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Mirage Rod
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Mirage Rod (Japanese: 幻影ロッド Illusion rod) is a weapon skill in the red tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Kiria. Mirage Rod is based on Kiria's usage of rods in Tokyo Mirage Sessions ♯FE, although it is not based on any one rod in particular; it boosts its user's attack, and it also drops the Attack and Defense of enemies within close proximity to the user during combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. At start of turn, inflicts −6 each to attack and resistance and Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit) on foes within 3 rows or columns centered on user through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe and user deals +(user's attack × 15%) damage during combat, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Kiria: Cool Façade |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. Inflicts Atk/Res-6 on foes within
2 spaces during combat. |
攻撃+3
周囲2マスの敵は、 戦闘中、攻撃、魔防-6 |
Heroes (Refined) |
Grants Atk+3. Inflicts Atk/Res-6 on foes within
2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). |
攻撃+3
周囲2マスの敵は、 戦闘中、攻撃、魔防-6 戦闘開始時、自身のHPが25%以上なら、 戦闘中、絶対追撃、 敵から受けた追撃のダメージを75%軽減 (追撃: 通常の攻撃は、2回目の攻撃 「2回攻撃」は、3~4回目の攻撃) |
Heroes (Refined: +effect) |
At start of turn, inflicts Atk/Res-6
and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
ターン開始時、自身を中心とした縦3列と横3列の
敵の攻撃、魔防-6、【混乱】を付与 (敵の次回行動終了時まで) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、魔防-5、 自分が与えるダメージ+攻撃の15% (範囲奥義を除く)、 戦闘後、自分は、7回復 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mirage Rod |
-- |
Japanese |
幻影ロッド |
Illusion rod |
Spanish |
Vara Mirage |
Mirage rod |
French |
Bâton mirage |
Mirage baton |
German |
Mirage-Stab |
Mirage Staff |
Italian |
Asta Mirage |
Mirage rod |
Portuguese |
Vara Mirage |
Mirage rod |
Traditional Chinese |
幻影鐵杖 |
Mirage iron staff |
Gallery
The Mirage Rod as it appears in Heroes.