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Speed⁄Resistance Finish: Difference between revisions
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|caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}. | |caption=Icon of the Spd/Res Finish 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Speed/Resistance Finish''' (Japanese: {{hl|速さ魔防の秘奥|Hayasa-mabō no hiō}} ''Speed/Magic defense mystery'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Spd/Res Finish 1''', '''Spd/Res Finish 2''', '''Spd/Res Finish 3''', and '''Spd/Res Finish 4''' in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their [[speed]] and [[resistance]], and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills | '''Speed/Resistance Finish''' (Japanese: {{hl|速さ魔防の秘奥|Hayasa-mabō no hiō}} ''Speed/Magic defense mystery'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Spd/Res Finish 1''', '''Spd/Res Finish 2''', '''Spd/Res Finish 3''', and '''Spd/Res Finish 4''' in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their [[speed]] and [[resistance]], and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Spd/Res Finish 1 | ||
| | |type=A | ||
|effect=If user is within 3 spaces of an ally, grants +2 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | |||
|sp=60 | |||
|use=[[File:Is feh infantry.png|20px]] | |||
| | |||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Spd/Res Finish 2 | |||
|type=A | |||
|effect=If user is within 3 spaces of an ally, grants +4 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | |||
|sp=120 | |||
|pre=[[Speed⁄Resistance Finish|Spd/Res Finish 1]] | |||
|use=[[File:Is feh infantry.png|20px]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Spd/Res Finish 3 | |||
|type=A | |||
|effect=If user is within 3 spaces of an ally, grants +6 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | |||
|sp=240 | |||
|pre=[[Speed⁄Resistance Finish|Spd/Res Finish 2]] | |||
|use=[[File:Is feh infantry.png|20px]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Spd/Res Finish 4 | |||
|type=A | |||
|effect=If user is within 3 spaces of an ally, grants +7 each to user's [[speed]] and [[resistance]] during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 [[HP]] to user. | |||
|sp=300 | |||
|pre=[[Speed⁄Resistance Finish|Spd/Res Finish 3]] | |||
|use=[[File:Is feh infantry.png|20px]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Spd/Res Finish 1)</small> | ||
| | |english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+2 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+1 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | ||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+2、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+1(範囲奥義除く) | |||
| | }} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Spd/Res Finish 2)</small> | ||
|english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+4 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+3 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | |||
| | |japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+4、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+3(範囲奥義除く) | ||
| | }} | ||
| | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Spd/Res Finish 3)</small> | |||
| | |english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+6 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat. (Except when<br>dealing damage with area-of-effect Specials.) | ||
| | |japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+6、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く) | ||
| | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Spd/Res Finish 4)</small> | |||
|english=If unit is within 3 spaces of an ally, grants<br>Spd/Res+7 to unit during combat, and also,<br>if unit's Special is ready or unit's Special<br>triggered before or during this combat, deals<br>+5 damage during combat (except when<br>dealing damage with area-of-effect Specials),<br>and when unit deals damage to foe during<br>combat, restores 7 HP to unit. (Triggers even<br>if 0 damage is dealt.) | |||
|japanese=周囲3マス以内に味方がいる時、<br>戦闘中、速さ、魔防+7、かつ<br>奥義が発動可能な状態の時、または、<br>この戦闘(戦闘前、戦闘中)で<br>奥義を発動済みの時、<br>戦闘中、ダメージ+5(範囲奥義除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
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{{Names | {{Names | ||
|eng-name=Speed/Resistance Finish | |eng-name=Speed/Resistance Finish | ||
|eng-mean=Abbreviated as | |eng-mean=Abbreviated as ''Spd/Res Finish''. | ||
|jpn-name={{h|速さ魔防の秘奥|Hayasa-mabō no hiō}} | |jpn-name={{h|速さ魔防の秘奥|Hayasa-mabō no hiō}} | ||
|jpn-mean=Speed/Magic defense mystery | |jpn-mean=Speed/Magic defense mystery | ||
|span-name=Final Velocidad/Resistencia | |span-name=Final Velocidad/Resistencia | ||
|span-mean=Speed/Resistance end; abbreviated as | |span-mean=Speed/Resistance end; abbreviated as ''{{lang|es|Final Vel/Res}}'' in the European localization and as ''{{lang|es|Final Vel./Res.}}'' in the American localization | ||
|fren-name=Finition Vitesse/Résistance | |fren-name=Finition Vitesse/Résistance | ||
|fren-mean=Speed/Resistance finishing; abbreviated as | |fren-mean=Speed/Resistance finishing; abbreviated as ''{{lang|fr|Finition Vit/Rés}}''. | ||
|ger-name=Geschwindigkeit/Resistenz-Anstoß | |ger-name=Geschwindigkeit/Resistenz-Anstoß | ||
|ger-mean=Speed/Resistance Offense; abbreviated as | |ger-mean=Speed/Resistance Offense; abbreviated as ''{{lang|de|G/R-Anstoß}}''. | ||
|ital-name=Finale Velocità/Resistenza | |ital-name=Finale Velocità/Resistenza | ||
|ital-mean=Speed/Resistance finale; abbreviated as | |ital-mean=Speed/Resistance finale; abbreviated as ''{{lang|it|Finale Vel/Res}}''. | ||
|por-name=Final Velocidade/Resistência | |por-name=Final Velocidade/Resistência | ||
|por-mean=Speed/Resistance end; abbreviated as | |por-mean=Speed/Resistance end; abbreviated as ''{{lang|pt|Final Vel./Res.}}'' | ||
|ch-trad-name={{h|速度魔防的奧秘|Sùdù mó fáng de àomì}} | |ch-trad-name={{h|速度魔防的奧秘|Sùdù mó fáng de àomì}} | ||
|ch-trad-mean=Speed/Magic defense mystery | |ch-trad-mean=Speed/Magic defense mystery | ||
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--> | --> | ||
==See also== | ==See also== | ||
*[[Atk/Spd Finish]] | *[[Atk/Spd Finish]] | ||
*[[Atk/Def Finish]] | *[[Atk/Def Finish]] | ||
*[[Atk/Res Finish]]<!-- | *[[Atk/Res Finish]]<!-- | ||
*[[Spd/Def Finish]]--> | *[[Spd/Def Finish]]--> |
Latest revision as of 02:28, 2 October 2023
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Speed/Resistance Finish (Japanese: 速さ魔防の秘奥 Speed/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Finish 1, Spd/Res Finish 2, Spd/Res Finish 3, and Spd/Res Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Res Finish boosts their speed and resistance, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, resistance, and damage boosts increase with the skills tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Res Finish 1) |
A | If user is within 3 spaces of an ally, grants +2 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ✓ | -- | ||
Heroes (Spd/Res Finish 2) |
A | If user is within 3 spaces of an ally, grants +4 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Spd/Res Finish 1 | ✓ | -- | ||
Heroes (Spd/Res Finish 3) |
A | If user is within 3 spaces of an ally, grants +6 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Spd/Res Finish 2 | ✓ | -- | ||
Heroes (Spd/Res Finish 4) |
A | If user is within 3 spaces of an ally, grants +7 each to user's speed and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Spd/Res Finish 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Res Finish 1 | Spd/Res Finish 2 | Spd/Res Finish 3 | Spd/Res Finish 4 | |
Unit (★★★) | Yuliya: Princess of Grust | — | — | — |
Unit (★★★★) | Byleth: Fount of Learning | Byleth: Fount of Learning • Yuliya: Princess of Grust | Byleth: Fount of Learning | — |
Unit (★★★★★) | Guinivere: Queen of Bern • Tiki: Awakened Blood | Guinivere: Queen of Bern • Tiki: Awakened Blood | Guinivere: Queen of Bern • Tiki: Awakened Blood • Yuliya: Princess of Grust | Guinivere: Queen of Bern • Tiki: Awakened Blood |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Finish 1) |
If unit is within 3 spaces of an ally, grants
Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Spd/Res Finish 2) |
If unit is within 3 spaces of an ally, grants
Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Spd/Res Finish 3) |
If unit is within 3 spaces of an ally, grants
Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Spd/Res Finish 4) |
If unit is within 3 spaces of an ally, grants
Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、魔防+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Finish |
Abbreviated as Spd/Res Finish. |
Japanese |
速さ魔防の秘奥 |
Speed/Magic defense mystery |
Spanish |
Final Velocidad/Resistencia |
Speed/Resistance end; abbreviated as Final Vel/Res in the European localization and as Final Vel./Res. in the American localization |
French |
Finition Vitesse/Résistance |
Speed/Resistance finishing; abbreviated as Finition Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Anstoß |
Speed/Resistance Offense; abbreviated as G/R-Anstoß. |
Italian |
Finale Velocità/Resistenza |
Speed/Resistance finale; abbreviated as Finale Vel/Res. |
Portuguese |
Final Velocidade/Resistência |
Speed/Resistance end; abbreviated as Final Vel./Res. |
Traditional Chinese |
速度魔防的奧秘 |
Speed/Magic defense mystery |