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Rouse Attack⁄Resistance: Difference between revisions
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{{DISPLAYTITLE:Rouse Attack/Resistance}} | {{DISPLAYTITLE:Rouse Attack/Resistance}} | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh rouse atk res 1.png]] | |image=[[File:Is feh rouse atk res 1.png]] | ||
|caption=Icon of the Rouse Atk/Res 1 skill in {{title|Heroes}}. | |caption=Icon of the Rouse Atk/Res 1 skill in {{title|Heroes}}. | ||
|help_text= | |help_text= | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Rouse Attack/Resistance''' | '''Rouse Attack/Resistance''' (Japanese: {{hl|攻撃魔防の奮起|Kōgeki-mabō no funki}} ''Attack/Magic defense awakening'') is a four-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Res 1''', '''Rouse Atk/Res 2''', '''Rouse Atk/Res 3''', and '''Rouse Atk/Res 4''' in order from lowest to highest. Rouse Atk/Res temporarily boosts the user's [[attack (stat)|attack]] and [[resistance]] if they are not adjacent to any allies at the start of the turn; the attack and resistance boosts increase with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Rouse Atk/Res 1 | ||
| | |type=C | ||
| | |effect=If user is not adjacent to an ally at start of combat, grants +2 each to user's [[attack (stat)|attack]] and [[resistance]] for 1 turn. | ||
|sp=60 | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | ||
| | |||
}} | }} | ||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Res 2 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[resistance]] for 1 turn. | |||
|sp=120 | |||
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res 1]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Res 3 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to user's [[attack (stat)|attack]] and [[resistance]] for 1 turn. | |||
|sp=240 | |||
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res 2]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Res 4 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to [[attack (stat)|attack]] and [[resistance]] and Null Panic (if unit is inflicted with Panic, neutralizes the "converts bonuses into penalties" effect) to user for 1 turn. | |||
|sp=300 | |||
|pre=[[Rouse Attack⁄Resistance|Rouse Atk/Res 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=4 | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 1)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+2 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+2(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 2)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+4 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+4(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 3)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Res 4)</small> | |||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Res+6 and【Null Panic】to unit<br>for 1 turn.<br><br>【Null Panic】<br>If unit is inflicted with Panic (bonuses converted<br>into penalties), neutralizes the "converts<br>bonuses on target into penalties" effect for<br>1 turn. (Even though the effect is neutralized,<br>the Panic status remains, and is treated as a<br>Penalty status.) | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、魔防+6(1ターン)、<br>【見切り・パニック】を付与<br><br>【見切り・パニック】<br>「パニック」(強化を+ではなく-とする状態異常)を<br>付与されている時、<br>その「強化を+ではなく-とする」効果を無効化<br>(1ターン)<br><br>(「パニック」と「見切り・パニック」の<br> 両方が付与された場合、<br> 「パニック」の効果は無効化するものの、<br> 「不利な状態異常」は付与されていると扱う) | |||
}} | |||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Rouse | |eng-name=Rouse Attack/Resistance | ||
|eng-mean= | |eng-mean=Abbreviated as '''Rouse Atk/Res'''. | ||
| | |jpn-name={{h|攻撃魔防の奮起|Kōgeki-mabō no funki}} | ||
| | |jpn-mean=Attack/Magic defense awakening | ||
| | |span-name=Brío Ataque/Resistencia | ||
| | |span-mean=Attack/Resistance vigor; abbreviated as '''{{lang|es|Brío Ata/Res}}''' in the European localization and as '''{{lang|es|Brío Atq./Res.}}''' in the Latin American localization. | ||
|span | |fren-name=Réveil Attaque/Résistance | ||
|span | |fren-mean=Attack/Resistance awakening; abbreviated as '''{{lang|fr|Réveil Atq/Rés}}'''. | ||
| | |ger-name=Angriff/Resistenz-Hoch | ||
|ger-mean=Attack/Resistance High; abbreviated as '''{{lang|de|Agr./Res.-Hoch}}'''. | |||
|fren-name= | |ital-name=Sveglia Attacco/Resistenza | ||
|fren-mean= | |ital-mean=Attack/Resistance awakening; abbreviated as '''{{lang|it|Sveglia Att/Res}}'''. | ||
| | |por-name=Ataque/Resistência ânimo | ||
| | |por-mean=Attack/Resistance motivation; abbreviated as '''{{lang|pt|Atq./Res. ânimo}}'''. | ||
| | |ch-trad-name={{h|攻擊魔防的奮起|gōngjī mó fáng de fènqǐ}} | ||
| | |ch-trad-mean=Attack/Magic defense awakening | ||
| | |||
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}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Rouse Atk/Def]] | |||
*[[Rouse Atk/Spd]] | |||
*[[Rouse Def/Res]] | |||
*[[Rouse Spd/Def]] | |||
*[[Rouse Spd/Res]] | |||
{{ | {{NavPassiveCH}} |
Latest revision as of 03:01, 27 September 2023
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Rouse Attack/Resistance (Japanese: 攻撃魔防の奮起 Attack/Magic defense awakening) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Atk/Res 1, Rouse Atk/Res 2, Rouse Atk/Res 3, and Rouse Atk/Res 4 in order from lowest to highest. Rouse Atk/Res temporarily boosts the user's attack and resistance if they are not adjacent to any allies at the start of the turn; the attack and resistance boosts increase with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Rouse Atk/Res 1) |
C | If user is not adjacent to an ally at start of combat, grants +2 each to user's attack and resistance for 1 turn. | 60 | -- | ✓ | -- | ||
Heroes (Rouse Atk/Res 2) |
C | If user is not adjacent to an ally at start of combat, grants +4 each to user's attack and resistance for 1 turn. | 120 | Rouse Atk/Res 1 | ✓ | -- | ||
Heroes (Rouse Atk/Res 3) |
C | If user is not adjacent to an ally at start of combat, grants +6 each to user's attack and resistance for 1 turn. | 240 | Rouse Atk/Res 2 | ✓ | -- | ||
Heroes (Rouse Atk/Res 4) |
C | If user is not adjacent to an ally at start of combat, grants +6 each to attack and resistance and Null Panic (if unit is inflicted with Panic, neutralizes the "converts bonuses into penalties" effect) to user for 1 turn. | 300 | Rouse Atk/Res 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Rouse Atk/Res 1 | Rouse Atk/Res 2 | Rouse Atk/Res 3 | Rouse Atk/Res 4 | |
Unit (★★★) | Hilda: Queen of Friege | Hilda: Queen of Friege | — | — |
Unit (★★★★) | Cecilia: Etrurian Bride • Laurent: The Elucidator • Saleh: Vernal Sage | Cecilia: Etrurian Bride • Laurent: The Elucidator • Saleh: Vernal Sage | Hilda: Queen of Friege | — |
Unit (★★★★★) | Letizia: Curse Director • Lyon: Demon King • Lyon: Esteemed Royals | Letizia: Curse Director • Lyon: Demon King • Lyon: Esteemed Royals | Cecilia: Etrurian Bride • Laurent: The Elucidator • Letizia: Curse Director • Lyon: Demon King • Lyon: Esteemed Royals • Saleh: Vernal Sage | Letizia: Curse Director |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Rouse Atk/Res 1) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Res+2 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、魔防+2(1ターン) |
Heroes (Rouse Atk/Res 2) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Res+4 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、魔防+4(1ターン) |
Heroes (Rouse Atk/Res 3) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Res+6 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、魔防+6(1ターン) |
Heroes (Rouse Atk/Res 4) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、魔防+6(1ターン)、 【見切り・パニック】を付与 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rouse Attack/Resistance |
Abbreviated as Rouse Atk/Res. |
Japanese |
攻撃魔防の奮起 |
Attack/Magic defense awakening |
Spanish |
Brío Ataque/Resistencia |
Attack/Resistance vigor; abbreviated as Brío Ata/Res in the European localization and as Brío Atq./Res. in the Latin American localization. |
French |
Réveil Attaque/Résistance |
Attack/Resistance awakening; abbreviated as Réveil Atq/Rés. |
German |
Angriff/Resistenz-Hoch |
Attack/Resistance High; abbreviated as Agr./Res.-Hoch. |
Italian |
Sveglia Attacco/Resistenza |
Attack/Resistance awakening; abbreviated as Sveglia Att/Res. |
Portuguese |
Ataque/Resistência ânimo |
Attack/Resistance motivation; abbreviated as Atq./Res. ânimo. |
Traditional Chinese |
攻擊魔防的奮起 |
Attack/Magic defense awakening |