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Sound Test of Fire Emblem Gaiden: Difference between revisions
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The '''Sound Test Mode''' of {{FE2}} plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the [[Sound Test of Fire Emblem: Shadow Dragon & the Blade of Light|sound test in Shadow Dragon & the Blade of Light]]. | The '''Sound Test Mode''' of {{FE2}} plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the [[Sound Test of Fire Emblem: Shadow Dragon & the Blade of Light|sound test in Shadow Dragon & the Blade of Light]]. | ||
After entering the screen | After entering the screen, up and down navigates the sounds and music. Pressing A plays a song or sound effect. To silence a song, press B (the song does not need to be highlighted). Sound effects can be played while a song is running. | ||
<!--Feel free to add more specific details for the sfx, as I'm not sure what all of them are.--> | <!--Feel free to add more specific details for the sfx, as I'm not sure what all of them are.--> | ||
{{clear}} | {{clear}} | ||
==Sounds appearing in the Sound Test Mode== | ==Sounds appearing in the Sound Test Mode== | ||
:''Blank entries are omitted.'' | :''Blank entries do not produce a sound, and are therefore omitted from this list.'' | ||
{| class="cellpadding-3 basic" style="width: 60%; padding: 3px" | {| class="cellpadding-3 basic" style="width: 60%; padding: 3px" | ||
!style="background: none" colspan="5"|The sound test mode of {{FE2}} | !style="background: none" colspan="5"|The sound test mode of {{FE2}} |
Revision as of 02:20, 16 March 2023
This page has been marked as a stub. Please help improve the page by adding information. |
The Sound Test Mode of Fire Emblem Gaiden plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the sound test in Shadow Dragon & the Blade of Light.
After entering the screen, up and down navigates the sounds and music. Pressing A plays a song or sound effect. To silence a song, press B (the song does not need to be highlighted). Sound effects can be played while a song is running.
Sounds appearing in the Sound Test Mode
- Blank entries do not produce a sound, and are therefore omitted from this list.
The sound test mode of Fire Emblem Gaiden | ||||
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Sound No. | Description and uses | |||
1 | Sound effect | |||
2 | Sound effect | |||
3 | Attack hit sound effect | |||
4 | Sound effect | |||
5 | Sound effect | |||
6 | Sound effect | |||
7 | Sound effect | |||
8 | Sound effect when selecting a unit or something in a menu. | |||
9 | Sound effect when backing out of a menu. | |||
10 | Sound effect when moving the cursor on the world map or battle map. | |||
11 | Sound effect | |||
13 | Sound effect | |||
14 | Sound effect used when Alm or Celica falls down a hole in a dungeon. Also used for throwing ranged weapons. | |||
15 | Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move. | |||
17 | Sound effect used for Excalibur. | |||
18 | Plays when opening a door in a dungeon. | |||
19 | Sound effect | |||
21 | Beeps that play when dialogue is being shown. | |||
22 | Sound effect that plays when Duma attacks with tentacles. | |||
23 | Sound Effect | |||
25 | Sound Effect | |||
26 | Monster unit, Revenant, Entombed, Bonewalker, and Lich, movement sound effect. | |||
27 | Flying unit movement sound effect. | |||
30 | Horseback unit movement sound effect. | |||
31 | On-foot unit movement sound effect. | |||
32 | Sound effect used for spells | |||
33 | Sound effect | |||
34 | Sound effect, sounds like a higher pitched version of sound effect 33. | |||
35 | "Attack miss" sound effect. | |||
36 | "No damage" sound effect from Fire Emblem: Shadow Dragon & the Blade of Light; this is unused, as all attacks in Gaiden do at least one point of damage. | |||
37 | Sound effect | |||
38 | Sound effect | |||
39 | Sound effect used for the Miasma spell. | |||
40 | Sound effect | |||
41 | Sound effect | |||
42 | Sound effect | |||
43 | "Shaking" sound effect, plays during some map changes, like when the room floods with lava in Act 5. | |||
44 | Sound effect | |||
45 | Sound effect | |||
48 | Plays when walking down stairs in a dungeon. | |||
49 | Plays when walking up stairs in a dungeon. | |||
56 | Enemy phase theme for Alm's maps. | |||
57 | Title screen music. | |||
58 | Credits music. | |||
59 | Music that plays when walking around in a castle. | |||
62 | Boss music. | |||
63 | Enemy phase theme for Celica's maps. | |||
64 | Plays during battle animations on the enemy phase. | |||
65 | Level up sound effect. Called "Fanfare 1 (Level Up)" in Fire Emblem The Best Vol. 1.[1] | |||
66 | Sound effect for getting item from a chest followed by the last music played. | |||
67 | World map music that plays during Act 5. | |||
68 | Plays when issuing an Auto-Battle command. | |||
69 | Music that plays in Lost Treescape and some other dungeons. | |||
70 | Player phase battle animation music. Appears in Fire Emblem: The Sacred Stones as the battle theme that plays in arenas. Appears in Super Smash Bros. for Nintendo 3DS and Wii U, simply dubbed "Fight 1". | |||
71 | Music that plays in Mila Shrines. | |||
72 | Short tune that plays during a player unit's death quote. | |||
73 | Game over music. | |||
75 | Music | |||
76 | World map music that plays during Act 3. | |||
77 | Dungeon music. | |||
78 | World map music that plays during Act 4. | |||
80 | World map music that plays during Act 1. | |||
81 | Player phase music for Alm's maps. Appears in Fire Emblem: The Binding Blade as "FE Gaiden Player Map". | |||
82 | Music that plays when white magic is being used. | |||
83 | Music that plays when Alm is near victory; when few enemy units remain. | |||
84 | Player phase music for Celica's maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in Super Smash Bros. Brawl. | |||
85 | Duma's battle theme, also plays in some dialogue scenes featuring Jedah. | |||
86 | Music that plays when Alm or Celica are walking around a village. | |||
87 | Music that plays when Celica is near victory; when few enemy units remain. | |||
88 | Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70. | |||
90 | Music that plays when walking around in a castle. | |||
91 | Music that plays in some towns. | |||
92 | Music that plays on the player phase of the final map; also plays during some dialogue scenes. | |||
93 | Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon. | |||
94 | Sound effect for getting an item from a chest, then plays the song last played. | |||
95 | World map music that plays during Act 2. |
References
- ↑ Fire Emblem The Best Vol. 1 booklet pages 4 and 5, game-ost.com, Retrieved: September 24, 2016
Music of the Fire Emblem series | ||||||||||||
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