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Time's Pulse: Difference between revisions
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|caption=Icon of the Time's Pulse skill in {{title|Heroes}}. | |caption=Icon of the Time's Pulse skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
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==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
|tier=1 | |||
| | |type=C | ||
| | |effect=At start of every third turn, if special cooldown count is at maximum, grants −1 special cooldown count. | ||
| | |sp=60 | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=2 | |||
|type=C | |||
{{ | |effect=At start of odd-numbered turns, if special cooldown count is at maximum, grants −1 special cooldown count. | ||
| | |sp=120 | ||
| | |pre=[[Time's Pulse|Time's Pulse 1]] | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=3 | |||
{{ | |type=C | ||
| | |effect=At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. | ||
| | |sp=240 | ||
|pre=[[Time's Pulse|Time's Pulse 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|tier=4 | |||
{{ | |type=C | ||
| | |effect=At start turn, if special cooldown count is at maximum, grants −1 special cooldown count.<br>If special cooldown count is at maximum after combat, grants −1 special cooldown count. | ||
| | |sp=300 | ||
|pre=[[Time's Pulse|Time's Pulse 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
=== | ==Availability== | ||
{{ | ===''Heroes''=== | ||
| | {{FEH skill availability | ||
|tiers=4 | |||
}} | }} | ||
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|ital-name=Battito tempo | |ital-name=Battito tempo | ||
|ital-mean=Time beat | |ital-mean=Time beat | ||
|por | |por-name=Pulso temporal | ||
|por | |por-mean=Temporal pulse | ||
|ch-trad-name={{h|初始之躍動|chūshǐ zhī yuèdòng}} | |ch-trad-name={{h|初始之躍動|chūshǐ zhī yuèdòng}} | ||
|ch-trad-mean=Starting pulse | |ch-trad-mean=Starting pulse |
Latest revision as of 02:53, 14 September 2023
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Time's Pulse (Japanese: 始まりの鼓動 Origin's pulse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Time's Pulse 1, Time's Pulse 2, Time's Pulse 3, and Time's Pulse 4 in order from lowest to highest. Time's Pulse allows its user to accelerate any maximized special skill cooldown count at the start of its user's phase; the amount of time between this skill's activations decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Time's Pulse 1) |
C | At start of every third turn, if special cooldown count is at maximum, grants −1 special cooldown count. | 60 | -- | ✓ | -- | ||
Heroes (Time's Pulse 2) |
C | At start of odd-numbered turns, if special cooldown count is at maximum, grants −1 special cooldown count. | 120 | Time's Pulse 1 | ✓ | -- | ||
Heroes (Time's Pulse 3) |
C | At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. | 240 | Time's Pulse 2 | ✓ | -- | ||
Heroes (Time's Pulse 4) |
C | At start turn, if special cooldown count is at maximum, grants −1 special cooldown count. If special cooldown count is at maximum after combat, grants −1 special cooldown count. |
300 | Time's Pulse 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Time's Pulse 1) |
At the start of every third turn, if Special
cooldown count is at its maximum value, grants Special cooldown count-1. |
3ターンに1回、ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 2) |
At start of odd-numbered turns, if Special
cooldown count is at its maximum value, grants Special cooldown count-1. |
奇数ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 3) |
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown count-1. |
ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 |
Heroes (Time's Pulse 4) |
At start of turn, if Special cooldown count is
at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Time's Pulse |
-- |
Japanese |
始まりの鼓動 |
Origin's pulse |
Spanish |
Pulso temporal |
Temporal pulse |
French |
Influx temporel |
Temporal influx |
German |
Zeitpuls |
Time Pulse |
Italian |
Battito tempo |
Time beat |
Portuguese |
Pulso temporal |
Temporal pulse |
Traditional Chinese |
初始之躍動 |
Starting pulse |