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Time's Pulse: Difference between revisions
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|image=[[File:Is feh time's pulse 1.png]] | |image=[[File:Is feh time's pulse 1.png]] | ||
|caption=Icon of the Time's Pulse skill in {{title|Heroes}}. | |caption=Icon of the Time's Pulse skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Time's Pulse''' (Japanese: {{hl|始まりの鼓動|Hajimari no kodō}} ''Origin's pulse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Time's Pulse''' (Japanese: {{hl|始まりの鼓動|Hajimari no kodō}} ''Origin's pulse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Time's Pulse 1''', '''Time's Pulse 2''', '''Time's Pulse 3''', and '''Time's Pulse 4''' in order from lowest to highest. Time's Pulse allows its user to accelerate any maximized special skill cooldown count at the start of its user's phase; the amount of time between this skill's activations decreases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=C | ||
|effect=At start of every third turn, if special cooldown count is at maximum, grants −1 special cooldown count. | |||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=C | |||
|effect=At start of odd-numbered turns, if special cooldown count is at maximum, grants −1 special cooldown count. | |||
|sp=120 | |||
|pre=[[Time's Pulse|Time's Pulse 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=3 | |||
|type=C | |||
|effect=At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. | |||
|sp=240 | |||
|pre=[[Time's Pulse|Time's Pulse 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=C | |||
|effect=At start turn, if special cooldown count is at maximum, grants −1 special cooldown count.<br>If special cooldown count is at maximum after combat, grants −1 special cooldown count. | |||
|sp=300 | |||
|pre=[[Time's Pulse|Time's Pulse 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
| | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Time's Pulse 1)</small> | |||
|english=At the start of every third turn, if Special<br>cooldown count is at its maximum value, grants<br>Special cooldown count-1. | |||
|japanese=3ターンに1回、ターン開始時、<br>奥義発動カウントが最大値なら、奥義発動カウント-1 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Time's Pulse 2)</small> | |||
|english=At start of odd-numbered turns, if Special<br>cooldown count is at its maximum value, grants<br>Special cooldown count-1. | |||
|japanese=奇数ターン開始時、<br>奥義発動カウントが最大値なら、奥義発動カウント-1 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Time's Pulse 3)</small> | |||
|english=At start of turn, if Special cooldown count is at<br>its maximum value, grants Special cooldown<br>count-1. | |||
|japanese=ターン開始時、<br>奥義発動カウントが最大値なら、奥義発動カウント-1 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Time's Pulse 4)</small> | |||
|english=At start of turn, if Special cooldown count is<br>at its maximum value, grants Special cooldown<br>count-1. After combat, if Special cooldown<br>count is at its maximum value, grants Special<br>cooldown count-1. | |||
|japanese=ターン開始時、<br>奥義発動カウントが最大値なら、奥義発動カウント-1<br><br>戦闘後、<br>奥義発動カウントが最大値なら、奥義発動カウント-1 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Time's Pulse | |eng-name=Time's Pulse | ||
| | |jpn-name={{h|始まりの鼓動|Hajimari no kodō}} | ||
| | |jpn-mean=Origin's pulse | ||
|span-name=Pulso temporal | |span-name=Pulso temporal | ||
|span-mean=Temporal pulse | |span-mean=Temporal pulse | ||
Line 54: | Line 88: | ||
|ital-name=Battito tempo | |ital-name=Battito tempo | ||
|ital-mean=Time beat | |ital-mean=Time beat | ||
|por | |por-name=Pulso temporal | ||
|por | |por-mean=Temporal pulse | ||
|ch-trad-name={{h|初始之躍動|chūshǐ zhī yuèdòng}} | |ch-trad-name={{h|初始之躍動|chūshǐ zhī yuèdòng}} | ||
|ch-trad-mean=Starting pulse | |ch-trad-mean=Starting pulse | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
--> | |||
{{NavPassiveCH}} | {{NavPassiveCH}} |
Latest revision as of 02:53, 14 September 2023
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Time's Pulse (Japanese: 始まりの鼓動 Origin's pulse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Time's Pulse 1, Time's Pulse 2, Time's Pulse 3, and Time's Pulse 4 in order from lowest to highest. Time's Pulse allows its user to accelerate any maximized special skill cooldown count at the start of its user's phase; the amount of time between this skill's activations decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Time's Pulse 1) |
C | At start of every third turn, if special cooldown count is at maximum, grants −1 special cooldown count. | 60 | -- | ✓ | -- | ||
Heroes (Time's Pulse 2) |
C | At start of odd-numbered turns, if special cooldown count is at maximum, grants −1 special cooldown count. | 120 | Time's Pulse 1 | ✓ | -- | ||
Heroes (Time's Pulse 3) |
C | At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. | 240 | Time's Pulse 2 | ✓ | -- | ||
Heroes (Time's Pulse 4) |
C | At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. If special cooldown count is at maximum after combat, grants −1 special cooldown count. |
300 | Time's Pulse 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Time's Pulse 1) |
At the start of every third turn, if Special
cooldown count is at its maximum value, grants Special cooldown count-1. |
3ターンに1回、ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 2) |
At start of odd-numbered turns, if Special
cooldown count is at its maximum value, grants Special cooldown count-1. |
奇数ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 3) |
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown count-1. |
ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 4) |
At start of turn, if Special cooldown count is
at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Time's Pulse |
-- |
Japanese |
始まりの鼓動 |
Origin's pulse |
Spanish |
Pulso temporal |
Temporal pulse |
French |
Influx temporel |
Temporal influx |
German |
Zeitpuls |
Time Pulse |
Italian |
Battito tempo |
Time beat |
Portuguese |
Pulso temporal |
Temporal pulse |
Traditional Chinese |
初始之躍動 |
Starting pulse |