The sound test mode of Fire Emblem Gaiden
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Sound No.
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Description and uses
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1
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Sound effect
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2
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Sound effect
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3
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Attack hit sound effect
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4
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Sound effect
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5
|
Sound effect
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6
|
Sound effect
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7
|
Sound effect
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8
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Sound effect when selecting a unit or something in a menu.
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9
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Sound effect when backing out of a menu.
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10
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Sound effect when moving the cursor on the world map or battle map.
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11
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Sound effect
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13
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Sound effect
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14
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Sound effect used when Alm or Celica falls down a hole in a dungeon. Also used for throwing ranged weapons.
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15
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Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move.
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17
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Sound effect used for Excalibur.
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18
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Plays when opening a door in a dungeon.
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19
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Sound effect
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21
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Beeps that play when dialogue is being shown.
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22
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Sound effect that plays when Duma attacks with tentacles.
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23
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Sound Effect
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25
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Sound Effect
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26
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Monster unit, Revenant, Entombed, Bonewalker, and Lich, movement sound effect.
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27
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Flying unit movement sound effect.
|
30
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Horseback unit movement sound effect.
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31
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On-foot unit movement sound effect.
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32
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Sound effect used for spells
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33
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Sound effect
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34
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Sound effect, sounds like a higher pitched version of sound effect 33.
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35
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"Attack miss" sound effect.
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36
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"No damage" sound effect from Fire Emblem: Shadow Dragon & the Blade of Light; this is unused, as all attacks in Gaiden do at least one point of damage.
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37
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Sound effect
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38
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Sound effect
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39
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Sound effect used for the Miasma spell.
|
40
|
Sound effect
|
41
|
Sound effect
|
42
|
Sound effect
|
43
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"Shaking" sound effect, plays during some map changes, like when the room floods with lava in Act 5.
|
44
|
Sound effect
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45
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Sound effect
|
48
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Plays when walking down stairs in a dungeon.
|
49
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Plays when walking up stairs in a dungeon.
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56
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Enemy phase theme for Alm's maps.
|
57
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Title screen music.
|
58
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Credits music.
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59
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Music that plays when walking around in a castle.
|
62
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Boss music.
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63
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Enemy phase theme for Celica's maps.
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64
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Plays during battle animations on the enemy phase.
|
65
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Level up sound effect. Called "Fanfare 1 (Level Up)" in Fire Emblem The Best Vol. 1.[1]
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66
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Sound effect for getting item from a chest followed by the last music played.
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67
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World map music that plays during Act 5.
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68
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Plays when issuing an Auto-Battle command.
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69
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Music that plays in Lost Treescape and some other dungeons.
|
70
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Player phase battle animation music. Appears in Fire Emblem: The Sacred Stones as the battle theme that plays in arenas. Appears in Super Smash Bros. for Nintendo 3DS and Wii U, simply dubbed "Fight 1".
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71
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Music that plays in Mila Shrines.
|
72
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Short tune that plays during a player unit's death quote.
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73
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Game over music.
|
75
|
Music
|
76
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World map music that plays during Act 3.
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77
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Dungeon music.
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78
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World map music that plays during Act 4.
|
80
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World map music that plays during Act 1.
|
81
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Player phase music for Alm's maps. Appears in Fire Emblem: The Binding Blade as "FE Gaiden Player Map".
|
82
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Music that plays when white magic is being used.
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83
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Music that plays when Alm is near victory; when few enemy units remain.
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84
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Player phase music for Celica's maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in Super Smash Bros. Brawl.
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85
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Duma's battle theme, also plays in some dialogue scenes featuring Jedah.
|
86
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Music that plays when Alm or Celica are walking around a village.
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87
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Music that plays when Celica is near victory; when few enemy units remain.
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88
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Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70.
|
90
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Music that plays when walking around in a castle.
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91
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Music that plays in some towns.
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92
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Music that plays on the player phase of the final map; also plays during some dialogue scenes.
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93
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Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon.
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94
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Sound effect for getting an item from a chest, then plays the song last played.
|
95
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World map music that plays during Act 2.
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