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Special Fighter: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh special fighter 1.png]] | |image=[[File:Is feh special fighter 1.png]] | ||
|caption=Icon of the Special Fighter 1 skill in {{title|Heroes}}. | |caption=Icon of the Special Fighter 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Special Fighter''' (Japanese: {{hl|奥義隊形|Ōgi taikei}} ''Esoteric Formation'') is a | '''Special Fighter''' (Japanese: {{hl|奥義隊形|Ōgi taikei}} ''Esoteric Formation'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Special Fighter 1''', '''Special Fighter 2''', '''Special Fighter 3''', and '''Special Fighter 4''' in order from lowest to highest. Special Fighter increases the user's special cooldown charge and reduces their foe's; the [[HP]] threshold required for this skill to take effect is affected by the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
| | {{PassiveDataCell FEH | ||
| | |tier=1 | ||
| | |type=B | ||
| | |effect=If user's [[HP]] ≥ 90% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | ||
| | |sp=60 | ||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
| | }} | ||
{{PassiveDataCell FEH | |||
| | |tier=2 | ||
| | |type=B | ||
| | |effect=If user's [[HP]] ≥ 70% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | ||
| | |sp=120 | ||
|pre=[[Special Fighter|Special Fighter 1]] | |||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |tier=3 | ||
| | |type=B | ||
| | |effect=If user's [[HP]] ≥ 50% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | ||
| | |sp=240 | ||
|pre=[[Special Fighter|Special Fighter 2]] | |||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=B | |||
|effect=If user's [[HP]] ≥ 40% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack, changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less", and if user deals damage to foe (except with area-of-effect specials), restores (damage dealt × 30%) HP to user. | |||
|sp=300 | |||
|pre=[[Special Fighter|Special Fighter 3]] | |||
|use=[[File:Is feh armor.png|20px|Armor]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
| | |- | ||
|trial1=[[Nihility & Dream Finale]]: 20,000 points | |||
|- | |||
|seal1=100 {{Badge|Scarlet}}, 20 {{GreatBadge|Scarlet}}, 40 {{SacredCoin}} | |||
|seal2=200 {{Badge|Scarlet}}, 60 {{GreatBadge|Scarlet}}, 50 {{SacredCoin}}, [[Special Fighter 1]] seal | |||
|seal3=1,000 {{Badge|Scarlet}}, 400 {{GreatBadge|Scarlet}}, 100 {{SacredCoin}}, [[Special Fighter 2]] seal | |||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Special Fighter 1)</small> | |||
|english=At start of combat, if unit's HP ≥ 90%, grants<br>Special cooldown charge +1 to unit and inflicts<br>Special cooldown charge -1 on foe per attack.<br>(Only highest value applied. Does not stack.) | |||
|japanese=戦闘開始時、自分のHPが90%以上の時、<br>自身の奥義発動カウント変動量+1<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Special Fighter 2)</small> | |||
|english=At start of combat, if unit's HP ≥ 70%, grants<br>Special cooldown charge +1 to unit and inflicts<br>Special cooldown charge -1 on foe per attack.<br>(Only highest value applied. Does not stack.) | |||
|japanese=戦闘開始時、自分のHPが70%以上の時、<br>自身の奥義発動カウント変動量+1<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Special Fighter 3)</small> | |||
|english=At start of combat, if unit's HP ≥ 50%, grants<br>Special cooldown charge +1 to unit and inflicts<br>Special cooldown charge -1 on foe per attack.<br>(Only highest value applied. Does not stack.) | |||
|japanese=戦闘開始時、自分のHPが50%以上の時、<br>自身の奥義発動カウント変動量+1<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Special Fighter 4)</small> | |||
|english=At start of combat, if unit's HP ≥ 40%, grants<br>Special cooldown charge +1 to unit and inflicts<br>Special cooldown charge -1 on foe per attack<br>(only highest value applied; does not stack),<br>reduces the effect of【Deep Wounds】by 50%<br>during combat, and also, if unit deals damage<br>to foe using a Special, restores HP = 30% of<br>damage dealt (excluding area-of-effect<br>Specials).<br><br>【Deep Wounds】<br>Unit's HP cannot be healed through its<br>next action. | |||
|japanese=戦闘開始時、自分のHPが40%以上の時、戦闘中、<br>自身の奥義発動カウント変動量+1<br>敵の奥義発動カウント変動量-1<br>(同系統効果複数時、最大値適用)、<br>戦闘中、【回復不可】を50%無効、かつ<br>戦闘中、奥義による攻撃でダメージを与えた時、<br>与えたダメージの30%自分を回復<br>(範囲奥義除く)<br><br>【回復不可】<br>HPを回復できない状態異常<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Special Fighter | |eng-name=Special Fighter | ||
| | |jpn-name={{h|奥義隊形|Ōgi taikei}} | ||
| | |jpn-mean=Esoteric Formation; special skills are called {{hl|奥義|Ōgi}} "esoteric" skills in Japanese. | ||
|span | |span-name=Luchador especial | ||
|span | |span-mean=Special fighter; abbreviated as '''{{lang|es|Luchador esp.}}''' | ||
|fren-name=Spécial | |fren-name=Spécial | ||
|fren-mean=Special | |fren-mean=Special | ||
|ger-name=Spezialkämpfer | |ger-name=Spezialkämpfer | ||
|ger-mean=Special | |ger-mean=Special Fighter | ||
|ital-name=Specialità | |ital-name=Specialità | ||
|ital-mean=Specialty | |ital-mean=Specialty | ||
|por | |por-name=Luta especial | ||
|por | |por-mean=Special fight | ||
|ch-trad-name={{ | |ch-trad-name={{h|奧義隊形|Àoyì duìxíng}} | ||
|ch-trad-mean=Hidden Formation | |ch-trad-mean=Hidden Formation | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
--> | |||
==See also== | ==See also== | ||
* [[Crafty Fighter]] | |||
{{ | {{NavPassiveBH}} | ||
{{NavPassiveSH}} |
Latest revision as of 12:14, 6 February 2024
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Special Fighter (Japanese: 奥義隊形 Esoteric Formation) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Special Fighter 1, Special Fighter 2, Special Fighter 3, and Special Fighter 4 in order from lowest to highest. Special Fighter increases the user's special cooldown charge and reduces their foe's; the HP threshold required for this skill to take effect is affected by the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Special Fighter 1) |
B | If user's HP ≥ 90% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | 60 | -- | ✓ | -- | ||
Heroes (Special Fighter 2) |
B | If user's HP ≥ 70% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | 120 | Special Fighter 1 | ✓ | -- | ||
Heroes (Special Fighter 3) |
B | If user's HP ≥ 50% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack. | 240 | Special Fighter 2 | ✓ | -- | ||
Heroes (Special Fighter 4) |
B | If user's HP ≥ 40% at start of combat, grants +1 special cooldown charge to user and inflicts −1 special cooldown charge to foe per attack, changes "unit's HP cannot be healed" effect to "unit's HP is restored by 50% less", and if user deals damage to foe (except with area-of-effect specials), restores (damage dealt × 30%) HP to user. | 300 | Special Fighter 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Special Fighter 1) |
At start of combat, if unit's HP ≥ 90%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが90%以上の時、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 2) |
At start of combat, if unit's HP ≥ 70%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが70%以上の時、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 3) |
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが50%以上の時、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 4) |
At start of combat, if unit's HP ≥ 40%, grants
Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
戦闘開始時、自分のHPが40%以上の時、戦闘中、
自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 戦闘中、【回復不可】を50%無効、かつ 戦闘中、奥義による攻撃でダメージを与えた時、 与えたダメージの30%自分を回復 (範囲奥義除く) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Special Fighter |
-- |
Japanese |
奥義隊形 |
Esoteric Formation; special skills are called 奥義 "esoteric" skills in Japanese. |
Spanish |
Luchador especial |
Special fighter; abbreviated as Luchador esp. |
French |
Spécial |
Special |
German |
Spezialkämpfer |
Special Fighter |
Italian |
Specialità |
Specialty |
Portuguese |
Luta especial |
Special fight |
Traditional Chinese |
奧義隊形 |
Hidden Formation |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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