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My Castle/Invasion 1 (Birthright): Difference between revisions
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{{DISPLAYTITLE:My Castle/Invasion 1 (''Birthright'')}} | |||
{{images}} | {{images}} | ||
{{Chapter Infobox | {{Chapter Infobox | ||
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}} | }} | ||
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
'''Invasion 1''' is the first of three optional pre-set [[skirmish]] battles in {{FE14}} against mysterious invaders in the player's [[My Castle]]. This particular invasion is first unlocked upon completing [[Fierce Winds|chapter 8]] in the ''Birthright'' campaign. Like other battles in the My Castle, Invasion 1 has no overall bearing on the plot, has no storyline, and does not require deploying [[Corrin]]; unlike other battles in the My Castle, this battle is treated in a similar fashion to a battle in the field, in that units defeated in this battle do not return when felled in Classic Mode, and that Corrin's defeat results in a [[Game Over]]. | '''Invasion 1''' is the first of three optional pre-set [[skirmish]] battles in {{FE14}} against mysterious invaders in the player's [[My Castle]]. This particular invasion is first unlocked upon completing [[Fierce Winds|chapter 8]] in the ''Birthright'' campaign. Like other battles in the My Castle, Invasion 1 has no overall bearing on the plot, has no storyline, and does not require deploying [[Corrin]]; unlike other battles in the My Castle, this battle is treated in a similar fashion to a battle in the field, in that units defeated in this battle do not return when felled in Classic Mode, and that Corrin's defeat results in a [[Game Over]]. | ||
==Chapter data== | ==Chapter data== | ||
{{ChapData | {{ChapData | ||
|victory=Defend the throne and rout the enemy | |victory=Defend the throne and rout the enemy | ||
|defeat=[[Corrin]] dies{{ | |defeat=[[Corrin]] dies{{h|*|Classic mode}}, the player's army is routed, or the throne is seized by the enemy | ||
|ally={{ | |ally={{h|1–10|May vary depending on how many player deployment slots are set up in the castle}} | ||
|other={{ | |other={{h|0–4|Varies depending on whether the player has Lilith's Temple and/or Puppets deployed in their castle}} | ||
|enemy=15 | |enemy=15 | ||
|col=29 | |||
|row=30 | |||
}} | }} | ||
===Character data=== | ===Character data=== | ||
{{ChapChars | {{ChapChars | ||
|game#=14 | |game#=14 | ||
|return1=corrin {{#var:A}} | |||
|return1= | |||
|return1article=Corrin | |return1article=Corrin | ||
|return2=kaze | |return2=kaze | ||
Line 53: | Line 54: | ||
|tab2=Hard/Lunatic | |tab2=Hard/Lunatic | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Wyvern Rider | |||
|version=vallite | |||
|lv=10 | |||
|#=1 | |||
|hp=30 | |||
|str=10 | |||
|mag=0 | |||
|skill=12 | |||
|spd=9 | |||
|lck=6 | |||
|def=12 | |||
|res=5 | |||
|mov=7 | |||
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Quick Draw}} • {{Item|14|Elbow Room}} | |||
|notes=Begins moving unprovoked on turn 4. | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
Line 138: | Line 157: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|14|Iron Axe|image=axe}} | |inventory={{Item|14|Iron Axe|image=axe}} | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
Line 146: | Line 168: | ||
|#=1 | |#=1 | ||
|hp=30 | |hp=30 | ||
|str= | |str=12 | ||
|mag=0 | |mag=0 | ||
|skill=12 | |skill=12 | ||
Line 156: | Line 178: | ||
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Quick Draw}} • {{Item|14|Elbow Room}} | |inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Quick Draw}} • {{Item|14|Elbow Room}} | ||
|notes=Begins moving unprovoked on turn 4. | |notes=Begins moving unprovoked on turn 4. | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
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|mov=5 | |mov=5 | ||
|inventory={{Item|14|Iron Axe|image=axe}} | |inventory={{Item|14|Iron Axe|image=axe}} | ||
|last=y | |last=y | ||
}} | }} | ||
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==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
You face Wyvern Riders and a Fighter in the south, Pegasus Knights, Lancers, and Fighters in the east, and an eclectic mix in the west. Send your strongest red unit (typically Corrin or Silas) to deal with the south; beware the boss, whose Steel Axe, Quick Draw, and Elbow Room make him hit like a dump truck. Otherwise, this is a fairly straightforward "kill everyone" battle. | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{sectstub}}<!--Japanese and Korean names--> | |||
{{Names | {{Names | ||
|eng-name=Invasion 1 | |eng-name=Invasion 1 | ||
| | |jpn-name=<!--{{h|???|???}}--> | ||
|jpn-mean= | |||
|span-name=Invasión 1 | |||
|span-mean=Invasion 1 | |||
| | |fren-name=Invasion 1 | ||
| | |ger-name=Belagerung 1 | ||
|fren- | |ger-mean=Siege 1 | ||
| | |ital-name=Invasione 1 | ||
| | |ital-mean=Invasion 1 | ||
| | |kor-name=<!--{{h||}}--> | ||
| | |kor-mean= | ||
| | |||
| | |||
}} | }} | ||
Latest revision as of 15:42, 28 March 2024
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Invasion 1 is the first of three optional pre-set skirmish battles in Fire Emblem Fates against mysterious invaders in the player's My Castle. This particular invasion is first unlocked upon completing chapter 8 in the Birthright campaign. Like other battles in the My Castle, Invasion 1 has no overall bearing on the plot, has no storyline, and does not require deploying Corrin; unlike other battles in the My Castle, this battle is treated in a similar fashion to a battle in the field, in that units defeated in this battle do not return when felled in Classic Mode, and that Corrin's defeat results in a Game Over.
Chapter data
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Victory: Defend the throne and rout the enemy | Player | Other | Enemy | |||
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Defeat: Corrin dies*, the player's army is routed, or the throne is seized by the enemy | 1–10 | 0–4 | 15 | |||
Map dimensions: 29 columns by 30 rows | ||||||
Character data
Characters | |
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New units
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Available characters
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Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
No items are obtained in this skirmish.
Enemy data
Normal Hard/Lunatic
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Boss data
Normal Hard/Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
You face Wyvern Riders and a Fighter in the south, Pegasus Knights, Lancers, and Fighters in the east, and an eclectic mix in the west. Send your strongest red unit (typically Corrin or Silas) to deal with the south; beware the boss, whose Steel Axe, Quick Draw, and Elbow Room make him hit like a dump truck. Otherwise, this is a fairly straightforward "kill everyone" battle.
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Invasion 1 |
-- |
Spanish |
Invasión 1 |
Invasion 1 |
French |
Invasion 1 |
-- |
German |
Belagerung 1 |
Siege 1 |
Italian |
Invasione 1 |
Invasion 1 |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
Invasion 1 | • Invasion 2 → |
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