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Sound Test of Fire Emblem Gaiden: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Sounds appearing in the Sound Test Mode: Can someone get The Best Vol 1's names (http://www.game-ost.com/static/covers_soundtracks/1/5/15763_27472.jpg))
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{{stub}} {{DISPLAYTITLE:Sound Test of ''Fire Emblem Gaiden''}}
[[File:Ss fe02 sound test mode.png|thumb|Sound Test Mode in use.]]
[[File:Ss fe02 sound test mode.png|thumb|Sound Test Mode in use.]]
{{stub}}
The '''Sound Test Mode''' of {{FE2}} plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the [[Sound Test of Fire Emblem: Shadow Dragon & the Blade of Light|sound test in Shadow Dragon & the Blade of Light]].  
The '''Sound Test Mode''' of {{FE2}} plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the [[Sound Test of Fire Emblem: Shadow Dragon and the Blade of Light|sound test in Shadow Dragon and the Blade of Light]].  


After entering the screen use up and down to navigate the sounds and music. To play a sound or song, press A, sound effects generally play once, while songs will loop. To silence a song, press B (the song does not need to be selected). Sound effects can be played at the same time as songs.  
After entering the screen use up and down to navigate the sounds and music. To play a sound or song, press A, sound effects generally play once, while songs will loop. To silence a song, press B (the song does not need to be selected). Sound effects can be played at the same time as songs.  
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{{clear}}
{{clear}}
==Sounds appearing in the Sound Test Mode==
==Sounds appearing in the Sound Test Mode==
:''Blank ones are omitted.''
:''Blank entries are omitted.''
{|width="50%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 basic" style="width: 60%; padding: 3px"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|The sound test mode of {{FE1}}
!style="background: none" colspan="5"|The sound test mode of {{FE2}}
|-
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="10%"| Sound No.
!style="border-top-left-radius: 15px; width: 10%"| Sound No.
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="90%"| Description and uses
!style="border-top-right-radius: 15px; width: 90%"| Description and uses
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
| 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 2
| 2
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 3
| 3
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Attack hit sound effect
| Attack hit sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 4
| 4
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 5
| 5
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 6
| 6
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 7
| 7
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 8
| 8
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect when selecting a unit or something in a menu.
| Sound effect when selecting a unit or something in a menu.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 9
| 9
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect when backing out of a menu.
| Sound effect when backing out of a menu.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 10
| 10
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect when moving the cursor on the world map or battle map.
| Sound effect when moving the cursor on the world map or battle map.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 11
| 11
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 13
| 13
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect <!--Unused? Sounds completely unfamiliar-->
| Sound effect <!--Unused? Sounds completely unfamiliar-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 14
| 14
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect used when [[Alm]] or [[Celica]] falls down a hole in a dungeon. Also used for throwing ranged weapons.
| Sound effect used when [[Alm]] or [[Celica]] falls down a hole in a dungeon. Also used for throwing ranged weapons.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 15
| 15
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move.  
| Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 17
| 17
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect used for [[Excalibur]].
| Sound effect used for [[Excalibur]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 18
| 18
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when opening a door in a dungeon.
| Plays when opening a door in a dungeon.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 19
| 19
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect <!--Used for a spell?-->
| Sound effect <!--Used for a spell?-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 21
| 21
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Beeps that play when dialogue is being shown.
| Beeps that play when dialogue is being shown.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 22
| 22
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect that plays when [[Duma]] attacks with [[tentacle]]s.
| Sound effect that plays when [[Duma]] attacks with [[tentacle]]s.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 23
| 23
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound Effect <!--Think this plays for the Death spell-->
| Sound Effect <!--Think this plays for the Death spell-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 25
| 25
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound Effect  
| Sound Effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 26
| 26
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Monster unit, [[Revenant]], [[Entombed]], [[Bonewalker]], and [[Wight|Lich]], movement sound effect.
| Monster unit, [[Revenant]], [[Entombed]], [[Bonewalker]], and [[Lich]], movement sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 27
| 27
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Flying unit movement sound effect.
| Flying unit movement sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 30
| 30
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Horseback unit movement sound effect.
| Horseback unit movement sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 31
| 31
{{!}}style="border:none; background-color:{{Color3}}"{{!}} On-foot unit movement sound effect.
| On-foot unit movement sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 32
| 32
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect used for spells <!-- I want to say it's used for Angel and Arrow-->
| Sound effect used for spells <!-- I want to say it's used for Angel and Arrow-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 33
| 33
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 34
| 34
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect, sounds like a higher pitched version of sound effect 33.  
| Sound effect, sounds like a higher pitched version of sound effect 33.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 35
| 35
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Attack miss" sound effect.
| "Attack miss" sound effect.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 36
| 36
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "No damage" sound effect from {{FE1}}; this is unused, as all attacks in ''Gaiden'' do at least one point of damage.
| "No damage" sound effect from {{FE1}}; this is unused, as all attacks in ''Gaiden'' do at least one point of damage.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 37
| 37
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 38
| 38
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 39
| 39
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect used for the [[Dora]] spell.
| Sound effect used for the [[Miasma]] spell.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 40
| 40
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect <!--Might be used for ragnarok?-->
| Sound effect <!--Might be used for ragnarok?-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 41
| 41
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect <!--Might be used for ragnarok?-->
| Sound effect <!--Might be used for ragnarok?-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 42
| 42
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect <!--Sounds somewhat similar to Medeus' FE1 death roar?-->
| Sound effect <!--Sounds somewhat similar to Medeus' FE1 death roar?-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 43
| 43
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Shaking" sound effect, plays during some map changes, like when the room floods with lava in [[Reunion, Yet...|chapter 5]].
| "Shaking" sound effect, plays during some map changes, like when the room floods with lava in [[Together to the End|Act&nbsp;5]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 44
| 44
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 45
| 45
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect
| Sound effect
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 48
| 48
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when walking down stairs in a dungeon.
| Plays when walking down stairs in a dungeon.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 49
| 49
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when walking up stairs in a dungeon.
| Plays when walking up stairs in a dungeon.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 56
| 56
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Enemy phase theme for [[Alm]]'s maps.
| Enemy phase theme for [[Alm]]'s maps.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 57
| 57
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Title screen music.
| Title screen music.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 58
| 58
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Credits music.
| Credits music.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 59
| 59
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays when walking around in a castle. <!--90 is a slower version of this, which one is used; if both are used, where?-->
| Music that plays when walking around in a castle. <!--90 is a slower version of this, which one is used; if both are used, where?-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 62
| 62
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Boss music.
| Boss music.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 63
| 63
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Enemy phase theme for [[Celica]]'s maps.
| Enemy phase theme for [[Celica]]'s maps.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 64
| 64
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays during battle animations on the enemy phase.
| Plays during battle animations on the enemy phase.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 65
| 65
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Level up sound effect.
| Level up sound effect. Called "Fanfare 1 (Level Up)" in ''[[Fire Emblem The Best Vol. 1]]''.<ref>{{cite web|url=http://www.game-ost.com/static/covers_soundtracks/1/5/15763_27472.jpg|title=''Fire Emblem The Best Vol. 1'' booklet pages 4 and 5|site=game-ost.com|retrieved=September 24, 2016}}</ref>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 66
| 66
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect for getting item from a chest followed by the last music played.
| Sound effect for getting item from a chest followed by the last music played.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 67
| 67
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[World map]] music that plays during [[Reunion, Yet...|chapter 5]].
| [[World map]] music that plays during [[Together to the End|Act&nbsp;5]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 68
| 68
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Plays when issuing an [[Auto-Battle]] command.
| Plays when issuing an [[Auto-Battle]] command.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 69
| 69
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays in [[Lost Woods]] and some other dungeons. <!--I forget the other specific places it plays-->
| Music that plays in [[Lost Treescape]] and some other dungeons. <!--I forget the other specific places it plays-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 70
| 70
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase battle animation music. Appears in {{FE8}} as the battle theme that plays in [[arena]]s. Appears in {{SSB4}}, simply dubbed "Fight 1".
| Player phase battle animation music. Appears in {{FE8}} as the battle theme that plays in [[arena]]s. Appears in {{SSB4}}, simply dubbed "Fight 1".
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 71
| 71
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays in [[Mila Shrine]]s.
| Music that plays in [[Mila Shrine]]s.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 72
| 72
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Short tune that plays during a player unit's death quote.
| Short tune that plays during a player unit's death quote.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 73
| 73
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Game over]] music.
| [[Game over]] music.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 75
| 75
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music <!--Where this specifically plays completely slips my mind-->
| Music <!--Where this specifically plays completely slips my mind-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 76
| 76
{{!}}style="border:none; background-color:{{Color3}}"{{!}} World map music that plays during [[Liberty War|chapter 3]].
| World map music that plays during [[War of Deliverance|Act&nbsp;3]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 77
| 77
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Dungeon music. <!--Not sure of all the specific instances it plays-->
| Dungeon music. <!--Not sure of all the specific instances it plays-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 78
| 78
{{!}}style="border:none; background-color:{{Color3}}"{{!}} World map music that plays during [[Dismal Nation|chapter 4]].
| World map music that plays during [[Land of Sorrow (Gaiden)|Act&nbsp;4]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 80
| 80
{{!}}style="border:none; background-color:{{Color3}}"{{!}} World map music that plays during [[To Zofia!|chapter 1]].
| World map music that plays during [[Zofia's Call|Act&nbsp;1]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 81
| 81
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase music for [[Alm]]'s maps. Appears in {{FE6}} as "FE Gaiden Player Map".
| Player phase music for [[Alm]]'s maps. Appears in {{FE6}} as "FE Gaiden Player Map".
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 82
| 82
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays when [[white magic]] is being used.
| Music that plays when [[white magic]] is being used.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 83
| 83
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays when [[Alm]] is near victory; when few enemy units remain.
| Music that plays when [[Alm]] is near victory; when few enemy units remain.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 84
| 84
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Player phase music for [[Celica]]'s maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in {{SSBB}}.
| Player phase music for [[Celica]]'s maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in {{SSBB}}.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 85
| 85
{{!}}style="border:none; background-color:{{Color3}}"{{!}} [[Duma]]'s battle theme, also plays in some dialogue scenes featuring [[Juda]].
| [[Duma]]'s battle theme, also plays in some dialogue scenes featuring [[Jedah]].
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 86
| 86
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays when [[Alm]] or [[Celica]] are walking around a village.
| Music that plays when [[Alm]] or [[Celica]] are walking around a village.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 87
| 87
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays when [[Celica]] is near victory; when few enemy units remain.
| Music that plays when [[Celica]] is near victory; when few enemy units remain.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 88
| 88
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70.
| Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 90
| 90
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays when walking around in a castle. <!--59 is a faster version of this, which one is used; if both are used, where?-->
| Music that plays when walking around in a castle. <!--59 is a faster version of this, which one is used; if both are used, where?-->
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 91
| 91
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays in some towns.
| Music that plays in some towns.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 92
| 92
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays on the player phase of the final map; also plays during some dialogue scenes.
| Music that plays on the player phase of the final map; also plays during some dialogue scenes.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 93
| 93
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon.
| Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 94
| 94
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Sound effect for getting an item from a chest, then plays the song last played.
| Sound effect for getting an item from a chest, then plays the song last played.
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 95
|style="border-bottom-left-radius: 15px;"| 95
{{!}}style="border:none; background-color:{{Color3}}"{{!}} World map music that plays during [[Celica's Leave|chapter 2]].
|style="border-bottom-right-radius: 15px;"| World map music that plays during [[The Pilgrimage|Act&nbsp;2]].
!colspan="2" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
|}
|}



Latest revision as of 21:37, 28 March 2024


This page has been marked as a stub. Please help improve the page by adding information.

Sound Test Mode in use.

The Sound Test Mode of Fire Emblem Gaiden plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the sound test in Shadow Dragon & the Blade of Light.

After entering the screen use up and down to navigate the sounds and music. To play a sound or song, press A, sound effects generally play once, while songs will loop. To silence a song, press B (the song does not need to be selected). Sound effects can be played at the same time as songs.

Sounds appearing in the Sound Test Mode

Blank entries are omitted.
The sound test mode of Fire Emblem Gaiden
Sound No. Description and uses
1 Sound effect
2 Sound effect
3 Attack hit sound effect
4 Sound effect
5 Sound effect
6 Sound effect
7 Sound effect
8 Sound effect when selecting a unit or something in a menu.
9 Sound effect when backing out of a menu.
10 Sound effect when moving the cursor on the world map or battle map.
11 Sound effect
13 Sound effect
14 Sound effect used when Alm or Celica falls down a hole in a dungeon. Also used for throwing ranged weapons.
15 Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move.
17 Sound effect used for Excalibur.
18 Plays when opening a door in a dungeon.
19 Sound effect
21 Beeps that play when dialogue is being shown.
22 Sound effect that plays when Duma attacks with tentacles.
23 Sound Effect
25 Sound Effect
26 Monster unit, Revenant, Entombed, Bonewalker, and Lich, movement sound effect.
27 Flying unit movement sound effect.
30 Horseback unit movement sound effect.
31 On-foot unit movement sound effect.
32 Sound effect used for spells
33 Sound effect
34 Sound effect, sounds like a higher pitched version of sound effect 33.
35 "Attack miss" sound effect.
36 "No damage" sound effect from Fire Emblem: Shadow Dragon & the Blade of Light; this is unused, as all attacks in Gaiden do at least one point of damage.
37 Sound effect
38 Sound effect
39 Sound effect used for the Miasma spell.
40 Sound effect
41 Sound effect
42 Sound effect
43 "Shaking" sound effect, plays during some map changes, like when the room floods with lava in Act 5.
44 Sound effect
45 Sound effect
48 Plays when walking down stairs in a dungeon.
49 Plays when walking up stairs in a dungeon.
56 Enemy phase theme for Alm's maps.
57 Title screen music.
58 Credits music.
59 Music that plays when walking around in a castle.
62 Boss music.
63 Enemy phase theme for Celica's maps.
64 Plays during battle animations on the enemy phase.
65 Level up sound effect. Called "Fanfare 1 (Level Up)" in Fire Emblem The Best Vol. 1.[1]
66 Sound effect for getting item from a chest followed by the last music played.
67 World map music that plays during Act 5.
68 Plays when issuing an Auto-Battle command.
69 Music that plays in Lost Treescape and some other dungeons.
70 Player phase battle animation music. Appears in Fire Emblem: The Sacred Stones as the battle theme that plays in arenas. Appears in Super Smash Bros. for Nintendo 3DS and Wii U, simply dubbed "Fight 1".
71 Music that plays in Mila Shrines.
72 Short tune that plays during a player unit's death quote.
73 Game over music.
75 Music
76 World map music that plays during Act 3.
77 Dungeon music.
78 World map music that plays during Act 4.
80 World map music that plays during Act 1.
81 Player phase music for Alm's maps. Appears in Fire Emblem: The Binding Blade as "FE Gaiden Player Map".
82 Music that plays when white magic is being used.
83 Music that plays when Alm is near victory; when few enemy units remain.
84 Player phase music for Celica's maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in Super Smash Bros. Brawl.
85 Duma's battle theme, also plays in some dialogue scenes featuring Jedah.
86 Music that plays when Alm or Celica are walking around a village.
87 Music that plays when Celica is near victory; when few enemy units remain.
88 Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70.
90 Music that plays when walking around in a castle.
91 Music that plays in some towns.
92 Music that plays on the player phase of the final map; also plays during some dialogue scenes.
93 Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon.
94 Sound effect for getting an item from a chest, then plays the song last played.
95 World map music that plays during Act 2.

References

  1. Fire Emblem The Best Vol. 1 booklet pages 4 and 5, game-ost.com, Retrieved: September 24, 2016
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Music of the Fire Emblem series
Sound Rooms Shadow Dragon & the Blade of LightGaidenThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesShadows of ValentiaThree HousesEngageWarriorsWarriors: Three Hopes
Albums -G.S.M. Nintendo 3-Toy Music 2~Character Theme Collection~Game Music Concert 3Mystery of the Emblem Sound MemoriumMystery of the Emblem Animation Sound TrackGenealogy of the Holy War Game Music SoundtrackGenealogy of Holy-War Original Sound VersionThe Best Vol.1The Best Vol. 2Thracia 776 Original Sound TrackBlow'in in the WindThracia 776 Rearrange SoundtrackThe Binding Blade Original SoundtrackThe Blazing Blade Premium SoundtrackThe Binding Blade and The Blazing Blade Original SoundtrackPath of Radiance Premium SoundtrackShadow Dragon Original SoundtrackAwakening Music SelectionAwakening Original SoundtrackPath of Radiance Original SoundtrackRadiant Dawn Original Soundtrackif ~Hitori Omou~Fates Original SoundtrackTokyo Mirage Sessions ♯FE Vocal CollectionShadows of Valentia Sound SelectionShadows of Valentia Original SoundtrackWarriors Original Sound SelectionPremium ArrangeHresvelg no Shōjo ~Fūkasetsugetsu~Three Houses Sound SelectionTokyo Mirage Sessions ♯FE Encore Best Sound CollectionVestaria Saga I SOUNDTRACKVestaria Saga I Soundtrack PIANO ARRANGEMENT & 8-BIT MUSIC VERSIONPremium Arrange IIThree Houses Original SoundtrackHeroes Original SoundtrackEngage Original Soundtrack
Individual songs Blow'in in the WindThe Edge of Dawn (Seasons of Warfare)Fire Emblem ThemeThe Heritors of ArcadiaThe LabyrinthLost in Thoughts All AloneWind
Live performances The 25th Anniversary of Love and Courage: Fire Emblem Festival
People Yuka Tsujiyoko
Other Sound Museum track list of Fire Emblem: Mystery of the Emblem