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Bow Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
("Unexplained reasons" listed in the trivia can't be explained away as space issues; that would be the likely excuse, if it weren't for the fact that "bow" and "axe" are the same length...)
 
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{{stub}}
{{Skill Infobox
{{Skill Infobox
|name=Bow Exp.
|image=[[File:Is feh bow exp 1.png]]
|image=[[File:Is feh bow exp 1.png]]
|caption=Icon of the Bow Exp. 1 skill in {{title|Heroes}}.
|caption=Icon of the Bow Experience 1 skill in {{title|Heroes}}.
|help_text=
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Bow Exp.''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Bow Exp. 1''', '''Bow Exp. 2''', and '''Bow Exp. 3''' in order from lowest to highest. Units with a Bow Exp. skill allows wielders of [[bow]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all bow skill users on the player's team, and tier 3 increases the multiplier of the experience boost.  Multiple Bow Exp. skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.
'''Bow Experience''' (Japanese: {{hl|弓の経験|Yumi no keiken}} ''Bow Experience'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Bow Exp. 1''', '''Bow Exp. 2''', and '''Bow Exp. 3''' in order from lowest to highest. Bow Exp. boosts the [[experience]] gained by wielders of [[bow]] weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.


==Data==
==Data==
{{SkillData
{{PassiveDataHdr FEH|y}}
|game1={{title|Heroes}}<br>(Bow Exp. 1)
{{PassiveDataCell FEH
|sprite1=[[File:Is feh bow exp 1.png|20px]]
|skill=Bow Exp. 1
|effect1=Multiplies [[experience]] earned by user by ×1.5.  Does not overlap with another Bow Exp. skill.
|type=C
|active1=--
|effect=While user is alive, user gains +50%&nbsp;[[experience]].
|capacity1=--
|sp=30
|notes1=Cost:  50 SP
|use={{BowFEH}}
|-
|notes=Does not stack with additional instances of Bow Exp.
|game2={{title|Heroes}}<br>(Bow Exp. 2)
|sprite2=[[File:Is feh bow exp 2.png|20px]]
|effect2=Multiplies [[experience]] earned by all wielders of [[bow]] skills by ×1.5.  Does not overlap with another Bow Exp. skill.
|active2=--
|capacity2=--
|notes2=Cost:  100 SP
|-
|gameo={{title|Heroes}}<br>(Bow Exp. 3)
|spriteo=[[File:Is feh bow exp 3.png|20px]]
|effecto=Multiplies [[experience]] earned by all wielders of [[bow]] skills by ×2.  Does not overlap with another Bow Exp. skill.
|activeo=--
|capacityo=--
|noteso=Cost:  200 SP
}}
}}
{{PassiveDataCell FEH
|skill=Bow Exp. 2
|type=C
|effect=While user is alive, all [[bow]] units on team gain +50%&nbsp;[[experience]].
|sp=60
|use={{BowFEH}}
|pre=[[Bow Experience|Bow Exp.&nbsp;1]]
|notes=Does not stack with additional instances of Bow Exp.
}}
{{PassiveDataCell FEH
|skill=Bow Exp. 3
|type=C
|effect=While user is alive, all [[bow]] units on team gain +100%&nbsp;[[experience]].
|sp=120
|use={{BowFEH}}
|pre=[[Bow Experience|Bow Exp.&nbsp;2]]
|notes=Does not stack with additional instances of Bow Exp.
}}
{{PassiveDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability
|method=Units
|skill=Bow Exp.
|data=[[Faye]]
|tiers=3
}}
}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Bow Exp. 1)</small>
|english=While unit lives and uses a bow, unit gets<br>1.5x EXP. (Only highest value applied. Does<br>not stack.)
|japanese=生存時、自身が武器種・弓なら入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Bow Exp. 2)</small>
|english=While unit lives, all bow allies on team get 1.5x<br>EXP. (Only highest value applied. Does not stack.)
|japanese=生存時、自軍の武器種・弓は全員、入手経験値1.5倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Bow Exp. 3)</small>
|english=While unit lives, all bow allies on team get 2x EXP.<br>(Only highest value applied. Does not stack.)
|japanese=生存時、自軍の武器種・弓は全員、入手経験値2倍<br>(同系統スキル効果が複数の時は、累積せず最大値適用)
}}
{{DescriptionFtr}}
<!--
==Trivia==
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Bow Exp. 1<br>Bow Exp. 2<br>Bow Exp. 3
|eng-name=Bow Experience
|eng=mean=
|eng-mean=Abbreviated as ''Bow Exp.''
|jap-name=
|jpn-name={{h|弓の経験|Yumi no keiken}}
|jap-mean=
|jpn-mean=Bow Experience
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=Experiencia con arco
|span-mean=
|span-mean=Experience with bow; abbreviated as ''{{lang|es|Exp con arco}}'' in the European localization and as ''{{lang|es|Exp. con arco}}'' in the American localization.
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-name=Expérience arc
|span-sp-mean=
|fren-mean=Bow experience; abbreviated as ''{{lang|fr|Exp. arc}}''.
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-name=Bogenerfahrung
|span-la-mean=
|ger-mean=Bow Experience; abbreviated as ''{{lang|de|Bogenerf.}}''
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-name=Esperienza arco
|fren-mean=
|ital-mean=Bow experience; abbreviated as ''{{lang|it|Esp arco}}''.
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-name=Arco experiência
|fren-fran-mean=
|por-mean=Bow experience; abbreviated as ''{{lang|pt|Arco exp.}}''
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-name={{h|弓之經驗|gōng zhī jīngyàn}}
|fren-can-mean=
|ch-trad-mean=Bow experience
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
}}
 
<!--
==Trivia==
* For some unexplained reason, this skill abbreviates the word "experience" despite the similar [[Axe Experience]] using the full word.
 
==Gallery==
==Gallery==
 
-->
==See also==
==See also==
{{div col}}
*[[Sword Exp.]]
*[[Lance Exp.]]
*[[Axe Experience]]
*[[Dagger Exp.]]
*[[R Tome Exp.]]
*[[B Tome Exp.]]
*[[G Tome Exp.]]
*[[Staff Exp.]]
*[[Dragon Exp.]]
*[[Beast Exp.]]
{{div col end}}


{{NavPassiveH}}
{{NavPassiveCH}}

Latest revision as of 20:09, 17 December 2023

Bow Experience

Is feh bow exp 1.png
Icon of the Bow Experience 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Bow Experience (Japanese: 弓の経験 Bow Experience) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Bow Exp. 1, Bow Exp. 2, and Bow Exp. 3 in order from lowest to highest. Bow Exp. boosts the experience gained by wielders of bow weapons; tier 1 affects only the skill's user, tier 2 affects the whole team, and tier 3 provides a greater boost.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Bow Exp. 1)
Is feh bow exp 1.png C While user is alive, user gains +50% experience. 30 -- Bows Does not stack with additional instances of Bow Exp.
Heroes
(Bow Exp. 2)
Is feh bow exp 2.png C While user is alive, all bow units on team gain +50% experience. 60 Bow Exp. 1 Bows Does not stack with additional instances of Bow Exp.
Heroes
(Bow Exp. 3)
Is feh bow exp 3.png C While user is alive, all bow units on team gain +100% experience. 120 Bow Exp. 2 Bows Does not stack with additional instances of Bow Exp.

Availability

Heroes

Method Data
Bow Exp. 1 Bow Exp. 2 Bow Exp. 3
Unit (★★★★★) Faye: Devoted Heart Faye: Devoted Heart Faye: Devoted Heart

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Bow Exp. 1)
While unit lives and uses a bow, unit gets
1.5x EXP. (Only highest value applied. Does
not stack.)
生存時、自身が武器種・弓なら入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Bow Exp. 2)
While unit lives, all bow allies on team get 1.5x
EXP. (Only highest value applied. Does not stack.)
生存時、自軍の武器種・弓は全員、入手経験値1.5倍
(同系統スキル効果が複数の時は、累積せず最大値適用)
Heroes
(Bow Exp. 3)
While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
生存時、自軍の武器種・弓は全員、入手経験値2倍
(同系統スキル効果が複数の時は、累積せず最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bow Experience

Abbreviated as Bow Exp.

Japanese

弓の経験

Bow Experience

Spanish

Experiencia con arco

Experience with bow; abbreviated as Exp con arco in the European localization and as Exp. con arco in the American localization.

French

Expérience arc

Bow experience; abbreviated as Exp. arc.

German

Bogenerfahrung

Bow Experience; abbreviated as Bogenerf.

Italian

Esperienza arco

Bow experience; abbreviated as Esp arco.

Portuguese

Arco experiência

Bow experience; abbreviated as Arco exp.

Traditional Chinese

弓之經驗

Bow experience

See also

Type C passive skills in Heroes
Debuffing skills Atk PloyAtk/Spd PloyAtk SmokeAtk/Def ReinAtk/Res PloyAtk/Res ReinAtk/Spd ReinA/S Rein SnapChaos NamedDef PloyDef SmokeDef/Res PloyDef/Res ReinGlarePanic PloyRes PloyRes SmokeSpd PloySpd SmokeSpd/Def ReinS/D Rein SnapSpd/Res CruxSpd/Res Rein
Experience-related skills Axe ExperienceAxe ValorBeast Exp.Beast ValorB Tome Exp.B Tome ValorBow Exp.Bow ValorDagger Exp.Dagger ValorDragon Exp.Dragon ValorG Tome Exp.G Tome ValorLance Exp.Lance ValorR Tome Exp.R Tome ValorStaff Exp.Staff ValorSword Exp.Sword Valor
Healing skills Breath of LifeEven RecoveryOdd RecoverySparkling Boost
Mobility skills Air OrdersArmor MarchArmored StrideAssault TroopA/D Near SaveA/R Far SaveA/R Near SaveA/S Far SaveA/S Near SaveCanto ControlD/R Far SaveD/R Near SaveEven TempestFanged TiesFetters of DromiFlier GuidanceGround OrdersGuidanceOdd TempestOpening RetainerSoaring GuidanceSolitary Dream
Proximity skills Alarm Atk/DefAlarm Atk/SpdAlarm Def/ResAlarm Spd/DefArmor MarchArmored StrideAtk TacticA/D Far SaveAtk/Def GapAtk/Def HoldAtk/Def MenaceA/D Near SaveAtk/Def OathAtk/Def ReinA/R Far SaveAtk/Res GapAtk/Res HoldAtk/Res MenaceA/R Near SaveAtk/Res OathAtk/Res ReinAtk SmokeA/S Far SaveAtk/Spd GapAtk/Spd HoldAtk/Spd MenaceA/S Near SaveAtk/Spd OathAtk/Spd PledgeAtk/Spd ReinA/S Rein SnapBern's New WayBreath of LifeChaos NamedClose GuardCross Spur AtkCross Spur SpdCross Spur ResDarkling DragonDarkling GuardianDeadly MiasmaDef TacticDef/Res GapDef/Res HoldDef/Res MenaceD/R Near SaveDef/Res OathDef/Res PledgeDef/Res ReinDef SmokeDistant GuardDivine DeceitDivine FangDomain of FlameDomain of IceDragon MonarchDream DelivererDrive AtkDrive DefDrive ResDrive SpdEven RecoveryEverliving DomainFaith in HumanityFatal SmokeFortify ArmorFortify BeastsFortify CavalryFortify DefFortify DragonsFortify FliersFortify ResGlareGlittering AnimaGoad ArmorGoad BeastsGoad CavalryGoad DragonsGoad FliersGoddess BearerHeart of CrimeaHeir to LightHoly GroundHone ArmorHone AtkHone BeastsHone CavalryHone DragonsHone FliersHone SpdHuman VirtueIncite Atk/ResIncite Atk/SpdInevitable DeathInfantry BreathInfantry FlashInf. HexbladeInf. Null FollowInfantry PulseInfantry RushInf. Spd TacticJoint Close GuardJoint Dist. GuardJoint Drive AtkJoint Drive DefJoint Drive ResJoint Drive SpdJoint Hone AtkJoint Hone DefJoint Hone ResJoint Hone SpdOdd RecoveryOpened DomainOrder's RestraintOstia's PulsePanic SmokePulse SmokeRallying CryRes SmokeRes TacticRouse Atk/DefRouse Atk/ResRouse Atk/SpdRouse Def/ResRouse Spd/DefRouse Spd/ResSavage BlowSeveranceSolitary DreamSpd/Def GapSpd/Def HoldSpd/Def MenaceSpd/Def OathSpd/Def ReinS/D Rein SnapSpd/Res GapSpd/Res HoldSpd/Res MenaceSpd/Res OathSpd/Res ReinSpd SmokeSpd TacticSpur AtkSpur Atk/DefSpur Atk/ResSpur Atk/SpdSpur DefSpur Def/ResSpur ResSpur SpdSpur Spd/DefSpur Spd/ResStall PloySurtr's MenaceSurtr's PortentThreaten AtkThreat. Atk/DefThreat. Atk/ResThreat. Atk/SpdThreaten DefThreat. Def/ResThreaten ResThreaten SpdThreat. Spd/DefThreat. Spd/ResWard ArmorWard BeastsWard CavalryWard DragonsWard FliersWith Everyone!
Stat-boosting skills All Together!Atk OpeningDef OpeningInborn IdealismRes OpeningSpd OpeningVision of ArcadiaWings of Light
Turn-related skills A/D Near SaveA/R Far SaveA/S Near SaveBreath of LifeD/R Near SaveEven Atk WaveEven Def WaveEven RecoveryEven Res WaveEven Spd WaveEven TempestFatal SmokeFuture-FocusedFuture-SightedOdd Atk WaveOdd Def WaveOdd RecoveryOdd Res WaveOdd Spd WaveOdd TempestSavage BlowTip the Scales!
Miscellaneous skills Absolute ClosureBlue FeudC FeudCorrupted DragonDivine FangFell ProtectionFell SuccessorForever YoursGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker