Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Sound Test of Fire Emblem Gaiden: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "Shadow Dragon and the Blade of Light" to "Shadow Dragon & the Blade of Light") |
m (Text replacement - "style="border:none; bac" to "style="bac") |
||
Line 15: | Line 15: | ||
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="90%"| Description and uses | !style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="90%"| Description and uses | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 1 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 2 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 3 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Attack hit sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 4 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 5 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 6 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 7 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 8 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect when selecting a unit or something in a menu. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 9 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect when backing out of a menu. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 10 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect when moving the cursor on the world map or battle map. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 11 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 13 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect <!--Unused? Sounds completely unfamiliar--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 14 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect used when [[Alm]] or [[Celica]] falls down a hole in a dungeon. Also used for throwing ranged weapons. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 15 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 17 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect used for [[Excalibur]]. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 18 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Plays when opening a door in a dungeon. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 19 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect <!--Used for a spell?--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 21 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Beeps that play when dialogue is being shown. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 22 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect that plays when [[Duma]] attacks with [[tentacle]]s. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 23 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound Effect <!--Think this plays for the Death spell--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 25 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound Effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 26 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Monster unit, [[Revenant]], [[Entombed]], [[Bonewalker]], and [[Lich]], movement sound effect. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 27 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Flying unit movement sound effect. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 30 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Horseback unit movement sound effect. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 31 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} On-foot unit movement sound effect. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 32 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect used for spells <!-- I want to say it's used for Angel and Arrow--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 33 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 34 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect, sounds like a higher pitched version of sound effect 33. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 35 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} "Attack miss" sound effect. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 36 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} "No damage" sound effect from {{FE1}}; this is unused, as all attacks in ''Gaiden'' do at least one point of damage. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 37 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 38 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 39 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect used for the [[Miasma]] spell. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 40 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect <!--Might be used for ragnarok?--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 41 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect <!--Might be used for ragnarok?--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 42 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect <!--Sounds somewhat similar to Medeus' FE1 death roar?--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 43 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} "Shaking" sound effect, plays during some map changes, like when the room floods with lava in [[Together to the End|Act 5]]. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 44 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 45 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 48 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Plays when walking down stairs in a dungeon. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 49 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Plays when walking up stairs in a dungeon. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 56 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Enemy phase theme for [[Alm]]'s maps. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 57 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Title screen music. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 58 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Credits music. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 59 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays when walking around in a castle. <!--90 is a slower version of this, which one is used; if both are used, where?--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 62 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Boss music. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 63 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Enemy phase theme for [[Celica]]'s maps. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 64 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Plays during battle animations on the enemy phase. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 65 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Level up sound effect. Called "Fanfare 1 (Level Up)" in [[Fire Emblem The Best Vol. 1]].<ref name="best">http://www.game-ost.com/static/covers_soundtracks/1/5/15763_27472.jpg</ref> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 66 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect for getting item from a chest followed by the last music played. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 67 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} [[World map]] music that plays during [[Together to the End|Act 5]]. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 68 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Plays when issuing an [[Auto-Battle]] command. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 69 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays in [[Lost Treescape]] and some other dungeons. <!--I forget the other specific places it plays--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 70 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Player phase battle animation music. Appears in {{FE8}} as the battle theme that plays in [[arena]]s. Appears in {{SSB4}}, simply dubbed "Fight 1". | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 71 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays in [[Mila Shrine]]s. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 72 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Short tune that plays during a player unit's death quote. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 73 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} [[Game over]] music. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 75 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music <!--Where this specifically plays completely slips my mind--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 76 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} World map music that plays during [[War of Deliverance|Act 3]]. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 77 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Dungeon music. <!--Not sure of all the specific instances it plays--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 78 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} World map music that plays during [[Land of Sorrow (Gaiden)|Act 4]]. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 80 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} World map music that plays during [[Zofia's Call|Act 1]]. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 81 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Player phase music for [[Alm]]'s maps. Appears in {{FE6}} as "FE Gaiden Player Map". | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 82 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays when [[white magic]] is being used. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 83 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays when [[Alm]] is near victory; when few enemy units remain. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 84 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Player phase music for [[Celica]]'s maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in {{SSBB}}. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 85 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} [[Duma]]'s battle theme, also plays in some dialogue scenes featuring [[Jedah]]. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 86 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays when [[Alm]] or [[Celica]] are walking around a village. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 87 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays when [[Celica]] is near victory; when few enemy units remain. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 88 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 90 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays when walking around in a castle. <!--59 is a faster version of this, which one is used; if both are used, where?--> | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 91 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays in some towns. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 92 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays on the player phase of the final map; also plays during some dialogue scenes. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 93 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon. | ||
|- | |- | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} 94 | ||
{{!}}style=" | {{!}}style="background-color:{{Color3}}"{{!}} Sound effect for getting an item from a chest, then plays the song last played. | ||
|- | |- | ||
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}"{{!}} 95 | {{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}"{{!}} 95 |
Revision as of 08:56, 25 January 2021
This page has been marked as a stub. Please help improve the page by adding information. |
The Sound Test Mode of Fire Emblem Gaiden plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the sound test in Shadow Dragon & the Blade of Light.
After entering the screen use up and down to navigate the sounds and music. To play a sound or song, press A, sound effects generally play once, while songs will loop. To silence a song, press B (the song does not need to be selected). Sound effects can be played at the same time as songs.
Sounds appearing in the Sound Test Mode
- Blank ones are omitted.
style="Template:Roundtl; border:none" width="100%" colspan="5"|The sound test mode of Fire Emblem Gaiden | |
---|---|
style="Template:Roundtl; border:none; background-color:#222222;" width="10%"| Sound No. | style="Template:Roundtr; border:none; background-color:#222222" width="90%"| Description and uses |
1 | Sound effect |
2 | Sound effect |
3 | Attack hit sound effect |
4 | Sound effect |
5 | Sound effect |
6 | Sound effect |
7 | Sound effect |
8 | Sound effect when selecting a unit or something in a menu. |
9 | Sound effect when backing out of a menu. |
10 | Sound effect when moving the cursor on the world map or battle map. |
11 | Sound effect |
13 | Sound effect |
14 | Sound effect used when Alm or Celica falls down a hole in a dungeon. Also used for throwing ranged weapons. |
15 | Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move. |
17 | Sound effect used for Excalibur. |
18 | Plays when opening a door in a dungeon. |
19 | Sound effect |
21 | Beeps that play when dialogue is being shown. |
22 | Sound effect that plays when Duma attacks with tentacles. |
23 | Sound Effect |
25 | Sound Effect |
26 | Monster unit, Revenant, Entombed, Bonewalker, and Lich, movement sound effect. |
27 | Flying unit movement sound effect. |
30 | Horseback unit movement sound effect. |
31 | On-foot unit movement sound effect. |
32 | Sound effect used for spells |
33 | Sound effect |
34 | Sound effect, sounds like a higher pitched version of sound effect 33. |
35 | "Attack miss" sound effect. |
36 | "No damage" sound effect from Fire Emblem: Shadow Dragon & the Blade of Light; this is unused, as all attacks in Gaiden do at least one point of damage. |
37 | Sound effect |
38 | Sound effect |
39 | Sound effect used for the Miasma spell. |
40 | Sound effect |
41 | Sound effect |
42 | Sound effect |
43 | "Shaking" sound effect, plays during some map changes, like when the room floods with lava in Act 5. |
44 | Sound effect |
45 | Sound effect |
48 | Plays when walking down stairs in a dungeon. |
49 | Plays when walking up stairs in a dungeon. |
56 | Enemy phase theme for Alm's maps. |
57 | Title screen music. |
58 | Credits music. |
59 | Music that plays when walking around in a castle. |
62 | Boss music. |
63 | Enemy phase theme for Celica's maps. |
64 | Plays during battle animations on the enemy phase. |
65 | Level up sound effect. Called "Fanfare 1 (Level Up)" in Fire Emblem The Best Vol. 1.[1] |
66 | Sound effect for getting item from a chest followed by the last music played. |
67 | World map music that plays during Act 5. |
68 | Plays when issuing an Auto-Battle command. |
69 | Music that plays in Lost Treescape and some other dungeons. |
70 | Player phase battle animation music. Appears in Fire Emblem: The Sacred Stones as the battle theme that plays in arenas. Appears in Super Smash Bros. for Nintendo 3DS and Wii U, simply dubbed "Fight 1". |
71 | Music that plays in Mila Shrines. |
72 | Short tune that plays during a player unit's death quote. |
73 | Game over music. |
75 | Music |
76 | World map music that plays during Act 3. |
77 | Dungeon music. |
78 | World map music that plays during Act 4. |
80 | World map music that plays during Act 1. |
81 | Player phase music for Alm's maps. Appears in Fire Emblem: The Binding Blade as "FE Gaiden Player Map". |
82 | Music that plays when white magic is being used. |
83 | Music that plays when Alm is near victory; when few enemy units remain. |
84 | Player phase music for Celica's maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in Super Smash Bros. Brawl. |
85 | Duma's battle theme, also plays in some dialogue scenes featuring Jedah. |
86 | Music that plays when Alm or Celica are walking around a village. |
87 | Music that plays when Celica is near victory; when few enemy units remain. |
88 | Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70. |
90 | Music that plays when walking around in a castle. |
91 | Music that plays in some towns. |
92 | Music that plays on the player phase of the final map; also plays during some dialogue scenes. |
93 | Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon. |
94 | Sound effect for getting an item from a chest, then plays the song last played. |
style="Template:Roundbl; border:none; background-color:#222222"| 95 | style="Template:Roundbr; border:none; background-color:#222222"| World map music that plays during Act 2. |
References
Music of the Fire Emblem series | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|