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Vanguard Dawn: Difference between revisions
(→Boss data: Hard/Lunatic max stats are the same as Normal, reorganizing) |
(→Enemy data: We can handle AI notes for Defend chapters differently since most enemies in Defend start moving to begin with anyways. These notes are just going off of memory, to be honest.) |
||
Line 208: | Line 208: | ||
|lv1=6 | |lv1=6 | ||
|#1=2 | |#1=2 | ||
|inventory1= | |inventory1={{Item|14|Spear|image=lance}} | ||
|notes1=The one in the central area will not move until a unit is in range of at least two of his squad members. | |||
|- | |- | ||
|name2=Illusion | |name2=Illusion | ||
Line 214: | Line 215: | ||
|lv2=1 | |lv2=1 | ||
|#2=1 | |#2=1 | ||
|inventory2= | |inventory2={{Item|14|Sun Festal|image=rod}} • {{Item|14|Vulnerary|image=healing}} | ||
|- | |- | ||
|name3=Illusion | |name3=Illusion | ||
Line 220: | Line 221: | ||
|lv3=6 | |lv3=6 | ||
|#3=1 | |#3=1 | ||
|inventory3= | |inventory3={{Item|14|Steel Naginata|image=naginata}} | ||
|- | |- | ||
|name4=Illusion | |name4=Illusion | ||
Line 226: | Line 227: | ||
|lv4=1 | |lv4=1 | ||
|#4=1 | |#4=1 | ||
|inventory4= | |inventory4={{Item|14|Steel Lance|image=lance}} • {{Item|14|Vulnerary|image=healing}} | ||
|- | |- | ||
|name5=Illusion | |name5=Illusion | ||
Line 232: | Line 233: | ||
|lv5=6 | |lv5=6 | ||
|#5=1 | |#5=1 | ||
|inventory5= | |inventory5={{Item|14|Javelin|image=lance}} | ||
|- | |- | ||
|name6=Illusion | |name6=Illusion | ||
Line 238: | Line 239: | ||
|lv6=1 | |lv6=1 | ||
|#6=1 | |#6=1 | ||
|inventory6= | |inventory6={{Item|14|Mend|image=staff}} | ||
|- | |- | ||
|name7=Illusion | |name7=Illusion | ||
Line 244: | Line 245: | ||
|lv7=2 | |lv7=2 | ||
|#7=2 | |#7=2 | ||
|inventory7= | |inventory7={{Item|14|Steel Bow|image=bow}} | ||
|- | |- | ||
|name8=Illusion | |name8=Illusion | ||
Line 250: | Line 251: | ||
|lv8=6 | |lv8=6 | ||
|#8=2 | |#8=2 | ||
|inventory8= | |inventory8={{Item|14|Iron Yumi|image=yumi}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} | ||
|- | |- | ||
|name9=Illusion | |name9=Illusion | ||
Line 256: | Line 257: | ||
|lv9=2 | |lv9=2 | ||
|#9=1 | |#9=1 | ||
|inventory9= | |inventory9={{Item|14|Steel Lance|image=lance}} | ||
|- | |- | ||
|name10=Illusion | |name10=Illusion | ||
Line 262: | Line 263: | ||
|lv10=4 | |lv10=4 | ||
|#10=1 | |#10=1 | ||
|inventory10= | |inventory10={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} | ||
|- | |- | ||
|name11=Illusion | |name11=Illusion | ||
Line 268: | Line 269: | ||
|lv11=1 | |lv11=1 | ||
|#11=2 | |#11=2 | ||
|inventory11= | |inventory11={{Item|14|Steel Lance|image=lance}} | ||
|notes11=The eastern one will not move until he or the nearby Knight or [[Samurai]] is provoked. | |||
|- | |- | ||
|name12=Illusion | |name12=Illusion | ||
Line 274: | Line 276: | ||
|lv12=1 | |lv12=1 | ||
|#12=1 | |#12=1 | ||
|inventory12= | |inventory12={{Item|14|Javelin|image=lance}} | ||
|- | |- | ||
|name13=Illusion | |name13=Illusion | ||
Line 280: | Line 282: | ||
|lv13=1 | |lv13=1 | ||
|#13=1 | |#13=1 | ||
|inventory13= | |inventory13={{Item|14|Steel Club|image=club}} | ||
|notes13=Will not move until provoked. | |||
|- | |- | ||
|name14=Illusion | |name14=Illusion | ||
Line 286: | Line 289: | ||
|lv14=5 | |lv14=5 | ||
|#14=1 | |#14=1 | ||
|inventory14= | |inventory14={{Item|14|Hammer|image=axe}} | ||
|notes14=Will not move until provoked. | |||
|- | |- | ||
|name15=Illusion | |name15=Illusion | ||
Line 292: | Line 296: | ||
|lv15=1 | |lv15=1 | ||
|#15=1 | |#15=1 | ||
|inventory15= | |inventory15={{Item|14|Sun Festal|image=rod}} | ||
|- | |- | ||
|name16=Illusion | |name16=Illusion | ||
Line 298: | Line 302: | ||
|lv16=7 | |lv16=7 | ||
|#16=3 | |#16=3 | ||
|inventory16= | |inventory16={{Item|14|Steel Katana|image=katana}} | ||
|notes16=The two in the central area will not move until provoked. | |||
|- | |- | ||
|name17=Illusion | |name17=Illusion | ||
Line 304: | Line 309: | ||
|lv17=1 | |lv17=1 | ||
|#17=1 | |#17=1 | ||
|inventory17= | |inventory17={{Item|14|Steel Lance|image=lance}} | ||
|- | |- | ||
|name18=Illusion | |name18=Illusion | ||
Line 310: | Line 315: | ||
|lv18=6 | |lv18=6 | ||
|#18=1 | |#18=1 | ||
|inventory18= | |inventory18={{Item|14|Steel Axe|image=axe}} | ||
|- | |- | ||
|name19=Illusion | |name19=Illusion | ||
Line 316: | Line 321: | ||
|lv19=7 | |lv19=7 | ||
|#19=1 | |#19=1 | ||
|inventory19= | |inventory19={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} | ||
|notes19=He and his squad will not move until a unit is in range of at least two of them. | |||
|- | |- | ||
|name20=Illusion | |name20=Illusion | ||
Line 322: | Line 328: | ||
|lv20=7 | |lv20=7 | ||
|#20=1 | |#20=1 | ||
|inventory20= | |inventory20={{Item|14|Spear|image=lance}} | ||
|notes20=Will not move until provoked. | |||
|- | |- | ||
|name21=Illusion | |name21=Illusion | ||
Line 328: | Line 335: | ||
|lv21=6 | |lv21=6 | ||
|#21=2 | |#21=2 | ||
|inventory21= | |inventory21={{Item|14|Fimbulvetr|image=tome}} | ||
|notes21=The one in the central area will not move until provoked. | |||
|- | |- | ||
|name22=Illusion | |name22=Illusion | ||
Line 334: | Line 342: | ||
|lv22=5 | |lv22=5 | ||
|#22=1 | |#22=1 | ||
|inventory22= | |inventory22={{Item|14|Steel Lance|image=lance}} | ||
|- | |- | ||
|name23=Illusion | |name23=Illusion | ||
Line 340: | Line 348: | ||
|lv23=7 | |lv23=7 | ||
|#23=1 | |#23=1 | ||
|inventory23= | |inventory23={{Item|14|Spear|image=lance}} | ||
|notes23=Will not move until provoked. | |||
|- | |- | ||
|name24=Illusion | |name24=Illusion | ||
Line 346: | Line 355: | ||
|lv24=6 | |lv24=6 | ||
|#24=3 | |#24=3 | ||
|inventory24= | |inventory24={{Item|14|Steel Yumi|image=yumi}} | ||
|notes24=Will not move until provoked. | |||
|- | |- | ||
|name25=Illusion | |name25=Illusion | ||
Line 352: | Line 362: | ||
|lv25=2 | |lv25=2 | ||
|#25=1 | |#25=1 | ||
|inventory25= | |inventory25={{Item|14|Steel Lance|image=lance}} | ||
|- | |- | ||
|name26=Illusion | |name26=Illusion | ||
Line 358: | Line 368: | ||
|lv26=7 | |lv26=7 | ||
|#26=1 | |#26=1 | ||
|inventory26= | |inventory26={{Item|14|Steel Club|image=club}} | ||
|notes26=He and his squad will not move until a unit is in range of at least two of them. | |||
|- | |- | ||
|name27=Illusion | |name27=Illusion | ||
Line 364: | Line 375: | ||
|lv27=5 | |lv27=5 | ||
|#27=1 | |#27=1 | ||
|inventory27= | |inventory27={{Item|14|Fimbulvetr|image=tome}} | ||
|notes27=Will not move until provoked. | |||
|- | |- | ||
|name28=[[Tashoria|Illusion]] | |name28=[[Tashoria|Illusion]] | ||
Line 370: | Line 382: | ||
|lv28=11 | |lv28=11 | ||
|#28=1 | |#28=1 | ||
|inventory28= | |inventory28={{Item|14|Steel Katti|image=katana}} • {{Item|14|Heavy Blade|link=Heavy Blade (item)|image=skill book|type=drop}}<br>{{Item|14|Heavy Blade}} | ||
|notes28=Immobile. | |notes28=Immobile. | ||
|- | |- | ||
Line 377: | Line 389: | ||
|lv29=10 | |lv29=10 | ||
|#29=1 | |#29=1 | ||
|inventory29= | |inventory29={{Item|14|Tiger Spirit|image=scroll}} • {{Item|14|Veteran Intuition|link=Veteran Intuition (item)|image=skill book|type=drop}}<br>{{Item|14|Veteran Intuition}} | ||
|notes29=Immobile. | |notes29=Immobile. | ||
|- | |- | ||
Line 383: | Line 395: | ||
|classb=Knight | |classb=Knight | ||
|lvb=14 | |lvb=14 | ||
|inventoryb= | |inventoryb={{Item|14|Steel Javelin|image=lance}} • {{Item|14|Aether|link=Aether (item)|image=skill book|type=drop}}<br>{{Item|14|Vantage}} • {{Item|14|Wary Fighter}} | ||
|notesb=Immobile. | |notesb=Immobile. | ||
|- | |- | ||
Line 390: | Line 402: | ||
|lvr1=5 | |lvr1=5 | ||
|#r1=5 | |#r1=5 | ||
|inventoryr1= | |inventoryr1={{Item|14|Javelin|image=lance}} | ||
|- | |- | ||
|namer2=Illusion | |namer2=Illusion | ||
Line 396: | Line 408: | ||
|lvr2=5 | |lvr2=5 | ||
|#r2=8 | |#r2=8 | ||
|inventoryr2= | |inventoryr2={{Item|14|Steel Naginata|image=naginata}} | ||
|- | |- | ||
|namer3=Illusion | |namer3=Illusion | ||
Line 402: | Line 414: | ||
|lvr3=5 | |lvr3=5 | ||
|#r3=5 | |#r3=5 | ||
|inventoryr3= | |inventoryr3={{Item|14|Fimbulvetr|image=tome}} | ||
|- | |- | ||
|namer4=Illusion | |namer4=Illusion | ||
Line 408: | Line 420: | ||
|lvr4=5 | |lvr4=5 | ||
|#r4=2 | |#r4=2 | ||
|inventoryr4= | |inventoryr4={{Item|14|Steel Club|image=club}} | ||
|- | |- | ||
|namer5=Illusion | |namer5=Illusion | ||
Line 414: | Line 426: | ||
|lvr5=7 | |lvr5=7 | ||
|#r5=2 | |#r5=2 | ||
|inventoryr5= | |inventoryr5={{Item|14|Iron Naginata|image=naginata}} | ||
|- | |- | ||
|namer6=Illusion | |namer6=Illusion | ||
Line 420: | Line 432: | ||
|lvr6=6 | |lvr6=6 | ||
|#r6=3 | |#r6=3 | ||
|inventoryr6= | |inventoryr6={{Item|14|Steel Naginata|image=naginata}} | ||
|- | |- | ||
|namer7=Illusion | |namer7=Illusion | ||
Line 426: | Line 438: | ||
|lvr7=6 | |lvr7=6 | ||
|#r7=6 | |#r7=6 | ||
|inventoryr7= | |inventoryr7={{Item|14|Steel Katana|image=katana}} | ||
|- | |- | ||
|namer8=Illusion | |namer8=Illusion | ||
Line 432: | Line 444: | ||
|lvr8=4 | |lvr8=4 | ||
|#r8=3 | |#r8=3 | ||
|inventoryr8= | |inventoryr8={{Item|14|Fimbulvetr|image=tome}} | ||
|- | |- | ||
|namerl=Illusion | |namerl=Illusion | ||
Line 438: | Line 450: | ||
|lvrl=6 | |lvrl=6 | ||
|#rl=2 | |#rl=2 | ||
|inventoryrl= | |inventoryrl={{Item|14|Iron Katana|image=katana}}<br>{{Item|14|Poison Strike}} | ||
}} | }} | ||
|content2={{ChapEnemies | |content2={{ChapEnemies | ||
Line 447: | Line 459: | ||
|#1=2 | |#1=2 | ||
|inventory1={{Item|14|Spear|image=lance}} | |inventory1={{Item|14|Spear|image=lance}} | ||
|notes1=The one in the central area will not move until a unit is in range of at least two of his squad members. | |||
|- | |- | ||
|name2=Illusion | |name2=Illusion | ||
Line 507: | Line 520: | ||
|#11=2 | |#11=2 | ||
|inventory11={{Item|14|Steel Lance|image=lance}} | |inventory11={{Item|14|Steel Lance|image=lance}} | ||
|notes11=The eastern one will not move until he or the nearby Knight or [[Samurai]] is provoked. | |||
|- | |- | ||
|name12=Illusion | |name12=Illusion | ||
Line 519: | Line 533: | ||
|#13=1 | |#13=1 | ||
|inventory13={{Item|14|Steel Club|image=club}} | |inventory13={{Item|14|Steel Club|image=club}} | ||
|notes13=Will not move until provoked. | |||
|- | |- | ||
|name14=Illusion | |name14=Illusion | ||
Line 525: | Line 540: | ||
|#14=1 | |#14=1 | ||
|inventory14={{Item|14|Hammer|image=axe}} | |inventory14={{Item|14|Hammer|image=axe}} | ||
|notes14=Will not move until provoked. | |||
|- | |- | ||
|name15=Illusion | |name15=Illusion | ||
Line 531: | Line 547: | ||
|#15=1 | |#15=1 | ||
|inventory15={{Item|14|Steel Katana|image=katana}} | |inventory15={{Item|14|Steel Katana|image=katana}} | ||
|notes15=Will not move until he or the nearby [[Knight]]s are provoked. | |||
|- | |- | ||
|name16=Illusion | |name16=Illusion | ||
Line 543: | Line 560: | ||
|#17=3 | |#17=3 | ||
|inventory17={{Item|14|Steel Katana|image=katana}} | |inventory17={{Item|14|Steel Katana|image=katana}} | ||
|notes17=The two in the central area will not move until provoked. | |||
|- | |- | ||
|name18=Illusion | |name18=Illusion | ||
Line 573: | Line 591: | ||
|#22=1 | |#22=1 | ||
|inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} | |inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} | ||
|notes22=He and his squad will not move until a unit is in range of at least two of them. | |||
|- | |- | ||
|name23=Illusion | |name23=Illusion | ||
Line 579: | Line 598: | ||
|#23=1 | |#23=1 | ||
|inventory23={{Item|14|Spear|image=lance}} | |inventory23={{Item|14|Spear|image=lance}} | ||
|notes23=Will not move until provoked. | |||
|- | |- | ||
|name24=Illusion | |name24=Illusion | ||
Line 585: | Line 605: | ||
|#24=2 | |#24=2 | ||
|inventory24={{Item|14|Fimbulvetr|image=tome}} | |inventory24={{Item|14|Fimbulvetr|image=tome}} | ||
|notes24=The one in the central area will not move until provoked. | |||
|- | |- | ||
|name25=Illusion | |name25=Illusion | ||
Line 597: | Line 618: | ||
|#26=1 | |#26=1 | ||
|inventory26={{Item|14|Spear|image=lance}} | |inventory26={{Item|14|Spear|image=lance}} | ||
|notes26=Will not move until provoked. | |||
|- | |- | ||
|name27=Illusion | |name27=Illusion | ||
Line 603: | Line 625: | ||
|#27=3 | |#27=3 | ||
|inventory27={{Item|14|Steel Yumi|image=yumi}} | |inventory27={{Item|14|Steel Yumi|image=yumi}} | ||
|notes27=Will not move until provoked. | |||
|- | |- | ||
|name28=Illusion | |name28=Illusion | ||
Line 615: | Line 638: | ||
|#29=1 | |#29=1 | ||
|inventory29={{Item|14|Steel Club|image=club}} | |inventory29={{Item|14|Steel Club|image=club}} | ||
|notes29=He and his squad will not move until a unit is in range of at least two of them. | |||
|- | |- | ||
|name30=Illusion | |name30=Illusion | ||
Line 621: | Line 645: | ||
|#30=1 | |#30=1 | ||
|inventory30={{Item|14|Fimbulvetr|image=tome}} | |inventory30={{Item|14|Fimbulvetr|image=tome}} | ||
|notes30=Will not move until provoked. | |||
|- | |- | ||
|name31=[[Tashoria|Illusion]] | |name31=[[Tashoria|Illusion]] | ||
Line 727: | Line 752: | ||
|#1=2 | |#1=2 | ||
|inventory1={{Item|14|Spear|image=lance}} | |inventory1={{Item|14|Spear|image=lance}} | ||
|notes1=The one in the central area will not move until a unit is in range of at least two of his squad members. | |||
|- | |- | ||
|name2=Illusion | |name2=Illusion | ||
Line 775: | Line 801: | ||
|#9=1 | |#9=1 | ||
|inventory9={{Item|14|Steel Lance|image=lance}} | |inventory9={{Item|14|Steel Lance|image=lance}} | ||
|notes9=Will not move until he or the nearby Knight or [[Samurai]] is provoked. | |||
|- | |- | ||
|name10=Illusion | |name10=Illusion | ||
Line 787: | Line 814: | ||
|#11=2 | |#11=2 | ||
|inventory11={{Item|14|Steel Lance|image=lance}} | |inventory11={{Item|14|Steel Lance|image=lance}} | ||
|notes11=The eastern one will not move until he or the nearby Knight or [[Samurai]] is provoked. | |||
|- | |- | ||
|name12=Illusion | |name12=Illusion | ||
Line 799: | Line 827: | ||
|#13=1 | |#13=1 | ||
|inventory13={{Item|14|Steel Club|image=club}} | |inventory13={{Item|14|Steel Club|image=club}} | ||
|notes13=Will not move until provoked. | |||
|- | |- | ||
|name14=Illusion | |name14=Illusion | ||
Line 805: | Line 834: | ||
|#14=1 | |#14=1 | ||
|inventory14={{Item|14|Hammer|image=axe}} | |inventory14={{Item|14|Hammer|image=axe}} | ||
|notes14=Will not move until provoked. | |||
|- | |- | ||
|name15=Illusion | |name15=Illusion | ||
Line 811: | Line 841: | ||
|#15=1 | |#15=1 | ||
|inventory15={{Item|14|Steel Katana|image=katana}} | |inventory15={{Item|14|Steel Katana|image=katana}} | ||
|notes15=Will not move until he or the nearby [[Knight]]s are provoked. | |||
|- | |- | ||
|name16=Illusion | |name16=Illusion | ||
Line 823: | Line 854: | ||
|#17=3 | |#17=3 | ||
|inventory17={{Item|14|Steel Katana|image=katana}} | |inventory17={{Item|14|Steel Katana|image=katana}} | ||
|notes17=The two in the central area will not move until provoked. | |||
|- | |- | ||
|name18=Illusion | |name18=Illusion | ||
Line 853: | Line 885: | ||
|#22=1 | |#22=1 | ||
|inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} | |inventory22={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Gold Bar}} • {{Item|14|Gold Bar}}<br>{{Item|14|Spendthrift}} | ||
|notes22=He and his squad will not move until a unit is in range of at least two of them. | |||
|- | |- | ||
|name23=Illusion | |name23=Illusion | ||
Line 859: | Line 892: | ||
|#23=1 | |#23=1 | ||
|inventory23={{Item|14|Spear|image=lance}} | |inventory23={{Item|14|Spear|image=lance}} | ||
|notes23=Will not move until provoked. | |||
|- | |- | ||
|name24=Illusion | |name24=Illusion | ||
Line 865: | Line 899: | ||
|#24=2 | |#24=2 | ||
|inventory24={{Item|14|Fimbulvetr|image=tome}} | |inventory24={{Item|14|Fimbulvetr|image=tome}} | ||
|notes24=The one in the central area will not move until provoked. | |||
|- | |- | ||
|name25=Illusion | |name25=Illusion | ||
Line 877: | Line 912: | ||
|#26=1 | |#26=1 | ||
|inventory26={{Item|14|Spear|image=lance}} | |inventory26={{Item|14|Spear|image=lance}} | ||
|notes26=Will not move until provoked. | |||
|- | |- | ||
|name27=Illusion | |name27=Illusion | ||
Line 883: | Line 919: | ||
|#27=3 | |#27=3 | ||
|inventory27={{Item|14|Steel Yumi|image=yumi}} | |inventory27={{Item|14|Steel Yumi|image=yumi}} | ||
|notes27=Will not move until provoked. | |||
|- | |- | ||
|name28=Illusion | |name28=Illusion | ||
Line 895: | Line 932: | ||
|#29=1 | |#29=1 | ||
|inventory29={{Item|14|Steel Club|image=club}} | |inventory29={{Item|14|Steel Club|image=club}} | ||
|notes29=He and his squad will not move until a unit is in range of at least two of them. | |||
|- | |- | ||
|name30=Illusion | |name30=Illusion | ||
Line 901: | Line 939: | ||
|#30=1 | |#30=1 | ||
|inventory30={{Item|14|Fimbulvetr|image=tome}} | |inventory30={{Item|14|Fimbulvetr|image=tome}} | ||
|notes30=Will not move until provoked. | |||
|- | |- | ||
|name31=[[Tashoria|Illusion]] | |name31=[[Tashoria|Illusion]] |
Revision as of 00:23, 11 March 2019
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“ | What's the challenge? Glad you asked! Your job is to defend this historic fortress. I gotta say, the odds are against you. There's a boatload of enemies here, and they look like they mean business. | ” | — Anna |
---|
Vanguard Dawn is a downloadable content xenologue chapter in Fire Emblem Fates. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Dragon's Gate, Vanguard Dawn is the ninth one from the top in the North American version of the game. Vanguard Dawn is part of the second series of Japanese DLC releases and the first seres of international DLC releases.
This chapter was first made available on September 17, 2015 in Japan, March 31, 2016 in North America, and June 23-24 in the PAL regions.
In this chapter, Anna tasks the player with defending a historic fortress in a land quite obviously not on Corrin's army's home continent as part of a trial hoping to earn a special item.
Plot
- Main article:
Vanguard Dawn/Script
As we arrive at a fortress that appears to resemble Fort Alpea in the Tellian nation of Crimea, Anna welcomes Corrin and his/her army to the Outrealm Trial Grounds. Anna tells the army that if they don't think they're tough enough yet, they will be once they finish this challenge--and if they manage to come out on top, they'll get something nice in the bargain to boot. Anna states that the challenge is to defend the historic fortress they're in; she says the odds are against Corrin and his/her army, as there's a boatload of enemies in the area and she says they mean business. Anna tells the army that they think they can hold their own, then they should get the battle under way. Battle preparations take place at this point, and the battle starts once preparations are finished.
Once the battle ends, Anna notes the army's incredible performance and how they held the line against the nonstop onslaught, and she reveals the prize for making it through in one piece is a Vanguard Brand; with it, one can be just like a certain radiant hero of old. Anna states that's all she has for now, and is looking forward to seeing the army at the next challenge.
Website summary
American: A trial ground using the stage Elincia's Gambit from Radiant Dawn.[1]
PAL region: A trial ground using the stage Elincia's Gambit from Fire Emblem: Radiant Dawn.[2]
North American eShop summary
An arena based on "Elincia's Gambit" from Fire Emblem: Radiant Dawn.
Rewards: Vanguard Brand
Chapter data
Normal Hard Lunatic
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Victory: Defeat the bosses or survive 12 turns. | Player | Other | Enemy | |||
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Defeat: Corrin dies*, the player's army is routed, or if the flashing green tile is seized by the enemy. | 15 | 0 | 39+36 | |||
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Difficulty rating: ★★ Map dimensions: 22 columns by 21 rows |
Block sizes: Japan: ?? North America: 80 PAL region: ?? | |||||
Map based from: Final Chapter of Part 2 of Radiant Dawn Map phase music: Bearer of Hope Battle phase music: Bearer of Hope | ||||||
Pricing: Japan: ¥250 United States: $1.99 Europe: €1.99 United Kingdom: £1.79 Australia: $2.60 New Zealand: $3.40 |
Also available in: Series 2 (Japan) Map Pack 1 (international) Pack Japan: ¥900 United States: $17.99 Europe: €17.99 United Kingdom: £16.19 Australia: $23.40 New Zealand: $30.60 |
Character data
Birthright Conquest Revelation
Characters | |
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New units
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Available characters
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Avatar f-default |
Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
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Event tile and Dragon Vein data
There are no event tiles or Dragon Veins in this chapter.
Enemy data
- Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than closer to the final chapter. Levels may be higher depending on progress along the main story path.
Normal Hard Lunatic
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Reinforcements
- Turn 1
- 1 Archer with a Steel Bow from the southern border of the map (Hard/Lunatic only)
- 1 Spear Fighter with a Javelin from the southern border of the map
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Dark Mage with Fimbulvetr from the southern border of the map
- Turn 2
- 1 Oni Savage with a Steel Club from the southwestern border of the map
- 1 Apothecary with an Iron Yumi and Spendthrift from the southwestern border of the map (Hard/Lunatic only)
- 1 Spear Fighter with an Iron Naginata from the southwestern border of the map
- 1/2 Spear Fighter(s) with Steel Naginata(s) from the southwestern border of the map
- Turn 3
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Samurai with a Steel Katana from the southern border of the map
- 1 Mercenary with a Levin Sword from the southern border of the map (Hard/Lunatic only)
- Turn 4
- 1 Samurai with a Steel Katana from the southwestern border of the map
- 1 Dark Mage with Fimbulvetr from the southwestern border of the map
- 1 Archer with an Iron Yumi from the southwestern border of the map (Hard/Lunatic only)
- 1 Samurai with an Iron Katana and Poison Strike from the southwestern border of the map
- Turn 5
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Samurai with a Steel Katana from the southern border of the map
- 1 Mercenary with a Levin Sword from the southern border of the map (Hard/Lunatic only)
- Turn 6
- 1 Archer with a Steel Bow from the southern border of the map (Hard/Lunatic only)
- 1 Spear Fighter with a Javelin from the southern border of the map
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Dark Mage with Fimbulvetr from the southern border of the map
- 1 Samurai with a Steel Katana from the southwestern border of the map
- 1 Dark Mage with Fimbulvetr from the southwestern border of the map
- 1 Archer with an Iron Yumi from the southwestern border of the map (Hard/Lunatic only)
- 1 Samurai with an Iron Katana and Poison Strike from the southwestern border of the map
- Turn 7
- 1 Archer with a Steel Bow from the southern border of the map (Hard/Lunatic only)
- 1 Spear Fighter with a Javelin from the southern border of the map
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Dark Mage with Fimbulvetr from the southern border of the map
- Turn 8
- 2 Samurai with a Steel Katanas; one from the southwestern border of the map, one from the southern border of the map
- 1 Dark Mage with Fimbulvetr from the southwestern border of the map
- 1 Archer with an Iron Yumi from the southwestern border of the map (Hard/Lunatic only)
- 1 Samurai with an Iron Katana and Poison Strike from the southwestern border of the map
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Mercenary with a Levin Sword from the southern border of the map (Hard/Lunatic only)
- Turn 9
- 1 Archer with a Steel Bow from the southern border of the map (Hard/Lunatic only)
- 1 Spear Fighter with a Javelin from the southern border of the map
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Dark Mage with Fimbulvetr from the southern border of the map
- Turn 10
- 1 Archer with a Steel Bow from the southern border of the map (Hard/Lunatic only)
- 1 Spear Fighter with a Javelin from the southern border of the map
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Dark Mage with Fimbulvetr from the southern border of the map
- Turn 11
- 1 Oni Savage with a Steel Club from the southwestern border of the map
- 1 Apothecary with an Iron Yumi and Spendthrift from the southwestern border of the map (Hard/Lunatic only)
- 1 Spear Fighter with an Iron Naginata from the southwestern border of the map
- 2/3 Spear Fighters with a Steel Naginatas; one/two from the southwestern border of the map, one from the southern border of the map
- 1 Samurai with a Steel Katana from the southern border of the map
- Turn 12 (Lunatic only)
- 1 Spear Fighter with a Steel Naginata from the southern border of the map
- 1 Samurai with a Steel Katana from the southern border of the map
- 1 Mercenary with a Levin Sword from the southern border of the map
Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Of the chapters in the Japanese second series of DLC, this is the only one whose primary reward does not exist in vanilla Fates coding.
- It is also the only one of the four chapters in the series that have battle maps whose primary reward is not represented in A Gift from Anna.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Vanguard Dawn |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Hidden Truths 2 • | Vanguard Dawn | • Anna on the Run → |
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