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User:Thecornerman/Sandbox: Difference between revisions
Thecornerman (talk | contribs) (→Remaining Heroes epithet pages: Removed section, as it is no longer necessary) |
Thecornerman (talk | contribs) (→ChapChars FEH test: new section) |
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|ch-trad-name={{h|能力|nénglì}} | |ch-trad-name={{h|能力|nénglì}} | ||
|ch-trad-mean=Ability | |ch-trad-mean=Ability | ||
}} | |||
== ChapChars FEH test == | |||
{{CharStats FEH | |||
|portrait=[[File:Portrait alfonse feh.png|100px]] | |||
|rarity=5 | |||
|wpntype=Sword | |||
|unittype=Infantry | |||
|HP=19 | |||
|atk=9 | |||
|spd=6 | |||
|def=8 | |||
|res=5 | |||
|HP_gr=55 | |||
|atk_gr=60 | |||
|spd_gr=45 | |||
|def_gr=55 | |||
|res_gr=40 | |||
|offense=[[Fólkvangr]] | |||
|special=[[Sol (skill)|Sol]] | |||
}} | }} |
Revision as of 02:06, 15 December 2021
A sandbox to test things. Also of interest may be: User:Thecornerman/Sandbox/Sort orders
Misc. pronunciations
Pronunciations for things that lack a respective article; not a comprehensive list, nor in any particular order.
/ˈfɝdiˌæd/[key] | Fhirdiad | |
/ˈɛnbɑɹ/ | Enbarr | |
/ˈɑgmə/ | Oghma | |
/ˈmɝdɪn/ | Myrddin | |
/ˈɛɹɪmɪd/ | Airmid | There may be some instances of /ˈɛɹmɪd/, but /ˈɛɹɪmɪd/ is more prominent |
/ɹoʊ/ | Rowe | |
/ˈeɪ.ɪl.ɛl/ | Ailell | |
/ˈzoʊltæn/ | Zoltan | I don't really know where to put this |
/bɑɹˈtɛlz/ | Bartels | |
/ʃɹɛŋ/ | Sreng | From memory |
/ˈdɛɹdɹu/ | Derdriu | |
/ˈkɹɪstɔf ˈgæspɑɹ/ | Christophe Gaspard | |
/ˈdʌskɚ/ | Duscur | |
/ˈɑɹiænˌɹoʊd/ | Arianrhod | |
/ˈmɝsiəs/ | Fort Merceus | |
/ˈklaɪmən/ | Viscount Kleiman | |
/ˈɑzwɔld/ | Oswald Riegan |
Also of note, Annette pronounces Caspar as /kæsˈpɑɹ/ rather than /ˈkæspɑɹ/.
Sprite Gallery template
Examples
- Karel
Sprite Gallery | |||
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The Binding Blade
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The Blazing Blade
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- Gray
Potential way to lower the clutter of the villager's Sprite Galleries. Not the prettiest thing I've ever seen, but I think it works.
Sprite Gallery |
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- Naoise
Sprite Gallery | |||||||||
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- Franz
Sprite Gallery | |||||||||||||||
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Testing potential CSS
Potential new format for family trees
A possible new way to format family trees. Example from Chalphy#Genealogy; based off Wikipedia: Family tree of the British royal family
Genealogy of House Chalphy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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An unbroken line indicates a direct relationship; a dashed line indicates descent over generations. Important relatives from outside the Chalphy family are marked in gray. |
Didn't include italics because I think it is clear enough who is and is not descended from Baldr without them; didn't include double lines because I think they are similarly unnecessary. I did include unspecified spouses to be consistent about how descendants are delineated. I left a question mark on Sesar's son, as I don't think it's specified that Oifey inherited his Baldr blood from his father. I think that everything in gray could be removed and it wouldn't have a significant effect on the tree; Deirdre's extended family adds some context for Seliph and Sigurd, but it doesn't really matter to Baldr or Chalphy as a whole.
This format uses cell borders to connect family members, rather than mimic lines with ASCII characters in cells; this prevents any misalignment and allows it to look better in smaller spaces. However, it's still a table with a lot of empty cells, and it requires a good number of width
s to prevent the vertical borders from collapsing to one side. Making the trees into SVG files should be simple, as it's just text and basic shapes and colors, and it may be the best way to display them as it won't have any down-scaling weirdness.
To prevent the bottom text from expanding the size of the table, I set the cell to have max-width: 0
, which lets the rest of the table grow as normal and forces the text to wrap to it; this feels wrong and like it won't work on some platforms, but I couldn't find a way to make text wrap for non-fixed widths.
The Sacred Stones random monster inventories
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The chances for each item that a random monster may have. Demonstrated with the reinforcement Wights from the first part of Final, showing one with and one without the items. Because the items are class-based—i.e. all melee Wights would have the same potential inventory as shown above, all ranged Wights would share potential inventories, all Maelduins, all Mogalls, etc.—they could maybe be put on class pages and then referenced, rather than included in the chapter pages.
By class
Class | One of the following | One of the following as a droppable item |
---|---|---|
Revenant | Rotten Claw (95%) Fetid Claw (5%) |
1 Gold (.5%) 5 Gold (1%) 10 Gold (3%) 50 Gold (4%) 100 Gold (1.5%) Nothing (90%) |
Entombed | Rotten Claw (25%) Fetid Claw (70%) Poison Claw (3%) Lethal Talon (2%) |
Vulnerary (1.5%) Elixir (1%) Antitoxin (1.5%) Torch (1%) 50 Gold (2.1%) 100 Gold (2.8%) 150 Gold (1.4%) 200 Gold (.7%) Nothing (88%) |
Bonewalker (melee) | Iron Sword (19.25%) Slim Sword (4.2%) Steel Sword (8.75%) Poison Sword (2.8%) Killing Edge (2.5%) Armorslayer (2.5%) Wyrmslayer (1.5%) Lancereaver (1.5%) Zanbato (2%) Iron Lance (19.25%) Slim Lance (4.2%) Steel Lance (8.75%) Toxin Lance (2.8%) Killer Lance (2%) Horseslayer (2%) Axereaver (2%) Dragonspear (1.5%) Heavy Spear (2.5%) Runesword (.1%) Javelin (7%) Short Spear (2.9%) |
1 Gold (.25%) 5 Gold (.5%) 10 Gold (1.5%) 50 Gold (2%) 100 Gold (.75%) Killing Edge (.4%) Armorslayer (.4%) Wyrmslayer (.4%) Lancereaver (.4%) Zanbato (.4%) Killer Lance (.4%) Horseslayer (.4%) Axereaver (.4%) Dragonspear (.4%) Heavy Spear (.4%) Runesword (1.95%) Spear (1.05%) Nothing (88%) |
Bonewalker (ranged) | Iron Bow (55.8%) Steel Bow (27%) Poison Bow (7.2%) Longbow (5%) Killer Bow (3.5%) Short Bow (1.5%) |
1 Gold (.15%) 5 Gold (.3%) 10 Gold (.9%) 50 Gold (2.1%) 100 Gold (1.65%) 150 Gold (.6%) 200 Gold (.3%) Iron Bow (.75%) Steel Bow (.75%) Killer Bow (.75%) Short Bow (.75%) Vulnerary (.4%) Elixir (.3%) Pure Water (.1%) Antitoxin (.1%) Torch (.1%) Nothing (90%) |
Wight (melee) | Iron Sword (3.3%) Steel Sword (17.16%) Iron Blade (6.6%) Steel Blade (3.3%) Poison Sword (2.64%) Killing Edge (3%) Armorslayer (3%) Wyrmslayer (1.8%) Lancereaver (1.8%) Zanbato (2.4%) Iron Lance (3.3%) Steel Lance (27.06%) Toxin Lance (2.64%) Killer Lance (2.4%) Horseslayer (2.4%) Axereaver (2.4%) Dragonspear (1.8%) Heavy Spear (3%) Runesword (2.5%) Javelin (2.5%) Spear (2.5%) Short Spear (2.5%) |
50 Gold (1.5%) 100 Gold (2%) 150 Gold (1%) 200 Gold (.5%) Runesword (.8%) Spear (.8%) Secret Book (.3%) Swiftsole (.01%) Hero Crest (.29%) Brave Sword (.75%) Shamshir (.75%) Killing Edge (.9%) Brave Lance (.15%) Killer Lance (1.5%) Javelin (.3%) Short Spear (.45%) Nothing (88%) |
Wight (ranged) | Iron Sword (54.56%) Steel Bow (26.4%) Poison Bow (7.04%) Longbow (6%) Killer Bow (4.2%) Short Bow (1.8%) |
50 Gold (1.2%) 100 Gold (1.6%) 150 Gold (.8%) 200 Gold (.4%) Secret Book (.7%) Orion's Bolt (.29%) Master Seal (.01%) Elixir (.5%) Red Gem (.5%) Killer Bow (1%) Brave Bow (1.2%) Short Bow (.8%) Longbow (1%) |
Bael | Sharp Claw (70%) Poison Claw (20%) Lethal Talon (10%) |
None |
Elder Bael (common) | Sharp Claw (50%) Poison Claw (30%) Lethal Talon (20%) |
Angelic Robe (.5%) Energy Ring (.5%) Goddess Icon (.5%) Dragonshield (.5%) Elixir (.7%) White Gem (.02%) Blue Gem (.03%) Red Gem (.45%) Vulnerary (.6%) Pure Water (.4%) Antitoxin (.4%) Torch (.4%) Nothing (95%) |
Cyclops (A axes) | Iron Axe (6.5%) Steel Axe (35.75%) Poison Axe (3.25%) Devil Axe (7.5%) Battle Axe (13%) Killer Axe (4.5%) Halberd (4%) Hammer (4%) Swordreaver (4%) Dragon Axe (4%) Tomahawk (6.75%) Swordslayer (5%) Battle Axe (1.5%) Brave Axe (.25%) |
Elixir (1.7%) White Gem (.02%) Blue Gem (.03%) Red Gem (.45%) Vulnerary (.9%) Pure Water (.3%) Antitoxin (.3%) Torch (.3%) Tomahawk (2.15%) Angelic Robe (.15%) Energy Ring (.15%) Body Ring (.01%) Ocean Seal (.29%) Brave Axe (1.25%) Killer Axe (1.25%) Swordslayer (.75%) Nothing (90%) |
Mauthe Doog | Fiery Fang (100%) | None |
Gwyllgi | Hellfang (100%) | None |
Tarvos | Iron Axe (52.5%) Steel Axe (14%) Poison Axe (3.5%) Killer Axe (4%) Halberd (5%) Hammer (4%) Swordreaver (4%) Dragon Axe (3%) Devil Axe (.5%) Hand Axe (4%) Tomahawk (1%) Swordslayer (4%) Battle Axe (.5%) |
1 Gold (.3%) 5 Gold (.3%) 10 Gold (.9%) 50 Gold (1.2%) 100 Gold (.3%) Vulnerary (.3%) Elixir (.4%) Pure Water (.1%) Antitoxin (.1%) Torch (.1%) Devil Axe (.15%) Hand Axe (2.1%) Swordslayer (.6%) Battle Axe (.15%) Killer Axe (.6%) Halberd (.6%) Hammer (.6%) Swordreaver (.6%) Dragon Axe (.6%) Nothing (90%) |
Maelduin | Iron Axe (5.5%) Steel Axe (30.25%) Poison Axe (2.75%) Devil Axe (6%) Battle Axe (11.5%) Killer Axe (4%) Halberd (5%) Hammer (4%) Swordreaver (4%) Dragon Axe (3%) Hand Axe (1%) Tomahawk (4%) Swordslayer (4%) Steel Bow (6%) Killer Bow (3%) Short Bow (3%) Longbow (3%) |
Tomahawk (.2%) Killer Bow (.2%) Angelic Robe (.15%) Dragonshield (.15%) Knight Crest (.3%) Brave Axe (.5%) Killer Axe (.8%) Tomahawk (.7%) Swordslayer (.4%) Halberd (.4%) Hammer (.4%) Swordreaver (.4%) Dragon Axe (.4%) Killer Bow (.75%) Brave Bow (.75%) Short Bow (.75%) Longbow (.75%) Nothing (92%) |
Mogall | Shadowshot (3%) Evil Eye (80%) Crimson Eye (17%) |
Vulnerary (.4%) Elixir (.8%) Pure Water (.4%) Antitoxin (.4%) 1 Gold (.8%) 5 Gold (1.6%) 10 Gold (.8%) 50 Gold (.8%) Nothing (94%) |
Arch Mogall | Shadowshot (5%) Evil Eye (10%) Crimson Eye (85%) |
Speedwing (.3%) Goddess Icon (.2%) Talisman (.3%) Guiding Ring (.2%) Vulnerary (.2%) Elixir (.4%) Pure Water (.2%) Antitoxin (.2%) 50 Gold (1.2%) 100 Gold (1.6%) 150 Gold (.8%) 200 Gold (.4%) Nothing (94%) |
Gorgon | Demon Surge (60%) Shadowshot (3%) Stone (37%) |
50 Gold (1.5%) 100 Gold (2%) 150 Gold (1%) 200 Gold (.5%) Elixir (.5%) White Gem (.02%) Blue Gem (.03%) Red Gem (.45%) Energy Ring (.3%) Goddess Icon (.2%) Talisman (.3%) Guiding Ring (.2%) Vulnerary (.2%) Elixir (.4%) Pure Water (.2%) Antitoxin (.1%) Torch (.1%) Nothing (92%) |
Gargoyle | Iron Lance (35%) Slim Lance (8.4%) Steel Lance (17.5%) Toxin Lance (5.6%) Javelin (3.5%) Killer Lance (4%) Horseslayer (4%) Axereaver (4%) Dragonspear (4%) Heavy Spear (4%) Javelin (7%) Short Spear (3%) |
Vulnerary (.6%) Elixir (.8%) Pure Water (.2%) Antitoxin (.2%) Torch (.2%) Javelin (2.1%) Short Spear (.9%) Killer Lance (.6%) Horseslayer (.6%) Axereaver (.6%) Dragonspear (.6%) Heavy Spear (.6%) 1 Gold (.4%) 5 Gold (.4%) 10 Gold (1.2%) 50 Gold (1.6%) 100 Gold (.4%) Nothing (88%) |
Deathgoyle | Iron Lance (13%) Steel Lance (45.5%) Toxin Lance (6.5%) Killer Lance (5%) Horseslayer (4%) Axereaver (4%) Dragonspear (4%) Heavy Spear (4%) Javelin (4%) Spear (3.5%) Short Spear (6%) Brave Lance (.5%) |
Spear (1%) Secret Book (.15%) Speedwing (.15%) Elysian Whip (.3%) Killer Lance (.6%) Horseslayer (.6%) Axereaver (.6%) Dragonspear (.6%) Heavy Spear (.6%) Brave Lance (.75%) Killer Lance (.75%) Javelin (.3%) Short Spear (.6%) Elixir (.5%) White Gem (.02%) Blue Gem (.03%) Red Gem (.45%) Nothing (92%) |
Draco Zombie | Wretched Air (100%) | Angelic Robe (.4%) Energy Ring (.4%) Goddess Icon (.2%) Dragonshield (.98%) Body Ring (.02%) Elixir (.5%) White Gem (.05%) Blue Gem (.15%) Red Gem (.3%) Secret Book (.26%) Speedwing (.26%) Goddess Icon (.21%) Talisman (.26%) Swiftsole (.01%) Nothing (96%) |
Cyclops (S axes) | Steel Axe (3.85%) Brave Axe (3.85%) Killer Axe (19.25%) Devil Axe (15.4%) Battle Axe (34.65%) Halberd (2.5%) Hammer (2.5%) Swordreaver (2.5%) Dragon Axe (2.5%) Swordslayer (3%) Tomahawk (10%) |
Swiftsole (.15%) Body Ring (.15%) White Gem (.03%) Blue Gem (.12%) Wind Sword (2.55%) Hero Crest (4.2%) Knight Crest (8.4%) Elysian Whip (4.2%) Guiding Ring (8.4%) Ocean Seal (2.8%) Orion's Bolt (3.08%) Elixir (2.42%) Master Seal (5.5%) Brave Axe (.4%) Killer Axe (2%) Tomahawk (4.4%) Swordslayer (1.2%) Nothing (50%) |
Elder Bael (rare) | Sharp Claw (90%) Lethal Talon (10%) |
Hero Crest (3%) Knight Crest (6%) Elysian Whip (3%) Guiding Ring (6%) Ocean Seal (2%) Secret Book (7.25%) Speedwing (7.25%) Goddess Icon (7.15%) Talisman (7.25%) Angelic Robe (8.7%) Energy Ring (8.7%) Dragonshield (8.7%) Swiftsole (.05%) Body Ring (.05%) Elixir (16.75%) White Gem (.05%) Blue Gem (.1%) Orion's Bolt (2%) Master Seal (6%) |
If the first selected items is capable of inflicting poison, the second item may still be present, but will not be droppable. This restriction is to weapons that inflict poison, not to the preset poison weapons (the Poison Sword, Toxin Lance, etc.); changing the properties of a weapon such as the Iron Sword to inflict poison will prevent the second item from being droppable like a traditional poison weapon. This check is not made on the second item, which can be dropped even if it can inflict poison, though no such weapons are in the dropped items table and must be modified into it. Additionally, there is no check for other status afflictions, such as petrification.
Other
I tried to make an article for statistics, but I struggled to find a good structure for it. I did make the names bit, so I'm putting it here in case it may be useful later.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Statistics |
Often abbreviated as stats. |
Spanish |
Atributos |
Attributes |
French |
Caractéristiques |
Characteristics |
German |
Statuswerte |
Status values |
Italian |
Parametri |
Parameters |
Portuguese |
Atributos |
Attributes |
Korean |
능력 |
Ability |
Simplified Chinese |
能力 |
Ability |
Traditional Chinese |
能力 |
Ability |
ChapChars FEH test
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Initial Stats Level 40 Stats
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