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Mirage Rod: Difference between revisions
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Thecornerman (talk | contribs) No edit summary |
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|inherit=n | |inherit=n | ||
|notes=Grants +3 [[attack (stat)|attack]].<br>Inflicts −6 each to attack and [[resistance]] on foes within 2 spaces of user during combat. | |notes=Grants +3 [[attack (stat)|attack]].<br>Inflicts −6 each to attack and [[resistance]] on foes within 2 spaces of user during combat. | ||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Inflicts −6 each to attack and [[resistance]] on foes within 2 spaces of user during combat.<br>If user's [[HP]] ≥ 25% at start of combat, user makes guaranteed [[follow-up attack]] and foe's follow-up attacks deal −75% damage.<br>At start of turn, inflicts −6 each to attack and resistance and Sabotage (Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, [[speed]], [[defense]], and resistance on unit) on foes within 3 rows or columns centered on user through their next actions.<br>If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe and user deals +⁠(user's attack × 15%) damage during combat, and restores 7 HP to user after combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=RedTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Inflicts −6 each to attack and [[resistance]] on foes within 2 spaces of user during combat.<br>If user's [[HP]] ≥ 25% at start of combat, user makes guaranteed [[follow-up attack]] and foe's follow-up attacks deal −75% damage.<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Inflicts −6 each to attack and [[resistance]] on foes within 2 spaces of user during combat.<br>If user's [[HP]] ≥ 25% at start of combat, user makes guaranteed [[follow-up attack]] and foe's follow-up attacks deal −75% damage.<br>Grants +2 HP and +2 [[speed]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Inflicts −6 each to attack and [[resistance]] on foes within 2 spaces of user during combat.<br>If user's [[HP]] ≥ 25% at start of combat, user makes guaranteed [[follow-up attack]] and foe's follow-up attacks deal −75% damage.<br>Grants +2 HP and +3 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[attack (stat)|attack]].<br>Inflicts −6 each to attack and [[resistance]] on foes within 2 spaces of user during combat.<br>If user's [[HP]] ≥ 25% at start of combat, user makes guaranteed [[follow-up attack]] and foe's follow-up attacks deal −75% damage.<br>Grants +2 HP and +3 resistance. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | {{WeaponDataFtr FEH}} | ||
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{{DescriptionHdr}} | {{DescriptionHdr}} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}} | |game={{title|Heroes}}<br><small>(Unrefined)</small> | ||
|english=Grants Atk+3. Inflicts Atk/Res-6 on foes within<br>2 spaces during combat. | |english=Grants Atk+3. Inflicts Atk/Res-6 on foes within<br>2 spaces during combat. | ||
|japanese=攻撃+3<br>周囲2マスの敵は、<br>戦闘中、攻撃、魔防-6 | |japanese=攻撃+3<br>周囲2マスの敵は、<br>戦闘中、攻撃、魔防-6 | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=? | |||
|japanese=? | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=? | |||
|japanese=? | |||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} |
Revision as of 19:41, 9 January 2024
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Mirage Rod (Japanese: 幻影ロッド Illusion rod) is a weapon skill in the red tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Kiria. Mirage Rod is based on Kiria's usage of rods in Tokyo Mirage Sessions ♯FE, although it is not based on any one rod in particular; it boosts its user's attack, and it also drops the Attack and Defense of enemies within close proximity to the user during combat.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. At start of turn, inflicts −6 each to attack and resistance and Sabotage (Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit) on foes within 3 rows or columns centered on user through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe and user deals +(user's attack × 15%) damage during combat, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Kiria: Cool Façade |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. Inflicts Atk/Res-6 on foes within
2 spaces during combat. |
攻撃+3
周囲2マスの敵は、 戦闘中、攻撃、魔防-6 |
Heroes (Refined) |
?
|
?
|
Heroes (Refined: +effect) |
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?
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Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Mirage Rod |
-- |
Japanese |
幻影ロッド |
Illusion rod |
Spanish |
Vara Mirage |
Mirage rod |
French |
Bâton mirage |
Mirage baton |
German |
Mirage-Stab |
Mirage Staff |
Italian |
Asta Mirage |
Mirage rod |
Portuguese |
Vara Mirage |
Mirage rod |
Traditional Chinese |
幻影鐵杖 |
Mirage iron staff |
Gallery
The Mirage Rod as it appears in Heroes.