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{{ | {{Item Infobox | ||
|image=[[File:Is feh oracle's breath.png]] | |image=[[File:Is feh oracle's breath.png]] | ||
|caption=The Oracle's Breath as it appears in {{title|Heroes}}. | |caption=The Oracle's Breath as it appears in {{title|Heroes}}. | ||
| | |type=[[Breath]] | ||
| | |bearer=[[Nah]] | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Oracle's Breath''' | '''Oracle's Breath''' (Japanese: {{hl|神託のブレス|Shintaku no buresu}} ''Oracle's breath'') is a weapon [[Skills|skill]] in the [[breath]] category which debuted in {{FEH}}; it is a [[personal weapon]] of [[Nah]]. Oracle's Breath is a skill that, in addition to boosting its user's [[Attack (stat)|attack]], denies the target a follow-up strike if the user has an active bonus granted by a skill such as a Rally or a Hone. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=Breath | |||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
|pre=[[Flametongue]] | |||
| | |inherit=n | ||
| | |notes=Grants +3 [[attack (stat)|attack]].<br>If bonus is active on user, foe cannot make a [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their [[defense]] or [[resistance]]. | ||
| | |||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If user's [[HP]] ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, [[speed]], [[defense]], and [[resistance]] during combat and foe cannot make a [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +3 HP.<br>If user is within 2 spaces of an ally at start of turn, grants +6 each to defense and resistance and +1 special cooldown charge per attack to user and allies within 2 spaces of user for 1 turn.<br>If user initiates combat or is within 2 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat and grants +⁠(highest bonus to stat on allies within 2 spaces of user; calculated independently) each to user's attack, speed, defense, and resistance. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Breath | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If user's [[HP]] ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, [[speed]], [[defense]], and [[resistance]] during combat and foe cannot make a [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If user's [[HP]] ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, [[speed]], [[defense]], and [[resistance]] during combat and foe cannot make a [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +3 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If user's [[HP]] ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, [[speed]], [[defense]], and [[resistance]] during combat and foe cannot make a [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Breath | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>If user's [[HP]] ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, [[speed]], [[defense]], and [[resistance]] during combat and foe cannot make a [[follow-up attack]].<br>If foe's [[range]] = 2, attack deals damage based on lower of their defense or resistance.<br>Grants +5 HP and +4 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
| | |||
| | ==Flavor text== | ||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Atk+3. If a bonus granted by a skill like<br>Rally or Hone is active on unit, foe cannot make<br>a follow-up attack. If foe's Range = 2, calculates<br>damage using the lower of foe's Def or Res. | |||
|japanese=攻撃+3<br>自身が強化(応援、鼓舞等)を受けている時、<br>敵は追撃不可<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Atk+3. At start of combat, if unit's<br>HP ≥ 50% or if【Bonus】is active on unit, grants<br>Atk/Spd/Def/Res+4 to unit during combat and<br>foe cannot make a follow-up attack. If foe's<br>Range = 2, calculates damage using the lower<br>of foe's Def or Res.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese=攻撃+3<br>射程2の敵に、敵の守備か魔防の低い方でダメージ計算<br><br>戦闘開始時、自身のHPが50%以上の時、または、<br>自身が【有利な状態】を受けている時、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>敵は追撃不可<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of turn, if unit is within 2 spaces of an<br>ally, grants Def/Res+6 and the following status<br>to unit and allies within 2 spaces for 1 turn:<br>"Grants Special cooldown charge +1 per attack<br>during combat (only highest value applied;<br>does not stack)." If unit initiates combat or is<br>within 2 spaces of an ally, grants<br>Atk/Spd/Def/Res+4 to unit during combat and<br>grants bonus to unit's Atk/Spd/Def/Res during<br>combat = highest bonus on allies within 2<br>spaces of unit. Calculates each stat bonus<br>independently. | |||
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分と周囲2マス以内の味方の<br>守備、魔防+6、<br>「戦闘中、自身の奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用)」<br>を付与(1ターン)<br><br>自分から攻撃した時、または、<br>周囲2マス以内に味方がいる時、戦闘中、<br>攻撃、速さ、守備、魔防+4、かつ、戦闘中、<br>攻撃、速さ、守備、魔防が、周囲2マス以内の味方の<br>攻撃、速さ、守備、魔防の強化の最大値だけ上昇<br>(最大値は各能力値ごとに計算) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Oracle's Breath | |eng-name=Oracle's Breath | ||
| | |jpn-name={{h|神託のブレス|Shintaku no buresu}} | ||
|jpn-mean=Oracle's breath | |||
| | |span-sp-name=Aliento oráculo | ||
| | |span-sp-mean=Oracle breath | ||
|span-la-name=Soplo oráculo | |||
|span-la-mean=Oracle breath | |||
|span-sp-mean= | |fren-name=Souffle d'oracle | ||
|span-la-name= | |fren-mean=Oracle's breath | ||
|span-la-mean= | |ger-name=Orakelatem | ||
|fren-name= | |ger-mean=Oracle Breath | ||
|fren-mean= | |ital-name=Soffio dell'oracolo | ||
|ger-name= | |ital-mean=Breath of the oracle | ||
|ger-mean= | |por-name=Sopro do oráculo | ||
|ital-name= | |por-mean=Breath of the oracle | ||
|ital-mean= | |ch-trad-name={{h|神諭吐息|shényù tǔ xī}} | ||
|por | |ch-trad-mean=Oracle breath | ||
|por | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Is feh oracle's breath.png|The Oracle's Breath as it appears in {{title|Heroes}}. | Is feh oracle's breath.png|The Oracle's Breath as it appears in {{title|Heroes}}. | ||
</gallery> | </gallery> | ||
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==See also== | ==See also== | ||
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{{NavBreathH}} | {{NavBreathH}} |
Latest revision as of 21:27, 22 September 2023
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Oracle's Breath (Japanese: 神託のブレス Oracle's breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of Nah. Oracle's Breath is a skill that, in addition to boosting its user's attack, denies the target a follow-up strike if the user has an active bonus granted by a skill such as a Rally or a Hone.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. If bonus is active on user, foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If user is within 2 spaces of an ally at start of turn, grants +6 each to defense and resistance and +1 special cooldown charge per attack to user and allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat and grants +(highest bonus to stat on allies within 2 spaces of user; calculated independently) each to user's attack, speed, defense, and resistance. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If user's HP ≥ 50% or bonus is active on user at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat and foe cannot make a follow-up attack. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Nah: Little Miss |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. If a bonus granted by a skill like
Rally or Hone is active on unit, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
自身が強化(応援、鼓舞等)を受けている時、 敵は追撃不可 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Grants Atk+3. At start of combat, if unit's
HP ≥ 50% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
攻撃+3
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 戦闘開始時、自身のHPが50%以上の時、または、 自身が【有利な状態】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4、 敵は追撃不可 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Refined: +effect) |
At start of turn, if unit is within 2 spaces of an
ally, grants Def/Res+6 and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies within 2 spaces of unit. Calculates each stat bonus independently. |
ターン開始時、周囲2マス以内に味方がいる時、
自分と周囲2マス以内の味方の 守備、魔防+6、 「戦闘中、自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」 を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、戦闘中、 攻撃、速さ、守備、魔防+4、かつ、戦闘中、 攻撃、速さ、守備、魔防が、周囲2マス以内の味方の 攻撃、速さ、守備、魔防の強化の最大値だけ上昇 (最大値は各能力値ごとに計算) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Oracle's Breath |
-- |
Japanese |
神託のブレス |
Oracle's breath |
Spanish (Spain) |
Aliento oráculo |
Oracle breath |
Spanish (Latin America) |
Soplo oráculo |
Oracle breath |
French |
Souffle d'oracle |
Oracle's breath |
German |
Orakelatem |
Oracle Breath |
Italian |
Soffio dell'oracolo |
Breath of the oracle |
Portuguese |
Sopro do oráculo |
Breath of the oracle |
Traditional Chinese |
神諭吐息 |
Oracle breath |
Gallery
The Oracle's Breath as it appears in Heroes.