 20 6 25 0 12 13 14 10 7 13 5 Sun Festal
Immediately begins moving unprovoked.
Ma 3ds02 lancer vallite enemy.gif Invader Lancer 40 3 47 28 0 26 25 15 25 19 5+1 Silver Lance
Movement +1 Counter Countermagic
Immediately begins moving unprovoked.
Ma 3ds02 merchant vallite enemy.gif Invader Merchant 20 1 53 31 0 22 21 20 31 20+2 6 Silver Yumi Gold Bar
Spendthrift Wary Fighter
Immediately begins moving unprovoked.

Boss data

Main article: Garon

Normal Hard Lunatic

Small portrait slime garon fe14.png
Dragon Vein Ma 3ds02 empty vessel enemy.gif Empty Vessel
Level 40
Movement -
Stats
Max HP 65 Speed 26
Strength 31 Luck 10
Magic 19 Defense 27
Skill 26 Resistance 22
Inventory Skills
Bölverk Armored Blow
Warding Blow
Dragonskin
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs S Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


On Hard and Lunatic, the Shrine Maidens in the four southern rooms each have a single-use, infinite range Entrap staff, which they will use on the first turn to pluck your units into their rooms, each with a dangerous enemy. The exact mechanism which determines what unit a Shrine Maiden will target is unclear, though there is some consistency to it. However, the order they act in is random. Thankfully, the other enemy in the rooms with them will not move until turn 2. It is advisable to kill the Shrine Maidens first so they cannot heal their partners. Unlike the enemies in the four southern rooms, all enemies in the two northern rooms will begin moving on turn 1, as will the Spendthrift squad.

Trivia

  • This chapter is one of few chapters in the game where the preparations theme doesn't play during that phase of setup. In this case, the music from the preceding cutscene continues onto the battle preparations screen.
  • This is the only chapter in the main game of Fates to change ally starting positions depending on the difficulty.
  • The title of this chapter refers to Garon being exposed in his true form and is known as the "empty king".

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Empty King

--

Japanese

虚ろなる王

The Hollow King

Spanish

Rey vacuo

Empty King

French

Le visage du roi

The face of the king

German

Des Königs Gesicht

The King's Face

Italian

Il re vacuo

The empty king

Korean

허울뿐인 왕

King of a false appearance

Gallery

References

← Treason • The Empty King • Night Breaks Through →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack