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Great Heroism
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“ | Here, Ace! Come to Percy. Come on, come to Percy. Good dragon. You're my only real friend. 'Specially since Pop never visits... Uh? What, Ace? Trying to make me feel better? Golly, thanks a bunch, Ace! You always know just what to roar! You're the best buddy ever. With you as my sidekick, nothing's gonna get me down! I'm done obeying Pop's dumb rules. Which includes staying here in my Deeprealm. Let's get outta here, Ace! | ” | — Percy |
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Great Heroism (Japanese: 寂寥と嘘と喜びと Loneliness, Falsehood, and Joy) is the nineteenth paralogue chapter of Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 7 in Conquest or clearing chapter 14 in Revelation, and have Arthur married.
In this chapter, Percy, tired of his father Arthur's neglect, flees his Deeprealm and convinces a band of mercenaries that Arthur is the criminal Gazak.
Plot
- Main article:
Great Heroism/Script
During a routine visit to his son Percy's Deeprealm, Arthur discovers that Percy has abandoned the Deeprealm. He tracks him down and attempts to convince him to return, but Percy, tired of Arthur's neglect, declares him his archnemesis and flees. Arthur attempts to enlist the aid of some nearby mercenaries, but they mistake him for the notorious bandit leader Gazak. Arthur attempts to have Percy clear up the confusion, but Percy confirms their story and attacks them. A dumbfounded Silas realizes they have no choice but to bail Arthur out.
Dragon Veins are scattered throughout the map. When the first one is triggered, a mercenary immediately recognizes that whoever activated it is part of the royal family and apologizes for the misunderstanding. He pays the army in gold and reveals that his allies may be convinced in the same way.
After Percy is defeated, Arthur apologizes to his son for not visiting because he thought leaving Percy in the Deeprealms was for the best. He offers Percy the opportunity to leave his Deeprealm for good, which Percy accepts. After this conversation, Ace, Percy's wyvern, attacks Arthur, but Percy convinces him not to eat him. Silas is glad that this conflict got resolved and hopes that this is the last father-son conflict the army will have.
Summary
Percy, frustrated that his father, Arthur, doesn't visit often, tricks mercenaries into attacking Arthur after convincing them he's a bandit leader.
Chapter data
Normal Hard Lunatic
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Corrin dies* or the player's army is routed* | 12 | 31 | ||||
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Map dimensions: 27 columns by 26 rows | ||||||
Character data
Conquest Revelation
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note 1: Jakob is available if Corrin is female, Felicia is also available after Chapter 15 is completed.
Note 2: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 7 in Conquest or after completing chapter 14 in Revelation). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Note 3: If Arthur is still alive, he is a required party member for this chapter.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:
- Column 7, row 7: In relation to the northwesternmost purple-colored cluster, where lines drawn horizontally along its north side and vertically along its east side cross
- Column 19, row 14: Around the upper lip of what is visually a "C"-shaped group of woods
Dragon Vein data
Dragon Veins in this chapter are stated to have the effect "Intimidate area foes, forcing them to flee.". They are as follows:
- Column 4, row 10: Three squares west of a Wyvern Rider, within the Vein's range
- Column 10, row 14: Three squares south, two squares west of a Javelin Lancer
- Column 4, row 18: Three squares north of a Cavalier, within the Vein's range
- Column 10, row 22: Three squares south of a Lancer, within the Vein's range
- Column 17, row 16: Three squares south and one space either east or west from Mercenaries
- Column 22, row 22: Two squares south, one square west of a Lancer, within the Vein's range
- Column 24, row 13: Three squares north, two squares west of a Javelin Cavalier
When any of these Dragon Veins are triggered, any enemy within 3 spaces of the Vein will automatically flee the map and pay 500 gold to the player.
Level scaling data
This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.
Chapter | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
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Levels from previous chapter | 0 | 0 | 0 | 0 | +1 | +1 | +2 | +1 | +2 | +1 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 |
Total levels gained | 0 | 0 | 0 | 0 | +1 | +2 | +4 | +5 | +7 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | +28 |
- Additional notes: Percy stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Percy will have an Offspring Seal in his inventory. All other enemy units other than the Lancers become promoted at the chapter 19 position.
When enemies become promoted, they become the following classes:
- Most Cavaliers → Paladin
- Northwestern Cavaliers → Great Knight
- Wyvern Rider → Wyvern Lord
- Mercenary → Hero
Enemy data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard Lunatic
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Boss data
- Main article:
Percy
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Trivia
- It is possible to actually deploy the actual Gazak in this chapter alongside the character Percy has led the mercenary group to believe is Gazak. As Gazak is a bonus unit, nothing special happens in such an instance.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Great Heroism |
Percy wishes to be a great hero, like his father. |
Japanese |
寂寥と嘘と喜びと |
Loneliness, Falsehood, and Joy |
Spanish |
Gran heroísmo |
Great heroism |
French |
Héros confondu |
Confused hero |
German |
Heldenmut |
Heroic courage |
Italian |
Atto di eroismo |
Act of heroism |
Korean |
쓸쓸함, 거짓, 기쁨 |
Loneliness, lies, and joy |
Gallery
← Nutty Family • | Great Heroism | • Ultimate Power → |
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