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Rouse Attack⁄Defense: Difference between revisions
Thecornerman (talk | contribs) (Added tier 4 help text; misc.) |
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|eng-name=Rouse Attack/Defense | |eng-name=Rouse Attack/Defense | ||
|eng-mean=Abbreviated as '''Rouse Atk/Def'''. | |eng-mean=Abbreviated as '''Rouse Atk/Def'''. | ||
| | |jpn-name={{h|攻撃守備の奮起|Kōgeki shubi no funki}} | ||
| | |jpn-mean=Attack/Defense Rouse | ||
|span-name=Brío Ataque/Defensa | |span-name=Brío Ataque/Defensa | ||
|span-mean=Attack/Speed vigor; abbreviated as '''{{lang|es|Brío Ata/Def}}''' in the European localization and as '''{{lang|es|Brío Atq./Def.}}''' in the Latin American localization. | |span-mean=Attack/Speed vigor; abbreviated as '''{{lang|es|Brío Ata/Def}}''' in the European localization and as '''{{lang|es|Brío Atq./Def.}}''' in the Latin American localization. |
Revision as of 01:54, 9 November 2022
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Rouse Attack/Defense (Japanese: 攻撃守備の奮起 Attack/Defense Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Atk/Def 1, Rouse Atk/Def 2, Rouse Atk/Def 3, and Rouse Atk/Def 4 in order from lowest to highest. Units with a Rouse Atk/Def skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Attack and Defense for the duration of the turn; the Attack and Defense boosts increase with the skill's tier up to tier three, with tier 4 adding an effect neutralizing any effect that would turn the user's bonuses into penalties for the turn.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Rouse Atk/Def 1) |
Boosts user's Attack and Defense by +2 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 60 SP | |
Heroes (Rouse Atk/Def 2) |
Boosts user's Attack and Defense by +4 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 120 SP | |
Heroes (Rouse Atk/Def 3) |
Boosts user's Attack and Defense by +6 each for the turn. | If no allied units are adjacent of the user | -- | Cost: 240 SP | |
Heroes (Rouse Atk/Def 4) |
Boosts user's Attack and Defense by +6 each and neutralizes (but does not nullify) any effect that turns user's bonuses into penalties for the turn. | If no allied units are adjacent of the user | -- | Cost: 300 SP |
Availability
Heroes
Rouse Atk/Def 1
Units | Edelgard: The Future • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars • Orson: Passion's Folly • Sylvain: Hanging with Tens |
Rouse Atk/Def 2
Units | Edelgard: The Future • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars • Orson: Passion's Folly • Sylvain: Hanging with Tens |
Rouse Atk/Def 3
Units | Edelgard: The Future • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars • Orson: Passion's Folly • Sylvain: Hanging with Tens |
Rouse Atk/Def 4
Units | Fáfnir: Fresh Ambition |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rouse Attack/Defense |
Abbreviated as Rouse Atk/Def. |
Japanese |
攻撃守備の奮起 |
Attack/Defense Rouse |
Spanish |
Brío Ataque/Defensa |
Attack/Speed vigor; abbreviated as Brío Ata/Def in the European localization and as Brío Atq./Def. in the Latin American localization. |
French |
Réveil Attaque/Défense |
Attack/Defense awakening; abbreviated as Réveil Atq/Déf. |
German |
Angriff/Verteidigung-Hoch |
Attack/Speed High; abbreviated as Agr./Ver.-Hoch. |
Italian |
Sveglia Attacco/Difesa |
Attack/Speed awakening; abbreviated as Sveglia Att/Dif. |
Portuguese (Brazil) |
Ataque/Defesa ânimo |
Attack/Speed motivation; abbreviated as Atq./Def. ânimo. |
Traditional Chinese |
攻擊速度的奮起 |
Attack/Speed awakening |
See also
- Rouse Attack/Resistance
- Rouse Attack/Speed
- Rouse Defense/Resistance
- Rouse Speed/Defense
- Rouse Speed/Resistance