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Vanguard Dawn: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Boss data: Hard/Lunatic max stats are the same as Normal, reorganizing)
(→‎Enemy data: We can handle AI notes for Defend chapters differently since most enemies in Defend start moving to begin with anyways. These notes are just going off of memory, to be honest.)
Line 208: Line 208:
|lv1=6
|lv1=6
|#1=2
|#1=2
|inventory1=[[File:Is 3ds02 lance.png]] [[Spear]]
|inventory1={{Item|14|Spear|image=lance}}
|notes1=The one in the central area will not move until a unit is in range of at least two of his squad members.
|-
|-
|name2=Illusion
|name2=Illusion
Line 214: Line 215:
|lv2=1
|lv2=1
|#2=1
|#2=1
|inventory2=[[File:Is 3ds02 rod.png]] [[Sun Festal]] [[File:Is 3ds02 healing.png]] [[Vulnerary]]
|inventory2={{Item|14|Sun Festal|image=rod}} {{Item|14|Vulnerary|image=healing}}
|-
|-
|name3=Illusion
|name3=Illusion
Line 220: Line 221:
|lv3=6
|lv3=6
|#3=1
|#3=1
|inventory3=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]
|inventory3={{Item|14|Steel Naginata|image=naginata}}
|-
|-
|name4=Illusion
|name4=Illusion
Line 226: Line 227:
|lv4=1
|lv4=1
|#4=1
|#4=1
|inventory4=[[File:Is 3ds02 lance.png]] [[Steel Lance]] [[File:Is 3ds02 healing.png]] [[Vulnerary]]
|inventory4={{Item|14|Steel Lance|image=lance}} {{Item|14|Vulnerary|image=healing}}
|-
|-
|name5=Illusion
|name5=Illusion
Line 232: Line 233:
|lv5=6
|lv5=6
|#5=1
|#5=1
|inventory5=[[File:Is 3ds02 lance.png]] [[Javelin]]
|inventory5={{Item|14|Javelin|image=lance}}
|-
|-
|name6=Illusion
|name6=Illusion
Line 238: Line 239:
|lv6=1
|lv6=1
|#6=1
|#6=1
|inventory6=[[File:Is 3ds02 staff.png]] [[Mend]]
|inventory6={{Item|14|Mend|image=staff}}
|-
|-
|name7=Illusion
|name7=Illusion
Line 244: Line 245:
|lv7=2
|lv7=2
|#7=2
|#7=2
|inventory7=[[File:Is 3ds02 bow.png]] [[Steel Bow]]
|inventory7={{Item|14|Steel Bow|image=bow}}
|-
|-
|name8=Illusion
|name8=Illusion
Line 250: Line 251:
|lv8=6
|lv8=6
|#8=2
|#8=2
|inventory8=[[File:Is 3ds02 yumi.png]] [[Iron Yumi]] [[File:Is 3ds02 gold bar.png]] [[Gold Bar]]<br>[[File:Is 3ds02 spendthrift.png]] [[Spendthrift]]
|inventory8={{Item|14|Iron Yumi|image=yumi}} {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}}
|-
|-
|name9=Illusion
|name9=Illusion
Line 256: Line 257:
|lv9=2
|lv9=2
|#9=1
|#9=1
|inventory9=[[File:Is 3ds02 lance.png]] [[Steel Lance]]
|inventory9={{Item|14|Steel Lance|image=lance}}
|-
|-
|name10=Illusion
|name10=Illusion
Line 262: Line 263:
|lv10=4
|lv10=4
|#10=1
|#10=1
|inventory10=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]] [[File:Is 3ds02 gold bar.png]] [[Gold Bar]] [[File:Is 3ds02 gold bar.png]] [[Gold Bar]]<br>[[File:Is 3ds02 spendthrift.png]] [[Spendthrift]]
|inventory10={{Item|14|Steel Yumi|image=yumi}} {{Item|14|Gold Bar}} {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}}
|-
|-
|name11=Illusion
|name11=Illusion
Line 268: Line 269:
|lv11=1
|lv11=1
|#11=2
|#11=2
|inventory11=[[File:Is 3ds02 lance.png]] [[Steel Lance]]
|inventory11={{Item|14|Steel Lance|image=lance}}
|notes11=The eastern one will not move until he or the nearby Knight or [[Samurai]] is provoked.
|-
|-
|name12=Illusion
|name12=Illusion
Line 274: Line 276:
|lv12=1
|lv12=1
|#12=1
|#12=1
|inventory12=[[File:Is 3ds02 lance.png]] [[Javelin]]
|inventory12={{Item|14|Javelin|image=lance}}
|-
|-
|name13=Illusion
|name13=Illusion
Line 280: Line 282:
|lv13=1
|lv13=1
|#13=1
|#13=1
|inventory13=[[File:Is 3ds02 club.png]] [[Steel Club]]
|inventory13={{Item|14|Steel Club|image=club}}
|notes13=Will not move until provoked.
|-
|-
|name14=Illusion
|name14=Illusion
Line 286: Line 289:
|lv14=5
|lv14=5
|#14=1
|#14=1
|inventory14=[[File:Is 3ds02 axe.png]] [[Hammer]]
|inventory14={{Item|14|Hammer|image=axe}}
|notes14=Will not move until provoked.
|-
|-
|name15=Illusion
|name15=Illusion
Line 292: Line 296:
|lv15=1
|lv15=1
|#15=1
|#15=1
|inventory15=[[File:Is 3ds02 rod.png]] [[Sun Festal]]
|inventory15={{Item|14|Sun Festal|image=rod}}
|-
|-
|name16=Illusion
|name16=Illusion
Line 298: Line 302:
|lv16=7
|lv16=7
|#16=3
|#16=3
|inventory16=[[File:Is 3ds02 katana.png]] [[Steel Katana]]
|inventory16={{Item|14|Steel Katana|image=katana}}
|notes16=The two in the central area will not move until provoked.
|-
|-
|name17=Illusion
|name17=Illusion
Line 304: Line 309:
|lv17=1
|lv17=1
|#17=1
|#17=1
|inventory17=[[File:Is 3ds02 lance.png]] [[Steel Lance]]
|inventory17={{Item|14|Steel Lance|image=lance}}
|-
|-
|name18=Illusion
|name18=Illusion
Line 310: Line 315:
|lv18=6
|lv18=6
|#18=1
|#18=1
|inventory18=[[File:Is 3ds02 axe.png]] [[Steel Axe]]
|inventory18={{Item|14|Steel Axe|image=axe}}
|-
|-
|name19=Illusion
|name19=Illusion
Line 316: Line 321:
|lv19=7
|lv19=7
|#19=1
|#19=1
|inventory19=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]] [[File:Is 3ds02 gold bar.png]] [[Gold Bar]] [[File:Is 3ds02 gold bar.png]] [[Gold Bar]]<br>[[File:Is 3ds02 spendthrift.png]] [[Spendthrift]]
|inventory19={{Item|14|Steel Yumi|image=yumi}} {{Item|14|Gold Bar}} {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}}
|notes19=He and his squad will not move until a unit is in range of at least two of them.
|-
|-
|name20=Illusion
|name20=Illusion
Line 322: Line 328:
|lv20=7
|lv20=7
|#20=1
|#20=1
|inventory20=[[File:Is 3ds02 lance.png]] [[Spear]]
|inventory20={{Item|14|Spear|image=lance}}
|notes20=Will not move until provoked.
|-
|-
|name21=Illusion
|name21=Illusion
Line 328: Line 335:
|lv21=6
|lv21=6
|#21=2
|#21=2
|inventory21=[[File:Is 3ds02 tome.png]] [[Fimbulvetr]]
|inventory21={{Item|14|Fimbulvetr|image=tome}}
|notes21=The one in the central area will not move until provoked.
|-
|-
|name22=Illusion
|name22=Illusion
Line 334: Line 342:
|lv22=5
|lv22=5
|#22=1
|#22=1
|inventory22=[[File:Is 3ds02 lance.png]] [[Steel Lance]]
|inventory22={{Item|14|Steel Lance|image=lance}}
|-
|-
|name23=Illusion
|name23=Illusion
Line 340: Line 348:
|lv23=7
|lv23=7
|#23=1
|#23=1
|inventory23=[[File:Is 3ds02 lance.png]] [[Spear]]
|inventory23={{Item|14|Spear|image=lance}}
|notes23=Will not move until provoked.
|-
|-
|name24=Illusion
|name24=Illusion
Line 346: Line 355:
|lv24=6
|lv24=6
|#24=3
|#24=3
|inventory24=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]]
|inventory24={{Item|14|Steel Yumi|image=yumi}}
|notes24=Will not move until provoked.
|-
|-
|name25=Illusion
|name25=Illusion
Line 352: Line 362:
|lv25=2
|lv25=2
|#25=1
|#25=1
|inventory25=[[File:Is 3ds02 lance.png]] [[Steel Lance]]
|inventory25={{Item|14|Steel Lance|image=lance}}
|-
|-
|name26=Illusion
|name26=Illusion
Line 358: Line 368:
|lv26=7
|lv26=7
|#26=1
|#26=1
|inventory26=[[File:Is 3ds02 club.png]] [[Steel Club]]
|inventory26={{Item|14|Steel Club|image=club}}
|notes26=He and his squad will not move until a unit is in range of at least two of them.
|-
|-
|name27=Illusion
|name27=Illusion
Line 364: Line 375:
|lv27=5
|lv27=5
|#27=1
|#27=1
|inventory27=[[File:Is 3ds02 tome.png]] [[Fimbulvetr]]
|inventory27={{Item|14|Fimbulvetr|image=tome}}
|notes27=Will not move until provoked.
|-
|-
|name28=[[Tashoria|Illusion]]
|name28=[[Tashoria|Illusion]]
Line 370: Line 382:
|lv28=11
|lv28=11
|#28=1
|#28=1
|inventory28=[[File:Is 3ds02 katana.png]] [[Steel Katti]] • {{Item|14|Heavy Blade|link=Heavy Blade (item)|image=skill book|type=drop}}<br>[[File:Is 3ds02 heavy blade.png]] [[Heavy Blade]]
|inventory28={{Item|14|Steel Katti|image=katana}} • {{Item|14|Heavy Blade|link=Heavy Blade (item)|image=skill book|type=drop}}<br>{{Item|14|Heavy Blade}}
|notes28=Immobile.
|notes28=Immobile.
|-
|-
Line 377: Line 389:
|lv29=10
|lv29=10
|#29=1
|#29=1
|inventory29=[[File:Is 3ds02 scroll.png]] [[Tiger Spirit]] • {{Item|14|Veteran Intuition|link=Veteran Intuition (item)|image=skill book|type=drop}}<br>[[File:Is 3ds02 veteran intuition.png]] [[Veteran Intuition]]
|inventory29={{Item|14|Tiger Spirit|image=scroll}} • {{Item|14|Veteran Intuition|link=Veteran Intuition (item)|image=skill book|type=drop}}<br>{{Item|14|Veteran Intuition}}
|notes29=Immobile.
|notes29=Immobile.
|-
|-
Line 383: Line 395:
|classb=Knight
|classb=Knight
|lvb=14
|lvb=14
|inventoryb=[[File:Is 3ds02 lance.png]] [[Steel Javelin]] • {{Item|14|Aether|link=Aether (item)|image=skill book|type=drop}}<br>[[File:Is 3ds02 vantage.png]] [[Vantage]] [[File:Is 3ds02 wary fighter.png]] [[Wary Fighter]]
|inventoryb={{Item|14|Steel Javelin|image=lance}} • {{Item|14|Aether|link=Aether (item)|image=skill book|type=drop}}<br>{{Item|14|Vantage}} {{Item|14|Wary Fighter}}
|notesb=Immobile.
|notesb=Immobile.
|-
|-
Line 390: Line 402:
|lvr1=5
|lvr1=5
|#r1=5
|#r1=5
|inventoryr1=[[File:Is 3ds02 lance.png]] [[Javelin]]
|inventoryr1={{Item|14|Javelin|image=lance}}
|-
|-
|namer2=Illusion
|namer2=Illusion
Line 396: Line 408:
|lvr2=5
|lvr2=5
|#r2=8
|#r2=8
|inventoryr2=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]
|inventoryr2={{Item|14|Steel Naginata|image=naginata}}
|-
|-
|namer3=Illusion
|namer3=Illusion
Line 402: Line 414:
|lvr3=5
|lvr3=5
|#r3=5
|#r3=5
|inventoryr3=[[File:Is 3ds02 tome.png]] [[Fimbulvetr]]
|inventoryr3={{Item|14|Fimbulvetr|image=tome}}
|-
|-
|namer4=Illusion
|namer4=Illusion
Line 408: Line 420:
|lvr4=5
|lvr4=5
|#r4=2
|#r4=2
|inventoryr4=[[File:Is 3ds02 club.png]] [[Steel Club]]
|inventoryr4={{Item|14|Steel Club|image=club}}
|-
|-
|namer5=Illusion
|namer5=Illusion
Line 414: Line 426:
|lvr5=7
|lvr5=7
|#r5=2
|#r5=2
|inventoryr5=[[File:Is 3ds02 naginata.png]] [[Iron Naginata]]
|inventoryr5={{Item|14|Iron Naginata|image=naginata}}
|-
|-
|namer6=Illusion
|namer6=Illusion
Line 420: Line 432:
|lvr6=6
|lvr6=6
|#r6=3
|#r6=3
|inventoryr6=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]
|inventoryr6={{Item|14|Steel Naginata|image=naginata}}
|-
|-
|namer7=Illusion
|namer7=Illusion
Line 426: Line 438:
|lvr7=6
|lvr7=6
|#r7=6
|#r7=6
|inventoryr7=[[File:Is 3ds02 katana.png]] [[Steel Katana]]
|inventoryr7={{Item|14|Steel Katana|image=katana}}
|-
|-
|namer8=Illusion
|namer8=Illusion
Line 432: Line 444:
|lvr8=4
|lvr8=4
|#r8=3
|#r8=3
|inventoryr8=[[File:Is 3ds02 tome.png]] [[Fimbulvetr]]
|inventoryr8={{Item|14|Fimbulvetr|image=tome}}
|-
|-
|namerl=Illusion
|namerl=Illusion
Line 438: Line 450:
|lvrl=6
|lvrl=6
|#rl=2
|#rl=2
|inventoryrl=[[File:Is 3ds02 katana.png]] [[Iron Katana]]<br>[[File:Is 3ds02 poison strike.png]] [[Poison Strike]]
|inventoryrl={{Item|14|Iron Katana|image=katana}}<br>{{Item|14|Poison Strike}}
}}
}}
|content2={{ChapEnemies
|content2={{ChapEnemies
Line 447: Line 459:
|#1=2
|#1=2
|inventory1={{Item|14|Spear|image=lance}}
|inventory1={{Item|14|Spear|image=lance}}
|notes1=The one in the central area will not move until a unit is in range of at least two of his squad members.
|-
|-
|name2=Illusion
|name2=Illusion
Line 507: Line 520:
|#11=2
|#11=2
|inventory11={{Item|14|Steel Lance|image=lance}}
|inventory11={{Item|14|Steel Lance|image=lance}}
|notes11=The eastern one will not move until he or the nearby Knight or [[Samurai]] is provoked.
|-
|-
|name12=Illusion
|name12=Illusion
Line 519: Line 533:
|#13=1
|#13=1
|inventory13={{Item|14|Steel Club|image=club}}
|inventory13={{Item|14|Steel Club|image=club}}
|notes13=Will not move until provoked.
|-
|-
|name14=Illusion
|name14=Illusion
Line 525: Line 540:
|#14=1
|#14=1
|inventory14={{Item|14|Hammer|image=axe}}
|inventory14={{Item|14|Hammer|image=axe}}
|notes14=Will not move until provoked.
|-
|-
|name15=Illusion
|name15=Illusion
Line 531: Line 547:
|#15=1
|#15=1
|inventory15={{Item|14|Steel Katana|image=katana}}
|inventory15={{Item|14|Steel Katana|image=katana}}
|notes15=Will not move until he or the nearby [[Knight]]s are provoked.
|-
|-
|name16=Illusion
|name16=Illusion
Line 543: Line 560:
|#17=3
|#17=3
|inventory17={{Item|14|Steel Katana|image=katana}}
|inventory17={{Item|14|Steel Katana|image=katana}}
|notes17=The two in the central area will not move until provoked.
|-
|-
|name18=Illusion
|name18=Illusion
Line 573: Line 591:
|#22=1
|#22=1
|inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}}
|inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}}
|notes22=He and his squad will not move until a unit is in range of at least two of them.
|-
|-
|name23=Illusion
|name23=Illusion
Line 579: Line 598:
|#23=1
|#23=1
|inventory23={{Item|14|Spear|image=lance}}
|inventory23={{Item|14|Spear|image=lance}}
|notes23=Will not move until provoked.
|-
|-
|name24=Illusion
|name24=Illusion
Line 585: Line 605:
|#24=2
|#24=2
|inventory24={{Item|14|Fimbulvetr|image=tome}}
|inventory24={{Item|14|Fimbulvetr|image=tome}}
|notes24=The one in the central area will not move until provoked.
|-
|-
|name25=Illusion
|name25=Illusion
Line 597: Line 618:
|#26=1
|#26=1
|inventory26={{Item|14|Spear|image=lance}}
|inventory26={{Item|14|Spear|image=lance}}
|notes26=Will not move until provoked.
|-
|-
|name27=Illusion
|name27=Illusion
Line 603: Line 625:
|#27=3
|#27=3
|inventory27={{Item|14|Steel Yumi|image=yumi}}
|inventory27={{Item|14|Steel Yumi|image=yumi}}
|notes27=Will not move until provoked.
|-
|-
|name28=Illusion
|name28=Illusion
Line 615: Line 638:
|#29=1
|#29=1
|inventory29={{Item|14|Steel Club|image=club}}
|inventory29={{Item|14|Steel Club|image=club}}
|notes29=He and his squad will not move until a unit is in range of at least two of them.
|-
|-
|name30=Illusion
|name30=Illusion
Line 621: Line 645:
|#30=1
|#30=1
|inventory30={{Item|14|Fimbulvetr|image=tome}}
|inventory30={{Item|14|Fimbulvetr|image=tome}}
|notes30=Will not move until provoked.
|-
|-
|name31=[[Tashoria|Illusion]]
|name31=[[Tashoria|Illusion]]
Line 727: Line 752:
|#1=2
|#1=2
|inventory1={{Item|14|Spear|image=lance}}
|inventory1={{Item|14|Spear|image=lance}}
|notes1=The one in the central area will not move until a unit is in range of at least two of his squad members.
|-
|-
|name2=Illusion
|name2=Illusion
Line 775: Line 801:
|#9=1
|#9=1
|inventory9={{Item|14|Steel Lance|image=lance}}
|inventory9={{Item|14|Steel Lance|image=lance}}
|notes9=Will not move until he or the nearby Knight or [[Samurai]] is provoked.
|-
|-
|name10=Illusion
|name10=Illusion
Line 787: Line 814:
|#11=2
|#11=2
|inventory11={{Item|14|Steel Lance|image=lance}}
|inventory11={{Item|14|Steel Lance|image=lance}}
|notes11=The eastern one will not move until he or the nearby Knight or [[Samurai]] is provoked.
|-
|-
|name12=Illusion
|name12=Illusion
Line 799: Line 827:
|#13=1
|#13=1
|inventory13={{Item|14|Steel Club|image=club}}
|inventory13={{Item|14|Steel Club|image=club}}
|notes13=Will not move until provoked.
|-
|-
|name14=Illusion
|name14=Illusion
Line 805: Line 834:
|#14=1
|#14=1
|inventory14={{Item|14|Hammer|image=axe}}
|inventory14={{Item|14|Hammer|image=axe}}
|notes14=Will not move until provoked.
|-
|-
|name15=Illusion
|name15=Illusion
Line 811: Line 841:
|#15=1
|#15=1
|inventory15={{Item|14|Steel Katana|image=katana}}
|inventory15={{Item|14|Steel Katana|image=katana}}
|notes15=Will not move until he or the nearby [[Knight]]s are provoked.
|-
|-
|name16=Illusion
|name16=Illusion
Line 823: Line 854:
|#17=3
|#17=3
|inventory17={{Item|14|Steel Katana|image=katana}}
|inventory17={{Item|14|Steel Katana|image=katana}}
|notes17=The two in the central area will not move until provoked.
|-
|-
|name18=Illusion
|name18=Illusion
Line 853: Line 885:
|#22=1
|#22=1
|inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}}
|inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}}
|notes22=He and his squad will not move until a unit is in range of at least two of them.
|-
|-
|name23=Illusion
|name23=Illusion
Line 859: Line 892:
|#23=1
|#23=1
|inventory23={{Item|14|Spear|image=lance}}
|inventory23={{Item|14|Spear|image=lance}}
|notes23=Will not move until provoked.
|-
|-
|name24=Illusion
|name24=Illusion
Line 865: Line 899:
|#24=2
|#24=2
|inventory24={{Item|14|Fimbulvetr|image=tome}}
|inventory24={{Item|14|Fimbulvetr|image=tome}}
|notes24=The one in the central area will not move until provoked.
|-
|-
|name25=Illusion
|name25=Illusion
Line 877: Line 912:
|#26=1
|#26=1
|inventory26={{Item|14|Spear|image=lance}}
|inventory26={{Item|14|Spear|image=lance}}
|notes26=Will not move until provoked.
|-
|-
|name27=Illusion
|name27=Illusion
Line 883: Line 919:
|#27=3
|#27=3
|inventory27={{Item|14|Steel Yumi|image=yumi}}
|inventory27={{Item|14|Steel Yumi|image=yumi}}
|notes27=Will not move until provoked.
|-
|-
|name28=Illusion
|name28=Illusion
Line 895: Line 932:
|#29=1
|#29=1
|inventory29={{Item|14|Steel Club|image=club}}
|inventory29={{Item|14|Steel Club|image=club}}
|notes29=He and his squad will not move until a unit is in range of at least two of them.
|-
|-
|name30=Illusion
|name30=Illusion
Line 901: Line 939:
|#30=1
|#30=1
|inventory30={{Item|14|Fimbulvetr|image=tome}}
|inventory30={{Item|14|Fimbulvetr|image=tome}}
|notes30=Will not move until provoked.
|-
|-
|name31=[[Tashoria|Illusion]]
|name31=[[Tashoria|Illusion]]

Revision as of 00:23, 11 March 2019

Large-secret-book.png

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Vanguard Dawn


Location

Outrealms (Crimea: Fort Alpea)

Boss(es)

Illusion Samurai
Illusion Diviner
Illusion Knight

What's the challenge? Glad you asked! Your job is to defend this historic fortress. I gotta say, the odds are against you. There's a boatload of enemies here, and they look like they mean business.
— Anna

Vanguard Dawn is a downloadable content xenologue chapter in Fire Emblem Fates. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Dragon's Gate, Vanguard Dawn is the ninth one from the top in the North American version of the game. Vanguard Dawn is part of the second series of Japanese DLC releases and the first seres of international DLC releases.

This chapter was first made available on September 17, 2015 in Japan, March 31, 2016 in North America, and June 23-24 in the PAL regions.

In this chapter, Anna tasks the player with defending a historic fortress in a land quite obviously not on Corrin's army's home continent as part of a trial hoping to earn a special item.

Plot

Main article: Vanguard Dawn/Script

As we arrive at a fortress that appears to resemble Fort Alpea in the Tellian nation of Crimea, Anna welcomes Corrin and his/her army to the Outrealm Trial Grounds. Anna tells the army that if they don't think they're tough enough yet, they will be once they finish this challenge--and if they manage to come out on top, they'll get something nice in the bargain to boot. Anna states that the challenge is to defend the historic fortress they're in; she says the odds are against Corrin and his/her army, as there's a boatload of enemies in the area and she says they mean business. Anna tells the army that they think they can hold their own, then they should get the battle under way. Battle preparations take place at this point, and the battle starts once preparations are finished.

Once the battle ends, Anna notes the army's incredible performance and how they held the line against the nonstop onslaught, and she reveals the prize for making it through in one piece is a Vanguard Brand; with it, one can be just like a certain radiant hero of old. Anna states that's all she has for now, and is looking forward to seeing the army at the next challenge.

Website summary

American: A trial ground using the stage Elincia's Gambit from Radiant Dawn.[1]
PAL region: A trial ground using the stage Elincia's Gambit from Fire Emblem: Radiant Dawn.[2]

North American eShop summary

An arena based on "Elincia's Gambit" from Fire Emblem: Radiant Dawn.
Rewards: Vanguard Brand

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat the bosses or survive 12 turns. Player Partner Other Enemy
Defeat: Corrin dies*, the player's army is routed, or if the flashing green tile is seized by the enemy. 15 {{{partner}}} 0 39+36
File:Cm fe14 vd.png
Difficulty rating: ★★
Map dimensions:
22 columns by 21 rows
Block sizes:
Japan: ??
North America: 80
PAL region: ??
Map based from: Final Chapter of Part 2 of Radiant Dawn
Map phase music: Bearer of Hope
Battle phase music: Bearer of Hope
Pricing:
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

Birthright Conquest Revelation

Characters
New units

None

Available characters
Avatar f-default ​Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds02 skill book.png Heavy Blade Dropped by boss Samurai
Is 3ds02 skill book.png Veteran Intuition Dropped by boss Diviner
Is 3ds02 skill book.png Aether Dropped by boss Knight
Is 3ds02 class change.png Vanguard Brand Clear the chapter

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than closer to the final chapter. Levels may be higher depending on progress along the main story path.

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 knight enemy.gif
Illusion Knight 6 2 Spear The one in the central area will not move until a unit is in range of at least two of his squad members.
Ma 3ds02 shrine maiden enemy.gif
Illusion Shrine Maiden 1 1 Sun Festal Vulnerary --
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 6 1 Steel Naginata --
Ma 3ds02 lancer enemy.gif
Illusion Lancer 1 1 Steel Lance Vulnerary --
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 6 1 Javelin --
Ma 3ds02 shrine maiden enemy.gif
Illusion Shrine Maiden 1 1 Mend --
Ma 3ds02 outlaw enemy.gif
Illusion Outlaw 2 2 Steel Bow --
Ma 3ds02 apothecary enemy.gif
Illusion Apothecary 6 2 Iron Yumi Gold Bar
Spendthrift
--
Ma 3ds02 knight enemy.gif
Illusion Knight 2 1 Steel Lance --
Ma 3ds02 apothecary enemy.gif
Illusion Apothecary 4 1 Steel Yumi Gold Bar Gold Bar
Spendthrift
--
Ma 3ds02 knight enemy.gif
Illusion Knight 1 2 Steel Lance The eastern one will not move until he or the nearby Knight or Samurai is provoked.
Ma 3ds02 knight enemy.gif
Illusion Knight 1 1 Javelin --
Ma 3ds02 oni savage enemy.gif
Illusion Oni Savage 1 1 Steel Club Will not move until provoked.
Ma 3ds02 fighter enemy.gif
Illusion Fighter 5 1 Hammer Will not move until provoked.
Ma 3ds02 shrine maiden enemy.gif
Illusion Shrine Maiden 1 1 Sun Festal --
Ma 3ds02 samurai enemy.gif
Illusion Samurai 7 3 Steel Katana The two in the central area will not move until provoked.
Ma 3ds02 lancer enemy.gif
Illusion Lancer 1 1 Steel Lance --
Ma 3ds02 fighter enemy.gif
Illusion Fighter 6 1 Steel Axe --
Ma 3ds02 apothecary enemy.gif
Illusion Apothecary 7 1 Steel Yumi Gold Bar Gold Bar
Spendthrift
He and his squad will not move until a unit is in range of at least two of them.
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 7 1 Spear Will not move until provoked.
Ma 3ds02 dark mage enemy.gif
Illusion Dark Mage 6 2 Fimbulvetr The one in the central area will not move until provoked.
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 5 1 Steel Lance --
Ma 3ds02 knight enemy.gif
Illusion Knight 7 1 Spear Will not move until provoked.
Ma 3ds02 archer enemy.gif
Illusion Archer 6 3 Steel Yumi Will not move until provoked.
Ma 3ds02 lancer enemy.gif
Illusion Lancer 2 1 Steel Lance --
Ma 3ds02 oni savage enemy.gif
Illusion Oni Savage 7 1 Steel Club He and his squad will not move until a unit is in range of at least two of them.
Ma 3ds02 dark mage enemy.gif
Illusion Dark Mage 5 1 Fimbulvetr Will not move until provoked.
Ma 3ds02 samurai enemy.gif
Illusion Samurai 11 1 Steel Katti Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
Immobile.
Ma 3ds02 diviner enemy.gif
Illusion Diviner 10 1 Tiger Spirit Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
Immobile.
Ma 3ds02 knight enemy.gif
Illusion Knight 14 1 Steel Javelin AetherThis item is dropped upon this unit's defeat.
Vantage Wary Fighter
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 5 5 Javelin --
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 5 8 Steel Naginata --
Ma 3ds02 dark mage enemy.gif
Illusion Dark Mage 5 5 Fimbulvetr --
Ma 3ds02 oni savage enemy.gif
Illusion Oni Savage 5 2 Steel Club --
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 7 2 Iron Naginata --
Ma 3ds02 spear fighter enemy.gif
Illusion Spear Fighter 6 3 Steel Naginata --
Ma 3ds02 samurai enemy.gif
Illusion Samurai 6 6 Steel Katana --
Ma 3ds02 dark mage enemy.gif
Illusion Dark Mage 4 3 Fimbulvetr --
Ma 3ds02 samurai enemy.gif
Illusion Samurai 6 2 Iron Katana
Poison Strike
--

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Generic small portrait samurai fe14.png
Samurai
Level 11~P.20
Movement -
Stats
Max HP 26~54 Speed 15~34
Strength 9~25+3 Luck 7~18
Magic 0~2 Defense 8~24-1
Skill 11~28 Resistance 9~26-1
Inventory Skills
Steel Katti*
Silver Katti*
Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
Weapon Levels
Swords/Katanas C~B/B~S Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


Generic small portrait diviner fe14.png
Diviner
Level 10~P.20
Movement -
Stats
Max HP 22~45 Speed 11~27+(0/1)
Strength 0 Luck 3~10
Magic 9~30 Defense 4~16
Skill 10~28 Resistance 8~28+(0/1)
Inventory Skills
Tiger Spirit*
Rabbit Spirit*
Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls C~B/B~A Staves/Rods -~E/C/B Daggers/Shuriken -- Dragonstones --


Generic small portrait knight fe14.png
Knight
Level 14~P.20
Movement -
Stats
Max HP 33~65 Speed 7~15
Strength 16~37 Luck 7~16
Magic 0 Defense 17~40
Skill 12~28 Resistance 6~21
Inventory Skills
Steel Javelin*
Silver Star Axe*
AetherThis item is dropped upon this unit's defeat.
Vantage
Wary Fighter
Divine Shield*
Weapon Levels
Swords/Katanas -- Lances/Naginata C~E/C/B~A Axes/Clubs -~B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Of the chapters in the Japanese second series of DLC, this is the only one whose primary reward does not exist in vanilla Fates coding.
    • It is also the only one of the four chapters in the series that have battle maps whose primary reward is not represented in A Gift from Anna.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Vanguard Dawn

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Hidden Truths 2 • Vanguard Dawn • Anna on the Run →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack