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Spirit Breath: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh spirit breath.png]] | |image=[[File:Is feh spirit breath.png]] | ||
|caption=The Spirit Breath as it appears in {{title|Heroes}}. | |caption=The Spirit Breath as it appears in {{title|Heroes}}. | ||
| | |type=[[Breath]] | ||
| | |bearer=[[Myrrh]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Spirit Breath''' | '''Spirit Breath''' (Japanese: {{hl|精霊のブレス|Seirei no buresu}} ''Spirit breath'') is a weapon [[Skills|skill]] in the [[breath]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the Halloween variation of [[Myrrh]]. Spirit Breath boosts its wielder's [[defense]], and guarantees them a [[follow-up attack]] if they initiate combat and have more defense then the foe. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Breath | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
|pre=[[Flametongue]] | |||
| | |inherit=n | ||
| | |notes=Grants +3 [[defense]].<br>If user initiates combat and user's defense ≥ (foe's defense + 5), user makes guaranteed [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[defense]].<br>If user's defense > foe's defense or foe's [[HP]] ≥ 75% at start of combat, grants +5 [[attack (stat)|attack]] to user and inflicts −5 attack on foe during combat, and user makes guaranteed [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +3 HP.<br>If user is within 3 spaces of an ally, grants +5 attack to user and inflicts −5 attack on foe during combat, and if foe initiates combat, foe's follow-up attacks deal −70% damage. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Breath | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[defense]].<br>If user's defense > foe's defense or foe's [[HP]] ≥ 75% at start of combat, grants +5 [[attack (stat)|attack]] to user and inflicts −5 attack on foe during combat, and user makes guaranteed [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[defense]].<br>If user's defense > foe's defense or foe's [[HP]] ≥ 75% at start of combat, grants +5 [[attack (stat)|attack]] to user and inflicts −5 attack on foe during combat, and user makes guaranteed [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +3 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[defense]].<br>If user's defense > foe's defense or foe's [[HP]] ≥ 75% at start of combat, grants +5 [[attack (stat)|attack]] to user and inflicts −5 attack on foe during combat, and user makes guaranteed [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[defense]].<br>If user's defense > foe's defense or foe's [[HP]] ≥ 75% at start of combat, grants +5 [[attack (stat)|attack]] to user and inflicts −5 attack on foe during combat, and user makes guaranteed [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 [[resistance]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Def+3. If unit initiates combat and unit’s<br>Def ≥ foe’s Def+5, unit makes a guaranteed<br>follow-up attack. If foe's Range = 2, calculates<br>damage using the lower of foe's Def or Res. | |||
|japanese=守備+3<br>自分から攻撃した時、<br>敵より守備が5以上高ければ、絶対追撃<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算 | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Def+3. At start of combat, if unit's<br>Def > foe's Def or foe's HP ≥ 75%, grants<br>Atk+5 to unit and inflicts Atk-5 on foe during<br>combat, and unit makes a guaranteed follow-up<br>attack. If foe's Range = 2, calculates damage<br>using the lower of foe's Def or Res. | |||
|japanese=射程2の敵に、敵の守備か魔防の低い方でダメージ計算<br>守備+3<br><br>戦闘開始時、守備が敵より1以上高い時、または<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、攻撃+5、敵の攻撃-5、絶対追撃 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=If unit is within 3 spaces of an ally, grants<br>Atk+5 to unit and inflicts Atk-5 on foe during<br>combat, and also, if foe initiates combat,<br>reduces damage from foe's follow-up attack<br>by 70%. (For standard weapons,<br>"follow-up attack" means the second strike.<br>For weapons that grant "unit attacks twice,"<br>it means the third and fourth strikes.) | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、自身の攻撃+5、敵の攻撃-5、かつ<br>敵から攻撃された時、<br>敵から受けた追撃のダメージを70%軽減<br>(追撃:<br> 通常の武器は、2回目の攻撃<br> 「2回攻撃」の武器は、3~4回目の攻撃) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Spirit Breath | |eng-name=Spirit Breath | ||
| | |jpn-name={{h|精霊のブレス|Seirei no buresu}} | ||
|jpn-mean=Spirit breath | |||
|span-sp-name=Aliento fantasmal | |||
|span-sp-mean=Phantasmal breath | |||
| | |span-la-name=Soplo fantasmal | ||
|span-sp-name= | |span-la-mean=Phantasmal breath | ||
|span-sp-mean= | |fren-name=Souffle d'esprit | ||
|span-la-name= | |fren-mean=Spirit breath | ||
|span-la-mean= | |ger-name=Geisteratem | ||
|fren-name= | |ger-mean=Spirit Breath | ||
|fren-mean= | |ital-name=Soffio d'anima | ||
|ger-name= | |ital-mean=Spirit breath | ||
|ger-mean= | |por-name=Sopro fantasma | ||
|ital-name= | |por-mean=Ghost breath | ||
|ital-mean= | |ch-trad-name={{h|精靈吐息|jīnglíng tǔ xī}} | ||
|ch-trad-name= | |ch-trad-mean=Spirit breath | ||
|ch-trad-mean= | |||
}} | }} | ||
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<gallery> | <gallery> | ||
Is feh spirit breath.png|The Spirit Breath as it appears in {{title|Heroes}}. | Is feh spirit breath.png|The Spirit Breath as it appears in {{title|Heroes}}. | ||
Ss feh myrrh spooky monster using spirit breath.png|[[Myrrh|Myrrh: Spooky Monster]] using Spirit Breath in ''Heroes''. | |||
</gallery> | </gallery> | ||
<!-- | |||
==See also== | ==See also== | ||
--> | |||
{{NavBreathH}} | {{NavBreathH}} |
Latest revision as of 18:37, 2 October 2023
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Spirit Breath (Japanese: 精霊のブレス Spirit breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of the Halloween variation of Myrrh. Spirit Breath boosts its wielder's defense, and guarantees them a follow-up attack if they initiate combat and have more defense then the foe.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 defense. If user initiates combat and user's defense ≥ (foe's defense + 5), user makes guaranteed follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. If user's defense > foe's defense or foe's HP ≥ 75% at start of combat, grants +5 attack to user and inflicts −5 attack on foe during combat, and user makes guaranteed follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If user is within 3 spaces of an ally, grants +5 attack to user and inflicts −5 attack on foe during combat, and if foe initiates combat, foe's follow-up attacks deal −70% damage. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. If user's defense > foe's defense or foe's HP ≥ 75% at start of combat, grants +5 attack to user and inflicts −5 attack on foe during combat, and user makes guaranteed follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. If user's defense > foe's defense or foe's HP ≥ 75% at start of combat, grants +5 attack to user and inflicts −5 attack on foe during combat, and user makes guaranteed follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. If user's defense > foe's defense or foe's HP ≥ 75% at start of combat, grants +5 attack to user and inflicts −5 attack on foe during combat, and user makes guaranteed follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 defense. If user's defense > foe's defense or foe's HP ≥ 75% at start of combat, grants +5 attack to user and inflicts −5 attack on foe during combat, and user makes guaranteed follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Myrrh: Spooky Monster |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Def+3. If unit initiates combat and unit’s
Def ≥ foe’s Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
守備+3
自分から攻撃した時、 敵より守備が5以上高ければ、絶対追撃 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Grants Def+3. At start of combat, if unit's
Def > foe's Def or foe's HP ≥ 75%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
守備+3 戦闘開始時、守備が敵より1以上高い時、または 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃+5、敵の攻撃-5、絶対追撃 |
Heroes (Refined: +effect) |
If unit is within 3 spaces of an ally, grants
Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) |
周囲3マス以内に味方がいる時、
戦闘中、自身の攻撃+5、敵の攻撃-5、かつ 敵から攻撃された時、 敵から受けた追撃のダメージを70%軽減 (追撃: 通常の武器は、2回目の攻撃 「2回攻撃」の武器は、3~4回目の攻撃) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Spirit Breath |
-- |
Japanese |
精霊のブレス |
Spirit breath |
Spanish (Spain) |
Aliento fantasmal |
Phantasmal breath |
Spanish (Latin America) |
Soplo fantasmal |
Phantasmal breath |
French |
Souffle d'esprit |
Spirit breath |
German |
Geisteratem |
Spirit Breath |
Italian |
Soffio d'anima |
Spirit breath |
Portuguese |
Sopro fantasma |
Ghost breath |
Traditional Chinese |
精靈吐息 |
Spirit breath |
Gallery
The Spirit Breath as it appears in Heroes.
Myrrh: Spooky Monster using Spirit Breath in Heroes.