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Attack⁄Speed Push: Difference between revisions
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|image=[[File:Is feh atk spd push 1.png]] | |image=[[File:Is feh atk spd push 1.png]] | ||
|caption=Icon of the Atk/Spd Push 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Spd Push 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Speed Push''' (Japanese: {{hl|攻撃速さの渾身|Kōgeki hayasa no konshin}} ''Attack/Speed with All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Attack/Speed Push''' (Japanese: {{hl|攻撃速さの渾身|Kōgeki hayasa no konshin}} ''Attack/Speed with All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Spd Push 1''', '''Atk/Spd Push 2''', '''Atk/Spd Push 3''', and '''Atk/Spd Push 4''' in order from lowest to highest. Atk/Spd Push boosts its user's [[attack (stat)|attack]] and [[speed]] if their [[HP]] is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil. | ||
== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Spd Push 1 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +3 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 1 damage to user after combat. | ||
|sp=60 | |||
}} | |||
{{PassiveDataCell FEH | |||
| | |skill=Atk/Spd Push 2 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +4 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 1 damage to user after combat. | ||
| | |sp=120 | ||
|pre=[[Attack⁄Speed Push|Atk/Spd Push 1]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |skill=Atk/Spd Push 3 | ||
| | |type=A | ||
| | |effect=If user's [[HP]] = 100% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 1 damage to user after combat. | ||
|sp=240 | |||
|pre=[[Attack⁄Speed Push|Atk/Spd Push 2]] | |||
| | }} | ||
| | {{PassiveDataCell FEH | ||
| | |skill=Atk/Spd Push 4 | ||
| | |type=A | ||
|effect=If user's [[HP]] ≥ 25% at start of combat, grants +7 each to [[attack (stat)|attack]] and [[speed]], and if user attacked, deals 5 damage to user after combat. | |||
|sp=300 | |||
|pre=[[Attack⁄Speed Push|Atk/Spd Push 3]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |- | ||
| | |trail1=[[Life & Death 1]]: 10,000 points | ||
|- | |||
|seal1=100 {{Badge|Azure}}, 20 {{GreatBadge|Azure}}, 20 {{SacredCoin}} | |||
|seal2=200 {{Badge|Azure}}, 60 {{GreatBadge|Azure}}, 50 {{SacredCoin}}, [[Attack⁄Speed Push|Atk/Spd Push 1]] seal | |||
|seal3=1,000 {{Badge|Azure}}, 400 {{GreatBadge|Azure}}, 100 {{SacredCoin}}, [[Attack⁄Speed Push|Atk/Spd Push 2]] seal | |||
}} | }} | ||
==== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Atk/Spd Push 1)</small> | ||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd+3, but if unit attacked, deals<br>1 damage to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが100%なら攻撃、速さ+3<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Spd Push 2)</small> | ||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd+4, but if unit attacked, deals<br>1 damage to unit after combat. | |||
|japanese=戦闘開始時、自身のHPが100%なら攻撃、速さ+4<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | |||
| | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Atk/Spd Push 3)</small> | ||
|english=At start of combat, if unit's HP = 100%,<br>grants Atk/Spd+5, but if unit attacked, deals<br>1 damage to unit after combat. | |||
| | |japanese=戦闘開始時、自身のHPが100%なら攻撃、速さ+5<br>その状態で攻撃した時、戦闘後、自分に1ダメージ | ||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Atk/Spd Push 4)</small> | |||
|english=At start of combat, if unit's HP ≥ 25%,<br>grants Atk/Spd+7, but after combat, if unit<br>attacked, deals 5 damage to unit. | |||
|japanese=戦闘開始時、自身のHPが25%以上なら<br>攻撃、速さ+7<br>その状態で攻撃した時、戦闘後、自分に5ダメージ | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Attack/Speed Push | |eng-name=Attack/Speed Push | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Atk/Spd Push''. | ||
| | |jpn-name={{h|攻撃速さの渾身|Kōgeki hayasa no konshin}} | ||
| | |jpn-mean=Attack/Speed with All One's Might | ||
|span-name=Empuje Ataque/Velocidad | |span-name=Empuje Ataque/Velocidad | ||
|span-mean=Attack/Speed thrust; abbreviated as | |span-mean=Attack/Speed thrust; abbreviated as ''{{lang|es|Empuje Ata/Vel}}'' in the European localization and as ''{{lang|es|Empuj. Atq./Vel.}}'' in the American localization. | ||
|fren-name=Effort Attaque/Vitesse | |fren-name=Effort Attaque/Vitesse | ||
|fren-mean=Attack/Speed effort; abbreviated as | |fren-mean=Attack/Speed effort; abbreviated as ''{{lang|fr|Effort Atq/Vit}}''. | ||
|ger-name=Angriff/Geschwindigkeit-Zug | |ger-name=Angriff/Geschwindigkeit-Zug | ||
|ger-mean=Attack/Speed Pull; abbreviated as | |ger-mean=Attack/Speed Pull; abbreviated as ''{{lang|de|Angr./Ges.-Zug}}''. | ||
|ital-name=Slancio Attacco/Velocità | |ital-name=Slancio Attacco/Velocità | ||
|ital-mean=Attack/Speed surge; abbreviated as | |ital-mean=Attack/Speed surge; abbreviated as ''{{lang|it|Slancio Att/Vel}}''. | ||
|por | |por-name=Ataque/Velocidade pulso | ||
|por | |por-mean=Attack/Speed pulse; abbreviated as ''{{lang|pt|Atq./Vel. pulso}}''. | ||
|ch-trad-name={{h|攻擊速度的奮擊|gōngjī sùdù de fèn jī}} | |ch-trad-name={{h|攻擊速度的奮擊|gōngjī sùdù de fèn jī}} | ||
|ch-trad-mean=Attack/Speed exterting strike | |ch-trad-mean=Attack/Speed exterting strike | ||
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{{NavPassiveAH}} | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 00:32, 21 November 2023
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Attack/Speed Push (Japanese: 攻撃速さの渾身 Attack/Speed with All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Push 1, Atk/Spd Push 2, Atk/Spd Push 3, and Atk/Spd Push 4 in order from lowest to highest. Atk/Spd Push boosts its user's attack and speed if their HP is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Spd Push 1) |
A | If user's HP = 100% at start of combat, grants +3 each to attack and speed, and if user attacked, deals 1 damage to user after combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Atk/Spd Push 2) |
A | If user's HP = 100% at start of combat, grants +4 each to attack and speed, and if user attacked, deals 1 damage to user after combat. | 120 | Atk/Spd Push 1 | -- | ✓ | -- | |
Heroes (Atk/Spd Push 3) |
A | If user's HP = 100% at start of combat, grants +5 each to attack and speed, and if user attacked, deals 1 damage to user after combat. | 240 | Atk/Spd Push 2 | -- | ✓ | -- | |
Heroes (Atk/Spd Push 4) |
A | If user's HP ≥ 25% at start of combat, grants +7 each to attack and speed, and if user attacked, deals 5 damage to user after combat. | 300 | Atk/Spd Push 3 | -- | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Spd Push 1) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、速さ+3
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Spd Push 2) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、速さ+4
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Spd Push 3) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、速さ+5
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Spd Push 4) |
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
戦闘開始時、自身のHPが25%以上なら
攻撃、速さ+7 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Push |
Abbreviated as Atk/Spd Push. |
Japanese |
攻撃速さの渾身 |
Attack/Speed with All One's Might |
Spanish |
Empuje Ataque/Velocidad |
Attack/Speed thrust; abbreviated as Empuje Ata/Vel in the European localization and as Empuj. Atq./Vel. in the American localization. |
French |
Effort Attaque/Vitesse |
Attack/Speed effort; abbreviated as Effort Atq/Vit. |
German |
Angriff/Geschwindigkeit-Zug |
Attack/Speed Pull; abbreviated as Angr./Ges.-Zug. |
Italian |
Slancio Attacco/Velocità |
Attack/Speed surge; abbreviated as Slancio Att/Vel. |
Portuguese |
Ataque/Velocidade pulso |
Attack/Speed pulse; abbreviated as Atq./Vel. pulso. |
Traditional Chinese |
攻擊速度的奮擊 |
Attack/Speed exterting strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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