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Dark Scripture: Difference between revisions
(Best not accuse it of being a specific holy text. I'd certainly be offending a religion if I did so, and they could retort that the "good book" is serving an evil role...) |
Thecornerman (talk | contribs) No edit summary |
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{{ | {{Item Infobox | ||
|image=[[File:Is feh dark scripture closed.png]] | |||
|image=[[File:Is feh dark scripture.png]] | |caption=Dark Scripture as it appears in {{title|Heroes}}. | ||
|caption= | |type=[[Red tome]] | ||
|bearer=[[Julia]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
'''Dark Scripture''' | '''Dark Scripture''' (Japanese: {{hl|暗黒の聖書|Ankoku no seisho}} ''Holy Book of Darkness'') is a weapon [[Skills|skill]] in the [[red tome]] category which debuted in {{FEH}}; it is a [[personal weapon]] of the fallen variation of [[Julia]]. When its user is not adjacent to any allies, Dark Scripture reduces the foe's [[attack (stat)|attack]] and [[resistance]], and guarantees its user a [[follow-up attack]] when the foe does not deal [[bonus damage]] to dragons. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|type=RedTome | |||
|mt=14 | |||
| | |rng=2 | ||
| | |sp=400 | ||
|pre=[[Fenrir]] | |||
|inherit=n | |||
| | |notes=Grants +3 [[attack (stat)|attack]].<br>If user is not adjacent to an ally, inflicts −6 each to attack and [[resistance]] on foe during combat, and if foe does not deal [[bonus damage]] to [[Bonus damage#Heroes|dragon units]], user makes guaranteed [[follow-up attack]]. | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If any foes within 3 rows or columns centered on user have [[resistance]] < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, [[speed]], [[defense]], and resistance), Deep Wounds (Unit's [[HP]] cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions.<br>If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed [[follow-up attack]] during combat.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, and resistance on foe, foe cannot make follow-up attacks, and user deals +⁠(user's resistance × 20%) damage (except with area-of-effect specials) during combat, and if user's resistance > foe's resistance, user takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=RedTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If any foes within 3 rows or columns centered on user have [[resistance]] < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, [[speed]], [[defense]], and resistance), Deep Wounds (Unit's [[HP]] cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions.<br>If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed [[follow-up attack]] during combat.<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If any foes within 3 rows or columns centered on user have [[resistance]] < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, [[speed]], [[defense]], and resistance), Deep Wounds (Unit's [[HP]] cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions.<br>If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed [[follow-up attack]] during combat.<br>Grants +2 HP and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If any foes within 3 rows or columns centered on user have [[resistance]] < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, [[speed]], [[defense]], and resistance), Deep Wounds (Unit's [[HP]] cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions.<br>If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed [[follow-up attack]] during combat.<br>Grants +2 HP and +3 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If any foes within 3 rows or columns centered on user have [[resistance]] < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, [[speed]], [[defense]], and resistance), Deep Wounds (Unit's [[HP]] cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions.<br>If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed [[follow-up attack]] during combat.<br>Grants +2 HP and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Atk+3. If unit is not adjacent to an ally,<br>inflicts Atk/Res-6 on foe during combat, and if<br>foe does not have "effective against dragons,"<br>unit makes a guaranteed follow-up attack. | |||
|japanese=攻撃+3<br>周囲1マス以内に味方がいない時、<br>戦闘中、敵の攻撃、魔防-6、かつ、<br>敵が竜特効スキルを装備していない時、自分は絶対追撃<br>(「竜特効スキルを装備」は、竜特効の状態も含む) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Atk+3. At start of player phase or<br>enemy phase, if any foes within 3 rows or<br>3 columns centered on unit have Res < unit's<br>Res+5, inflicts Atk/Res-7,【Sabotage】,<br>【Deep Wounds】, and a penalty that neutralizes<br>non-Special "if foe would reduce unit's HP to<br>0, unit survives with 1 HP" effects on those<br>foes through their next actions. If foe initiates<br>combat or if unit is not adjacent to an ally,<br>inflicts Atk/Res-6 and Spd-4 on foe and<br>unit makes a guaranteed follow-up<br>attack during combat.<br><br>【Sabotage】<br>Inflicts penalty on unit's Atk/Spd/Def/Res<br>during combat = highest penalty on each<br>stat between unit and allies within 2 spaces<br>of unit through its next action. Calculates<br>each stat penalty independently.<br><br>【Deep Wounds】<br>Unit's HP cannot be healed through its<br>next action. | |||
|japanese=攻撃+3<br><br>自軍ターン開始時、および、敵軍ターン開始時、<br>自分を中心とした縦3列と横3列にいる<br>魔防が「自分の魔防+5」より低い敵の<br>攻撃、魔防-7、【混乱】、【回復不可】、<br>「奥義以外の「敵の致死攻撃を受けた時、<br> ダメージをHPが1残るように軽減」する効果を無効」<br>を付与(敵の次回行動終了時まで)<br><br>敵から攻撃された時、または、<br>周囲1マス以内に味方がいない時、<br>戦闘中、敵の攻撃、魔防-6、速さ-4、<br>自分は絶対追撃<br><br>【混乱】<br>戦闘中、攻撃、速さ、守備、魔防が減少する状態異常<br>減少値は、<br>自分と周囲2マス以内にいる味方のうち<br>弱化が最も高い値(能力値ごとに計算)<br>(敵の次回行動終了まで)<br><br>【回復不可】<br>HPを回復できない状態異常<br>(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if unit's HP ≥ 25%, inflicts<br>Atk/Spd/Res-4 on foe, foe cannot make a<br>follow-up attack, and unit deals damage =<br>20% of unit's Res during combat (excluding<br>area-of-effect Specials), and also, if unit's<br>Res > foe's Res, reduces damage from attacks<br>during combat and from area-of-effect<br>Specials (excluding Røkkr area-of-effect<br>Specials) by percentage = difference<br>between stats × 4 (max 40%). | |||
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、敵の攻撃、速さ、魔防-4、敵は追撃不可、<br>自分が与えるダメージ+魔防の20%<br>(範囲奥義を除く)、かつ<br>魔防が敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>魔防の差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く) | |||
}} | |||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
*Dark Scripture's spell animation is identical to that of the Book of Naga but recolored purple, similar to the image of Loptous in the [[Loptous (tome)|Loptous]] wielded by [[Julius]]: Scion of Darkness. | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Dark Scripture | |eng-name=Dark Scripture | ||
| | |jpn-name={{h|暗黒の聖書|Ankoku no seisho}} | ||
|jpn-mean=Holy Book of Darkness; this refers to the [[Naga (tome)|Naga]] tome, which is called {{hl|ナーガの聖書|Nāga no seisho}} "Holy Book of Naga" in ''Genealogy of the Holy War'' dialogue, and to the [[Loptous (tome)|Loptous]] tome, which is referred to as a {{hl|黒い聖書|Kuroi seisho}} "Black holy book" by Julia in dialogue. | |||
| | |span-name=Versos sombríos | ||
|span-mean=Dark verses | |||
| | |fren-name=Manuscrit sombre | ||
| | |fren-mean=Dark manuscript | ||
|span | |ger-name=Dunkle Schrift | ||
|ger-mean=Dark Scripture | |||
|span | |ital-name=Dogmi oscuri | ||
|fren-name= | |ital-mean=Dark dogmas | ||
|fren-mean= | |por-name=Versos sombrios | ||
|ger-name= | |por-mean=Dark verses | ||
|ger-mean= | |ch-trad-name={{h|暗黑聖書|ànhēi shèng shū}} | ||
|ital-name= | |ch-trad-mean=Dark holy book | ||
|ital-mean= | |||
|por | |||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Is feh dark scripture.png| | Is feh dark scripture closed.png|Dark Scripture as it appears in {{title|Heroes}}. | ||
Is feh dark scripture open.png|Dark Scripture as it appears in ''Heroes''. | |||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
--> | |||
{{NavRedtomeH}} | {{NavRedtomeH}} |
Latest revision as of 02:09, 5 April 2024
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Dark Scripture (Japanese: 暗黒の聖書 Holy Book of Darkness) is a weapon skill in the red tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the fallen variation of Julia. When its user is not adjacent to any allies, Dark Scripture reduces the foe's attack and resistance, and guarantees its user a follow-up attack when the foe does not deal bonus damage to dragons.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Fenrir | -- | ✗ | Grants +3 attack. If user is not adjacent to an ally, inflicts −6 each to attack and resistance on foe during combat, and if foe does not deal bonus damage to dragon units, user makes guaranteed follow-up attack. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If any foes within 3 rows or columns centered on user have resistance < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance), Deep Wounds (Unit's HP cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions. If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed follow-up attack during combat. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, and resistance on foe, foe cannot make follow-up attacks, and user deals +(user's resistance × 20%) damage (except with area-of-effect specials) during combat, and if user's resistance > foe's resistance, user takes −([user's resistance − foe's resistance] × 4; maximum: 40)% damage (except from Røkkr area-of-effect specials). | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If any foes within 3 rows or columns centered on user have resistance < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance), Deep Wounds (Unit's HP cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions. If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed follow-up attack during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If any foes within 3 rows or columns centered on user have resistance < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance), Deep Wounds (Unit's HP cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions. If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed follow-up attack during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If any foes within 3 rows or columns centered on user have resistance < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance), Deep Wounds (Unit's HP cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions. If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed follow-up attack during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If any foes within 3 rows or columns centered on user have resistance < (user's resistance + 5) at start of any phase, inflicts −7 each to attack and resistance, Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance), Deep Wounds (Unit's HP cannot be healed through their next action), and "neutralizes non-special 'if foe would reduce unit's HP to 0, unit survives with 1 HP' effects" on those foes through their next actions. If foe initiates combat or user is not adjacent to an ally, inflicts −6 each to attack and resistance and −4 speed on foe and user makes guaranteed follow-up attack during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Julia: Heart Usurped |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If unit is not adjacent to an ally,
inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. |
攻撃+3
周囲1マス以内に味方がいない時、 戦闘中、敵の攻撃、魔防-6、かつ、 敵が竜特効スキルを装備していない時、自分は絶対追撃 (「竜特効スキルを装備」は、竜特効の状態も含む) |
Heroes (Refined) |
Grants Atk+3. At start of player phase or
enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
攻撃+3
自軍ターン開始時、および、敵軍ターン開始時、 自分を中心とした縦3列と横3列にいる 魔防が「自分の魔防+5」より低い敵の 攻撃、魔防-7、【混乱】、【回復不可】、 「奥義以外の「敵の致死攻撃を受けた時、 ダメージをHPが1残るように軽減」する効果を無効」 を付与(敵の次回行動終了時まで) 敵から攻撃された時、または、 周囲1マス以内に味方がいない時、 戦闘中、敵の攻撃、魔防-6、速さ-4、 自分は絶対追撃 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Res-4 on foe, foe cannot make a follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、速さ、魔防-4、敵は追撃不可、 自分が与えるダメージ+魔防の20% (範囲奥義を除く)、かつ 魔防が敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 魔防の差×4%軽減(最大40%) (巨影の範囲奥義を除く) |
Trivia
- Dark Scripture's spell animation is identical to that of the Book of Naga but recolored purple, similar to the image of Loptous in the Loptous wielded by Julius: Scion of Darkness.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dark Scripture |
-- |
Japanese |
暗黒の聖書 |
Holy Book of Darkness; this refers to the Naga tome, which is called ナーガの聖書 "Holy Book of Naga" in Genealogy of the Holy War dialogue, and to the Loptous tome, which is referred to as a 黒い聖書 "Black holy book" by Julia in dialogue. |
Spanish |
Versos sombríos |
Dark verses |
French |
Manuscrit sombre |
Dark manuscript |
German |
Dunkle Schrift |
Dark Scripture |
Italian |
Dogmi oscuri |
Dark dogmas |
Portuguese |
Versos sombrios |
Dark verses |
Traditional Chinese |
暗黑聖書 |
Dark holy book |
Gallery
Dark Scripture as it appears in Heroes.