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Slow: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh slow.png]] | |image=[[File:Is feh slow.png]] | ||
|caption=Slow as it appears in {{title|Heroes}}. | |caption=Slow as it appears in {{title|Heroes}}. | ||
|type=[[Staff]] | |||
|type= | |first={{title|Heroes}} | ||
| | |||
}} | }} | ||
'''Slow''' (Japanese: {{ | '''Slow''' (Japanese: {{hl|スロウ|Surō}} ''Slow'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Slow reduces the foe's [[speed]] after combat. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|skill=Slow | |||
|type=Staff | |||
| | |mt=5 | ||
| | |rng=2 | ||
| | |sp=150 | ||
|pre=[[Assault]] | |||
| | |notes=After combat, if user attacked, inflicts −6 [[speed]] on foe through their next action. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Slow+ | |||
|refine=Unrefined | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=300 | |||
|pre=[[Slow]] | |||
|notes=After combat, if user attacked, inflicts −7 [[speed]] on foe and enemies within 2 spaces of foe through their next actions. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Slow+ | |||
|refine=Wrathful | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, inflicts −7 [[speed]] on foe and enemies within 2 spaces of foe through their next actions.<br>Damage is not halved after defense calculations. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Slow+ | |||
|refine=Dazzling | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, inflicts −7 [[speed]] on foe and enemies within 2 spaces of foe through their next actions.<br>Foe cannot [[counterattack]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
=== | {{FEH skill availability | ||
{{ | |tiers=+ | ||
| | }} | ||
| | |||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Slow) | |||
|english=After combat, if unit attacked, inflicts Spd-6<br>on foe through its next action. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の速さ-6<br>(敵の次回行動終了まで) | |||
}} | }} | ||
= | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Slow+) | |||
| | |english=After combat, if unit attacked, inflicts Spd-7<br>on target and foes within 2 spaces of target<br>through their next actions. | ||
| | |japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の速さ-7<br>(敵の次回行動終了まで) | ||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | |||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Slow | |eng-name=Slow | ||
| | |jpn-name={{h|スロウ|Surō}} | ||
|jpn-mean=Slow | |||
| | |span-name=Lentitud | ||
|span-name= | |span-mean=Slowness | ||
|span-mean= | |fren-name=Lenteur | ||
| | |fren-mean=Slowness | ||
| | |ger-name=Langsam | ||
| | |ger-mean=Slow | ||
| | |ital-name=Lentezza | ||
| | |ital-mean=Slowness | ||
| | |por-name=Lentidão | ||
| | |por-mean=Slowness | ||
| | |ch-trad-name={{h|緩速|huǎn sù}} | ||
| | |ch-trad-mean=Rapid slow | ||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Fear]] | *[[Fear]] | ||
{{NavStaffH}} | {{NavStaffH}} |
Latest revision as of 01:38, 28 November 2023
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Slow (Japanese: スロウ Slow) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. Slow reduces the foe's speed after combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Slow) |
5 | 2 | 150 | -- | Assault | -- | ✓ | After combat, if user attacked, inflicts −6 speed on foe through their next action. | ||
Heroes (Slow+; refine: Unrefined) |
12 | 2 | 300 | -- | Slow | -- | ✓ | After combat, if user attacked, inflicts −7 speed on foe and enemies within 2 spaces of foe through their next actions. | ||
Heroes (Slow+; refine: +Wrathful) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, inflicts −7 speed on foe and enemies within 2 spaces of foe through their next actions. Damage is not halved after defense calculations. | ||
Heroes (Slow+; refine: +Dazzling) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, inflicts −7 speed on foe and enemies within 2 spaces of foe through their next actions. Foe cannot counterattack. |
Availability
Heroes
Method | Data | |
---|---|---|
Slow | Slow+ | |
Unit (★★★) | Brady: Daunting Priest • Wrys: Kindly Priest | — |
Unit (★★★★★) | Mist: Helpful Sister | Brady: Daunting Priest • Mist: Helpful Sister • Wrys: Kindly Priest |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Slow) |
After combat, if unit attacked, inflicts Spd-6
on foe through its next action. |
戦闘中に攻撃していれば、戦闘後に
敵の速さ-6 (敵の次回行動終了まで) |
Heroes (Slow+) |
After combat, if unit attacked, inflicts Spd-7
on target and foes within 2 spaces of target through their next actions. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の速さ-7 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Slow |
-- |
Japanese |
スロウ |
Slow |
Spanish |
Lentitud |
Slowness |
French |
Lenteur |
Slowness |
German |
Langsam |
Slow |
Italian |
Lentezza |
Slowness |
Portuguese |
Lentidão |
Slowness |
Traditional Chinese |
緩速 |
Rapid slow |
See also
Staff skills in Heroes | ||||
---|---|---|---|---|
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