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Winds of Silesse: Difference between revisions
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==Stats== | ==Stats== | ||
{{ | {{Clear}} | ||
{{WeaponDataHdr FEH}} | |||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|pre=[[Rexcalibur]] | |||
|inherit=n | |||
| | |notes=Grants +3 [[speed]].<br>If user is not adjacent to an ally, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat. | ||
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}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>If user's [[HP]] ≥ 25% at start of combat, grants +6 each to user's attack and speed; if user initiates combat, user makes [[follow-up attack]] before foe's counterattack; and +1 special cooldown charge per attack to user for 1 turn.<br>If user's HP ≥ 25% at start of combat, grants +5 each to user's attack and speed during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=GreenTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]] and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]] and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=GreenTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's [[attack (stat)|attack]] and [[speed]] during combat and inflicts −⁠(user's speed at start of combat × 20%) to foe's speed and [[resistance]].<br>Grants +2 [[HP]] and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Flavor text== | ==Flavor text== |
Revision as of 19:26, 28 August 2023
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Winds of Silesse (Japanese: シレジアの風 Wind of Silesia) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Ced. Winds of Silesse boosts its wielder's attack and speed when they are not adjacent to any allies.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 speed. If user is not adjacent to an ally, grants +6 each to user's attack and speed during combat. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. If user's HP ≥ 25% at start of combat, grants +6 each to user's attack and speed; if user initiates combat, user makes follow-up attack before foe's counterattack; and +1 special cooldown charge per attack to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack and speed during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user initiates combat or is number of allies adjacent to user ≤ 1, grants +6 each to user's attack and speed during combat and inflicts −(user's speed at start of combat × 20%) to foe's speed and resistance. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ced: Hero on the Wind |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. If unit is not adjacent to an ally,
grants Atk/Spd+6 to unit during combat. |
速さ+3
周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ+6 |
Heroes (Refined) |
Grants Spd+3. If unit initiates combat or the
number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat. |
速さ+3
自分から攻撃した時、または、 周囲1マス以内の味方が1体以下の時、 戦闘中、自身の攻撃、速さ+6、 敵の速さ、魔防が、 戦闘開始時の自分の速さの20%だけ減少 |
Heroes (Refined: +effect) |
At start of turn, if unit's HP ≥ 25%, grants
Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
ターン開始時、自身のHPが25%以上なら、
自分に攻撃、速さ+6、【攻め立て】、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+5 【攻め立て】 自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Winds of Silesse |
-- |
Japanese |
シレジアの風 |
Wind of Silesia |
Spanish (Spain) |
Vientos de Silesse |
Winds of Silesse |
Spanish (Latin America) |
Viento de Silesse |
Wind of Silesse |
French |
Vents de Silesse |
Winds of Silesse |
German |
Wind von Silesse |
Wind of Silesse |
Italian |
Venti del Silesse |
Winds of Silesse |
Portuguese |
Ventos de Silesse |
Winds of Silesse |
Traditional Chinese |
西里西亞之風 |
Wind of Silesia |
Gallery
Winds of Silesse as it appears in Heroes.