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Mirage Rod: Difference between revisions
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{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Refined)</small> | |game={{title|Heroes}}<br><small>(Refined)</small> | ||
|english= | |english=Grants Atk+3. Inflicts Atk/Res-6 on foes within<br>2 spaces during combat. At start of combat,<br>if unit's HP ≥ 25%, unit makes a guaranteed<br>follow-up attack and reduces damage from<br>foe's follow-up attack by 75% ("follow-up<br>attack" normally means the second strike;<br>for effects that grant "unit attacks twice,"<br>it means the third and fourth strikes). | ||
|japanese= | |japanese=攻撃+3<br>周囲2マスの敵は、<br>戦闘中、攻撃、魔防-6<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、絶対追撃、<br>敵から受けた追撃のダメージを75%軽減<br>(追撃:<br> 通常の攻撃は、2回目の攻撃<br> 「2回攻撃」は、3~4回目の攻撃) | ||
}} | }} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |game={{title|Heroes}}<br><small>(Refined: +effect)</small> | ||
|english= | |english=At start of turn, inflicts Atk/Res-6<br>and【Sabotage】on foes within 3 columns<br>or 3 rows centered on unit through their<br>next actions. If foe initiates combat or if<br>foe's HP ≥ 75% at start of combat, inflicts<br>Atk/Res-5 on foe during combat, deals<br>damage = 15% of unit's Atk (excluding<br>area-of-effect Specials), and restores<br>7 HP to unit after combat.<br><br>【Sabotage】<br>Inflicts penalty on unit's Atk/Spd/Def/Res<br>during combat = highest penalty on each<br>stat between unit and allies within 2 spaces<br>of unit through its next action. Calculates<br>each stat penalty independently. | ||
|japanese= | |japanese=ターン開始時、自身を中心とした縦3列と横3列の<br>敵の攻撃、魔防-6、【混乱】を付与<br>(敵の次回行動終了時まで)<br><br>敵から攻撃された時、または、<br>戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、敵の攻撃、魔防-5、<br>自分が与えるダメージ+攻撃の15%<br>(範囲奥義を除く)、<br>戦闘後、自分は、7回復<br><br>【混乱】<br>戦闘中、攻撃、速さ、守備、魔防が減少する状態異常<br>減少値は、<br>自分と周囲2マス以内にいる味方のうち<br>弱化が最も高い値(能力値ごとに計算)<br>(敵の次回行動終了まで) | ||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} | ||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Latest revision as of 08:06, 11 January 2024
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Mirage Rod (Japanese: 幻影ロッド Illusion rod) is a weapon skill in the red tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Kiria. Mirage Rod is based on Kiria's usage of rods in Tokyo Mirage Sessions ♯FE, although it is not based on any one rod in particular; it boosts its user's attack, and it also drops the Attack and Defense of enemies within close proximity to the user during combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. At start of turn, inflicts −6 each to attack and resistance and Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit) on foes within 3 rows or columns centered on user through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe and user deals +(user's attack × 15%) damage during combat, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Kiria: Cool Façade |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. Inflicts Atk/Res-6 on foes within
2 spaces during combat. |
攻撃+3
周囲2マスの敵は、 戦闘中、攻撃、魔防-6 |
Heroes (Refined) |
Grants Atk+3. Inflicts Atk/Res-6 on foes within
2 spaces during combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's follow-up attack by 75% ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). |
攻撃+3
周囲2マスの敵は、 戦闘中、攻撃、魔防-6 戦闘開始時、自身のHPが25%以上なら、 戦闘中、絶対追撃、 敵から受けた追撃のダメージを75%軽減 (追撃: 通常の攻撃は、2回目の攻撃 「2回攻撃」は、3~4回目の攻撃) |
Heroes (Refined: +effect) |
At start of turn, inflicts Atk/Res-6
and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
ターン開始時、自身を中心とした縦3列と横3列の
敵の攻撃、魔防-6、【混乱】を付与 (敵の次回行動終了時まで) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、魔防-5、 自分が与えるダメージ+攻撃の15% (範囲奥義を除く)、 戦闘後、自分は、7回復 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mirage Rod |
-- |
Japanese |
幻影ロッド |
Illusion rod |
Spanish |
Vara Mirage |
Mirage rod |
French |
Bâton mirage |
Mirage baton |
German |
Mirage-Stab |
Mirage Staff |
Italian |
Asta Mirage |
Mirage rod |
Portuguese |
Vara Mirage |
Mirage rod |
Traditional Chinese |
幻影鐵杖 |
Mirage iron staff |
Gallery
The Mirage Rod as it appears in Heroes.