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A Long Grudge: Difference between revisions
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{{Quote|Ayaaaah! This is where Father lives? Around m-m-monsters like this?! If only he were here! No. I have to fight my own battles. Starting now.|Hisame}} | {{Quote|Ayaaaah! This is where Father lives? Around m-m-monsters like this?! If only he were here! No. I have to fight my own battles. Starting now.|Hisame}} | ||
'''A Long Grudge''' (Japanese: {{hl|愛憎半ば|Aizō nakaba}} ''Partway Between Love and Hate'') is the eleventh paralogue chapter in {{FE14}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Land of Gods| | '''A Long Grudge''' (Japanese: {{hl|愛憎半ば|Aizō nakaba}} ''Partway Between Love and Hate'') is the eleventh paralogue chapter in {{FE14}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Land of Gods|Chapter 9]] in ''Birthright'' or clearing [[Voice of a God|Chapter 10]] in ''Revelation'', and have [[Hinata]] [[Love#Fates|married]]. | ||
In this chapter, [[Hinata]] visits his son, [[Hisame]], in his [[Deeprealm]], only to find their relationship strained. In the aftermath, Hisame flees the Deeprealm only to run headfirst into a large number of [[Faceless]]. | In this chapter, [[Hinata]] visits his son, [[Hisame]], in his [[Deeprealm]], only to find their relationship strained. In the aftermath, Hisame flees the Deeprealm only to run headfirst into a large number of [[Faceless]]. | ||
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|content1={{ChapData | |content1={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Corrin]] dies{{ | |defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}} | ||
|ally={{ | |ally=2–14{{h|+1|Upon Hisame being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Hisame being recruited}} | ||
|enemy=29{{ | |enemy=29{{h|+8|Reinforcements}} | ||
|map=[[File:Cm fe14 11x.png]] | |map=[[File:Cm fe14 11x.png]] | ||
|col=20 | |||
|row=20 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Corrin]] dies{{ | |defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}} | ||
|ally= | |ally=2–14{{hover|+1|Upon Hisame being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Hisame being recruited}} | ||
|enemy=29{{ | |enemy=29{{h|+16|Reinforcements}} | ||
|map=[[File:Cm fe14 11x.png]] | |map=[[File:Cm fe14 11x.png]] | ||
|col=20 | |||
|row=20 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
Line 58: | Line 61: | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=14 | |game#=14 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Hisame | |name=Hisame | ||
Line 64: | Line 66: | ||
|class=Samurai | |class=Samurai | ||
|HP=Varies | |HP=Varies | ||
|lv=10{{ | |lv=10{{h|+|May be higher depending on game progress}} | ||
|inventory={{Item|14|Iron Katana|image=katana}}<br>{{item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached | |inventory={{Item|14|Iron Katana|image=katana}}<br>{{item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached Chapter 19 or later; will not appear if recruited from Chapter 18 or earlier}} | ||
|recruitment method=[[NPC]], talk to with [[Hinata]] | |recruitment method=[[NPC]], talk to with [[Hinata]] | ||
}} | }} | ||
| | |forced1=corrin {{#var:A}} | ||
| | |forced1article=Corrin | ||
| | |forced2=hinata | ||
| | |return1=kaze | ||
| | |return2=rinkah | ||
| | |return3=sakura | ||
| | |return4=azura | ||
| | |return5={{#switch:{{#var:A}}|m=felicia|f=jakob}} | ||
| | |return6=hana | ||
| | |return7=subaki | ||
| | |return8=saizo | ||
| | |return9=orochi | ||
| | |return10=silas | ||
| | |return11=hinoka | ||
| | |return12=azama | ||
| | |return13=setsuna | ||
| | |return14=hayato | ||
|return15=oboro | |||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|game#=14 | |game#=14 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Hisame | |name=Hisame | ||
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|class=Samurai | |class=Samurai | ||
|HP=Varies | |HP=Varies | ||
|lv=10{{ | |lv=10{{h|+|May be higher depending on game progress}} | ||
|inventory={{Item|14|Iron Katana|image=katana}}<br>{{item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached | |inventory={{Item|14|Iron Katana|image=katana}}<br>{{item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached Chapter 19 or later; will not appear if recruited from Chapter 18 or earlier}} | ||
|recruitment method=[[NPC]], talk to with [[Hinata]] | |recruitment method=[[NPC]], talk to with [[Hinata]] | ||
}} | }} | ||
| | |forced1=corrin {{#var:A}} | ||
| | |forced1article=Corrin | ||
| | |forced2=hinata | ||
| | |return1=azura | ||
| | |return2={{#switch:{{#var:A}}|m=felicia|f=jakob}} | ||
| | |return3=gunter | ||
| | |return4=sakura | ||
| | |return5=hana | ||
| | |return6=subaki | ||
| | |return7=kaze | ||
| | |return8=rinkah | ||
| | |return9=hayato | ||
| | |return10=takumi | ||
|return11=oboro | |||
}} | }} | ||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing | <small>Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing Chapter 9 in ''Birthright'' or after completing Chapter 10 in ''Revelation''). Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small> | ||
===Item data=== | ===Item data=== | ||
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{{Scaling3DS02 | {{Scaling3DS02 | ||
|chap1st=10 | |chap1st=10 | ||
|notes=[[Hisame]] stops visibly scaling upon hitting level 20 unpromoted at the | |notes=[[Hisame]] stops visibly scaling upon hitting level 20 unpromoted at the Chapter 18 position; from the Chapter 19 position onward, Hisame will have an [[Offspring Seal]] in his inventory. As all enemies in this chapter are [[Faceless]], subtract 20 from the Faceless' levels to reach the target level Hisame will attain upon usage of his Offspring Seal. | ||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a | :''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 10 playthrough, the earliest possible point where this chapter may be undertaken in the ''Birthright'' campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.'' | ||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
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|tab3=Lunatic | |tab3=Lunatic | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=[[Nohr]]ian | |||
|class=Faceless | |||
|lv=10~38 | |||
|#=1 | |||
|hp=48~70 | |||
|str=11~25 | |||
|mag=4 | |||
|skill=15~28 | |||
|spd=16~30 | |||
|lck=0 | |||
|def=10~28 | |||
|res=7~21 | |||
|mov=5 | |||
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Counter}} • {{Item|14|Vantage}} • {{Item|14|Inspiration}} | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Nohr]]ian | |name=[[Nohr]]ian | ||
Line 223: | Line 240: | ||
|res=10~24 | |res=10~24 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Vengeance | |inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Vengeance}} | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
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|mov=5 | |mov=5 | ||
|inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Tomebreaker}} | |inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Tomebreaker}} | ||
|last=y | |last=y | ||
}} | }} | ||
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{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content2={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=[[Nohr]]ian | |||
|class=Faceless | |||
|lv=10~38 | |||
|#=1 | |||
|hp=48~70 | |||
|str=13~27 | |||
|mag=4 | |||
|skill=15~28 | |||
|spd=16~30 | |||
|lck=0 | |||
|def=10~28 | |||
|res=7~21 | |||
|mov=5 | |||
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Counter}} • {{Item|14|Vantage}} • {{Item|14|Inspiration}} | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Nohr]]ian | |name=[[Nohr]]ian | ||
Line 550: | Line 567: | ||
|res=10~24 | |res=10~24 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Vengeance | |inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Vengeance}} | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
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|mov=5 | |mov=5 | ||
|inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Tomebreaker}} | |inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Tomebreaker}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 798: | Line 799: | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content3={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=[[Nohr]]ian | |||
|class=Faceless | |||
|lv=10~38 | |||
|#=1 | |||
|hp=48~70 | |||
|str=13~27 | |||
|mag=4 | |||
|skill=15~28 | |||
|spd=16~30 | |||
|lck=0 | |||
|def=10~28 | |||
|res=7~21 | |||
|mov=5 | |||
|inventory={{Item|14|Gauntlet|image=fist}}<br>{{Item|14|Counter}} • {{Item|14|Vantage}} • {{Item|14|Inspiration}} | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=[[Nohr]]ian | |name=[[Nohr]]ian | ||
Line 877: | Line 894: | ||
|res=10~24 | |res=10~24 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Vengeance | |inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Vengeance}} | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
Line 1,087: | Line 1,104: | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Tomebreaker}} | |inventory={{Item|14|Shackled Fist|image=fist}}<br>{{Item|14|Tomebreaker}} | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,151: | Line 1,152: | ||
|spd=Varies{{hover|+1|Granted by Iron Katana}} | |spd=Varies{{hover|+1|Granted by Iron Katana}} | ||
|lck=Varies | |lck=Varies | ||
|def=Varies{{hover| | |def=Varies{{hover|−1|Penalized by Iron Katana}} | ||
|res=Varies{{hover| | |res=Varies{{hover|−1|Penalized by Iron Katana}} | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|14|Iron Katana|image=katana}}<br>{{Item|14|Calm}} • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from his mother}} • {{Item|14|Vantage}} • {{Item|14|Duelist's Blow}} • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from Hinata}} | |inventory={{Item|14|Iron Katana|image=katana}}<br>{{Item|14|Calm}} • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from his mother}} • {{Item|14|Vantage}} • {{Item|14|Duelist's Blow}} • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from Hinata}} | ||
|notes=• See [[Hisame/Stats | |notes=• See [[Hisame/Stats]] for more information on Hisame's stats.<br>• Immobile until recruited; stands on [[Terrain/Nintendo 3DS games#Fire Emblem Fates|waste]]. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,161: | Line 1,162: | ||
===Boss data=== | ===Boss data=== | ||
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a | :''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 10 playthrough, the earliest possible point where this chapter may be undertaken in the ''Birthright'' campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.'' | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 1,206: | Line 1,207: | ||
{{Strategy}} | {{Strategy}} | ||
{{sectstub}} | {{sectstub}} | ||
Despite the large amount of Faceless and the fact that Hisame is surrounded by them, he isn't in any immediate danger, due to the A.I. being docile (to an extent) and the wastelands slowing them down; but it wouldn't hurt to hurry an little bit. Since your army starts off in a corner and have to deal with Faceless approach from the west and south, it'll be sensible to split your army into two groups: One of which should be larger than the other in order to recruit Hisame. Afterwards, it's an matter of standing your ground to fight off the reinforcements and reuniting to ambush the boss. The monsters, themselves, aren't exactly threatening after you get rid of the ones with the "-breaker" skills, and the two on the western edge of the map should be taken out on your own terms, due to their Life and Death and Vengeance skills. The boss isn't exactly an cakewalk, due to Counter and it'll approach with 2 more Faceless due take advantage of Inspiration; but killing the henchmen first and fighting the boss with ranged attacks will even the odds. And the reinforcements are identical to the Faceless that were initially on the battlefield, except that they don't have any skills equipped. | Despite the large amount of Faceless and the fact that Hisame is surrounded by them, he isn't in any immediate danger, due to the A.I. being docile (to an extent) and the wastelands slowing them down; but it wouldn't hurt to hurry an little bit. Since your army starts off in a corner and have to deal with Faceless approach from the west and south, it'll be sensible to split your army into two groups: One of which should be larger than the other in order to recruit Hisame. Afterwards, it's an matter of standing your ground to fight off the reinforcements and reuniting to ambush the boss. The monsters, themselves, aren't exactly threatening after you get rid of the ones with the "-⁠breaker" skills, and the two on the western edge of the map should be taken out on your own terms, due to their Life and Death and Vengeance skills. The boss isn't exactly an cakewalk, due to Counter and it'll approach with 2 more Faceless due take advantage of Inspiration; but killing the henchmen first and fighting the boss with ranged attacks will even the odds. And the reinforcements are identical to the Faceless that were initially on the battlefield, except that they don't have any skills equipped. | ||
==Trivia== | ==Trivia== | ||
* This chapter is the only one in the [[Hoshido|Hoshidan]] group of child paralogues (paralogues 7-14, the ones not available in ''Conquest'') whose boss has not stopped visibly scaling by the time the | * This chapter is the only one in the [[Hoshido|Hoshidan]] group of child paralogues (paralogues 7-14, the ones not available in ''Conquest'') whose boss has not stopped visibly scaling by the time the Chapter 22 position is reached and continues to scale afterward; this is due to the boss [[Faceless]] having the same level as its underlings (initially 10; reaches 28 by Chapter 22, 30 by Chapter 23, all the way to 38 by the final position of Chapter 27), and none have reached the level cap (in this case 40) at this point. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=A Long Grudge | |eng-name=A Long Grudge | ||
| | |jpn-name={{h|愛憎半ば|Aizō nakaba}} | ||
| | |jpn-mean=Partway Between Love and Hate | ||
|span-name= | |span-name=Rencor eterno | ||
|span-mean= | |span-mean=Eternal grudge | ||
|fren-name= | |fren-name=Vieille rancune | ||
|fren-mean= | |fren-mean=Old grudge | ||
|ger-name=Alter Groll | |ger-name=Alter Groll | ||
|ger-mean=Old Grudge | |ger-mean=Old Grudge | ||
|ital-name= | |ital-name=Rancori | ||
|ital-mean= | |ital-mean=Grudges | ||
|kor-name=사랑과 미움 사이 | |kor-name={{h|사랑과 미움 사이|Salang-gwa mium sai}} | ||
|kor-mean= | |kor-mean=Space between love and hate | ||
}} | }} | ||
Latest revision as of 18:16, 28 March 2024
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“ | Ayaaaah! This is where Father lives? Around m-m-monsters like this?! If only he were here! No. I have to fight my own battles. Starting now. | ” | — Hisame |
---|
A Long Grudge (Japanese: 愛憎半ば Partway Between Love and Hate) is the eleventh paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 9 in Birthright or clearing Chapter 10 in Revelation, and have Hinata married.
In this chapter, Hinata visits his son, Hisame, in his Deeprealm, only to find their relationship strained. In the aftermath, Hisame flees the Deeprealm only to run headfirst into a large number of Faceless.
Plot
- Main article:
A Long Grudge/Script
We cut to one of the Deeprealms, where Hinata calls out to his son, Hisame, then starts noting the peace in the area before calling out Hisame again; Hisame appears and tells Hinata not to yell, after which Hinata notices a change in Hisame's actions, to which Hisame notes this is due to him being older. During the ensuing conversation, it becomes apparent that Hinata and Hisame's relationship has become strained, and after Hinata makes some comments implying he forgot how time works in the Deeprealms, Hisame runs away from the scene; Hinata notices exactly which direction Hisame ran off in and, upon figuring out it's back toward his world, gives chase.
We cut to a wasteland in central Nohr, where Hisame appears and notes he didn't mean to run into Hinata's world; a Faceless appears on the scene and scares Hisame, causing him to think Hinata's world is full of monsters and wishes Hinata were in the area before declaring he needs to fight his own battles starting right then and there. Preparations take place at this point; the battle begins once preparations are complete.
Should Hinata speak with Hisame during the battle, Hinata asks Hisame if he's hurt, to which Hisame asks him if he came to rescue him despite everything that was said back in the Deeprealm; Hinata then tells Hisame not to worry, he's arrived a little late but the monsters don't stand a chance against him. Hinata attempts to talk Hisame into hiding out for safety, but when Hisame states that he wants to fight, Hinata reluctantly agrees to allow Hisame to join the fight. Once the conversation ends, the player can now control Hisame at this point.
Once the battle ends, Hisame thanks Hinata for his help and attempts to return to the Deeprealm, deducing that Hinata stuck him there because he couldn't make it in Hinata's world; at this point, Hinata manages to talk Hisame into staying in his world and even apologizes for not figuring out the time differences earlier. Once this happens, Hisame notes that Hinata really hasn't changed; Hinata, on the other hand, notices that Hisame is apparently now taller than him.
Summary
Hisame, who has complicated feelings over his mostly absent father, Hinata, flees after saying how he feels. But he runs directly into a large group of enemies.
Chapter data
Normal/Hard Lunatic
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Victory: Rout the enemy | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Corrin dies* or the player's army is routed* | 2–14+1 | 1−1 | 29+8 | |||
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Map dimensions: 20 columns by 20 rows | ||||||
Character data
Birthright Revelation
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing Chapter 9 in Birthright or after completing Chapter 10 in Revelation). Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Item data
No items are obtained in this chapter.
Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:
- Column 3, row 7: On the westernmost stairs tile
- Column 16, row 19: On the southernmost stairs tile
Dragon Vein data
There are no Dragon Veins in this chapter.
Level scaling data
This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position.
Chapter | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Levels from previous chapter | 0 | 0 | +1 | +1 | +2 | +1 | +2 | +1 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 |
Total levels gained | 0 | 0 | +1 | +2 | +4 | +5 | +7 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | +28 |
- Additional notes: Hisame stops visibly scaling upon hitting level 20 unpromoted at the Chapter 18 position; from the Chapter 19 position onward, Hisame will have an Offspring Seal in his inventory. As all enemies in this chapter are Faceless, subtract 20 from the Faceless' levels to reach the target level Hisame will attain upon usage of his Offspring Seal.
Enemy data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 10 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard Lunatic
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Reinforcements
- Turn 6
- 4 Faceless; 2 from the two northwestern stairs, 2 from the two northeastern stairs
- Turn 7 (Lunatic only)
- 4 Faceless; 2 from the two northwestern stairs, 2 from the two northeastern stairs
- Turn 8
- 4 Faceless; 2 from the two centermost stairs, 2 from the southeastern stairs
- Turn 9 (Lunatic only)
- 4 Faceless; 2 from the two centermost stairs, 2 from the southeastern stairs
NPC data
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Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 10 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a Chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard/Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Despite the large amount of Faceless and the fact that Hisame is surrounded by them, he isn't in any immediate danger, due to the A.I. being docile (to an extent) and the wastelands slowing them down; but it wouldn't hurt to hurry an little bit. Since your army starts off in a corner and have to deal with Faceless approach from the west and south, it'll be sensible to split your army into two groups: One of which should be larger than the other in order to recruit Hisame. Afterwards, it's an matter of standing your ground to fight off the reinforcements and reuniting to ambush the boss. The monsters, themselves, aren't exactly threatening after you get rid of the ones with the "-breaker" skills, and the two on the western edge of the map should be taken out on your own terms, due to their Life and Death and Vengeance skills. The boss isn't exactly an cakewalk, due to Counter and it'll approach with 2 more Faceless due take advantage of Inspiration; but killing the henchmen first and fighting the boss with ranged attacks will even the odds. And the reinforcements are identical to the Faceless that were initially on the battlefield, except that they don't have any skills equipped.
Trivia
- This chapter is the only one in the Hoshidan group of child paralogues (paralogues 7-14, the ones not available in Conquest) whose boss has not stopped visibly scaling by the time the Chapter 22 position is reached and continues to scale afterward; this is due to the boss Faceless having the same level as its underlings (initially 10; reaches 28 by Chapter 22, 30 by Chapter 23, all the way to 38 by the final position of Chapter 27), and none have reached the level cap (in this case 40) at this point.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
A Long Grudge |
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Japanese |
愛憎半ば |
Partway Between Love and Hate |
Spanish |
Rencor eterno |
Eternal grudge |
French |
Vieille rancune |
Old grudge |
German |
Alter Groll |
Old Grudge |
Italian |
Rancori |
Grudges |
Korean |
사랑과 미움 사이 |
Space between love and hate |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Hunter & Prey • | A Long Grudge | • Sweet Dreams → |
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