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'''Light magic''' (Japanese: {{hl|光|Hikari}} ''light'') is a weapon type in the {{FES}}, first introduced in {{FE4}} as one of the game's five types of offensive magic. The practice of light magic is described in-universe as being derived from religion and the divine, and as a result in most canons the majority of wielders of light magic are of the clergy.<ref>{{Cite|Your magic stems from faith in the unknowable, the divine presence.|[[Knoll]]|The Sacred Stones}}</ref> | '''Light magic''' (Japanese: {{hl|光|Hikari}} ''light'') is a weapon type in the {{FES}}, first introduced in {{FE4}} as one of the game's five types of offensive magic. The practice of light magic is described in-universe as being derived from religion and the divine, and as a result in most canons the majority of wielders of light magic are of the clergy.<ref>{{Cite|Your magic stems from faith in the unknowable, the divine presence.|[[Knoll]]|The Sacred Stones}}</ref> | ||
Light magic's statistical balance has varied from game to game. In its first two appearances, its base tome [[Lightning]] is more powerful than the [[ | Light magic's statistical balance has varied from game to game. In its first two appearances, its base tome [[Lightning]] is more powerful than the [[Fire]], [[Thunder]], and [[Wind]] tomes, but there is little variety in the amount of light tomes, with only Lightning, [[Nosferatu]], [[Aura]], and [[Naga (tome)|Naga]], the latter two of which are not present in {{title|Thracia 776}}. In {{title|The Binding Blade}}, its two standard tomes, Lightning and [[Divine]], are equal in power to their [[anima]] equivalents, Fire and [[Elfire]], but they have lower accuracy. From {{title|The Blazing Blade}} onward, light magic statistically has tended toward being [[Weight (weapon)|medium-weight]] and [[Hit|more accurate]] than other forms of magic while possessing lesser [[Might|raw power]], similar to [[sword]]s. | ||
The place of light magic in the [[Trinity of Magic]] depends on the game. In its appearances in {{title|Genealogy of the Holy War}}, {{title|Thracia 776}} and {{title|Path of Radiance}}, it is separate from the Trinity comprised by the three [[ | The place of light magic in the [[Trinity of Magic]] depends on the game. In its appearances in {{title|Genealogy of the Holy War}}, {{title|Thracia 776}} and {{title|Path of Radiance}}, it is separate from the Trinity comprised by the three [[anima magic]] types, possessing an advantage over all three in the former two games while being neutral in ''Path of Radiance''. In the Trinity of the [[Game Boy Advance]] trilogy and {{title|Radiant Dawn}}, light is at a disadvantage against all types of anima magic, while at an advantage against dark magic. | ||
In {{FE1}}, {{title|Mystery of the Emblem}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, and {{title|Awakening}}, there is no separate light magic category, with the broader [[tome]] weapon type covering magic which would theoretically be light magic had it existed in a game with the split magic types, such as [[Aura]] and [[Starlight]]; in ''Awakening'', the sole light tome in the entire game is the [[Book of Naga]], which unlike other tomes does not name a magic type in its description. In {{title|Path of Radiance}}, light magic does not have its own weapon level, and the use of light magic (exclusive to [[Bishop]]s) requires the [[Lumina]] skill which enables the unit's staff weapon level to also act as their light level. | In {{FE1}}, {{title|Mystery of the Emblem}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, and {{title|Awakening}}, there is no separate light magic category, with the broader [[tome]] weapon type covering magic which would theoretically be light magic had it existed in a game with the split magic types, such as [[Aura]] and [[Starlight]]; in ''Awakening'', the sole light tome in the entire game is the [[Book of Naga]], which unlike other tomes does not name a magic type in its description. In {{title|Path of Radiance}}, light magic does not have its own weapon level, and the use of light magic (exclusive to [[Bishop]]s) requires the [[Lumina]] skill which enables the unit's staff weapon level to also act as their light level. | ||
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==Light magic in the {{FES}}== | ==Light magic in the {{FES}}== | ||
{{WeaponListHdr}} | {{WeaponListHdr}} | ||
{{WeaponListCell| | {{WeaponListCell|Lightning|n|n|n|y|y|y|y|y|y|y|n|n|n|n|n|n|n|Also appears as a [[tome]] in {{title|Fates}}.}} | ||
{{WeaponListCell|Aura| | {{WeaponListCell|Aura|5=y|6=y|8=y|9=y|notes=Also appears as a [[tome]], [[black magic]], and [[white magic]] in other games.}} | ||
{{WeaponListCell| | {{WeaponListCell|Nosferatu|5=y|6=y|10=y|11=y|notes=Classified as [[black magic]], [[dark magic]], a [[tome]], and [[white magic]] in other games.}} | ||
{{WeaponListCell| | {{WeaponListCell|Naga (tome){{!}}Naga|5=y|6=y|notes=Also appears as a [[tome]] in {{title|Awakening}}.}} | ||
{{ | {{WeaponListCell|Divine|7=y|8=y|9=y}} | ||
{{WeaponListCell|Purge|7=y|8=y|9=y|10=y|11=y|notes=Extended range.}} | |||
{{WeaponListCell|Aureola|7=y|8=y|notes=Deals [[bonus damage]] to dragons.}} | |||
{{WeaponListCell| | {{WeaponListCell|Shine|8=y|9=y|10=y|11=y}} | ||
{{WeaponListCell| | {{WeaponListCell|Luce|8=y}} | ||
{{WeaponListCell| | {{WeaponListCell|Ivaldi|9=y}} | ||
{{WeaponListCell| | {{WeaponListCell|Rexaura|10=y|11=y}} | ||
{{WeaponListCell| | {{WeaponListCell|Ellight|11=y}} | ||
{{WeaponListCell| | {{WeaponListCell|Valaura|11=y|notes=Inflicts [[Poison (status)|poison]] status.}} | ||
{{WeaponListCell|Thani| | {{WeaponListCell|Thani|11=y|notes=[[Micaiah]] only. Deals [[bonus damage]] to armored and mounted units.}} | ||
{{WeaponListCell| | {{WeaponListCell|Creiddylad|11=y|notes=[[Sephiran]] only.}} | ||
{{WeaponListFtr}} | {{WeaponListFtr}} | ||
==[[Class]]es capable of using light magic== | ==[[Class]]es capable of using light magic== | ||
{{ClassListHdr|light magic}} | {{ClassListHdr|light magic}} | ||
{{WeaponListCell|Light Priestess| | {{WeaponListCell|Light Priestess|5=y|11=y}} | ||
{{WeaponListCell|Bard| | {{WeaponListCell|Bard (Jugdral){{!}}Bard|5=y|6=y}} | ||
{{WeaponListCell|Sage| | {{WeaponListCell|Sage|5=y|6=y|9=y}} | ||
{{WeaponListCell|Master Knight| | {{WeaponListCell|Master Knight|5=y}} | ||
{{WeaponListCell|High Priest| | {{WeaponListCell|High Priest|6=y}} | ||
{{WeaponListCell|Cleric| | {{WeaponListCell|Cleric|6=y}} | ||
{{WeaponListCell|Bishop| | {{WeaponListCell|Bishop|7=y|8=y|9=y|10=y|11=y|notes=Requires [[Lumina]] to wield light in {{title|Path of Radiance}}.}} | ||
{{WeaponListCell|Monk| | {{WeaponListCell|Monk|8=y|9=y}} | ||
{{WeaponListCell|Archsage| | {{WeaponListCell|Archsage|8=y}} | ||
{{WeaponListCell|Dark Druid| | {{WeaponListCell|Dark Druid|8=y|notes=Enemy only.}} | ||
{{WeaponListCell|Valkyrie| | {{WeaponListCell|Valkyrie|9=y}} | ||
{{WeaponListCell|Light Mage| | {{WeaponListCell|Light Mage|11=y}} | ||
{{WeaponListCell|Light Sage| | {{WeaponListCell|Light Sage|11=y}} | ||
{{WeaponListCell|Saint| | {{WeaponListCell|Saint|11=y}} | ||
{{WeaponListCell|Empress| | {{WeaponListCell|Empress|11=y}} | ||
{{WeaponListCell|Chancellor| | {{WeaponListCell|Chancellor|11=y}} | ||
{{WeaponListCell|Order Incarnate| | {{WeaponListCell|Order Incarnate|11=y|notes=Enemy only.}} | ||
{{ClassListFtr|light magic}} | {{ClassListFtr|light magic}} | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Light | |eng-name=Light | ||
|eng-mean= | |eng-mean= | ||
| | |jpn-name={{hover|光|Hikari}} | ||
| | |jpn-mean=Light | ||
|span-name=Magia de la luz | |span-name=Magia de la luz | ||
|span-mean=Light magic | |span-mean=Light magic |
Latest revision as of 15:17, 22 March 2024
- Not to be confused with the white magic.
Light magic (Japanese: 光 light) is a weapon type in the Fire Emblem series, first introduced in Fire Emblem: Genealogy of the Holy War as one of the game's five types of offensive magic. The practice of light magic is described in-universe as being derived from religion and the divine, and as a result in most canons the majority of wielders of light magic are of the clergy.[1]
Light magic's statistical balance has varied from game to game. In its first two appearances, its base tome Lightning is more powerful than the Fire, Thunder, and Wind tomes, but there is little variety in the amount of light tomes, with only Lightning, Nosferatu, Aura, and Naga, the latter two of which are not present in Thracia 776. In The Binding Blade, its two standard tomes, Lightning and Divine, are equal in power to their anima equivalents, Fire and Elfire, but they have lower accuracy. From The Blazing Blade onward, light magic statistically has tended toward being medium-weight and more accurate than other forms of magic while possessing lesser raw power, similar to swords.
The place of light magic in the Trinity of Magic depends on the game. In its appearances in Genealogy of the Holy War, Thracia 776 and Path of Radiance, it is separate from the Trinity comprised by the three anima magic types, possessing an advantage over all three in the former two games while being neutral in Path of Radiance. In the Trinity of the Game Boy Advance trilogy and Radiant Dawn, light is at a disadvantage against all types of anima magic, while at an advantage against dark magic.
In Fire Emblem: Shadow Dragon & the Blade of Light, Mystery of the Emblem, Shadow Dragon, New Mystery of the Emblem, and Awakening, there is no separate light magic category, with the broader tome weapon type covering magic which would theoretically be light magic had it existed in a game with the split magic types, such as Aura and Starlight; in Awakening, the sole light tome in the entire game is the Book of Naga, which unlike other tomes does not name a magic type in its description. In Path of Radiance, light magic does not have its own weapon level, and the use of light magic (exclusive to Bishops) requires the Lumina skill which enables the unit's staff weapon level to also act as their light level.
Light magic in the Fire Emblem series
Weapon | Available in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Lightning | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Also appears as a tome in Fates. |
Aura | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Also appears as a tome, black magic, and white magic in other games. |
Nosferatu | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Classified as black magic, dark magic, a tome, and white magic in other games. |
Naga | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Also appears as a tome in Awakening. |
Divine | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Purge | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Extended range. |
Aureola | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Deals bonus damage to dragons. |
Shine | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Luce | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Ivaldi | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Rexaura | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Ellight | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Valaura | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Inflicts poison status. |
Thani | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Micaiah only. Deals bonus damage to armored and mounted units. |
Creiddylad | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Sephiran only. |
A ✓ means that the weapon is available in that game, while a ✗ indicates the contrary. |
Classes capable of using light magic
Class | Wields light magic in: | Notes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE01 | FE02 | FE03 | FE04 | FE05 | FE06 | FE07 | FE08 | FE09 | FE10 | FE11 | FE12 | FE13 | FE14 | FE15 | FE16 | FE17 | ||
Light Priestess | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Bard | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Sage | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Master Knight | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
High Priest | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Cleric | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Bishop | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Requires Lumina to wield light in Path of Radiance. |
Monk | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Archsage | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Dark Druid | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Enemy only. |
Valkyrie | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Light Mage | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Light Sage | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Saint | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Empress | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Chancellor | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- |
Order Incarnate | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Enemy only. |
A ✓ means that the class wields light magic in that game, while a ✗ indicates the contrary. |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Light |
|
Japanese |
光 |
Light |
Spanish |
Magia de la luz |
Light magic |
French |
• Magie blanche |
• White magic. Used in GBA titles. |
German |
Licht-Magie |
Light magic |
Italian |
Magia luce |
Light magic |
Gallery
Thani, Micaiah's personal light spell in Fire Emblem: Radiant Dawn.
References
- ↑ "Your magic stems from faith in the unknowable, the divine presence." — Knoll, Fire Emblem: The Sacred Stones
See also
Weapon types | ||||||
---|---|---|---|---|---|---|
|
Light magic | ||||||||
---|---|---|---|---|---|---|---|---|
|